Post by Nester the Lark on Jun 13, 2010 23:15:19 GMT -5
Here is a new interview with Trey Smith that clears up a few details.
There will be no create a character, and no online. But those things will be added to a sequel if the first one is successful enuff. (He actually sounds kind of disparaging when it comes to online gaming with the Wii.)
There will be over 100 unlockables. They're still working on trying to get more secret characters in the game.
Post by Nester the Lark on Jun 28, 2010 18:12:19 GMT -5
I guess 1up is working on an NBA Jam feature. You can see a little preview for it in this video.
UPDATE: 1up's feature is actually a comprehensive behind-the-scenes feature that will be updated all week!
You can find the first part, as well as subsequent parts, here.
This particular part caught my eye:
Is there a risk that the game is too faithful -- a graphically updated version of the original without much new? The answer there comes with EA's PR and marketing campaign, which to date has focused on the new art style and classic similarities, but will soon start revealing features like Remix mode -- where players compete at custom challenges, like seeing who can break the other team's backboard first -- and Boss Battles, where players take on NBA legends in 1-on-1 challenges that each have their own twist.
Yes! I was wondering if breaking the backboard would be in this version! It was in the original Jam, but it was taken out of subsequent games because the NBA didn't like it (or so I heard). But it's such a great touch and adds a lot of drama, so I'm glad to see confirmation that it's coming back!
Post by Nester the Lark on Jun 29, 2010 19:06:12 GMT -5
Today's feature is a video on focus testing, which is really interesting.
Interesting side note: At the end of the video, Trey Smith mentions that he doesn't know anyone who doesn't do focus testing now days. That reminded me that I saw a debate over on the Gamespite forums about how Warren Spector changed some of his ideas for Epic Mickey (specifically that Mickey's appearance no longer changes based on whether or not you play as a villain) because of focus testing. Apparently, someone thought that relying on focus testing undermined Spector's original vision.
Post by Nester the Lark on Jul 22, 2010 21:19:51 GMT -5
Triple post! He's on fire!!!
In an interview with The Kartel, Trey Smith gave an update to the possibility of online functionality in NBA Jam:
Its online-play which Smith mentioned to me “is going to be close” in having it ready in time for release. “I played the online mode recently and it’s still clunky, so we’ve got two guys working very hard to get it perfect,” he told me. Here’s hoping for the game-winner.
Post by Dances in Undergarments on Jul 30, 2010 22:24:36 GMT -5
Hell yeah Rodman!
There's talk this is coming to XBLA / PSN now. Having this built into my system for a quick match here and there would be rather good, I hope EA clarify if its got all the content of the Wii version or not (I'm happy to pay the AU$50 for the Wii version, personally, but $20 or whatever it is for a downloadable version of the same thing would be fucking sweeeeet).
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5