Post by Nester the Lark on Jan 5, 2010 16:07:01 GMT -5
According to ESPN, EA has purchased the rights to Midway's classic arcade basketball franchise NBA Jam, and will be officially announcing a new installment of the series later this month exclusively for the Wii. In addition, they've supposedly hired original Jam creator Mark Turmell as an adviser for the new game.
As a fan of the original games (I'm embarrassed to admit that NBA Hang Time was probably my most played N64 game), I'm looking forward to learning more about this new version. Hopefully it'll be a quality title, and not another Cruis'n.
Man, I killed so many Saturday mornings playing this game on the Genesis back in the mid '90s. I remember College Jam was one of my most played PSX games back in the day too. Here's my vote for more "NAIL IN THE COFFIIINNNN!!"
...do you think they'd have a playable Obama like the old games had Clinton and Gore? XD
NBA HangTime is probably my favorite basketball game. I think I still have the N64 version. It was so good, even Michael Jackson had the arcade version at his home. To prove it, click here and find it.
I wonder if Will Smith and anyone from Arch Rivals will also appear in this game?
Last Edit: Jan 14, 2010 1:45:27 GMT -5 by parrothead
Post by Nester the Lark on Jan 21, 2010 15:28:14 GMT -5
Triple post! He's on fire!
Here is an interview with Mark Turmell at Gamasutra. He mentions the new NBA Jam game a bit, as well as experiences with developing the original game.
At Tiburon, Turmell will primarily work on the Madden and NCAA franchises, but he's consulting on the new Wii-exclusive NBA Jam (pictured), which is in development at EA Vancouver: "I'm looking at that product every week," he says. "I've sat with the team extensively, and I'm close to the product."
The original NBA Jam team was just ten people. At the time, Turmell coined the title's signature over-the-top basketball gameplay just by experimenting.
"For the first dunk that I put into the game, I had to do the calculation on jumping into the air and having the hand meet the rim," he explains, "and based on that calculation, I could change the different parameters. I changed the height of the animation, and I kept increasing speed... and people continued to be more and more excited."
"That's what led to the over-the-top kind of action in NBA Jam and in subsequent games like Blitz -- just trying to get reactions out of people," continues Turmell. "It's cool to see a dunk, but it's cooler to see a 7-foot spinning dunk."
Something else I liked about the original game was being able to shatter the backboard. It added a lot of drama, but it's one of those things the NBA made them remove because they thought it was too violent.
It's funny how screens from this game look like they were made in Photoshop. I don't mean that in a bad way, as that's kinda what NBA Jam looks like. Still, I'm curious to see what this game will look like in motion.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5