Post by Dances in Undergarments on Aug 3, 2010 7:57:33 GMT -5
So, it turns out the XBLA / PSN version is the same thing but without the remix mode, though with the addition of online play. But here's the kicker - you can only get it by redeeming a one time use code in copies of NBA Elite. So, basically, you can have a watered-down but online-enabled, version of it on PS3/360 if you pay for NBA Elite, or you can pay for the full version but without online play, and without the copy of NBA Elite, on Wii.
At least in Australia, with NBA Jam being $50, and NBA Elite no doubt being $110, its a much better proposition (in my mind) to pick up NBA Jam on Wii. But in America, where both are likely to be $50/$60... I'd go with the HD version, personally - you might lose out on Remix mode, but you get online and a whole other game.
It seems a bizarre decision all around to do it this way. But then, every video game industry decision recently seems bizarre.
It is weird. Altho, it hasn't been confirmed that the Wii version won't have online. It's just a big question mark right now. I was encouraged to hear Trey Smith say that they had two guys working exclusively to get the Wii version's online mode working well. So, it's not like they aren't trying.
It sounds more like this is a promotion to get more people to buy NBA Elite (new and not used).
Personally, I don't really care about sports simulations. It's the arcade-style games that I like, so NBA Jam, by itself, with the Remix Tour is fine by me.
I'm wondering if EA is shooting themselves in the foot with this. How many people will fork out $50 for the Wii original if they can pay $60 for Elite and score a slightly neutered Jam on the side? We'll just have to see, but I think they're going to have made a terrible mistake.
Post by Nester the Lark on Aug 3, 2010 18:45:20 GMT -5
Right. How many people will skip the Wii version and just buy Elite, thus causing the Wii version to have lower sales?
On the other hand, I don't think EA has a lot of confidence in the Wii market anyway. Maybe they're just willing to sacrifice it in order to boost sales of Elite to compete with NBA 2K11 having Michael Jordon.
Post by Nester the Lark on Aug 6, 2010 18:37:30 GMT -5
Double post! He's heating up!
Here is a developer's diary at GameTrailers. It doesn't really mention anything new, but interestingly, Trey Smith plays up the Wii's gestural controls like it's 2007. He even claims they've won over dedicated "buttons guys."
I anticipate using the Classic Controller, myself, but if the motion control works well, then it's all the same to me. In fact, I have to admit that I thought Mortal Kombat: Armageddon was actually easier to play with motion control.
Here's what Trey says about online in the Wii version:
We’re not there yet unfortunately, but we haven’t given up hope yet. We’ve said since day 1 that if we were going to do Online on the Wii that we had to do it right. We haven’t been able to maintain a rock solid 60fps online yet and we’re not going to put it out there unless we do.
Here's Trey on why it's not a WiiWare game:
Yup. Way too much content for WiiWare. NBA JAM is a HUGE game in terms of depth, 2 full blown campaign modes, a multitude of multiplayer experiences, and over 100 unlockable secrets. Once you get to check it out I’m confident you’ll see why we made the decision to make it a retail game.
Trey on the XBLA/PSN version:
For the record, NBA JAM was exclusive to the Wii for the first year and a half or so of development, but there was an overwhelming outcry to see JAM realized on some of the other platforms. It was then when we were asked to break off a chunk of the JAM team to put together a little something something on the PS3 and X360 to thank people for checking out NBA Elite 11. But the Wii remains the only place where you can play JAM with gesture controls and experience all of the cool things we’ve got cooking in Remix Tour, which is essentially half of our game.
Trey on a possible sequel:
We’ve got big ideas just waiting to be realized if we get a chance to do another JAM but as of right now we’re focusing on making this one the very best it can be.
Here's the Eastern Conference line-up, and a few extra details from GoNintendo:
- each team (with the exception of the New York Knicks) has no more than two legends - due to contractural issues, certain legends aren't in the game - some players are on the wrong teams due to decisions needing to be made before roster changes were in effect - this issue will be fixed on 360/PS3, but not Wii - Shaquille O'Neal is most likely a hidden player
Atlanta Hawks Players: Joe Johnson, Josh Smith, and Mike Bibby Legends: Dominique Wilkins and Spud Webb
Boston Celtics Players: Kevin Garnett, Paul Pierce, Rajon Rondo, and Ray Allen Legends: Larry Bird and Kevin McHale
Charlotte Bobcats Players: Gerald Wallace, Stephen Jackson, and Tyrus Thomas Mascot: Rufus Lynx
Chicago Bulls Players: Derrick Rose, Luol Deng, Joakim Noah, and Carlos Boozer Legends: Scottie Pippen and Dennis Rodman
Cleveland Cavaliers Players: Mo Williams, Antawn Jamison, and Anderson Varejao Legends: Mark Price and Brad Daugherty
Detroit Pistons Players: Richard Hamilton, Rodney Stuckey, Charlie Villanueva, and Ben Gordon Legends: Isiah Thomas and Bill Laimbeer
Indiana Pacers Players: Danny Granger, Mike Dunleavy, and T.J. Ford Legend: Detlef Schrempf
Miami Heat Players: Dwyane Wade, LeBron James, and Chris Bosh Legends: Glen Rice and Rony Seikaly
Milwaukee Bucks Players: Michael Redd, Andrew Bogut, Brandon Jennings, and Corey Maggette Mascot: Bango The Buck
New Jersey Nets Players: Devin Harris, Brook Lopez, and Courtney Lee Legends: Kenny Anderson and Drazen Petrovic
New York Knicks Players: Al Harrington, Danilo Gallinari, and Amare Stoudemire Legends: Patrick Ewing, Larry Johnson, and John Starks
Orlando Magic Players: Dwight Howard, Vince Carter, and Rashard Lewis Legends: Nick Anderson and Scott Skiles
Philadelphia 76ers Players: Andre Iguodala, Elton Brand, and Evan Turner Legends: Julius Erving and Allen Iverson
Toronto Raptors Players: DeMar DeRozan, Jarrett Jack, and Andrea Bargnani Mascot: The Raptor
Washington Wizards Players: Yi Jianlian, Andray Blatche, Gilbert Arenas, and John Wall Legend: Manute Bol Mascot: G-Wiz
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5