If you've been following the activity here at all, you'll know that I have been working on some projects to expand on the level of information available on NinDB.
Well, today the first efforts have gone online, alongside a few design tweaks to make the website a little less... bleurgh!
Shin Onigashima and Yuuyuuki have been completely updated with complete rewrites of game page information, cameo lists and the English-speaking walkthroughs for Shin Onigashima, Heisei: Shin Onigashima and Yuuyuuki, all of which I have worked really hard to compile.
There is, of course, more information that could go on these pages. I want to do a little more work on the game pages, include staff rolls and soundtrack information and perhaps some character lists, but this will get me started for the time being. After all... I'm getting a little bored of staring at these games now.
The Shin Onigashima page has a similar cameos page as well.
I'm so glad it's going down well. I knew I had to do something, but I couldn't afford to spend the time trawling through the entire website and making blanket changes to it... and this solution seems to work, which means I can get back to focusing on the content.
I'll be working on a few short-and-sweet ones next - probably Clu Clu Land, Ice Climber, Balloon Fight and Devil World, as they seem fitting. Then I'll work out whether I want to do another adventure game series (possibly Famicom Detective Club) or whether I want to tackle that Mario series.
I have extended the main menu to include a Home button (as I kept trying to click there for one instead of the logo) and a new "Features" area. I say new, but it actually only contains the History of Nintendo and Totaka's Song at the moment (there wasn't anywhere to put Totaka's Song after last week's update, and I forgot to put the History of Nintendo up again after the site update last August!) What I'm hoping is that some of our more intense forum battles and discoveries will be turned into features on the site.
For example, I'm already working on one feature about how the Koopa Kids are not Bowser's children, but perhaps it would be an idea to have features about the DK family inconsistencies or the Zelda timeline. Maybe not. Maybe I'm just trying to be controversial
There have been a few other very small changes that you might notice.
I've been busy working on a load of FC/NES updates for early action games. Devil World is already up, while similar work on characters, enemies and items has been completed for Balloon Fight, Clu Clu Land, Ice Climber, Kung Fu and a couple of others. Don't be surprised if Kung Fu is inexplicably next on the site (it only has one cameo... damn you WarioWare!)
When the 3PS started it was certainly required to stab those protective thoughts from the heads of the fanboys, but I almost feel like that mindset is lifting somewhat amongst the Nintendo faithful (perhaps one of the plus points of Nintendo not releasing much).
I also feel the 3PS was reaching a point where it needed its own website.
It did pop into my head again when working on the Features though! I didn't forget your noble contribution
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5