I don't know if this should go in the Classic Nintendo or the Third-Party Gaming boards, so I decided to choose this board. This thread is about announcing the anniversaries of some video games and franchises.
Here are some that were already celebrated:
Custom Robo series (started on December 8 1999) Card Hero series (started on February 21, 2000) Fire Emblem series (started on April 20, 1990) Game & Watch series (started on April 28, 1980) Pac-Man series (started on May 22, 1980) Virtual Boy (started on July 21, 1995) Super Mario Bros. 1 (started on September 13, 1985) Panel de Pon / Puzzle League series (started on October 27, 1995) Kakurenbo Battle Monster Tactics (started on November 21, 2000) Sin & Punishment: Successor of the Earth (started on November 21, 2000) StarTropics series (started on December 1, 1990)
Here are some lists of games released in these years that you might want to look at:
Post by Shrikeswind on May 24, 2010 2:53:48 GMT -5
This is also an important one, yes, as it was the divisor of the timeline, a major point in Zelda lore being the split timeline. Definitely worth remembering April 27. Thank you for reminding me of that.
Many of you asked why is it red? To have a longer battery life. If it was in color, it would still fail. It would require a few more batteries and not last as long as the Atari Lynx, the Sega Game Gear, the TurboExpress nor the Sega Nomad. Nintendo had to release it this way, because they liked the idea and wanted to release it ASAP, though G&W and GB creator, Gunpei Yokoi, wasn't finished developing it.
The problem with red is that it's right at the edge of the visible spectrum for humans. Its a relatively late addition to the visible spectrum in terms of human evolution, and as such it has the ability to "short out" the brain if forced to process too much red at once.
There are now regulations on how much "red flicker" can be present in any visual media, as faster than that can trigger epileptic seizures. But even not flickering, prolonged exposure to red can cause severe headaches, nausea and dizziness... which also sounds suspiciously like the complaints levelled at the Virtual Boy.
Note that it also had an age rating on it - because if young children played it, there is a chance they could develop lifelong epilepsy while their vision is still developing.
Post by nocturnal YL on Jul 22, 2010 1:07:53 GMT -5
I think it's red because of the limitation of the technology at the time as well. I heard that at the time VB was out, the technology used in its projection was only available in red and green - and green was incredibly expensive at the time. Blue wasn't even there at all. It's just like LED billboards and laser and just any kind of light technologies - from oldest to newest and cheapest to costliest, it's red, green then blue.
Virtual Boy has its problem of coming out too soon. If they allow a 16-year delay and adopt the "left and right eyes see different images" thing in 2011, things will be much different, lol.
It's not often to see Nintendo releasing something that children shouldn't play (for hardware reasons). Despite the warning they give, I'd say this still is one of the moves that they are less socially responsible (which they normally are, and is one of the reasons I like this firm).
Shrikeswind: I was thinking about it because the thumbnail for JRose11's Red/Blue Dugtrio-only run reminded me of Hidden Depths' Dugtrio.
May 14, 2022 0:52:06 GMT -5
nocturnal YL: Finally starting to see some good equipment made out of my post-game item optimisation in Atelier Sophie 2. I don't plan to write a review now as I don't feel a burning need to unlike BLUE REFLECTION: Second Light; I'll wait until my next game's done.
May 19, 2022 14:09:54 GMT -5
Nester the Lark: I would like to be more active around here, but I don't always have the opportunity.
May 27, 2022 11:31:47 GMT -5
nocturnal YL: I also would like to be more active, but I don't really have anything interesting to say. When I'm not playing games, I'm just being listless.
May 27, 2022 12:11:39 GMT -5
nocturnal YL: Just now, I thought of making a topic on why am I unusually cold towards Nintendo's own games this generation, but then I realised that the answer is actually very simple: they're remakes, ports or otherwise don't bring anything particularly novel.
May 27, 2022 12:28:06 GMT -5
Nester the Lark: I can think of some things to post about. They might not be interesting to anyone but myself, but I think of the forum as more like a community blog at this point.
May 28, 2022 10:24:47 GMT -5
Nester the Lark: Is there anything more "anime" than two characters involved in an incredibly fast, intense, elaborate battle with each other while simultaneously having a calm conversation, voices not even raised, and not even short of breath?
Jun 1, 2022 10:05:31 GMT -5
nocturnal YL: This is completely random, but I saw a woman with Animal Crossing's Isabelle's hairstyle this morning. She was also dressed in pastel colours, which reminded me even more of Isabelle.
Jun 2, 2022 11:42:53 GMT -5
nocturnal YL: The new State of Play is quite interesting. Stray is unexpected, and SF6 looks better than its disastrous initial logo reveal would suggest.
Jun 3, 2022 0:15:02 GMT -5
Nester the Lark: Street Fighter 6 looked like Street Fighter being combined with Final Fight because of the free-roaming segments. I wouldn't mind seeing more stuff like that in fighting games, but then, I've given up on the genre anyway.
Jun 3, 2022 9:04:16 GMT -5
Boo Destroyer: ^ We don't get enough of that anymore, if you ask me.
Jun 3, 2022 20:04:43 GMT -5
Nester the Lark: Where are my bonus rounds where you total a car with your bare hands?
Jun 4, 2022 8:51:08 GMT -5
Nester the Lark: With Xenoblade Chronicles 3 coming out soon, I was thinking of writing about my favorite cutscenes from XC2.
Jun 6, 2022 10:23:26 GMT -5
Boo Destroyer: I wonder if Rex, Pyra, and Mythra will appear in Xenoblade 3 as bonus DLC?
Jun 6, 2022 20:24:19 GMT -5
Nester the Lark: ^ I can see the "Heroes"/seventh party members being a little like XC2's Blades in terms of collectability (only without the gacha system), so I think the potential is there for having a lot of extra party members.
Jun 7, 2022 8:43:55 GMT -5
nocturnal YL: Started the Fire Emblem Warriors: Three Hopes demo, currently at the first episode. I picked the Black Eagles. The beginning felt kind of slow.
Jun 18, 2022 8:33:16 GMT -5
Nester the Lark: OK, I'll have my impressions of the XC3 Direct shortly...
Jun 22, 2022 9:26:13 GMT -5
Nester the Lark: I still want to write some things about XC2 before XC3 comes out, but haven't quite been able to yet.
Jun 22, 2022 12:17:05 GMT -5
nocturnal YL: I played through the demo of a game that I wouldn't have considered — Aiyoku no Eustia, an old adult game (console version, so no adult contents). One thing that surprised me is that I played it for 6 hours and it's still going. More on that later.
Jun 26, 2022 9:37:08 GMT -5
nocturnal YL: What's with that awful upscaling in that Mega Man Battle Network collection?
Jun 28, 2022 8:58:25 GMT -5