I don't know if this should go in the Classic Nintendo or the Third-Party Gaming boards, so I decided to choose this board. This thread is about announcing the anniversaries of some video games and franchises.
Here are some that were already celebrated:
Custom Robo series (started on December 8 1999) Card Hero series (started on February 21, 2000) Fire Emblem series (started on April 20, 1990) Game & Watch series (started on April 28, 1980) Pac-Man series (started on May 22, 1980) Virtual Boy (started on July 21, 1995) Super Mario Bros. 1 (started on September 13, 1985) Panel de Pon / Puzzle League series (started on October 27, 1995) Kakurenbo Battle Monster Tactics (started on November 21, 2000) Sin & Punishment: Successor of the Earth (started on November 21, 2000) StarTropics series (started on December 1, 1990)
Here are some lists of games released in these years that you might want to look at:
Post by Shrikeswind on May 24, 2010 2:53:48 GMT -5
This is also an important one, yes, as it was the divisor of the timeline, a major point in Zelda lore being the split timeline. Definitely worth remembering April 27. Thank you for reminding me of that.
Many of you asked why is it red? To have a longer battery life. If it was in color, it would still fail. It would require a few more batteries and not last as long as the Atari Lynx, the Sega Game Gear, the TurboExpress nor the Sega Nomad. Nintendo had to release it this way, because they liked the idea and wanted to release it ASAP, though G&W and GB creator, Gunpei Yokoi, wasn't finished developing it.
The problem with red is that it's right at the edge of the visible spectrum for humans. Its a relatively late addition to the visible spectrum in terms of human evolution, and as such it has the ability to "short out" the brain if forced to process too much red at once.
There are now regulations on how much "red flicker" can be present in any visual media, as faster than that can trigger epileptic seizures. But even not flickering, prolonged exposure to red can cause severe headaches, nausea and dizziness... which also sounds suspiciously like the complaints levelled at the Virtual Boy.
Note that it also had an age rating on it - because if young children played it, there is a chance they could develop lifelong epilepsy while their vision is still developing.
Post by nocturnal YL on Jul 22, 2010 1:07:53 GMT -5
I think it's red because of the limitation of the technology at the time as well. I heard that at the time VB was out, the technology used in its projection was only available in red and green - and green was incredibly expensive at the time. Blue wasn't even there at all. It's just like LED billboards and laser and just any kind of light technologies - from oldest to newest and cheapest to costliest, it's red, green then blue.
Virtual Boy has its problem of coming out too soon. If they allow a 16-year delay and adopt the "left and right eyes see different images" thing in 2011, things will be much different, lol.
It's not often to see Nintendo releasing something that children shouldn't play (for hardware reasons). Despite the warning they give, I'd say this still is one of the moves that they are less socially responsible (which they normally are, and is one of the reasons I like this firm).
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5