|
Post by Shrikeswind on Jun 24, 2010 1:32:21 GMT -5
Technically, that last paragraph's crap. As a writer, I can tell you that reality is not a part of the same universe as DK, but rather that reality is mirrored by Deadpool's universe which, as you've pointed out, is part of DK's universe (if you follow that logic,) and so, to an extent, reality is ALSO mirrored in DK's canon.
Now, there is the point where Kirby enters the mix (remember that Samus cameo in KDL3, and appeared in SMRPG.) This also brings anything else that cameoed in KDL3 or, really, Kirby in general, into the canon, such as Yuuyuuki, Gyromite, and Shin Onigashima. (As far as I can tell, you don't even need Smash Bros. to be canon for all the series in it to be for the very reason that Nintendo does alot of cameos like that, and since Smash Bros. pretty much isn't, well, there you go.)
Also, you did to be a jerk-off, especially since I'd already made that basic point. =P
|
|
|
Post by Koopaul on Jun 24, 2010 2:07:13 GMT -5
As for me. This is how I conclude canon connections.
If a character from another franchise makes a recurring appearance in a game that is a vital role, than the franchises must coexist unless the game takes place in another realm that said franchise doesn't normally take place.
Here are some examples of what does NOT count.
Example 1: Mario and Sonic games take place in Beijing and Canada. Not in the Mushroom Kingdom or wherever the hell Sonic comes from. Therefor they do not exist in the same universe. But are united in another one.
Example 2: Wario only appears in the Starfy series once. The is considered a Guest Appearance and does not mean the universes intertwine.
Example 3: Super Smash Bros. is a game starring trophies of video game characters in another world.
Example 4: Samus sleeping in Mario RPG was not a vital role in the story and therefor counts as a Cameo.
However Donkey Kong is a recurring character in Mario games that plays a vital role. Therefor they are a part of the same universe.
|
|
|
Post by Shrikeswind on Jun 24, 2010 2:24:49 GMT -5
See, that's what most people do. We're discussing the Vine's logic, though, where cameos and whatnot are actually canonical.
|
|
|
Post by Koopaul on Jun 24, 2010 2:50:57 GMT -5
Oh well according to them its when a character from DKC, Banjo, and Conker, make an appearance in a NEW series (cameo or otherwise)... Then it's a part of the DKU. A pre-established series like Mario doesn't count... Except for Star Fox for some reason...
|
|
|
Post by Boo Destroyer on Jun 24, 2010 3:15:26 GMT -5
Edit: Ah, disregard this.
|
|
|
Post by Fryguy64 on Jun 24, 2010 4:12:15 GMT -5
Tei the Spiffy, I love it ;D This whole discussion basically brings us back to one important point. Videogames aren't consistent universes - they are fictions created around game mechanics to be an enjoyable and marketable videogame. The discussion we're having is why the term "fanwank" was created. There is no rhyme or reason why you would extend the tentacles from Diddy Kong Racing to drag Banjo-Kazooie and Conker into the game's canon, as Tei so rightly showed, doing this for one game can be drawn out to an absurd conclusion. They're not part of Donkey Kong canon, they're a part of the Rare game catalogue, and their cross-over into DKR was an in-joke, or possibly even an advertisement (for the cynical among you). One look at it and you have to wonder if Diddy was even supposed to be in the game... It's so disconnected from the DKC series it makes Jungle Beat look like DKC4. The only way to tie all of these different, separate universes together in a consistent and non-absurd way is... well... treat them more like a Nintendo game catalogue.
|
|
|
Post by kirbychu on Jun 24, 2010 5:09:02 GMT -5
The latter is especially reinforced by the presence of Banjo and Kazooie on the XBox 360 version, so you're dragging in a TON of Sega franchises. Jet Set Radio, Space Channel 5, Shenmue, NiGHTS into Dreams, Crazy Taxi, Alex Kidd, Golden Axe, Phantasy Star, Bonanza Bros...it goes nuts. The funny thing is, I took a look at the list of their "canon" games, and while the DK arcades aren't counted as canon, Sonic & Sega All-Starsv Racing is. They actually do consider that part of the Donkey Kong universe.
|
|
|
Post by Fryguy64 on Jun 24, 2010 8:13:57 GMT -5
Can we start referring to this as the "DKU Fanon" yet?
As a consumer, you can't cherry-pick which games are canonical and which are not. Nobody who has ever been in charge of the series (and therefore the "canon") would declare that Sonic & Sega All-Stars Racing was a canonical Donkey Kong game because Banjo-Kazooie appeared as a guest character in both that and Diddy Kong Racing.
So I say we call it the DKU Fanon. And I suggest we start referring to all theories of this type as "Fanon" in as derogatory a way as we can.
|
|
|
Post by cheatmaster30 on Jun 24, 2010 9:29:50 GMT -5
Wouldn't it be more... mature to just talk about the game and series rather than ending up complaining about another forum?
Then again, I wonder when Nintendo will show more levels from this game.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 24, 2010 10:20:49 GMT -5
Way to take that post far too seriously, dude. Jesus. Tei the Spiffy, I love it ;D This whole discussion basically brings us back to one important point. Videogames aren't consistent universes - they are fictions created around game mechanics to be an enjoyable and marketable videogame. The discussion we're having is why the term "fanwank" was created. There is no rhyme or reason why you would extend the tentacles from Diddy Kong Racing to drag Banjo-Kazooie and Conker into the game's canon, as Tei so rightly showed, doing this for one game can be drawn out to an absurd conclusion. They're not part of Donkey Kong canon, they're a part of the Rare game catalogue, and their cross-over into DKR was an in-joke, or possibly even an advertisement (for the cynical among you). One look at it and you have to wonder if Diddy was even supposed to be in the game... It's so disconnected from the DKC series it makes Jungle Beat look like DKC4. The only way to tie all of these different, separate universes together in a consistent and non-absurd way is... well... treat them more like a Nintendo game catalogue. Ah, at least somebody recognizes my genius ;D You're absolutely right about canon vs. catalog. DKU seems to have trouble distinguishing that difference, and I would more be able to take them more seriously if they made, like, a graph or ven diagram or flowchart recording the same thing instead of trying to establish their laughable idea of canon. Hell, I'd actually be interested in that! Six Points of Connection is fascinating if you don't take it too seriously. The latter is especially reinforced by the presence of Banjo and Kazooie on the XBox 360 version, so you're dragging in a TON of Sega franchises. Jet Set Radio, Space Channel 5, Shenmue, NiGHTS into Dreams, Crazy Taxi, Alex Kidd, Golden Axe, Phantasy Star, Bonanza Bros...it goes nuts. The funny thing is, I took a look at the list of their "canon" games, and while the DK arcades aren't counted as canon, Sonic & Sega All-Starsv Racing is. They actually do consider that part of the Donkey Kong universe. Although my last post was completely satirical, I had no idea DKU would consider that part of their fanon...I...there are no words for how disgusted I am. Does this mean Donkey Kong will be in the next Super Monkey Ball game? And I suggest we start referring to all theories of this type as "Fanon" in as derogatory a way as we can. I will refer to DKU fanon with as much venom as I do when talking about the French or furfags. ;D Wouldn't it be more... mature to just talk about the game and series rather than ending up complaining about another forum? Yes, it absolutely would, but this is so very therapeutic.
|
|
|
Post by Fryguy64 on Jun 24, 2010 10:59:44 GMT -5
I will refer to DKU fanon with as much venom as I do when talking about the French or furfags. ;D Better still, why not say it in a disgusted French accent. And spit when you say it. Lovely. Wouldn't it be more... mature to just talk about the game and series rather than ending up complaining about another forum? Eh, we have to find something to do between video releases.
|
|
|
Post by Nester the Lark on Jun 24, 2010 12:47:59 GMT -5
I'm embarrassed for having started this thread. Anyway, there's nothing like a new game in an old franchise to make you want to play thru the classics. So, I've been replaying DKC 1 & 2 (for the first time in several years), and I realized I've never played DKC3. But that's what the Virtual Console is for, and I should probably try it sometime before DKCR comes out. Yet, as much as I love DKC2, I was never able to get too interested in DKC3 for some reason. Maybe it's because it just looked like more of the same. Maybe it's because you can't play as either Donkey or Diddy. (Really. Three Donkey Kong Country games, and you can only play as DK in one of them? What's the point? What was Rare thinking?) So, what are your opinions on DKC3? Maybe if I hear more about it, I'll get more interested in it.
|
|
|
Post by Boo Destroyer on Jun 24, 2010 12:55:09 GMT -5
I would defintely recommend DKC3. Sure, that Kiddy Kong didn't have a lot going for him (having flat-out disappeared right after this game and all), But the levels this time around are certainly more appealing. Maybe I should play that again on my Wii... Or you could just do it your own damn way.
|
|
|
Post by 8bitretroshit on Jun 24, 2010 13:08:07 GMT -5
So what's your beef with the french anyway, Tei?
Also since it's been bugging me for a long time I have to ask, anybody know where the whole white flag, rifle dropping coward thing came from? I mean sure France is land of painters and crossaint chewing dweebs, but I can't see any connection between that and their hugeass army being fleeing pussies. Is it because the US of A saved their asses in WW2 or the whole torture thing of the Battle of Algiers? I HAVE TO KNOW
Now about DKC3, I personally think it's the weakest of the three. Gone are the pirate theme and jungle levels. The spikey wasps and other familiar baddies are nowhere to be seen. The music isn't as awesome either. It plays pretty much like the other 2, but the change of style really bugged me back then and still does now.
|
|
|
Post by Johans Nidorino on Jun 24, 2010 13:27:12 GMT -5
My summary of Donkey Kong Country 3..
It's a nice game IMO. 8bitretroshit just said it; it strays from the jungle and pirate themes previously games had in favor of lagoons, forests, and mountains, which in my own opinion is a nice setting, and has a very good soundtrack as well (the SNES game anyway...).
The map system gives you a lot of freedom now, as there are places where you freely navigate instead of just following set paths. By doing this, you may find hidden levels which consist in a "Simon"-like mini-game with which you unlock mysterious creatures called "Banana Birds". Funky Kong returns as the owner of a boat shop where you can rent vehicles for navigating through the main map; the better the vehicle, the more areas will you be able to access.
The DK Coins, previously called Hero Coins in DKC2, are back, and collecting them also rewards you by unlocking secret levels somewhere in the game. This time, these coins not necessarily superhidden in areas of each level; rather, a new enemy called Koin holds one in each of the levels. Find him and defeat him to earn the coin.
The coins you obtain in the bonus levels are no longer the Kremcoins, but "Bear Coins" you use in several shops where you can purchase items. Some of these items are part of a certain trade sequence in the game involving the owners of the shops, a group of native sibling bears.
Hidden bonus stages, just like in DKC2, are accessible through special barrels once again.
The protagonists are Dixie Kong and her baby cousin Kiddy Kong, whose roll attack is similar to Donkey Kong's. Like in DKC2, Dixie and Kiddy can team up by pressing the A button. This time, though, what they can do by teaming up is different depending on who's carrying who. Kiddy carrying Dixie allows you to reach high or faraway platforms (like in DKC2). Dixie carrying Dixie allows you to use Kiddy as a barrel that you can hurl at enemies and even ride as if he were a metallic keg; if you throw Kiddy upwards, he can break floors or uncover hidden items from the ground with his weight (his weight also makes Dixie walk slower than usual).
Animal buddies are most of the time transformations instead of rideable creatures. Ellie the Elephant and Parry the Parallel Bird are the new animal buddies introduced in this game. Squawks the Parrot, Squitter the Spider and Enguarde the Swordfish come back from previous games. With Ellie's nose, you can pull barrels that are far away, as well as absorbing and firing water; she has a weakness to seeing mice, which is a recurring obstacle in the levels of the game.
I hope that is helpful ^_^
|
|