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Post by 8bitretroshit on Jun 19, 2010 16:09:59 GMT -5
I'm just happy the enemies are as goofy looking as they were in the NES games. Monoeyes still look as uninterested as before. Hoping they bring back the tiny snakes and the Reaper too.
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Post by Wildcat on Jun 28, 2010 20:46:32 GMT -5
How about some details from Sakurai himself? I have some highlights at my blog, plus a link to the full interview. Interesting stuff!
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Post by Arcadenik on Jun 28, 2010 21:06:43 GMT -5
Wait.... The events in this game happens 25 years after the NES game? So, how old is Pit now? He has to be over 30 years old, at least. I wonder if we can play as Palutena in this game if Pit and Palutena are going to be working together as a team. Also, Palutena and Medusa for SSB4.
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Post by Manspeed on Jun 28, 2010 22:24:00 GMT -5
Considering how Pit is essentially immortal, he probably doesn't actually age.
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Post by Koopaul on Jun 28, 2010 23:17:56 GMT -5
Do hope they keep the cheesiness intact. I love it. I also hope they reference OMM in some minor way, even with a stupid collectible card or cameo that just mentions Orcos or something. It's a shame just because the game never launched in Japan it's "nonexistent" by Nintendo's standards. A bit like saying Star Tropics never happened. ...wait, what game was I just talking about? ;p That's how it works unfortunately. Japan is top priority.
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Post by Shrikeswind on Jun 28, 2010 23:24:36 GMT -5
It really wouldn't surprise me any. Listen to the frog...man...thing...you aren't playing as a human, you're playing as an angel AT BARE MINIMUM (remember, we don't know Palutena's role, so she may be more than just "Here's your bow, go get 'em boy!")
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Post by superpoppybros on Jun 29, 2010 1:54:58 GMT -5
I wonder if we can play as Palutena in this game if Pit and Palutena are going to be working together as a team. Also, Palutena and Medusa for SSB4. THIS and THIS! ;D I can't say I expected Project Sora/Sakurai's new game to be a new Kid Icarus game, nice unexpected surprise, even if I'am no fan of the series. I like the fact that Sakurai let Pit and Palutena keep their Brawl design, that was the right choice if you ask me but I have to say that I was and still am really impressed by his redesign of Medusa. One of the best redesigns I ever seen on a VG character. Her redesign is one of the reasons I'am now considering buying this game.
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Post by Boo Destroyer on Jun 29, 2010 8:03:15 GMT -5
It really wouldn't surprise me any. Listen to the frog...man...thing...you aren't playing as a human, you're playing as an angel AT BARE MINIMUM (remember, we don't know Palutena's role, so she may be more than just "Here's your bow, go get 'em boy!") But female characters like her in Nintendo games are SUPPOSED to be useless and pointlessly there for no reason! If you make them useful, you're not staying true to Nintendo tradition and are ruining their character (or lack thereof) bawwwwwwwww!!! In all seriousness, I too am eager to see what kind of hand Palutena will lend to Pit this time.
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Post by Manspeed on Jun 29, 2010 14:33:55 GMT -5
She'll be the advice and/or weapon giver. Calling it now.
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Post by Arcadenik on Jun 29, 2010 16:50:39 GMT -5
It would be nice to see Palutena do something useful like Peach is in the RPG games. I hope to see other minor characters like Zeus, Nurse, and God of Poverty make an appearance...
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Post by superpoppybros on Jun 30, 2010 12:22:17 GMT -5
Sakurai discusses about Kid Icarus: Uprising's Origins. Apparently the game started when Iwata asked Sakurai out to dinner and thats when Iwata spilled the beans about 3DS to him. www.1up.com/do/newsStory?cId=3180181"It was just around the time things settled down after Super Smash Bros. Brawl," he wrote. "I was called for by [Satoru] Iwata, Nintendo president, and we went out to eat together, just the two of us. 'I have something I wanted to talk with you about,' he said. He was silent for a long time beforehand, so I presumed it was something pretty important." "It was then that he told me Nintendo was working on a new portable system," Sakurai recalled. "I knew, of course, that Nintendo's internal hardware team was always working on product development, but most people within Nintendo didn't know about this project yet, even.
Apparently I was the first person outside the company to find out about it. They hadn't made a firm decision yet on whether or not it'd be capable of 3D graphics without glasses, but at the very least, I knew it was going to be a very capable system graphics-wise." "Generally speaking, Iwata had two orders for me. One was to give him my opinions and ideas for the new system; the other was to make a game for it. Asking outsiders for input on new hardware was something they supposedly had never done before -- it was a very new thing for Nintendo, especially. Iwata didn't have any requests for the game in terms of genre, either; he just wanted something original." "On the way home, I started thinking over matters," he wrote. "I wanted to get a project underway as quickly as possible. I'm sure Iwata let me know about the system so early because he wanted to give me a time advantage. Unfortunately, my company, Sora, was about as far away from using that advantage as it could get -- I had no development team, after all. The team I put together for Smash Bros. Brawl were all contracted or temp employees from Nintendo or other companies. Sora itself consisted of two people -- it basically existed so I could execute contracts on a personal basis with outside corporations. I didn't even have the barest of studios to get the project started with." 1up: So how did he get started on Kid Icarus? Sakurai's saving the details for next week's column, sadly, but he closed by talking a bit about why he thinks Iwata approached him in the first place. "If Iwata had made this offer to any other company, the staff (assuming they had the free time available) would've been able to start experimenting immediately," he said. "Iwata has contacts with lots of developers, so why did he enlist me, of all people? Apparently, it was because he appreciated my director skills, the ability to come up with a vision and keep it focused all the way to the end of a project. Working on titles for incomplete hardware like this is like groping in the dark in a lot of ways, so having that skill was extremely important."
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Post by Wildcat on Jun 30, 2010 15:36:52 GMT -5
I'm enjoying these glimpses into the development process of this game. Sakurai's really good at that.
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Post by Shrikeswind on Jul 2, 2010 13:03:31 GMT -5
One thing I like about Sakurai (there's more than one, naturally, but let's keep going,) the dude really knows how to keep us on our toes. He keeps us wanting more, and it's a great thing, though I did find it hyped the crap out of Brawl.
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Post by Prince~Of~Light on Jul 2, 2010 16:53:01 GMT -5
Wait.... The events in this game happens 25 years after the NES game? Were talking about... what was it called again? I meant that thing of fictional characters not aging ever, ya know. Hey, what about Mario? I mean, how old that guy is? How many years have passed about all of those events that Mario has overcome with his friends against Bowser and more evil baddies? And Ash CatchEm? Why he didn't still age up, even that he is still trying to become a PKM-Let's just face it, he's NEVER. EVER. GONNA BE A PKMN MASTER.(Milking up the TV series is the prize, heh. 8-DDD )The fact is that the creator of the character can age him, if he wants. So even that it sounds wierd that the events happened after 25 years of original Kid Icarus games, it's still canon! And I agree with Shrikes here: for just the reason that Sakurai wants to keep us wanting more, makes him sucha entertainer. (-lwl-) When his supply of good stuff will end? (-lbl-)
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Post by Shrikeswind on Jul 2, 2010 21:34:11 GMT -5
I call it Fictional Anti-Aging Syndrome, or FAAS, when time clearly passes, and just It Happened Over Little Time, or IHOLT, when it doesn't, so with Ash it's FAAS, with Mario it's possibly FAAS, but it could just as easily be IHOLT. Kid Icarus can lampshade FAAS with the use of their own immortality.
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