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Post by Prince~Of~Light on Oct 14, 2010 6:13:25 GMT -5
It's Nintendo on a classic defense. If they get a "reputation", they spend time and money on proving it wrong. In all the time I've worked on NinDB, I don't think I've ever seen it work. They had a reputation for making kiddy games, so they respond with Eternal Darkness and Metroid Prime... However, the reputation stuck and the damage was already done, and they only shook it by becoming "family-friendly" with Wii and DS instead. Nobody wanted Nintendo to be "hardcore", and so (despite their efforts) they never were. Somehow I can relate to this... I've always made sure I'd play some more hardcore game to balance the big chunk of kiddy games I've played: just to avoid self-reputation. Nintendo still is little hardcore, though: if they can do kiddy games, they can do opposite! But it's a sad truth that Nintendo has tiers. Maybe the reason why Nintendo tries to make a new IP though might be because they want to bring a new series that would become as succesful as their primary franchises, unlike these other new IP's that proved to be respected just moderately, and then leaving them eating dust. (Well, for most gamers.)
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Post by Fryguy64 on Oct 14, 2010 8:16:57 GMT -5
Nintendo doesn't have tiers. They're a company... a business. It'd be nice if more people understood that they operate on projected profitability.
A Mario game, a Pokemon game, a Legend of Zelda game... proven, profitable franchises.
So Miyamoto comes out and announces that he's working on a new IP. Nintendo can then make a profit prediction based on Shigeru Miyamoto's high profile and history creating profitable franchises. They can then feed money into the promotion of it because they know they will see a return on that marketing spend.
But take a game like, I dunno, Steel Diver... It's the least-talked-about of Nintendo's upcoming 3DS catalogue, it will never make as much money as Mario Kart or even revivals Kid Icarus and Pilotwings Resort. Nintendo knows this, and so their market spend will be proportional to how much money they expect to make from it.
They could pour $2 million into marketing Steel Diver and see no return on that investment, minimal additional sales, and no change in their standing as a company that relies too much on its established franchises. So they will put that money into Mario Kart and Animal Crossing.
There's no such thing as tiers in business. Just money.
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Post by nocturnal YL on Oct 14, 2010 8:34:54 GMT -5
Hmm... profitbility tiers? =P
For those not minding spoilers, you can find Japanese gameplay videos on YouTube. I've seen them on sale, and I'll probably buy it at about 2 days later.
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Post by Boo Destroyer on Oct 14, 2010 11:56:08 GMT -5
Anybody have any clue what in fuck's name is taking Pikmin 3 so long? Anyhoo back on topic, whoa whoa whoa, three days away. I gotta hold onto some $50 for it from now to when it releases.
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Post by nocturnal YL on Oct 15, 2010 10:15:25 GMT -5
Ah, got to listen to some of its music. Click for spoilersCan't wait for it now. It's late at night now, so I'll have to wait for tomorrow or later.
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Post by Boo Destroyer on Oct 15, 2010 12:17:47 GMT -5
If you want more music, go see this guy instead.
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Post by superpoppybros on Oct 16, 2010 3:10:36 GMT -5
Here is Nintendo World Report's review. www.nintendoworldreport.com/review/24272Pros
-Splendid graphics -Creative and amusing gameplay -Cool Kirby transformations -Tons of collectables -Awesome music
Cons
-It endsHa ha ha! Now thats a good con. ;D
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Post by nocturnal YL on Oct 16, 2010 5:44:33 GMT -5
Started playing this game for a while, and just beaten the first world (barely... I still have the secret stages to deal with). It's really soothing. And you can't even lose this game, since there is no way to get KO'd.
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Post by Boo Destroyer on Oct 18, 2010 1:27:37 GMT -5
And so, it has arrived.
I've played this through from start to finish. It's always fun to find out that even after you do that in a game, there's actually much more to do in order to complete it fully. I'm actively pursuing some of the extra challenges from the apartment's other rooms.
The narration of the cutscenes (voiced!) was hilarious at best.
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Post by Deleted on Oct 22, 2010 1:43:02 GMT -5
Playing this game reminds me a lot of Yoshi's Island. The style is very unique, and I love the storybook aspect (even if the "pages" cropping the top and bottom of each level are sort of claustrophobic). And I know these aren't cameos, but I see a lot of things that remind me of other Nintendo games here. The Wispy Woods-would be character in the bonus stages of World 2 are reminiscent of Mother Brain in Super Metroid, Kirby's neighbors remind me of the Pixls from Super Paper Mario, the World Four stage boss makes me think of Paper Mario 1/TTYD battle stages...it's pretty awesome.
And I'm really digging the yarn whip! It's so much fun. This feels like a Kirby game even though there's no Copy ability.
This game is perfect for me and my brother. He has a lot of trouble with platformers, but I can pick him up and carry him through the parts he's struggling with, and the fact that you can't die is just icing on the cake.
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Post by superpoppybros on Oct 22, 2010 16:16:44 GMT -5
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Post by Boo Destroyer on Oct 22, 2010 16:29:51 GMT -5
Playing this game reminds me a lot of Yoshi's Island. Tell me about it. I immediately thought about that when I saw the transformations, particularly the train (awkward control on that one, however). On that note, if there was to be another Yoshi's Island game, it should be left up to Good-Feel. It would seem just right for them, if anything. Wario, Kirby, and Yoshi do seem to be some kind of holy trinity of platforming.
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Post by Arcadenik on Oct 22, 2010 17:57:17 GMT -5
Hmm... sounds like you guys would like a Yoshi's Story sequel. Personally, I would love to see that happen. I really did like that game but I disliked how one playthrough was only six levels long and that you beat a level by eating 30 random fruits instead of reaching the goal (flagpole, ring of flowers, Power Star, whatever).
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Post by The Qu on Oct 22, 2010 20:05:58 GMT -5
I'd be down for a Yoshi's Story sequel in a style similar to Epic Yarn, but with book stuff instead. That's a winning idea right there.
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Post by Deleted on Oct 25, 2010 15:07:22 GMT -5
Hmm... sounds like you guys would like a Yoshi's Story sequel. Personally, I would love to see that happen. I really did like that game but I disliked how one playthrough was only six levels long and that you beat a level by eating 30 random fruits instead of reaching the goal (flagpole, ring of flowers, Power Star, whatever). Nah, I meant Yoshi's Island, which had that Pastel Childrens' Book feel to it. Even though the sequel to that was pretty "meh." Alas.
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