There's just a lot of little things that bugged me is all. At least in Banjo-Kazooie when you died it went "bwooooop" the screen circles-out and circles back in again.
But in Epic Mickey its "Oh I'm dea-BORING LOADING SCREEN-alive again"
I know that nitpicky but there's soooo many things like that missing and it adds up making it feel so lacking and incomplete. Certain sounds, effects, menus, it all felt lousy compared to Banjo-Kazooie which had so much personality in everything!
There's also the physics which just feel strange to me. In Banjo-Kazooie I knew what I could or couldn't land on from jumping distance. In Epic Micky... I don't know if it was the camera angle or what but there were so many times I couldn't judge if I was able to reach that ledge or not.
Post by 8bitretroshit on Jun 14, 2011 2:05:02 GMT -5
Yeah the platforming in Epic Micky's subpar. That stretchy animation looks lovely, but it actually gets in the way. A lot of times I thought I'd make a jump, only to have Micky stretch to the point his feet barely touches the edge when landing, resulting in him freezing in the animation as he slowly slides off, down to his doom. This happened enough times for me to bitch about it here
My biggest complaint is still the boring quests though. I'll believe you when you say all your actions come together near the ending and I kinda want to finish it without peeking via Youtube, but it's just too damn dull
Instead of just not helping, EM2 should add the ability to just paint thin any NPC to oblivion that's dumb enough to pester you with fetch quests
Sorry, Koopaul, it just kinda sounds like you're grasping for things to hate about the game. Lack of iris-out effects? Seriously? Half the games out there these days just respawn you a few feet away from where you died with no fanfare at all! Weren't you the one complaining that there weren't dust clouds when you land from a jump, too? Those are some bizarre gripes, man.
I'm not arguing that the platforming was perfect, but I've played higher-budget games that were much, much worse. At least you have some control over where Mickey's going when he jumps, unlike Kingdom Hearts, where trying to jump to the top of a tree was a case of doing it over and over until, by sheer luck, Sora happened to land on it. And even that wasn't enough to make anybody consider that a bad game. If you're going to be limiting yourself to platformers that are 100% completely flawless, you're pretty much only going to be playing Mario games - made by a company that has 30 years of experience doing it. Video games are just made by human beings, not some kind of magic supermen. I'm sure I remember Spector saying most of the staff he had were fresh out of college, too. For their first ever attempt at a platformer, I thought Junction Point did a pretty solid job.
Some of you Nintendo fans don't know how good you have it.
Post by 8bitretroshit on Jun 14, 2011 12:38:23 GMT -5
I always considered Kingdom Hearts to be more of an action RPG type of game rather than a platformer. Well, from the 3 or so hours I played of it anyway. Think I stopped when I had to look for gorilla's in the jungle (it's always those jungles!). I remember jumping around to be pretty akward though yeah.
Basically if EM was more of an action RPG I wouldn't mind the platforming as I'd be moaning about the way Mickey fights instead
Post by Nester the Lark on Dec 29, 2011 22:11:55 GMT -5
Game Informer reports another epic rumor on Epic Mickey 2. This time, the info allegedly came from a Disney newsletter which was quickly revised to remove the info.
The text supposedly read:
Disney Epic Mickey 2 is the latest game in the critically acclaimed Disney Epic Mickey videogame series. In this all-new action-platforming game available for Xbox 360, PlayStation 3, and Wii, Mickey embarks on an epic journey and is pulled back into a world filled with Disney’s forgotten characters. Players can choose to play single-player as Mickey or for the first time players can also choose 2-player split screen mode. In the 2 player mode one person can play as Mickey wielding magic paint and paint thinner to dynamically change the world and the second player can play as Oswald the Lucky Rabbit – Walt Disney’s first cartoon star – with the power to fly like a helicopter and use electricity to fight or friend enemies and solve challenges. Team-up and choose your path to save this forgotten world because the choices you make will alter the story and change the end of the game!
The info about a 2-player spit-screen mode lines up with previous rumors, but of course, that doesn't really mean much. I'm a little surprised to see a mention of Wii instead of Wii U (but maybe it was implied).
Maybe Epic Mickey 2 may take place in another Wasteland based on Magic Kingdom (not Disneyland) or Epcot...
I like the idea of playing as either Mickey or Oswald.
And I want more obscure characters... not NPC's who all look alike... I want to see more than just Horace Horsecollar and Clarabelle Cow... there's Clara Cluck, Mickey's two nephews, Mortimer Mouse, the birds from The Three Caballeros, you know?
Post by Nester the Lark on Mar 16, 2012 17:18:44 GMT -5
Big interview with Warren Spector at gamesindustry.biz. He nearly seems to confirm a few rumors about Epic Mickey 2 while speaking hypothetically, including that the game will be mutli-platform, have a mutli-player mode, an improved camera, and will have full voice acting.
He also mentions that it was Disney's most successful single-platform game ever, and also reiterates that the Wii was the "right platform" to reintroduce Mickey as a video game character.
Also GameTrailers TV teases that it will have the world exclusive first trailer and gameplay footage of Warren Spector's next game. Any guesses on what that might be?
- The two-player co-op with Mickey and Oswald is drop in/drop out, but even in single-player mode, Oswald will be a constant companion with Mickey.
- The game features full voice work, and as in the first game, Oswald is voiced by Frank Welker.
- The game will be a musical, with the characters bursting into song at various points. There are different songs depending on how you play the game. Original songs are being penned by Jim Dooley and Mike Himelstein.
- Warren Spector wants to include Frontierland as part of Wasteland.
- The camera is being improved.
- The game is coming out later this year for the Wii, PS3 and 360. No word on a Wii U version.
It's because the words are in the DVD as a subtitle track, so they can just switch out the subtitles for other language versions. Whoever ripped the video from the DVD didn't rip the subtitles to go with it.
I'm really looking forward to this game. When I played through the first one I complained that they'd underused the voice actors. I love Jim Cummings, Tony Anselmo and Bill Farmer, but all they got to do was grunt last time.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5