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Post by kirbychu on Jun 9, 2011 7:28:37 GMT -5
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Post by 8bitretroshit on Jun 9, 2011 11:42:22 GMT -5
Well shit, better get on my ass and finish the first one already
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Post by Prince~Of~Light on Jun 9, 2011 12:20:14 GMT -5
You mean the first one wasn't enough?! (-0[]0-)
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Post by Nester the Lark on Jun 9, 2011 13:07:58 GMT -5
It's not an announcement, but it's not surprising, either. Once I saw Warren Specter as part of the Wii U testimonials, I kinda figured there would be another Epic Mickey. Especially since he has said in previous interviews that he intended it to be a franchise. Also, it was apparently a million-seller after just one month; extremely impressive for a third-party Wii game! The only question in my mind was, "did Disney consider it a success?" The answer appears to be, "Yes." I loved Epic Mickey, so if this is for the Wii U, then I have just heard about my first killer app for that system.
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Post by Koopaul on Jun 10, 2011 19:05:16 GMT -5
I thought it was terrible.
-I felt the platforming and physics were uncomfortable or unpredictable. -Lots of the minor stuff like items being 2D sprites, transitions from scenes like dieing to getting back into the game seemed nonexistent, and many other aesthetic or sound based essentials were missing. -The game was incredibly glitchy. -You had to travel between those horrible side-scrolling sections ALL THE TIME! You couldn't go back and retry anything. -Not to mention there were barely any Disney movie references aside from Peter Pan. Fuck all those versions of the same goddamned character! Where's the Reluctant Dragon?
I hated the game and sold it after beating it.
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Post by kirbychu on Jun 10, 2011 19:29:26 GMT -5
Was it incredibly glitchy? I played through it four or five times and never encountered one.
Personally, it was visually my favourite game on the Wii. Mostly because it was actually animated in a way very few video games bother to do, by people who actually know and follow the principles of animation. And also as a Disney fan, the hundreds of little hidden cameos all over were a lot of fun to track down, and even with their rule of using characters who were unused or forgotten, they still managed to slip in cameos from all over the place, from Sleeping Beauty, The Lion King, Hunchback of Notre Dame, Tron... tons of stuff.
I thought the gameplay was great too. It wasn't up to a Mario quality standard, sure, but it was up to a Banjo-Kazooie one, and that's good enough for me. A lot of the game was very N64-era, which is probably why I spent so long with it. I miss that era.
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Post by Manspeed on Jun 10, 2011 20:53:41 GMT -5
My beefs with the game:
1. I don't mind Mickey being dark, but a lot of the time the environment was so muddy you couldn't see anything. It also made the game painfully samey from one area to the next.
2. The environments really didn't live up to the concept art. They were kinda....empty.
3. They made it out to be this massive adventure with a lot of choices but that ultimately amounted to nothing. The "choices" mostly amounted to minor rewards and whatnot.
I dunno, maybe I'm being harsh or something, but I'd kinda prefer it if they live up to their promises next time.
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Post by Koopaul on Jun 10, 2011 21:49:00 GMT -5
@ Kirbychu
Are you kidding me? The game was way worse than Banjo Kazooie. Let me tell you about a glitch that I encountered.
In future land there's a part where the train cars are going crazy and you have to stop them. Well I did and now I can jump on top of them safely as a platforms, before you would get hurt touching them. Well I died shortly after and even though the train cars have stopped and the gremlin who repaired it was gone, the train cars HURT ME. Yes they are stopped but the game thinks they are still dangerous because I died!
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Post by Da Robot on Jun 11, 2011 4:29:01 GMT -5
2. The environments really didn't live up to the concept art. They were kinda....empty. Concept art is never what the final product will look like, it usually goes above and beyond what the designers what and then it's scaled back. I think even Warren Spector mentioned that. But dammit, that concept art did hype everybody up.
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Post by kirbychu on Jun 11, 2011 5:10:50 GMT -5
In future land there's a part where the train cars are going crazy and you have to stop them. Well I did and now I can jump on top of them safely as a platforms, before you would get hurt touching them. Well I died shortly after and even though the train cars have stopped and the gremlin who repaired it was gone, the train cars HURT ME. Yes they are stopped but the game thinks they are still dangerous because I died! Oh, okay. I never turn off the cars. They're frickin' easy to avoid anyway, so I get that Gremlin to turn off the enemy spawner instead. Either way, I'd say that glitch is far less serious than the fact that Banjo-Tooie LOCKS UP COMPLETELY if you put a battery in Grunty Industries down anywhere other than where it's supposed to go. Or Super Paper Mario, in which I cannot progress any further because the game locks up during a required dialogue with that transforming girl... 3. They made it out to be this massive adventure with a lot of choices but that ultimately amounted to nothing. The "choices" mostly amounted to minor rewards and whatnot. They actually did have some bigger effects, but you have to play through the game a few times to see what those effects were. Every puzzle has at least two methods of solving it, but each of those two methods has consequences further down the line. For example, if you sell Ortensia's locket to the museum, you'll get a Power Spark that'll make things easier when you need to power up a projector, but Goofy will be disappointed in you and Oswald will hate you for the rest of the game. If you give it to Oswald he'll increase your health and begin to like you. There's a lot of stuff like that, and quite a lot of it affects the paths you're able to take in other areas. And graphics-wise... the worlds are only muddy if you leave them that way. Epic Mickey is the only game I've seen where Mickey's ears behave the way they should. It's been bothering me that they don't work in Kingdom Hearts or that new Disneyland game. Junction Point showed us that it's possible, why isn't anyone else doing it?
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Post by Manspeed on Jun 11, 2011 12:40:29 GMT -5
Rare did it back in 2000 when they released Mickey's Speedway USA. Also, what new Disneyland game...?
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Post by kirbychu on Jun 11, 2011 12:54:56 GMT -5
It's a Kinect game set in Disneyland. Doesn't seem to be anything too special. I never played Mickey's Speedway USA, but looking at some YouTube videos it looks like the racers were done using prerendered sprites, like Mario Kart 64. The videos aren't good enough to say for sure, though. I'd like to believe it was possible way back on the N64, but if it was, it's really difficult to find an excuse for Square not doing it now.
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Post by Nester the Lark on Jun 11, 2011 17:17:49 GMT -5
Hey kirbychu, I wanted to ask you, since you said you were playing the Kingdom Hearts games, how do you like those compared to Epic Mickey? I hope no one takes that question the wrong way. I'm not trying to start anything. I was just wondering.
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Post by Manspeed on Jun 11, 2011 18:53:00 GMT -5
The racers in Mickey's Speedway were models, but I think Mickey's ears were actually sprites.
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Post by kirbychu on Jun 12, 2011 5:25:09 GMT -5
Hey kirbychu, I wanted to ask you, since you said you were playing the Kingdom Hearts games, how do you like those compared to Epic Mickey? It's a little difficult to compare them. I'm not a particularly big fan of Final Fantasy or Square in general. I'm playing those games purely for the Disney stuff, so I can get a bit impatient with them when there's no Disney stuff around. When there is Disney stuff around, though, it's handled wonderfully. Square have done a fantasic job capturing the look and feel of the movies, right down to a movie's unique smoke effects, and where possible they've brought in the original actors to play all the characters. That's a pretty big contrast to Epic Mickey, which goes for slightly distorted versions of stuff instead, but aside from a couple of the enemies, everything in Epic Mickey is straight out of the Disney archives, so as a Disney fan the two kind of balance out for me. Gameplay-wise I like KH a lot less than Epic Mickey. The controls are very awkward, and the game can be extremely repetitive at times. But then, it's a Square game, repetitiveness is expected. I'm only a little way into KH2, though, so my opinions of the series are based mainly on the first game. I very nearly gave up on the second one when the tutorial world lasted five hours, but I stuck it out and it's getting better.
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