Post by Prince~Of~Light on Jun 15, 2011 8:17:42 GMT -5
I dunno though Fry, shouldn't you try changing the title? Maybe something like "SSB4 Character Discussion / Moveset" or something. It kinda doesn't much tell about SSB4-character discussion or moveset making.
Anyway, I'll help a bit: here's a template for you. Since Flip made the best compherensive movesets so far in my opinion, thought of taking them and make a base for others to use. (-lwl-) Like what Fry said, aside from B-attacks and Final Smash, you can in the additional things if you wish.
Fry Edit: No, I just want people to post some good ideas with the basics being their Special moves and Final Smash. If they want to go nuts and post everything, that's up to them, but a template gives off the wrong impression.
As far as I'm concerned, if someone can't work out that "Super Smash Bros. Dream Fighters" means "come up with fighters you'd like in Super Smash Bros." then that's too bad for them. I have a little more faith in the forum than that, however.
I also edited your post because I clearly set out the minimum expectations above if you want to post a character. It's enough to dissuade people from posting "lol samruai goroh wld b awesome" because it forces them to come up with the minimal number of moves.
Providing a huge template with a million different options is not helpful, and it will scare people off from posting. Hell, I took one look at it and any potential Takamaru or Sukapon character movesets I'd make were too daunting to bother with. I wouldn't want to post Sukapon's Aerial Standard Reverse! If I have ideas for that, I can include it if I want, but I probably don't want. It'll probably just be a boring jump kick or something...
Well, there was this character I felt that needed some attention, but I also felt like he wasn't worth his own thread, since he didn't have any gimmicky mechanic that needed explaining.
So, without further ado, I call Anthony Higgs to the witness plausible character stand.
First, and I want to say, if you didn't like Metroid: Other M, good for you. There are a few good reasons why Higgs works and others that can be solved. First, he was the only survivor of Platoon 07 and he is one of Samus' friends from the Samus' years in the Galactic Federation.
Ever since Metroid Fusion/Prime series, the Galactic Federation has had noticeable importance. Before they would just give you the mission and a good luck, in Fusion they revived you, gave you a new suit, a CO AI and in the end, you stop them from making a mistake that could have ultimately endangered galactic civilization. In Metroid Prime 3, you were constantly in contact with them. Anthony would be a sort of representative of that part of the Metroid series.
Second, he's in a correct size range, slightly taller than Samus. His attacks would be based off the standard, non-realistic weaponry Platoon 07 had access to, like the Freeze Gun, and his personal Plasma Cannon (another defining characteristic). Whether the Plasma Cannon would be a standard Special attack or a Final Smash, is up to how its made and what Anthony gets access to for his attacks. For example, his cannon blast could be a Neutral or Down Special charging attack that shoots a straight beam of condensed energy, and possibly some angling while his Final Smash Anthony unleashing his entire weaponry at once or a super charge of his suit, allowing to have the lag of his attack severely reduced. Anything is possible with a character with so little confirmed moves (example: Capt. Falcon).
So, a Freeze Gun, a Plasma Cannon and high degree of physical ability. What else? For a Up Special, he could have access to a Jet Pack, which is, although generic, believable in a futuristic universe like Metroid. As for his Down Special, he could borrow on of his Platoon's member's expertise: explosives. How it could work so it doesn't come off as a clone of Snake's C4 is my problem, though. Attacks could also be invented for him, like a sort of electrical move or something that could show off his physical prowess. He could even take one of Samus' unused abilities, which, while couldn't make much sense, could probably work if made believable.
Either way, all I ask is people taking their times to think this over and try to ignore their inner "I must hate Metroid: Other M and everything in it" self. I didn't like Other M that much, but, in my honest opinion, I easily see Anthony over Ridley, mostly due to size matters (and no one start on that tired topic, continuing on that would be like a debate on whether Toad should be in SSB4 or not), and everything I mentioned up there.
Last Edit: Jun 15, 2011 13:02:20 GMT -5 by Shadrio
Post by Luke Groundwalker on Jun 15, 2011 14:19:30 GMT -5
Entrance: A small tornado swoops in with the flute melody, appearing inside Link finishing off the tune on his flute as the tornado dissipates. B: Silver Arrows, more powerful than average arrows, can be charged like Roy's B attack. Left/Right+B: Magic Rod, beam goes across the entire stage till it hits a wall or character Up+B: Turn's Link into a fairy Down+B: Same as other Links Grab: Something something involving the Power Glove and punching the shit out of you once Link grabs the opponent. Taunt 1: Pulls out a candle (lights up dark areas) Taunt 2:
Taunt 3: Classic fairy surrounds him and "recovers" his health (doesn't do anything) Final Smash: Plays a full version of flute tune, causes the whole stage to engulf in tornadoes.
Also he would have the sword beam for all of his basic A attacks.
Not very good at coming up with moves but I'd love to see something like this.
Post by Johans Nidorino on Jun 16, 2011 1:49:18 GMT -5
We were discussing this trio recently:
Pokémon Trainer (Hoenn)
In this approach, this Trainer has a different strategy: even though each Pokémon's stamina wears out like with the Kanto Trainer's Pokémon, the Hoenn Trainer doesn't like switch-outs in the middle of a battle; instead, the Trainer does it everytime their Pokémon KO's or gets KO'd.
This makes room for more moves. Getting tired over time still happens, though.
Mudkip, the Mud Fish Pokémon
Up Special: Mud Bomb. It hurls a ball of mud whose angle can be aimed with the circle pad.
Neutral Special: Mud-Slap. It shoots mud in front of itself and can be rapid-fired.
Forward Special: Surf. It pushes opponents away.
Down Special: Whirlpool. A vertical water vortex that traps a foe.
Final Smash: Hydro Cannon. Horizontal twin streams of water wrapping each other. They damage and push foes away. Their angle cannot be changed, but Mudkip may move a little and jump while using this move.
Grovyle, the Wood Gecko Pokémon
Up Special: Pursuit. Grovyle is automatically directed to a foe's position and hits.
Neutral Special: X-Scissor. A slash done with both scythes. It's chargeable.
Forward Special: Leaf Blade. A swift attack running past the foe while slashing.
Down Special: Acrobatics. Grovyle hops forward doing a spin jump. If it hits a foe, Grovyle bounces back and is free to use any type of attack.
Final Smash: Frenzy Plant. Multiple thorny roots come out of the floor. They hit harder the closer the enemies are to the floor, and it breaks shields easily.
Blaziken, the Blaze Pokémon
Up Special: Sky Uppercut. A high leap in a steep angle that ends with a punch.
Neutral Special: Blaze Kick. A fiery roundhouse kick of medium intensity.
Forward Special: Brave Bird. A chargeable rush.
Down Special: Double Kick. Blaziken hops forward while kicking with its two legs.
Final Smash: Blast Burn. A stream of fire shot from the beak while standing on the floor. Its direction can be rotated with the circle pad.
Nintendo 3DS Friend Code: 2320 - 6203 - 9863 Nintendo Switch Friend Code: SW-6080-5686-0910 Time zone: GMT -6:00
Hearing about your escapades rocks my soul! It sure does! Click! ...... ......
Hey, Johans. Remember years ago, back on SBO, when we all were talking about a Pokemon Trainer (coincidentally extremely similar to the actual character in Brawl, right down to it being Squirtle, Ivysaur and Charizard) and when we, referring to the forum, were talking about Final Smashes for the trio, I proposed all 3 using their elemental Hyper Beams (Frenzy Plant, Blast Burn and Hydro Cannon). After said proposal, you were the one who made it clear to me that only the final evolution of any starter line could learn its elemental respective Hyper Beam variant.
So yeah. Not to be nick-picky, but I'm a just going to state that it would be impossible for Mudkip and Grovyle to know their evolutionary line's Hyper Beam Variant. Other than that, I'm not sure how I feel about the inability to switch. Maybe assign it to another button combination? Whatever, I still approve of the Hoenn Pokemon Trainer as a thought, and SSB needs to show its luv 4 mudkipz (plus, Grovyle and Blaziken are one of my favorite 3G pokemon).
I proposed all 3 using their elemental Hyper Beams (Frenzy Plant, Blast Burn and Hydro Cannon). After said proposal, you were the one who made it clear to me that only the final evolution of any starter line could learn its elemental respective Hyper Beam variant.
So yeah. Not to be nick-picky, but I'm a just going to state that it would be impossible for Mudkip and Grovyle to know their evolutionary line's Hyper Beam Variant.
My bad, you're right! xD We'll have to replace with Hydro Pump and Leaf Storm, then.
Nintendo 3DS Friend Code: 2320 - 6203 - 9863 Nintendo Switch Friend Code: SW-6080-5686-0910 Time zone: GMT -6:00
Hearing about your escapades rocks my soul! It sure does! Click! ...... ......
Should I link my ideas I posted on SmashBoards or start all over from scratch?
I personally would like to see you post the characters who have a higher chance of being in SSB4, leaving the wanking for later. Takamaru comes to mind, since he's been quite relevant lately, with Capt. Rainbow, being a Sticker in Brawl and recently in the west, Samurai Warriors 3, and he could be popping up unannounced representing the old days, like the Ice Climbers, Mr. Game and Watch, R.O.B. or the unknown for the Western/Non-Japan, like Marth and Roy.
Attack Spd: Medium Attack Rng: Long Damage: Medium Smash: Weak Speed: Average
Jump Hgt: Medium Jump Spd: Slow Jump Dst: Far Weight: Light Gravity: Floaty
Overall Type: Balanced
Standard: Ponytail Twirl Dixie spins her hair around to charge it up. She'll flash a little based on how much energy she's stored. Releasing it, she'll twirl around like a top knocking opponents around. Side: Monkey Flip Like Diddy, she flips and latches on to the opponent. This has greater distance and speed than Diddy's but also does less damage. Up: Barrel Cannon Dixie blasts herself straight up from a barrel cannon. Since she can naturally float around on her third jump (like Peach) this is needed to gain more height. Down: Steel Barrel Dixie rolls on top of a Steel Barrel, running into foes. Acting similar to Wario's Bike, she can jump of the barrel. Unlike Wario's bike she can't change direct on top of it, but can control the speed.
Final Smash Not sure...
Dixie Kong is not as fast as Diddy but her floatiness allows her to do incredible aerial combos. She falls the slowest of all Kongs, and her attack speed is somewhere between the other two. On her third jump she can spin around and float like Peach, however she slowly descends. A lot of her attacks involves her whipping her hair around, giving the little chimp great reach. In fact she grabs opponents with her hair!
Post by Prince~Of~Light on Jun 22, 2011 15:20:54 GMT -5
Okay guys! Here's my quick Lip-moveset. I mark origins and references as "O".
Bio: From Nintendo's long-running puzzle series Panel De Pon, known as Puzzle League outside of Japan, Lip is Fairy Of Flowers, who appears as the main mascot of the series.
Back in the peaceful days when she lived in her homeland Popples, the Devil King Thanatos had casted a spell all over the Popples's kingdom, affecting the residents of the land and causing fighting amongst the fairies. Lip was luckily unaffected due to her magic stick. Lip then had to defeat each of her fairy friends to return their personalities to normal, by facing off them in fairies' favorite game called Panepon. After breaking every spell from her friends, she proceeded to face off against Thanatos.
Lip hasn't much appeared these days aside from things referring to her in SSB but she made a secret appearance in Planet Puzzle League. Recently she's also been found having developed role in Skip's action adventure game Captain Rainbow.
Personality-wise she's optimistic and little tomboyish: she has very good confidence on herself. This might be little problematic for her: despite her confidence she's not sure of herself and her destiny as a new queen.As seen from her appearances The Fairy Of Flowers has a lot of charm.
Appearances: Panel De Pon (1994) Planet Puzzle League (2007) Captain Rainbow (2008)
Size: 4/10 (Her size is slighly same as Diddy's.) Power: 4/10 Speed:5/10 Jump:8/10
- Overview -
- Lip's primary weapon is her flower magic which utilisizes flowers and other natural plantlife as it's inspiration. For stronger attacks, she uses her stick. Shortly she'll be a mix of Ivysaur and Zelda, except replacing leaf powers with flower magic.
-She's very light, considering she's a fairy: in fact, she can actually "skip" on the air three times. This gives her 3 midair jumps.
-Along the battle, Lip tends to emit and drop flower petals to the ground, much like Pit losing his feathers. This also happens when she's knocked far away.
Entrance: Rainbow comes from the other side of the screen. Lip runs down from it, jumps off to the stage and quickly opens her stick raised, saying "Ikuso!" while looking at the camera. This then switches to her idle animation.
Stance: she rocks her body carefreely, while smiling. Surely, the Smash World isn't a stressful place for a fairy which has competed in her own puzzle game.
O:See her sprite in Vs Mode of PDP. This is also referred to her usual stance when you talk to her in Captain Rainbow.
- After some she'll hop up from the ground and starts to float for few seconds.To give you the idea, she's attempting to float like Mewtwo from Melee.
After two seconds when she confidently tries to keep herself on the air, she suddenly loses control and falls down clumsily. Lip quickly gets up back to her usual stance.
O: Her floatiness is inspired by how she tends to make funny flips and stances occasionally in Captain Rainbow, somewhat.
- Occassionally she'll groom herself, but suddenly she sees how flowers start to grow around her. She crouches down and looks at them. Then she hugs them. Aww.
B: Fairy Seed
Lip throws out a colored seed. (These come in six colors, red, green, cyan, violet and blue) If it latches on an opponent, they're "marked", as the seed stays on them. Pressing B again makes her throw another same-colored seed. Lip can latch three seeds on her enemies, though the opponent can be shake off the seeds.
The catch here though is not to throw seeds on the opponents only. If the opponent is "seeded" and Lip presses B while near him, she starts to bat the opponent tactically with her stick, dealing quick damage. The seeds grow by every hit of the stick, in three phases: it starts from Lip's thrown seed, becomes a sprout, then stem, and finally blooms into a flower. If Lip hits the flower, it explodes, which has decent to semi-high knockback, depending on the how man seeds yóu've planted on your enemy, or the seeds' type. The more seeds you've planted, the more longer you can continue your attack, Lip grows only one seed at time (shortly it means if you planted two seeds, you can attack six times.
Different kind of seeds (and thus flowers) do different kind of status effects while attacking.
1.Green Seed. (Represents Green Circle Block from PDP, appears 40% of the time) No status effect, flower is something ordinary. damage: 2% per hit, no knockback.
2. Yellow Seed (Represents Yellow Star Block from PDP, appears 40% of the time) - Flower might be a daisy or a sunflower? Spark element, 2-3%. per hit.
3. Red Seed (Red Heart Block, appears 30% of the time) Fiery, effect, would be fiery flower, to codify this we might put in a Fire Flower as the growing flower. 4-6% per hit.
4.Purple Seed (Purple Diamond Block, appears 20% of the time) - Dark element, poisons, damage: 8-9 per knockback. A poisoned, or disturbing-looking flower.
5. Cyan Seed (Cyan Triangle Block, appears 10% of the time), Icy effect, 10%-12% per hit. Enemies are frozen for quick period if the flower is exploded. A shardy flower.
6. Blue Seed (Blue Upside Down Triangle, appears 10% of the time), 13%-15 per hit, fiery explosion occurs if you explode the flower, with a huge knockback.
The effective way to use this, is to throw in decent amounts of seed depending on your skill. You must also press the button quickly to deal the damage and carry the combo to the end.
When you hit the enemy with a seed on it, a combo marker (from PDP) shows your current hits as the combo. Say, if you land six hits (by planting two seeds on your enemy), you get a 6x combo with a fanfare.
O: I had to think a for a long time until I came up with an unique way to give her a great alternative that translates the combo system of Panel De Pon, while keeping her incharacter and making use of her powers. This took me sometime to write out thoughtfully.
Side B: Quick Swap
Lip waves her wand quickly, and suddenly, a luminent dome-like lines making a shape of "cursor" from Puzzle League-games appears around Lip and in front of her, and quickly ( swaps the position of Lip and her target. Can be used on one opponent or projectiles.This is usable as a counter attack or dodge maneuver similar to Mario's Cape, as well potential projectile reflector. This won't deal any damage though.
Up B: Watabou
The floating, fluffy balloon-like creature in which Lip is holding on in title screen for Panel de Pon appears to aid Lip. When you do Up-B, Watabou appears from underneath Lip and she holds it, while drifting upward signifantly. Watabou though can't carry Lip long: it acts like a cotton flower, which is first taken with a windy breeze, then losing it after a moment, so it has to descend on the ground.
When used on the ground, Lip is does the same, but the enemies near her are damaged by Watabou rapidily (like in Peach's Parasol) and at the top height of attack's range, the creature explodes into fluff of cotton! This deals decent knockback (This is intended to refer at Dr.Mario's Super Jump Punch.)
Down B: Garbage Block:
This is a chargaeble attack. Lip builds in magical power (which can be charged 4 seconds), and when you release the button, she shouts "Ikuso! while waving her stick. Suddenly her garbage block will rain down on front of her. Lip takes a second to do this attack and then become controllable again.
A regular, small block does 15% damage. However, Lip can summon bigger, and if being lucky (20-10% prosent at time), multiple junk blocks as she gets more damaged.These will from 16 to 24% damage.
Final Smash: Walk On Rainbow
(I hugely recommend that you take a look at the origin of this move below, so you'll understand more how this move works like.)
Lip will create a rainbow above her, (about a width of that of Battlefield) which goes above the stage. She'll then run on top of it.
Now you get a another screen which lets you play Puzzle League! Score combos and chains!
After seven-second play. Lip will unleash a huge flower spell that spreads across the stage, the range depends on your score. Everyone gets a flower on their head, which deals a lot of rapidfire damage. The flowers are hard to remove. Along with it Lip fills the stage in flowers of all kind as a temporary decoration. When the FS is done, Lip can as well as knock out her opponents out.
To give this move a catch so it will not be overpowered, her attack isn't very effective if it's used on the ground, because the range of flower spell will be quite small, even if you score very well done chains and combos. Her flower spell gets more range the more she's above the ground. So try use this at much high as you can! That will ensure your success.
O: I'm kinda dumbfounded by the fact that everyone thinks her final smash should consist her using panels and junk block to attack her opponent.
IMO this kind of magic spell as her final smash is more incharacter for her, besides Lip has always ran on rainbows during PDP: this has been referred on Captain Rainbow where she has a drawing on her room depicting herself on a rainbow.
- Lip throws her fist in the air and says "Yatta!" (Might be localised as I did it/Yeah!)
O: Refers to her sprite from her stage in PDP when in one-player.
-Lip takes a flower and smells it. Suddenly she makes a powerful sneeze, blowing off the petals of that poor flower. The sneeze can push her opponents a bit.
O: According to Captain Rainbow she has developed an allergy for flowers. This would make her humorous, seeing as she's ironically a Fairy of Flowers.*
- Lip floats up, while enveloped by gust that spins around her while carrying petals around.
O: Might be inspired by Lip's backdrop art from PDP which also had petals flying around her.
Red Dixie = Diddy Kong Blue Dixie = Tiny Kong Green Dixie = Kiddy Kong's alternate color in DKC3 Sepia Dixie = Dixie as she appeared in Donkey Kong Land games Purple Dixie = Dixie Kong's alternate color in DKC2
Nester the Lark: I was thinking how I considered the original Donkey Kong Country to be a generic Super Mario Bros clone with fancy graphics, but SMB Wonder only just caught up to the level of quality that DKC Tropical Freeze gave us almost a decade ago.
Nov 20, 2023 14:57:21 GMT -5
nocturnal YL: This is surprising. I see DKC as the least Mario-like platformer to feature a Mario character. The Wario Land games still feature Mario-style blocks and pipes, for example, while DKC lacks many Mario elements.
Nov 21, 2023 8:16:55 GMT -5
Nester the Lark: True that DKC lacks a lot of specific Mario-like details, but it has the basic gameplay in that you run, jump, and defeat enemies by landing on them. I didn't see it as having much more than this, thus why I considered it generic.
Nov 21, 2023 9:27:07 GMT -5
Evie ❤✿: Yeah, psychologically there is a 'first example' thing. When something new is released and is thought to be innovative, and becomes popular it can lead to comparing newer games to be like it (so we have newer genres like "Metroidvania").
Nov 24, 2023 18:28:16 GMT -5
Evie ❤✿: I find it interesting with platformers, it's less often that we regard platform games after Mario as "Mario-like". On this note, I also find it interesting how certain genres are treated differently.
Nov 24, 2023 18:29:32 GMT -5
Evie ❤✿: In addition to the "platform" (rather than Mario-like) and Metroidvania examples (incidentally there were games like Metroid and Castlevania before their release), some games are seen as "rip-offs" if people think they're too similar.
Nov 24, 2023 18:31:26 GMT -5
Evie ❤✿: An example is how some people treat Fossil Fighters, Robopon, Yo-Kai Watch as Pokémon 'rip-offs' or clones, and the 'monster-battling' genre is often seen as less 'mainstream' than something like 'platformer'.
Nov 24, 2023 18:32:39 GMT -5
Evie ❤✿: Also on that note, often people on databases, wikis, etc. stick to only a few genre labels like "platform", "arcade", "fighting", "racing" etc. but there are many more ways to describe a game.
Nov 24, 2023 18:35:03 GMT -5
Evie ❤✿: The developers may choose to advertise their game using their own genre, so for instance Starfy was given the label "marine action" in Japan rather than "platformer". I think in essence these don't exist in isolation though.
Nov 24, 2023 18:36:28 GMT -5
Evie ❤✿: It also reminds me of how there was apparently a debate on whether NES The Legend of Zelda is an adventure game or RPG (or something like that).
Nov 24, 2023 18:37:27 GMT -5
Nester the Lark: Happy 6th anniversary to my favorite RPG, Xenoblade Chronicles 2!
Nov 30, 2023 20:54:33 GMT -5
nocturnal YL: The Super Mario Bros. Wonder speedruns don't feel much like Mario speedruns. Any% takes more than 80 minutes, and features slow Wonder Seed segments and a lot of loading time. They're rather boring to watch compared to even the New SMB games.
Dec 2, 2023 6:08:10 GMT -5
nocturnal YL: I've got a lot of Nintendo Switch demos that I haven't got to play. At this rate I'll never clear my backlog even if I don't buy anything.
Dec 2, 2023 10:36:45 GMT -5
nocturnal YL: I've finally finished Ciel nosurge DX. Its end is directly connected to the beginning of Ion's part in Ar nosurge DX, which means I'll have to play through that to experience the whole story.
Dec 2, 2023 12:45:14 GMT -5
nocturnal YL: Going through everything takes more time than finishing an entire quadrilogy in the Atelier series. I think it'll be another few months before I even touch another game.
Dec 2, 2023 12:46:32 GMT -5
nocturnal YL: Also, this is of no use to most people reading this, but Surge Concerto confusingly has save data bonus that goes both ways. To experience the story in chronological order, do Sekai Link in Ar nosurge DX as soon as possible, then play Ciel nosurge DX.
Dec 2, 2023 13:05:55 GMT -5
nocturnal YL: Any advice you find online about needing to advance Ar nosurge's story to a certain point does not apply to the DX version. Just make the save data and leave it behind to avoid Ciel nosurge spoilers and not understanding Ar nosurge's story.
Dec 2, 2023 13:07:17 GMT -5
nocturnal YL: (By the way, the PS3 and PS Vita versions of Ar nosurge is available in English, but not Ciel nosurge. The DX version is entirely Japan-only. I have much to complain when it comes to localisation for both Gust and the whole of KOEI TECMO GAMES.)
Dec 2, 2023 13:12:43 GMT -5
Nester the Lark: Been a bit busy recently and haven't had a chance to respond to things until now.
Dec 7, 2023 10:50:24 GMT -5
nocturnal YL: Stories I've read that deal with fantasy races tend to have only a few named members in those races, and those tend to be outlier individuals. We don't get to know generic members in great detail. One exception is Xenoblade, which does the exact opposite.
Dec 9, 2023 23:29:12 GMT -5