Now that Wii Fit Trainer is in, all bets are off. Nobody can predict who we'll get.
*crosses fingers for Duck Hunt Dog*
I am thinking the following characters might get in SSB4:
Chibi-Robo Chrom Dillon Dixie Kong Little Mac Mii Pac-Man Palutena Shulk Takamaru Toad Waddle Dee
BTW, I cannot decide on who is the most likely Pokemon newcomer so I didn't list them above. However I have had my eye on Pokemon Trainer Gold (HG/SS, replacing Red and 1st gen starters), Zoroark (B/W 1 & 2, replacing Lucario), and Mega Mewtwo (X/Y, assuming the Brawl Pokemon characters don't get cut). Now, if I am being biased... I will always want Meowth as the Pokemon newcomer.
I also cannot decide on who is the most likely Zelda newcomer. However I am thinking it is one of the following: Impa (Skyward Sword, assuming Zelda/Sheik are separated and Sheik gets replaced), Toon Zelda (Wind Waker HD, assuming Toon Link doesn't get cut), Classic Link (Link Between Worlds, assuming Toon Link gets replaced), or Tingle (reps his own spin-off series).
Last Edit: Sept 7, 2013 7:55:12 GMT -5 by Arcadenik
Post by bluepikmin11 on Dec 28, 2013 13:59:33 GMT -5
Hey guys I'm new here, my name is BluePikmin11! I'm a big fan of the game of "For the Frog The Bell Tolls" (I happen to own the Sable character thread back in Smashboards)and by my username, I love Pikmin alot. I'm here to post my moveset about Prince Sable here, hopefully I'm not breaking rules around here.:
Neutral-B: En-Garde!: Prince Sable turns into attack stance, when the opponent hits Prince Sable, the prince will go into auto-attack mode like in the game. When you mash the B-button, you are able to do 2% of damage the opponent. Note however, the opponent is able to escape clouds of dust.
Side-B: Snake Bite: The Sabure Prince turns into snake form to rush and bite the opponent. This move can cause a temporary stun to the opponent and give a good amount of damage, then sending the opponent high in the sky. This will permanently turn Sable into Snake Form until Sable eats the Joy Fruit.
Up-B: Frog Jump: Prince Sable turns into frog form to gain a high vertical boost of recovery. If an opponent contacts Sable while he is using the move, Sable will multi-hit the opponent meteor smash the opponent. Like Snake Form, Sable will permanently be in Frog Form until Sable eats the Joy Fruit.
Down-B: Joy Fruit: Prince Sable eats a Joy Fruit. Use this while in Frog or Snake form to immediately go back to human form. This move can immediately transform Sable back, giving interesting combo opportunities.
Post by Shrikeswind on Dec 28, 2013 18:40:36 GMT -5
Oh God I'm gonna go crazy. Run.
Tough call on design, but ultimately, I'm saying Skywward Sword. Though probably not with the cloak.
Up-B: Vanish Impa vanishes in a puff of smoke. Like Sheik. B: Shadow Blast Impa launches a dark ball that explodes on impact. Y'know, that ball thing she blew up the Gate of Time with in Skyward Sword. Side-B: Sheikah Eye Impa stuns enemies with a glare. Kinda like Mewtwo's Disable, but with more range and it works on enemies facing the other way. Down-B: Secret Grotto Impa creates a pitfall trap which buries enemies who run into it. Final Smash: Eye of Truth Impa creates a region where secret traps and cursed enemies can be seen. Think "Kakariko Well with the Lens of Truth."
A Combo: Two quick kicks. Up-A: High kick, like Shiek's. Side-A: Karate chop. Down-A: Low sweeping kick like Mario's. Dash-A: Flying ninja kick. Up Smash: Flip kick like Kirby's. Side Smash: A scissor chop like Sheik's dash attack. Down Smash: Impa does the splits, spins around, and jumps out, like DK's down smash from SSB64. Up Air: A standard flip kick. Neutral Air: A standard mid-air kick. Forward Air: A scissor chop, but not as strong as the side-Smash. Back Air: Two quick kicks behind her, like Link's. Down Air: Same as Sheik's down air. Pummel: Karate chop. Up Throw: Impa teleports way up high, then slams the target down. It is a direct clone of Kirby's up throw. Front Throw: Impa jumps over the target, then uses her inertia to throw them. Back Throw: Impa spins the target behind her, then does a two-foot jump-kick on them. Down Throw: Impa jumps on top of her target and stomps them into the ground.
Entrance: Teleports in via explosion. Up-Taunt: Rests her hands on her hips with a light laugh. Side-Taunt: Whistles Zelda's Lullaby. Down-Taunt: Folds her arms and sighs.
I've been playing Pikmin 3 a lot, and it's brought all the desires for a second Pikmin rep to the surface. I went in circles with the various Captains for a while, and they possess a lot of neat ideas I'd still like to think on for a while (Louie on a miniature Titan Dweevil, the Koppaites as some kind of trio Ice Climbers team, something with the Bulbmin [honestly, I feel like Bulbmin, Rock Pikmin, and Flying Pikmin should all be added to Olimar's team]), but when it comes down to it there isn't a whole lot of variety in doing that. Then I got to the end, and I started reading into the lore for the franchise a bit more... and now I really wish the Plasm Wraith could show up. It essentially plays the role of the villain for the Pikmin franchise, and may have even been there all along considering the connotations of its Japanese name. I've only been nurturing this idea over the weekend, but here we go...
The Plasm Wraith's a visually bizarre creature, which is always a plus in my book. It stands vaguely humanoid, but also has an odd body type that resembles a plucked, beheaded chicken walking right off the dinner plate. The Wraith family (which is potentially just a single entity taking many forms) is demonstrably intellegent and can, to a degree, draw from the thoughts and mental impressions of other individuals (demonstrated by the constructs it generates in the Formidable Oak--they're all creatures and environments the Koppaites have encountered up to that point, it can't be a coincidence). They can manipulate and generate all known states of matter and environments, fly, and shift their body at will. While they can change their shape, they do not seem able to replicate new bodily matter at a fast rate, leading to their destruction by evisceration.
For my moveset I will be drawing from what the Plasm Wraith was demonstrably capable of and what its cousin (or perhaps alternate form), the Water Wraith, could do.
Up Special: Rising Meteor - The Plasm Wraith is capable of self-levitation, though no lateral movement has been observed. Because of this, I propse that at the height of the Wraith's rise, it extends its body much like a whip and the move becomes a tether recovery. The move does not put the Wraith into a helpless state (to emulate its ability from the game, where it can use melee attacks from the air).
Idle Special: Twister - In Pikmin 3, the Plasm Wraith often twists its body tight like a spring and uncoils to launch Pikmin away from itself. In the context of Smash Bros. this works to keep opponents at bay, tossing them a ways off. It can also be used to defend the Wraith from projectiles.
Side Special: Rollerpin - The Plasm Wraith's close relative, the Water Wraith, is known to crush enemies beneath massive stone rollers. This attack is borrowed for Smash, allowing the Plasm Wraith to flatten anybody in its path.
Down Special: Meltdown - A simple move which sees the Wraith collapsing into a puddle to escape attack. From here it can slide around without fear, reemerging to ambush enemies.
Final Smash: Elemental Assault - The Plasm Wraith's second form of attack in its boss fight was to create elemental hazards which could only be overcome by a particular type of Pikmin--a water bubble, a fire pit, an electrically charged sphere, and a tumbling block of ice to squash foes. In my interpretation, I'm also going to be equipping it with a toxic cloud as a counter to the White Pikmin. When the Final Smash is unleashed, the Plasm Wraith levitates itself to the center of the stage, twists, and tosses chunks of its body in all directions. Wherever these chunks land becomes a terrestrial nightmare for other combatants. The elements that appear are randomly selected, but they are all quite devestating. More hazards will spawn on larger stages.
While I haven't thought about the Plasm Wraith's entire standard moveset, I do know that its basic combo would emulate its primary attack from the Pikmin 3 boss fight. In this attack the Plasm Wraith grows tendril-like arms that end in needly points, which it uses to skewer opponents. In past games this would have been an Endless attack, like Metaknight's sword slashes. For SSB4, the move is continued into the next phase demonstated from Pikmin 3: devouring. After stabbing enemies several times, the Plasm Wraith will lift them and drop them into its mouth, from where they will be launched for heavy damage.
However, I want to see the Plasm Wraith for a reason other than its ableness as a combatant. In Pikmin 3, you defeat the Plasm Wraith by knocking chunks from its body and destroying them. This makes the Wraith smaller and faster over time, until it disappears completely. I think this could work well in Smash context as a tangible representation for the weight-percent style of combat. The Plasm Wraith would begin each round as a slow, heavy, very large character (rivaling the largest playable character). In this form its attacks are heavy-hitting and long-reaching. As it takes damage, however, it becomes smaller and more delicate--easier to knock away by the very nature of Smash alone (its "lightening" demonstrated by its lost stature). Its attack become shorter in range and lighter in damage, but it makes up for that by become faster and more able to dodge attacks and create combos. The Plasm Wraith, throughout the course of a match, goes from being a slow tank to a speed demon, giving it a variety of playstyles and opening it to use by a wide group of players.
Palettes and Costumes:
There isn't a whole lot to draw from for Plasm Wraith's skins, but I would definitely insist on a Water Wraith skin (complete with retexturing from gold foil to water) for the blue color.
Main series: Band Brothers/Jam with the Band. Also: Master of Illusion/Magic Made Fun Also cameos in: English Training.
Barbara mostly fights with musical instruments such as her guitar and others (for normal attacks and smashes) from Jam with the Band.
Neutral Special Card toss: Throws a two playing cards at the same time at short range. 1/26 chance the card can be a Nintendo Ace of Spades that does bonus damage. Side Special Drum Snare: Sends out a drum, that can be used as a small obstacle. And can be picked up and thrown again In used at close range, it slam an opponent into the ground like a pitfall (except with a now punctured drum on top of them) Up Special Note Climb*: Barbara mostly ascends up a music note sheet. (has side effect of producing low notes to high notes when going from bottom to top) Down Special Guitar Swing**: Strums on guitar, and than swings when button is released. Causes more damage, the longer she strums. (Similar to Dedede's Down Special)
Final Smash: Play it Loud*** / Jam with the Band
Truck pulls up into the background, her two little assistants quickly come out with musical equipment (like a drum kit and speakers and microphone with stand). Loud music begins playing causing waves of damage. Barbara is free to move around and use the mike stand as a weapon to attack opponents and send them back to where the "performance" is happening. Left over musical equipment at the end could be used as throwning/melee weapons. (by any player)
Entrance: Emerges from mini stage curtains.
Taunts: - Puts on headphones, and listens to music for a few seconds - Fancy looking playing card shuffle - Tunes Guitar
Alternative names * High Note / Chart Topper ** Low Note
*** Play It Loud name references the name of the 90's Nintendo NA marketing campaign.
Last Edit: Aug 3, 2014 23:22:09 GMT -5 by Da Robot
I know what you might be thinking, but here's the deal:
Since more of the newcomers this time have taken things to greater heights, here's one that could take things a bit further. Unlike other Smash fighters, this one is many different characters all in one moveset. Basically, the concept is a composite character similar to Mr. G&W, except not as loose. And instead of commanding a single character, you've got a whole collective to use here.
The base form of Rhythm Heaven is Marshal, but the catch is that with other attacks being used, he'll become those characters instead. Not imitating them, not using them, but briefly "transforming" into those characters when attacking.
Marshal will be relegated to just walking, running, jumping, and using items.
A: Karate Man Karate Joe will appear in Marshal's place and perform a punch combo. Side A: Space Dance One of those green guys from Space Dance will appear and do the "p-p-p-punch" move. Up A: The Clappy Trio A member of the Clappy Trio will do his usual upward clap. Down A: Blue Birds One of the Blue Birds will peck down on the ground. Run Attack: Board Meeting A pig on an office chair will spin around on it (like Mega Man's Top Spin) and come to a stop. Side Smash: Samurai Slice The wandering samurai appears and uses his whirlwind slash from Fever's Samurai Slice level. Up Smash: RAPMEN The yellow rapper appears and uses his "Uh, unh" move. (Red rapper appears beside him too) Down Smash: Crop Stomp Stomp Farmer stomps down on the ground to make a beet pop out and tosses it up. (and a nearby opponent into the air)
Grab Attack: Drum Samurai When grabbed, Drum Samurai will take Marshal's place and sit down on his drummer seat and whack at the player with his drum sticks like a drum set. (This can be done to a short beat) Forward Throw: Exhibiton Match The slugger appears and whacks the opponent forward with his baseball bat. Back Throw: Munchy Monk Throws the opponent backward and shoots a bunch of peas at the opponent in the air. (from Fever) Up Throw: Working Dough The dough guys appear and knock the opponent upward twice. (Once, the small guy, and the second time, both the big and small guys) Down Throw: Mochi Pounding The mochi-pounding guys (2P Endless game, Fever) will briefly hammer the opponent repeatedly on the ground.
(Just remember that this character is referred to as "Rhythm Heaven". This fighter takes forms of several different characters from the series during attacks)
Neutral Air: Splashdown A swimmer on a dolphin will spin around in the air and damage anyone nearby. Forward Air: Air Rally Baxter/Forthington (randomly) will whack a badminton shuttle with his racket. Back Air: Dog Ninja Dog Ninja slashes his swords behind him. Up Air: Space Soccer The space kicker from Space Soccer will kick a soccer ball upwards into the air. Down Air: Bossa Nova Bossa/Nova (randomly) will spike a sphere/cube downwards.
Neutral Special: Glee Club One of the Chorus Kids appears and opens his mouth to sing, catching projectiles into his mouth. This works exactly like the Villager's netural special, and the caught projectiles can be spat out at opponents later. Side Special: Hole in One Mandril takes out a golf ball and throws it along the ground to damange any opponents. Up Special: See-Saw The see-saw appears as one guy plummets the other upward. Down Special: Love Lab This is a special that can be charged. A Love Lab scientist will shake a beaker for a while, and can throw it later. The more it's shaken, the stronger the attack will be.
Up Taunt: Marshal and buddies (Marshal briefly playing with Cam and Miss Ribbon) Side Taunt: Fan Club (The pop idol will prance around happily with a few monkeys cheering her on) Down Taunt: Cheer Readers (One of them will appear and flip her book around and show off a random picture on it)
Final Smash: Rhythm Parade Marshal will "become" the Barsita dog and "grab" opponents and take them into this pseudo-cinematic Final Smash. Anyone caught will be in for a huge parade of several characters from the series marching all over them. The A button can be pressed (by the Rhythm Heaven player) to a brief beat that's heard throughout the parade to do more damage. After that, the opponents will be sent flying.
(In case you forgot, this character is referred to as "Rhythm Heaven")
As for custom specials, like the Mii Fighters and Palutena, they're all completely different.
Custom Neutral Special 1: DJ School DJ Yellow will appear to do a record-spinning attack. Hold the button to charge it up and let go to spin it and whack the opponent nearby. Custom Neutral Special 2: Lady Cupid Lady Cupid will appear. Like Link/Toon Link's, hold the button to charge up an arrow shot.
Custom Side Special 1: Ringside The wrestler from Ringside will charge forward at opponents, then grab and throw them if it connects. Similar to Ganondorf's. Custom Side Special 2: Flipper-Flop Captain Tuck will roll the flipper seals forward to attack.
Custom Up Special 1: Donk-Donk The ship from Donk-Donk will propel itself upward. Custom Up Special 2: Flock Step A Huebird will fly upward. Doesn't do any damage.
Custom Down Special 1: Frog Hop One of the frog dancers will do his spin-dance to reflect projectiles. Custom Down Special 2: Moai Doo-Wop A moai will appear and open its mouth to absorb any projectiles to heal. Works just like Ness'.
(Again, if you haven't caught on yet, this fighter briefly "transforms" into other characters from the series during any course of action)
Victory 1: A few of the characters from this moveset (Karate Joe, Munchy Monk, Wandering Samurai, and Baxter/Forthington) will gather around and congratulate each other on their victory. Victory 2: A couple more characters (Stomp Farmer, DJ Yellow, MC Adore, reporter, and frog dancers) will sit around and relax. Victory 3: Marshal, Cam, Miss Ribbon, a few monkeys, and the Barista will hop around victoriously.
Long-time lurker here! Had an account under an old email. Can't for the life of me remember the password, but I didn't post much anyway. I know this site is very low in activity but I thought I'd try to give the Smash board some life again with a couple of fighter predictions for the recently-announced Smash Bros. Switch.
Chrom is a big prediction for me, despite the wealth of Fire Emblem fighters Smash 4 had. I'm predicting that the number of FE fighters will be smaller this time around, and Chrom will be given a slot for popularity's sake.
This time, I could see Lucas and Bayonetta being in the base game rather than DLC, especially with the latter character's third game coming out probably not long after Smash does, and Nintendo surely knows that Lucas has his die-hard fans.
I could also see Wolf coming back, but as much as I like him as a character, I'm not sure I'd want him back unless they can make him more unique. The lukewarm reception of Star Fox Zero might've hurt his chances to begin with. Krystal is a good option as a new Star Fox fighter with a good potential for uniqueness (though fans have requested her half to death by now) but when's the last time she's been in a big-selling game anyway?
I wouldn't be surprised by a new fighter from Arms, but I haven't played that game at all so I couldn't tell you who I'd like to see most.
Post by Nester the Lark on Apr 4, 2018 11:26:26 GMT -5
Welcome back to the forum! ^_^
For me, having spent a ridiculous amount of time on Xenoblade Chronicles 2, I'm wondering if Rex will replace Shulk as the Xenoblade representation, but I feel that they'll probably keep Shulk, and XC2 (and maybe XCX) will be represented via assist trophies.
Speaking of which, I really want to see Nia as an AT. She could pop in with Dromarch, cast one of her arts, and then do her silly cat dance before popping out.
Also, due to the collaboration between Nintendo and Ubisoft with Mario + Rabbids, I think that makes it far more likely for Rayman to be a guest character. It could just be a Rabbid (or group of Rabbids), but they seem more like AT material to me.
Long-time lurker here! Had an account under an old email. Can't for the life of me remember the password, but I didn't post much anyway
Who were you again?
Either Agent Alpha or Michael Ivan, not sure which I would've been using at the time. I ended up deleting the account years ago and I wanted to see if it's possible to restore the account like some other sites, but I can't really do that.
Post by Shrikeswind on Jun 14, 2018 2:14:20 GMT -5
Alright, let's get this back up, shall we?
So it seems like we're not going to get as many new fighters this time since Sakurai decided to bring everyone back, but I am by no means going to let that stand in the way of my hopes and dreams. Here are my Ultimate Dream Fighters. ...That would make a great name for a video game.
So I'm going to start with the usual suspects - Dixie Kong and King K. Rool. Dixie Kong is certainly looking more likely on the grounds that she's been in a recent game, one which is getting remade for the Switch, and as far as Kongs go, she would be next in line. King K. Rool is a bit less likely since he hasn't seen action since...jeez, I wanna say Barrel Blast? Maybe one of the Mario Sports games? But he's also the most consistent villain in the DKC series, and if I'm going to dream of more DK representation, he's more interesting to me than any other option.
Moving on to another series, there's a bit more diversity in design for the Legend of Zelda series (Breath of the Wild, Link Between Worlds, Ocarina of Time, Wind Waker...), but not so much in terms of cast (3 Links and 2 Zeldas? Come on.) I think Impa would be a great addition, as would be Midna, and while I'm hardly going to say it'd be my dream to see him, Tingle...well, I mean, I can dream of pummeling him into the dirt, right?
As for Pokemon, there's a few I want to see here. Meowth. Blaziken. Diglett. Decidueye. Togepi. Magikarp. Psyduck. Blue would be a nice call, as well, if he isn't already a costume for Red like Leaf is, but I really hope he gets to be his own trainer. As for what Pokemon he has, though, I'm gonna spitball here - Eevee, Marowak, and Blastoise. Why not. Regardless, if I had to whittle my dreams for Pokemon fighters down, I guess I'd say Meowth and Blue (providing he has a solid team).
As for third party characters, I'm not sure who's really left by this point, at least in terms of new, big-name franchises. I certainly don't think I could honestly pick one, to be honest, but if it were somehow in the cards, like if Nintendo'd negotiated custody for a game or two, I'd be goddamned ecstatic to see Banjo (and Kazooie! Don't think I forgot ol' chicken legs.) But, of course, that's really unlikely and I'm not going to pretend otherwise. One thing I will say, though: Sonic and Bayonetta are both owned by SEGA. Mega Man and Ryu are both owned by Capcom. Square-Enix, Namco, and Konami all have only one character each. Simon Belmont? Dig Dug? Lara Croft? Ideas...
Not much I'm really dreaming of from new franchises, but I do have some ideas. Since Takamaru is apparently still an Assist Trophy </saltyshrikes>, gonna skip right over him. So I'm gonna say Balloon Fight's Balloon Fighter (no I do not accept that the Villager counts), Shin Onigashima's Donbe and Hikari (I'm still on about that trophy), Mach Rider (and can we get confirmation on what's under that helmet?), and Golden Sun's Isaac (PLEASE).
Last one isn't really a dream character so much as me being willing to settle, but since Sakurai obviously still thinks Toad is a power-up, I'm going to sigh and say "Fine, give us Captain Toad." It's hardly an ideal choice, but it's a bit late for that.
So I guess in conclusion...Dixie Kong, King K. Rool, Impa, Midna, Punch-bag Tingle, Meowth, Blue, Balloonist, Donbe & Hikari, Mach Rider, Isaac. Banjo and Kazooie if I have to stretch. Maybe Simon Belmont, Taizo Hori,and Lara Croft? And I'll settle for Captain Toad I guess.
Post by nocturnal YL on Jun 14, 2018 11:03:10 GMT -5
Pokémon Trainer has alternate colours, but as far as the character model goes, it's just Red and Leaf.
I honestly can't think of anyone I want to see in this game. Not many new Nintendo games came out since Smash Wii U, especially if you count only games with potential fighters. Most notably, the ones that are announced in E3 aren't even from this generation: Daisy from Mario spinoffs in general, Ridley who debuted on NES, and Inkling with a Splatoon 1 design.
nocturnal YL: My current plan is to play Atelier Firis DX now, which online guides suggest is long. Atelier Lydie & Suelle DX will likewise be long (longer than the original too, due to DLC, DX additions and I'll make the best items). I'll maybe play Ys Origin after.
Jun 14, 2021 10:28:43 GMT -5
nocturnal YL: Not sure about what I'll play after. Another Atelier game will probably be out by then, either completing the Secret series or giving us Arland 5. Either way, I'll probably play those before going elsewhere. Dusk will have to wait for quite a bit…
Jun 14, 2021 10:31:02 GMT -5
Nester the Lark: Wondering if I should get Mario Golf at launch or wait a couple of months. I have so many other things to play that my gaming (and wallet) might need a little breathing room.
Jun 17, 2021 9:23:48 GMT -5
Nester the Lark: The problem with playing Hyrule Warriors and a modern Ys game at the same time is that even though the combat feels somewhat similar, the controls are completely different, and I get confused.
Jun 23, 2021 8:57:58 GMT -5
Shrikeswind: Yeah I'm here, but kinda vaguely. Sorry, I haven't had too much to say lately.
Jul 8, 2021 11:28:57 GMT -5
Shrikeswind: By the way, I don't know if you guys have been keeping up with OCR on YouTube, but apparently they're dropping an album for a game I grew up on, Jet Force Gemini. Really pumped; I'll post a review when they finish.
Jul 8, 2021 11:30:44 GMT -5
Shrikeswind: Or at least when my Top 3 from that game are on the Toobz. Just one more song to go.
Jul 8, 2021 11:31:13 GMT -5
Nester the Lark: I feel like I've been neglecting the forum more than usual lately. Been distracted by other things. I'll try to post something when I get the chance.
Jul 16, 2021 10:38:22 GMT -5
nocturnal YL: I don't have time to make posts. Atelier Firis DX takes forever to play. When I'm not playing, I'm in a read-only mode, reading guides and watching (unrelated) videos.
Jul 17, 2021 13:25:38 GMT -5
nocturnal YL: On that note, I'll probably make a review on the whole trilogy, so it will be a while until I talk about these games in details here. I can say Atelier Firis DX has far exceeded my expectation and has taken over Totori as my 3rd fav.
Jul 17, 2021 13:31:06 GMT -5
nocturnal YL: Uh, I take that back. Atelier Firis has a lot of merits, but also a lot of drawbacks. It's extremely tedious for 100% completion, and there are all kinds of other flaws. Still good for the exploration aspect and certain plots like Liane's character events.
Aug 9, 2021 13:38:12 GMT -5
nocturnal YL: I don't know where I'd place it. A bit above Atelier Totori? A bit below it? I still think it's pretty good, at any rate. If only they could keep this game's engine but dial back its scale and make a traditional Atelier. Totally not foreshadowing anything.
Aug 9, 2021 13:45:07 GMT -5
Nester the Lark: I've finished Ys IX, so I'll be working on a detailed write-up and comparison with Ys VIII.
Aug 17, 2021 8:09:12 GMT -5
Spud: I try to keep up with here, but the proboard RSS feed suuuucks. And Thunderbird is barely passable as a feed aggregator. I feel like the internet was just better in 2007.
Sept 3, 2021 10:43:42 GMT -5
Nester the Lark: I may have a little time to catch my breath...
Sept 6, 2021 19:09:08 GMT -5
nocturnal YL: Game progress update: Atelier Lydie & Suelle DX — defeated Falgior, so it's about 1/3 done (about 1/4 if I count post-game item grinding); WarioWare: Get It Together! — played up to the staff credits (about 5%, I guess).
Sept 15, 2021 12:30:19 GMT -5
nocturnal YL: This pic is how I'd rate my games on Nintendo Switch so far (subject to change). Numbers are meant to show relative positions; like temperatures in °C and °F, absolute values don't mean much.
Sept 15, 2021 12:36:36 GMT -5