Little Mac (Punch Out!!)Character Type - Light/medium
Entrance - will enter the arena jogging in his pink jogging suit which he will then remove (he won't be naked obviously, his boxing top and shorts will be underneath :
B - JabA fairly quick and powerful straight punch, can hold down B to charge it for more power.
B+Up - UppercutWill jump upwards unleashing a powerful uppercut. Similar to Marth's B+up.
B+Across - Punch FluryHard to describe. Similar to Marth's Dancing Blade B+across where the direction you hold the control stick determines how he swings his sword. Basically that, except for with punches.
B+Down - BlockWill block any melee attack and counter it with a powerful punch. It can also block physical projectiles/projectile attacks (e.g. a thrown crate) which he'll counter, but it can't block any non-physical projectiles (e.g. fireballs or a lasers).
Final Smash - Giga MacDoc Lewis gives Mac some words of advice, and then he turns into Giga Mac from Punch Out Wii. Whilst he is Giga Mac he's twice as big and twice as powerful.
[Basically another Marth clone Bubbles (Clu Clu Land)Character type - light
Entrance - Bubbles will spring herself onto the stage from a pole.
B - Shock waveBubbles shoots out a shock wave (same as in Clu Clu Land)
B+Up - pole grabRecovery move, does no damage. A small pole will appear which Bubbles will grab onto, she'll spin around on it for a few seconds and then be launched upwards.
[B+across - super grabBubbles stretches her arms out to the side. Can be used as a recovery move to grab onto part of the stage and pull herself up. If she grabs an opponent she'll launch into him damaging him and pushing him a short distance.
B+down - Pole spinA pole will appear and bubbles will spin around it very quickly damaging anyone who she makes contact with. After doing so bubbles will either be launched to the left or the right at a certain speed (both of which are randomly determined making this a move that could possibly backfire), if she's launched off the pole at a high speed she'll damage any opponent who gets in her way.
Final SmashSeveral small poles will appear around the stage and Bubbles will launch herself from pole to pole at a very high velocity. Anyone who gets in her way will receive heavy damage. For a short while after the attack is completed 'gold bars' will be left on the stage (like in Clu Clu land where 'gold bars' which actually looked exactly like rupees from The Legend of Zelda were uncovered when you went between certain posts) that'll hurt opponents if they touch them, Bubbles however is completely unaffected by them and can simply pass through them.
Muddy the Mole (Mole Mania)Character type - light
Entrance - Muddy will burrow in from underground.
B - kickMuddy will randomly pull a bomb, barrel or cabbage (bomb being the most destructive exploding on contact, cabbage being weak) out of hammer-space and kick it in the direction he's facing.
B+Up - Recovery moveMuddy will pull his 7 children from nowhere, linked together in a line with Muddy on the bottom and and will grab onto a ledge to save him. Basically the same as Olimar's recovery move.
B+Across - grab and kickWill attempt to grab an opponent. If he does he'll kick them and they'll roll in a ball until they're either hit by something, hit a wall or falls off an edge. When the opponent has been grabbed you can charge the kick, the more charged the kick is the faster the opponent will roll and more damage will be done, however if you hold on too long the opponent will break free.
B+Down - BurrowMuddy will burrow underground (where he is will be indicated by a small arrow, while playing online or when playing against the CPU only the player playing as Muddy will be able to see the arrow). While underground you can either make him drop through the ground to the floor below by pressing B+down or make attack an opponent by pressing B to make him launch himself back above ground slashing his claws upwards as he emerges to damage opponents. While underground he can only be hurt by explosions. Note: if the player keeps him underground for too long he'll automatically resurface.
Final Smash - Big DigMany moles will suddenly burrow in from underground aggressively from all over the stage greatly damaging anyone underneath them.
Paper Mario (Super Mario series)Character type - light
Entrance - PM will be tossed onto the stage as a paper ball which will then unfold to reveal him.
B - HammerSimple - strikes with a hammer. If the B button is held down the attack can be charged for more power however if it's held for too long the hammer's head will fall off cancelling the attack and leaving PM vulnerable.
B+Up - Paper modeRecovery move. Mario will literally become as light as a piece of paper and will float slowly downwards like a piece of paper would. After a few seconds you'll be able to cancel paper mode, otherwise he'll keep floating downwards until he reaches ground. You can also move PM left and right while in paper mode however it's difficult to change direction (e,g, if you move him forwards he'll float forwards however it'll be difficult to force him to float the other way afterwards).
B+Across - Paper planeMario will turn into a paper plane and will fly forwards damaging any opponent it hits. You can move the PM left or right while he's a plane and he will stay in 'plane mode' until he drifts to the floor, gets hit, or until the player cancels it by pressing a button.
B+Down - FanPM will place an electric fan on the stage which for a short period of time will blow a gust which blow away anyone who gets too close to it from the front. Can be a useful defensive tactic due to it blocking off opponents and forcing them to jump over the fan to get to you. Based on the fan attack which will appear in Paper Mario 3DS.
Final Smash - Paper WorldEvery opponent will temporarily turn into paper cut-outs making their attacks extremely weak. Most importantly however it makes them extremely light and therefore easy to KO.
Mike Jones (Star Tropics)Character type - heavy/slow (due to him moving like a tank in his games).
Entrance - Mike will appear on the stage from out of book (taken from Star Tropics 2 where he uses a book to travel through time).
B - BolaBasic melee attack, throws a pair of bolas forwards.
B+Up - Yo-yo recoveryLaunches his yo-yo skyward which spins in the air for a few seconds. While it's spinning it pulls Mike towards it allowing him to recover. Can also be used as an attack.
B+Across - Yo-yoMike hurls his yo-yo forwards with great force, has a long range.
B+Down - MirrorDeflects projectile attacks back at the opponent.
Final smash - CleatsCleats will fly around the screen hitting any opponent they make contact with very hard.
Sukapon (Joy Mech Fight)Character type - medium
Entrance - Sukapon will be in pieces on the floor, the pieces will then animate to reveal the character.
B - KonaniranBasic melee attack, Sukapon will launch his head far forward. His body will also move forward slightly to follow the head.
B+Up - Jump KickSukapon will do a diagonal upward jumping kick.
B+Across - Sukapon RollSukapon will roll forward (like a gambol) at a high speed damaging whoever gets in his way. He'll do a few full rolls before stopping.
B+Down - Leg SweepWill duck down and use his body to sweep the legs of an opponent damaging them and knocking them to the ground leaving them open to attack for a brief amount of time.
Final Smash - NonsenseDuring his FS Sukapon will start flashing , he'll be invincible and his speed will be greatly increased. He'll be dancing erratically waving his hands crazily above his head. Anyone he touches will receive great damage, if they are hit by his hands the damage will be even worse.
The Amazon (Pro Wrestling)Character type - medium
Entrance - The Amazon will appear in a wrestling ring and will jump out of it releasing a battle cry.
B - Piranha BiteThe Amazon will attempt to grab an opponent, if he succeeds he'll bite several times inflicting damage.
B+Up - Outlaw ChokeThe Amazon will jump forward slightly with his hand raised, if he makes contact with anyone above him he'll grab their throat and will choke them (inflicting damage) until they break free.
B+Across - ClotheslineThe Amazon will charge forwards with his arm out damaging anyone who he makes contact with and knocking them to the ground.
B+Down - Knee DropIf on the ground he'll just drop to his knees making the move useless, however if he's airborne he'll fall to the ground at a high velocity with his knee facing downwards doing harsh damage to anyone his knee hits. Similar to Kirby's B+down.
Final Smash - EatThe Amazon's B move 'bite' will be temporarily upgraded. When he lands it the opponent he hits will be lying on the floor paralysed and The Amazon will 'eat' him causing massive damage to the opponent and restoring The Amazon's health slightly.
Tingle (The Legend of Zelda)Character type - light
Entrance: Tingle will float in on balloons and shout 'Tingle, Tingle! Koo-loo limpah!' (his magic fairy words) while throwing some confetti about.
B - Rupee BlastTingle will fire rupees in the direction he's facing. This move can be charged by holding down B, the longer it's charged the move rupees will be fired and the more damage they'll do. Similar to a move used against the final boss of Freshly-Picked Tingle's Rosy Rupee Land.
B+Up - BalloonTingle will inflate a balloon. While inflated the player will be able to move him left and right freely (flying) however he'll move very slowly, the player counteract gravity which will still be in effect (drifting downwards slowly) by pressing up and can move him down by pressing down (basically Balloon Fight controls), Tingle can also use his 'bomb' move whilst floating (see below). If Tingle is hit the balloon will automatically burst. The player can deflate the balloon themselves by pressing A.
B+Across - DustballTingle will lunge forward, any opponent(s) he makes contact with will caught up in a 'dustball' (like in old cartoons when the characters would fight) which will move around slightly, the dustball will last for only a few seconds. The opponent(s) will receive damage however occasionally Tingle will receive damage himself. Taken from the game 'Freshly Picked Tingle's Rosy Rupeeland).
B - BombTingle will produce a bomb which he can then throw at enemies (basically the same as Link's move). If he's floating with a balloon (after using B+up) he'll hold onto it until a button is pressed where he'll drop it.
Final Smash - Bodyguard RumbleTingle will summon numerous 'bodyguards' which appeared in the game 'Freshly Picked Tingle's Rosy Rupee Land' onto the stage. The bodyguards will go after opponents, if they catch them they'll fight them trapping them in a 'dustball' damaging them. How much damage is done depends on which bodyguard is attacking, if it's a big strong bodyguard the damage inflicted will be great and could send the opponent flying, but if the bodyguard is small and weak the damage will be minuscule (bodyguards who appear in the game:
zeldawiki.org/Bodyguards). More than one bodyguard can attack an opponent in a dustball at one time, obviously the more bodyguards there are in the dustball the more damage will be done, also more than one opponent can be in the same dustball.
I'm actually quite proud of the Tingle and The Amazon ones
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