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Post by Johans Nidorino on Apr 21, 2012 21:02:25 GMT -5
There was a trailer for BW2 with some kind of weird battle against a giant robot Tyranitar? I'm not sure what was happening there. It likely has to do with the film studio thing that will be in the game.
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Post by Boo Destroyer on Apr 22, 2012 10:41:52 GMT -5
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Post by TV Eye on Apr 22, 2012 14:39:02 GMT -5
I love Tyson Hesse, and this is also the reason I never bought NSMB Wii.
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Post by Manspeed on Apr 22, 2012 17:13:53 GMT -5
You never bought it just because it reuses the same background in the first level?
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BeamClaws
Balloon Fighter
Beam claws closes the gap with his excellent foot speed!
Posts: 934
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Post by BeamClaws on Apr 22, 2012 17:16:17 GMT -5
I don't think it's fair to say that. They have similar graphics but NSMBWii is a huge improvement over the first one (and the multiplayer is godly) and they even have different sets of power ups, and most importantly, different levels.
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Post by TV Eye on Apr 22, 2012 22:37:48 GMT -5
I didn't buy it because I didn't want to spend fifty bucks on what is essentially a game I already own on the DS. As for the multiplayer, none of my friends want to play the Wii, and Wiimotes drain batteries so fast, it's just a bitch to have to switch them out all the time when you're in the middle of a game.
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Post by Manspeed on Apr 22, 2012 23:31:01 GMT -5
Yes, NSMBWii is exactly the same as the DS version, which is why it has new power-ups, new level layouts and new enemies.
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Post by Shadrio on Apr 22, 2012 23:59:10 GMT -5
I didn't buy it because I didn't want to spend fifty bucks on what is essentially a game I already own on the DS. Yes, NSMBWii is exactly the same as the DS version, which is why it has new power-ups, new level layouts and new enemies. Notices the difference? There's a cookie for you if you do without guessing. Anyway I can see TV Eye's point (I haven't bought Super Mario Galaxy 2 yet, because it just seems to similar to Galaxy 1 to get me interested and I always found Galaxy 1 way too easy anyway), since the main selling point of the game is the multiplayer. I was going to recommend it now regardless of the multiplayer set back Teev has, expecting the price to have dropped by now... oh-hohoho... it's still 50 bucks at gamestop... Priceless
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Post by TV Eye on Apr 23, 2012 1:24:33 GMT -5
Hell, even Brawl is still $50 and that came out over four years ago. But that's a whole other story. If I was going to get another NSMB game, it would have to be a different setting. Let's look at the world map... World | NSMB DS | NSMB Wii | 1 | Grasslands | Grasslands | 2 | Desert | Desert | 3 | Beach | Snow | 4 | Jungle | Beach | 5 | Snow | Jungle | 6 | Mountain | Mountain | 7 | Sky | Sky | 8 | Lava | Lava |
Aside from a few switched around, it's all the same generic platforming spiel we've seen a million other times. At least Super Mario Land 2 had the decency to add Space and Spooky themed levels to the mix. I can guarantee without a shred of a doubt that the worlds in NSMB 3D will be Grass, Desert, Beach, Jungle, Snow, Mountain, Sky, and Lava. Not necessarily in that order.
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Post by kirbychu on Apr 23, 2012 5:12:21 GMT -5
Well, yeah, but... the world themes don't really make any difference to the game. Just going on that, NSMB DS was pretty much the same game as SMB3. So were most Zelda games. They have the same places too, just switched around. And Arkham City is the same game as Batman Forever, because both are set in Gotham. Just showing the beginning of the first level is pretty unfair too, since the beginning of the first level of a Mario game almost always replicates the beginning of the first level of SMB1. XD The world themes are the same, but the level layouts, enemies, bosses, powerups, and gameplay are different. It was a significantly different game, even playing it alone. A more relevant thing to compare would be the powerups. DS | Wii | Super Mario | Super Mario | Fire Mario | Fire Mario | Mini Mario | Mini Mario | Mega Mario | Ice Mario | Shell Mario | Propeller Mario | | Penguin Mario | | Yoshi |
Or the bosses. DS | Wii | Bowser | Larry Koopa | Mummipokey | Roy Koopa | Cheepskipper | Lemmy Koopa | Mega Goomba | Wendy O. Koopa | Petey Piranha | Iggy Koopa | Monty Tank | Morton Koopa Jr. | Lakithunder | Ludwig Von Koopa | Dry Bowser | Bowser |
That's the stuff that really effects how different the games are. They were pretty different! In this case it's not like buying the same game again... it's more like buying 8 extra worlds for the game, with all new gameplay. Same goes for Galaxy 2, which was easily twice as good as the first one, in my opinion.
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Post by Da Robot on Apr 23, 2012 6:36:58 GMT -5
"people don't know what they want until you've given it to them
And then they don't know what they want next: they think it's more of what they liked last time . . . "
Do people want another game change like NES SMB 1 to SMB 2? How much (or little) does a Mario game have to change before it stops becoming a Mario game?
This might not have much to do with what TV Eye brought up, but I thought it was worth mentioning.
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Post by Wildcat on Apr 23, 2012 9:51:11 GMT -5
Just want to say Teev, that NSMB Wii exceeds the DS NSMB in every conceivable way. It's my favorite Nintendo game on the hardware, and I think you may be doing yourself a disservice by choosing to not play it. Unless you don't like 2D Marios, of course. I rank it as the second best in the franchise, personally.
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Post by TV Eye on Apr 23, 2012 11:30:21 GMT -5
That's the stuff that really effects how different the games are. They were pretty different! In this case it's not like buying the same game again... it's more like buying 8 extra worlds for the game, with all new gameplay. So it's nothing more than an expansion pack. Sims did the same same thing back in the early 2000's but they didn't pass it off as another game. Super Mario Galaxy 2 was nothing to the first game. Most people give it crap because it SEEMS like it's the same game, but the settings are different, the star system is different, even the Flashback Galaxy was a nice surprise. It was perfection as far as sequeling a Mario game is concerned. Do people want another game change like NES SMB 1 to SMB 2? How much (or little) does a Mario game have to change before it stops becoming a Mario game? Like I said about why I loved Mario Galaxy 2, you don't need to just have new bosses, mix up the levels, add multiplayer and new powerups to have a new game. When Zelda was brought up, it's not LIKE Mario. Levels don't progress. There are quests, storylines, characters...so many NEW aspects that if repeated would irritate a lot of people. But Nintendo fans would still buy it. Majora's Mask is a good example of what to do. It had all the same character (models) as OoT, but was almost incomparable to other Zelda games in the series. Just want to say Teev, that NSMB Wii exceeds the DS NSMB in every conceivable way. It's my favorite Nintendo game on the hardware, and I think you may be doing yourself a disservice by choosing to not play it. Unless you don't like 2D Marios, of course. I rank it as the second best in the franchise, personally. I do own it, but I didn't buy it. I just wanted to try it out on my hacked Wii but I didn't get far because it was the same old thing I've played before.
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Post by kirbychu on Apr 23, 2012 14:21:47 GMT -5
So it's nothing more than an expansion pack. Sims did the same same thing back in the early 2000's but they didn't pass it off as another game. Expansion Pack doesn't quite do it justice either, since it's quite a bit larger than the original. Super Mario Galaxy 2 was nothing to the first game. Most people give it crap because it SEEMS like it's the same game, but the settings are different, the star system is different, even the Flashback Galaxy was a nice surprise. It was perfection as far as sequeling a Mario game is concerned. Oh. I assumed if you didn't like NSMB Wii for being like the first one, then you wouldn't have liked Galaxy 2 for the same reason. My mistake! To me they're pretty much the same deal. They both took the game before them and made a new game out of it... but if anything I'd say NSMB Wii was more different from its predecessor than Galaxy 2 was. Almost everything from Galaxy was reused in Galaxy 2, but not much from NSMB was reused in NSMB Wii... just the basic long-running enemies and powerups that're always there.
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Post by Prince~Of~Light on Apr 23, 2012 15:28:35 GMT -5
NSMBWii was quite solid when played by a casual, but to me as a longtime Mario-fan, it's like a nostalgia trip with great level design, but just uses the same old, same old... albeit even worse.
- Yoshi is a joke compared to his debut appearance in SMW. Do I have to explain why? You know it too. I still feel damn foolish to fall on their excessive advertisement of oh-so nerfed, one-stage-wonder and more generically operating Yoshi.
- The game really tried to be like another SMB3/SMW, much like DS... it succeeded half on it, but when it didn't, it felt like a effortless nostalgia trip... If anything, I only liked the level designs, good ol' enemybustin' Fire Flower (which was SO OVERSHADOWED BY ICE ******* FLOWER), Propeller Mushroom (though it will NEVER beat Super Leaf in SMB3 or Cape Feather in SMW) and the bosses. Rest was either seen before in earlier Mario-games, either lazily pastiched (enemies, worlds) or made even more generic and butchered (Yoshi, Spin Jump, Mario's SMB3 Shell Throwing-mechanics, which I still find very inferior to SMW's throwing mechanics. Why you don't let me throw that damn shell upwards Nintendo?!)
The game also posed not challenging much because I've seen everything before... so I just cleared it under the gaining biggest high-score-centric gameplay.
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