Post by nocturnal YL on Nov 26, 2014 0:59:59 GMT -5
Now I wonder how long did it take for them to finish everything else. Which stages are the hardest or most time-consuming to make? What's the order of completion of the character? My own theory: the event matches All-Star Battle: New Challengers 1 and 2 may provide hints, seeing that Brawl had a pattern that I thought also has to do with this (with ones like Toon Link and Wolf oddly placed at the end).
Other Smash Wii U news: The music list is complete. There are 437 songs total, with a few 3DS ones missing (some fans theorize that they are for the future Miiverse stage). There seems to be less new remixes this time, but I like how they're more properly placed (like how Title/Ending (SMW) is now actually in an SMW stage).
Pic of the day. Here's a basic size of the map for Smash Tour. The card suits and star marks are check points. You'll get a full-round bonus if you pass them all, and you'll get a strength bonus if you stop on any of them.
If you look reaaally closely, you'll see that by rolling a 5, you can pass through the center of the map to the other end. This means that you'll have an advantage if you keep rolling 5s!! Trophies like Ashley's that slow down the roulette wheel may help you out here.
Pic of the day. Congratulations to the European region where Super Smash Bros. for Wii U was launched today!! Today's post is completely off-topic though. It's the Wrecking Crew stage. When you make the bombs explode, the shock from the explosion transfers to the walls and destroys them. When there are only two panels or less holding up a floor, the floor will crash down, making the stage change constantly.
You might get stuck inside a metal barrel that falls from above. Players can attack you while you're stuck, so get yourself out by mashing buttons.
Pic of the day. When you play Master Orders in Special Orders mode, you will need to use a certain amount of gold to buy a ticket to enter. If you win the challenge, you’ll get a reward determined by the difficulty level. The challenges may sound simple, but playing them on Very Hard is quite challenging.
On the other hand, the rules in Crazy Orders are very different. You'll earn one turn for every win, and each turn gets harder and harder. Some of your accumulated damage will get carried over. Crazy Hand will challenge your after 2 turns, so you'll earn your rewards if you beat him. The final battle will be an HP battle and the more accumulated damage you have, the more HP you'll have in the fight...so the trick is to be a little risky.
Pic of the day. Two-player options were added to a wide range of modes in this game. -Classic -All-Star -Events -Home-Run Contest (up to four players) -Multi-Man Brawl (up to four players) -Target Smash!! (up to four players) -Trophy Rush -Online Team Battles Have fun with your siblings and friends.
Pic of the day. Some characters were displayed flat in their original games, so we made some trophies flat as well. For example, flat trophies from Rhythm Heaven and WarioWare…
Strike different poses when viewed from behind!! The designers made these from scratch for this game--thank you, designers. There are other trophies that may strike a completely different pose, and some may not even show their backs at all.
Pic of the day. To train your amiibo, it's important to give them hands-on time in battles. If you play against your amiibo with the same character, you can act as its teacher and help them learn moves easier. That said, it's also important to "feed" your amiibo equipment so you can make them stronger and give them special abilities.
The effects in red show when a special ability will have a negative impact, but this is not necessarily a bad thing since the equipment might raise your amiibo's overall stats. It's also important to note that there's a limit on how much you can level an amiibo no matter how much you keep feeding it. However, you can change their balance of attack, defense, and speed.
Nester the Lark: Hello, NinDB world! Post your shouts here! (But be careful not to wake the neighbors. )
Jul 21, 2020 8:45:06 GMT -5
nocturnal YL: Guys, guys! I can't believe what I found in Zelda 1! The game features an Elimination Mode that for some reason not many talked about! I wonder if it's fun? (Don't actually try it.)
Jul 23, 2020 8:32:38 GMT -5
nocturnal YL: Hey, I can edit shoutbox posts! This is already better than Twitter!
Jul 23, 2020 8:33:38 GMT -5
Nester the Lark: It seems like Cadence of Hyrule should be more popular than it is. Are people put off by the rhythm aspect? Or the randomly-generated maps?
Jul 24, 2020 14:01:59 GMT -5
nocturnal YL: ↑ Might warrant its own thread, but I think mixing rhythm and other genres usually resuls in gameplay too difficult for many. I can't handle it well either, judging from my scores in Dedede's Drum Dash.
Jul 24, 2020 22:46:56 GMT -5
nocturnal YL: ↑ For me personally, it simply hasn't been considered. It's a download-only game (until now) from a series I'm unfamiliar with and didn't feel like trying out.
Jul 24, 2020 23:02:40 GMT -5
Nester the Lark: Ironically, I did create a thread for Cadence of Hyrule, but then deleted it thinking there wouldn't be any discussion on it. Maybe I'll go ahead and make a new one.
Jul 25, 2020 8:58:56 GMT -5
Shrikeswind: Something to bear in mind about the shoutbox if you’re not already aware: It doesn’t show up on the mobile version of the forums. This shouldn’t be a major problem, but it can make it difficult to get into discussions for mobile visitors.
Jul 26, 2020 1:40:18 GMT -5
Shrikeswind: Also the more obvious character limit issues, and the format not really being conducive to longer-term discussion. It’s useful but limited; threads definitely still have their place.
Jul 26, 2020 1:45:06 GMT -5
Shrikeswind: (Honestly, Proboards mobile is pretty bad in general, but...)
Jul 26, 2020 1:46:07 GMT -5
Nester the Lark: Not sure if this works on all devices, but you can force the desktop version of the forum by scrolling all the way to the bottom and clicking the "Desktop" link at the lower right.
Jul 26, 2020 8:41:58 GMT -5
Shrikeswind: I’m aware. I’m typing this from my phone. I’m just pointing out that, for people who aren’t aware or who may be casually checking in on their phone, the shoutbox won’t be visible on
Jul 26, 2020 22:04:05 GMT -5
Shrikeswind: Is there a Discord for NinDB, by the way? It’s very popular with them there young’ns these days, so it might help activity.
Jul 26, 2020 22:07:47 GMT -5
Nester the Lark: There is no NinDB Discord. There was a brief discussion of it a few years ago, but nothing ultimately came of it. I rarely use Discord, myself.
Jul 27, 2020 8:58:28 GMT -5
Shrikeswind: Hm. Seems like it might be a good idea if activity picks up. Not to be a pessimist but I do have my doubts that'll happen though.
Jul 29, 2020 3:00:10 GMT -5
Shrikeswind: Okay not a Nintendo topic but I kinda need to talk about this because I just learned it and it's a thing so bleh.
Aug 2, 2020 23:44:57 GMT -5
Shrikeswind: You remember Disney's Hunchback of Notre Dame, right? So apparently, 5 year old me was incapable of discerning male and female in non-humans, because *apparently* there's a female gargoyle, and the goat's a boy.
Aug 2, 2020 23:47:59 GMT -5