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Post by Arcadenik on Jun 14, 2013 6:08:46 GMT -5
I am glad Sakurai doesn't want to fill the roster with a bunch of third-party characters. Smash is primarily a NINTENDO crossover fighting game after all.
I am one of the few who don't mind character cuts. Pruning the OLD characters out could mean we could get NEW characters in their places on the roster. I feel that it would keep the Smash roster from becoming stagnant.
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Post by Deleted on Jun 14, 2013 6:36:13 GMT -5
(I'd want Marth to be replaced as well. Just throw in two characters from the same game.) I doubt that's a possibility, knowing the influence Marth's inclusion in Melee had in Fire Emblem's localization tendencies. I still think Wolf should be excluded, nonetheless, because although you are right in the clones being much better off the way they were in Brawl (Luigi in particular), I just don't see Wolf as belonging in the roster. For one, three Star Fox representatives already felt like too many, and Wolf's inclusion in Brawl showed to me that he was only really included to fill in the extra space. His "role", if you could call it that, was unmemorable, to put it lightly. That's probably one of the biggest things that bugged me about SSE. It felt empty because of that. The roles of the Mother and Kirby characters felt well-done, while practically everybody else just looked like they stumbled into the plot by means of wacky cartoon antics. It was funny and cute, but half-baked.
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Post by 8bitretroshit on Jun 14, 2013 7:56:50 GMT -5
I remember, back in the days where Brawl speculation was at its most heated, we would frequently fall back on the "what could character x do in a fight" excuse when discussing the roster. Pretty sure Brawl actually had a design document stating the likes of Villager/Nintendog cannot fight and thus should be represented in a different way. They pretty much done away with that for this installment and I'm happy they did as it allows for a lot of wacky, unpredictable characters to end up playable. Hell, even Dr. Wright isn't out of the realm of possibility now. On the topic of Mega Man. - I'm not sure if Rush is his Up+B. At 0:35 in his trailer he does a Shoryuken.
- His motions are spot-on renderings of his sprite motions and that's awesome.
He does his Rush Coil in the air during the 8 minute developer demonstration, so I'm guessing his shoryuken is his upper Smash. And yes, his NES-style animations coupled with the 8bit SFX are the icing on the Megaman cake, to the point that I wouldn't be all too upset if he ends up being the only new 'retro' representative in the playable roster. Ramblings about veterans returning: I can see Olimar getting replaced by the little kid from the new Pikmin game (tho probably with nearly the exact moveset, so no big deal) and Ike getting the boot for Chrom, though I'm personally hoping for Chrom to fill a 3rd FE slot. Toon Link being a part of the Spirit Tracks stage might imply something too. Marth isn't going anywhere though, being the main character in the first and four other FE titles, and I don't expect G&W and R.O.B. to be removed as they are the only ones to represent their 'franchises' (which might not mean all that much, but it'd be a first for a franchise to get removed from the roster if they would be cut). I can actually see Lucario stay too as he is still insanely popular (for one he was replaced by Zoroark in Pokemon Sunday for awhile, but came back shortly after). No clue about Pokemon Trainer, but I really doubt there'll be two for a total of six extra playable mons. In the end though it's a matter of how much the 3DS can handle. I can see the likes of Lucario and Wolf being planned for return, but going the way of Mewtwo and Roy because there wasn't enough room on the 3DS. As for 3rd party: I'd like both Sonic and Snake to return, but I think Snake has a bigger chance of getting left out. It's up to Kojima and Sakurai really. If he gets cut I wouldn't be TOO upset, with Megaman being a solid new 3rd party addition, but it'd be a waste of a fun character.
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Post by The Qu on Jun 14, 2013 12:18:17 GMT -5
With Wind Waker HD coming up, I'd actually be surprised if Toon Link got the boot.
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Post by kirbychu on Jun 14, 2013 14:50:48 GMT -5
Yeah, I don't think Toon Link being in the stage necessarily means he's not playable. The stage's Toon Link is in a completely different outfit than a playable one would be, so there wouldn't be any visual confusion, and it's not like the series doesn't allow multiple instances of the same character to be in play at once.
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Post by nocturnal YL on Jun 14, 2013 16:20:15 GMT -5
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Post by Shrikeswind on Jun 14, 2013 22:33:41 GMT -5
So, here is something about Mega Man that may or may not have been brought up? A good amount of information all told, but here's some highlights. Mega Man seems to play much differently from typical characters. His Mega Buster seems to be a standard move, side, neutral air, and side-Smash move, the latter of which is how his Charge works. This redundancy implies to me that Sakurai decided to balance out the fact that Mega Man has a projectile assigned to his standard moves (making him the absolute first) by reducing the number of different moves he has through applying it to these positions. His Slide is clearly assigned to down and is not a Smash. It may well be his down tilt. Rush Coil seems to be his up special. Crash Bomb is almost definitely a side attack, likely his side special. Top Spin is performed as Mega Man is dashing, implying it is his dash attack. Metal Blade seems to be his standard special. Hard Knuckle, Slash Claw, and Flame Sword are aerial attacks. Hard Knuckle is presumably his down air, and if Mega Man's neutral air is his Mega Buster, then Flame Sword is probably his forward air. He performs Slash Claw while facing away from Mario (his opponent,) implying back air. Leaf Shield is almost definitely a Special, as it has been performed on both the ground and air. It is probably his down special, by process of elimination. As for Spark Shock and Flame Blast, I would personally assume them to be his Up and Down Smashes, respectively, given that they are chargeable. Given that it was shown in his trailer but not here, I mention that Super Arm is a thing for him, obviously. It seems simplistic and wasn't given much attention in this video, telling me that it is his grab. Mega Upper isn't given much description, but by process of elimination seems to be his up tilt, being that it operates on the ground only. Mega Man's Final and upward aerial are currently uncertain. As such, this is how his moveset is looking, using Gamecube button assignment. A: Mega Buster Side-A: Mega Buster Up-A: Mega Upper Down-A: Slide Side-C: Mega Buster Up-C: Spark Shock Down-C: Flame Blast Dash-A: Top Spin B: Metal Blade Side-B: Crash Bomber Up-B: Rush Coil Down-B: Leaf Shield Neutral Air: Mega Buster Front Air: Flame Sword Back Air: Slash Claw Down Air: Hard Knuckle Up Air: *unknown* Final: *unknown*
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Post by Boo Destroyer on Jun 15, 2013 15:53:11 GMT -5
www.gonintendo.com/?mode=viewstory&id=205341"There will be a single player [campaign], but it won't be like the [Subspace Emissary] mode in Brawl. One thing we can do with the Smash Bros. series that's unique to us — because we have all these different disparate characters brought together — is we can create that sort of fan-movie experience as a special gift. But now those things are posted on the internet, it doesn't really become a gift for people who played the game."
"At this point we have no plans for downloadable content. Our goal is to have a Smash Bros. that has enough content, in terms of characters and stages, and that's where all our energies are focused. There's no fundamental opposition to downloadable content if it's something that felt like it worked. We haven't really decided whether we're going to do it or not. We're not opposed to it, we just need to work on completing the full package."
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Post by 8bitretroshit on Jun 16, 2013 5:34:48 GMT -5
Thank God for no SSE. I'll take an arcadey Adventure mode, but I'm hoping most of their focus is on multiplayer content.
And if I understand correctly there'll be more movies like the WFT introduction for newcomers/unlockables in the game itself, with the WFT and Megaman one being available from the start.
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Post by nocturnal YL on Jun 16, 2013 10:41:08 GMT -5
I'm all for individual character movies, though at this point I'm not sure if that refers to anything new or are they just the trailers that we've already seen, like how Brawl includes trailers. Unimportant (for now) discovery: The 3DS version seems to use music from the original games. Listen closely to the background music as Sakurai speaks in the JP version of Developer Direct. It's less obvious in the English one. Directly moving music over may not be the most desirable, but it's better than presenting a stage without that stage's original music, as in Brawl's Port Town Aero Dive. Character differences: here's an image for comparing the visual differences between returning characters. And I'm pointing out whatever else I noticed as well. - Mario no longer wears overly realistic jean overalls. Yay. They still look more textured than Mario in his own games though.
- Now that they're shown side by side, I think Link here is still TP Link (I've got one at home!), only with lighter colours.
- Kirby got lighter, "between Melee and Brawl" feet. He's also been retextured. His official art pose reminds me of Kirby Wii and StreetPass Mii Plaza. He's also much rounder and closer to pre-rendered artwork of him. We have traditional Thwomp, perhaps replacing Mario 64 Thwomp.
- DK is now modelled after the DKC: TF version, with detailed fur. The 1st trailer seems to suggest that on-ground Spinning Kong has a different animation too.
- I can't find any difference for Pikachu.
- No Star Fox 64 3D Fox. It's still Command Fox. Oh well.
- Now for the charactes mentioned in Sakurai's video. Samus is now Other M Samus, which is unusual to me, since Brawl didn't use Prime Samus. Could've been the result of Sakamoto's pursuasion.
- Bowser looks lighter (like everyone else), and got a moveset makeover. Apparently, the current Smash Bros. team noticed how speedy characters tend to have advantage, and they wanted to make the slow ones more viable.
- Pit is still the same in appearance, but gets weapons from Uprising. Just as expected.
There's this one screenshot that's in 1080p and not artificially enlarged. Yaaaay! Inafune is excited for Mega Man in Smash Bros.
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Post by Prince~Of~Light on Jun 16, 2013 16:04:37 GMT -5
When Pikachu was about to attack Kirby before he turned into "traditional" Thwomp, he just crawled away. Unless this was done for show, I think this could indicate that maybe this Thwomp, being spiky, can't be grabbed. (Here's hoping for so)
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Post by Shrikeswind on Jun 16, 2013 16:10:32 GMT -5
We should wait and see, but I expect it was just for show.
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Post by nocturnal YL on Jun 16, 2013 16:19:14 GMT -5
I noticed that the Mario 3D Land stage in the Developer Direct video was leading to a pipe. Perhaps the stage will eventually enter that pipe, connecting to the grassland version of the Mario 3D Land stage. Also, in the live demo of Mario fighting Mega Man, the timer starts from 1'30", which could mean the possibility of timers set at half-minutes. But then, it is also possible that this was set specifically for the demo. I don't think Stone Kirby will be ungrabbable for any Stone design. He has a spikeball design before.
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Post by Shadrio on Jun 16, 2013 19:13:56 GMT -5
When Pikachu was about to attack Kirby before he turned into "traditional" Thwomp, he just crawled away. Unless this was done for show, I think this could indicate that maybe this Thwomp, being spiky, can't be grabbed. (Here's hoping for so) Or it each transformation could have some special attribute to it, like sending foes up at a sharper angle, more power, etc, and it's all determined by percentages, like King Dedede's Waddle Dee Toss. There's never a point to not speculate.
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Post by nocturnal YL on Jun 18, 2013 14:34:42 GMT -5
www.polygon.com/2013/6/17/4438642/super-smash-bros-director-masahiro-sakurai-character-selectionSakurai talks about the stress from adding and removing characters. I respect how devoted he is to his work, but if it's really that hard, I want to see Sakurai himself removed from any further Smash Bros. Many other people can take on the formula he established and work on it. As many games proved this again and again, just because the original creator is not involved doesn't mean the games will suck as a result. And he deserves much better than having his own creation haunt him for much of his career.
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