Post by Nester the Lark on Nov 2, 2017 20:12:46 GMT -5
In an unsurprising move, NIS America has announced that the re-translation of Ys VIII will not be finished in November as originally planned, and is pushed back to early 2018. The PC version is also being held back to coincide with the new translation.
They've also published a blog post explaining the situation and detailing the extensive re-localization.
In other, happier news, Zwei: The Ilvard Insurrection is out now. Here's the launch trailer:
Post by Nester the Lark on Nov 30, 2017 19:14:52 GMT -5
Hot on the heels of Zwei: the Ilvard Insurrection, Xseed has just announced that they're currently working on the original Zwei, now called Zwei: The Argest Adventure, for release on PC in Winter 2018.
The game originally came with a bunch of little Windows apps that are now integrated directly into the game itself, and the arranged soundtrack from the PSP version is being included as an option.
I still haven't gotten Zwei II yet, but I will when I have the opportunity.
Post by Nester the Lark on Dec 3, 2017 14:35:21 GMT -5
Here are more comments from Toshihiro Kondo about Falcom games on the Switch. He still sounds very skeptical.
Traditionally, Nihon Falcom’s always been a PC developer that doesn’t really create games for the casual market, but for the really hardcore gamers. Where is that market today? The answer to that is PS4.
The Switch is very successful right now, but there’s still no positive guarantee that the fan base that would play Falcom games are on the Switch yet. It’s always been very important to look and see where our users are, so while we thought it was more than likely that many of our fans actually owned a 3DS, one of the trends of PC users is that they prefer gadgets and machines with a higher spec, which is obviously something that Sony was offering. So after a really careful consideration of both sides, we decided it was more likely that the people who wanted to play the types of games we made would want to play them on a PlayStation platform.
Post by nocturnal YL on Dec 4, 2017 1:05:04 GMT -5
The PlayStation has two rather different kinds of players: players of games with realistic graphics made by either Sony affiliates or western studios, and Japanese games, usually RPGs. Some of the realistic games market is shared with Microsoft, while the Japanese games side is shared with the Vita and, to a lesser extent, the Switch.
Right now, the Switch is just emerging, and besides KOEI TECMO, no one seems to be completely invested in it. Even KOEI TECMO doesn't really treat it as a first-class citizen, with Dynasty Warriors 9 (Shin Sangoku Musou 8) staying on PS4, although I guess it's unfair to draw direct parallels, and the fact they stayed with Nintendo durng the Wii U times more than made up for it.
Other publishers seem to be just looking from afar. SEGA publishes to it if the game is already on other platforms, with their preference seemingly being PS4>Switch>PSVita>3DS>LOLXboxDoesn'tExist. And BANDAI NAMCO Entertainment sees it as a port destination (we've seen GameCube and Wii U ports thus far). Honestly, I don't see the Switch being that popular among traditional 3rd party publishers (compared to the PS4), which may be a reason why Falcom remains skeptical.
Post by Nester the Lark on Dec 4, 2017 18:43:21 GMT -5
All I'm saying is that I think the portion of the Nintendo audience that likes Zelda, Fire Emblem, or Xenoblade (which is a huge portion considering that Zelda and Fire Emblem are two of Nintendo's biggest franchises) would also be into Ys, Trails, and most other Falcom games.
Post by nocturnal YL on Dec 5, 2017 1:10:54 GMT -5
It goes both ways. The way I see it, PlayStation is the default go-to system for RPGs, except a long list of Nintendo RPGs (besides FE and Xenoblade, we have the older stuff like Magical Starsign and Golden Sun), Tales (on GameCube) and Dragon Quest. Nintendo is the odd one there when everything from FF to Valkyrie Profile to Valkyria Chronicle to the Sting games and Falcom games are all on PlayStation. (Handheld RPGs are in a different situation.)
I think for the most part, RPGs are associated with the PlayStation more. That's what I observe, anyway.
Post by Nester the Lark on Dec 5, 2017 13:23:30 GMT -5
You're right. It's also my understanding that Falcom gets development assistance from Sony, and that's why they went with PlayStation platforms when they abandoned PC development. And they've definitely built up a fanbase on those systems, particularly the Vita. (Both Falcom and Xseed have received backlashes when certain games didn't get released for the Vita or PSP.)
Although, until this year, all of Falcom's Playstation games were originally developed for PSP and Vita, and the PS3 and PS4 versions were enhanced ports. Sen no Kiseki III/Trails of Cold Steel III is the first game they've developed specifically for PS4.
Post by Nester the Lark on Jan 20, 2018 18:03:42 GMT -5
So, when Ys VIII was announced for Switch, NISA also announced that the PC version was due out on January 30, as is the new English localization.
And now, they've already announced that the PC version is, again, delayed, with no new release date determined. (The localization patch, however, is still due on the 30th for the PS4 and Vita.)
Not that this matters to me with the Switch port on the way. Although I was a little concerned that if porting it to PC is going this poorly, would it have just as much trouble being ported to another console. However, it turns out that the Switch port is not being handled by NIS America, but by Nippon Ichi Software in Japan.
Post by Nester the Lark on Feb 9, 2018 23:27:22 GMT -5
Latest trailer for the Switch version of Ys VIII:
It was also confirmed that it will not only contain all of the content from the PS4 version of the game, but also the DLC costumes that were previously exclusive to the Vita version, so... definitive edition?
If that's accurate, then that's sooner than I expected. (Of course, there's still plenty of time for a delay.) Hopefully the English version won't be far behind considering it's already fully localized.
Post by Nester the Lark on Mar 16, 2018 18:06:53 GMT -5
Xseed has officially confirmed a PC port of Ys: Memories of Celceta for release sometime this summer. It's being handled by Hyde, the same studio that ported Ys Seven.
Between this and Ys VIII on Switch, I'll be able to have all the canonical Ys games that are officially available in English. The only one that's never had an official localization is Ys V: Lost Kefin, Kingdom of Sand, but it's expected that Falcom will likely remake it since the original version(s) is considered the weakest game in the series.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5