Post by Nester the Lark on Nov 2, 2017 20:12:46 GMT -5
In an unsurprising move, NIS America has announced that the re-translation of Ys VIII will not be finished in November as originally planned, and is pushed back to early 2018. The PC version is also being held back to coincide with the new translation.
They've also published a blog post explaining the situation and detailing the extensive re-localization.
In other, happier news, Zwei: The Ilvard Insurrection is out now. Here's the launch trailer:
Post by Nester the Lark on Nov 30, 2017 19:14:52 GMT -5
Hot on the heels of Zwei: the Ilvard Insurrection, Xseed has just announced that they're currently working on the original Zwei, now called Zwei: The Argest Adventure, for release on PC in Winter 2018.
The game originally came with a bunch of little Windows apps that are now integrated directly into the game itself, and the arranged soundtrack from the PSP version is being included as an option.
I still haven't gotten Zwei II yet, but I will when I have the opportunity.
Post by Nester the Lark on Dec 3, 2017 14:35:21 GMT -5
Here are more comments from Toshihiro Kondo about Falcom games on the Switch. He still sounds very skeptical.
Traditionally, Nihon Falcom’s always been a PC developer that doesn’t really create games for the casual market, but for the really hardcore gamers. Where is that market today? The answer to that is PS4.
The Switch is very successful right now, but there’s still no positive guarantee that the fan base that would play Falcom games are on the Switch yet. It’s always been very important to look and see where our users are, so while we thought it was more than likely that many of our fans actually owned a 3DS, one of the trends of PC users is that they prefer gadgets and machines with a higher spec, which is obviously something that Sony was offering. So after a really careful consideration of both sides, we decided it was more likely that the people who wanted to play the types of games we made would want to play them on a PlayStation platform.
Post by nocturnal YL on Dec 4, 2017 1:05:04 GMT -5
The PlayStation has two rather different kinds of players: players of games with realistic graphics made by either Sony affiliates or western studios, and Japanese games, usually RPGs. Some of the realistic games market is shared with Microsoft, while the Japanese games side is shared with the Vita and, to a lesser extent, the Switch.
Right now, the Switch is just emerging, and besides KOEI TECMO, no one seems to be completely invested in it. Even KOEI TECMO doesn't really treat it as a first-class citizen, with Dynasty Warriors 9 (Shin Sangoku Musou 8) staying on PS4, although I guess it's unfair to draw direct parallels, and the fact they stayed with Nintendo durng the Wii U times more than made up for it.
Other publishers seem to be just looking from afar. SEGA publishes to it if the game is already on other platforms, with their preference seemingly being PS4>Switch>PSVita>3DS>LOLXboxDoesn'tExist. And BANDAI NAMCO Entertainment sees it as a port destination (we've seen GameCube and Wii U ports thus far). Honestly, I don't see the Switch being that popular among traditional 3rd party publishers (compared to the PS4), which may be a reason why Falcom remains skeptical.
Post by Nester the Lark on Dec 4, 2017 18:43:21 GMT -5
All I'm saying is that I think the portion of the Nintendo audience that likes Zelda, Fire Emblem, or Xenoblade (which is a huge portion considering that Zelda and Fire Emblem are two of Nintendo's biggest franchises) would also be into Ys, Trails, and most other Falcom games.
Post by nocturnal YL on Dec 5, 2017 1:10:54 GMT -5
It goes both ways. The way I see it, PlayStation is the default go-to system for RPGs, except a long list of Nintendo RPGs (besides FE and Xenoblade, we have the older stuff like Magical Starsign and Golden Sun), Tales (on GameCube) and Dragon Quest. Nintendo is the odd one there when everything from FF to Valkyrie Profile to Valkyria Chronicle to the Sting games and Falcom games are all on PlayStation. (Handheld RPGs are in a different situation.)
I think for the most part, RPGs are associated with the PlayStation more. That's what I observe, anyway.
Post by Nester the Lark on Dec 5, 2017 13:23:30 GMT -5
You're right. It's also my understanding that Falcom gets development assistance from Sony, and that's why they went with PlayStation platforms when they abandoned PC development. And they've definitely built up a fanbase on those systems, particularly the Vita. (Both Falcom and Xseed have received backlashes when certain games didn't get released for the Vita or PSP.)
Although, until this year, all of Falcom's Playstation games were originally developed for PSP and Vita, and the PS3 and PS4 versions were enhanced ports. Sen no Kiseki III/Trails of Cold Steel III is the first game they've developed specifically for PS4.
Post by Nester the Lark on Jan 20, 2018 18:03:42 GMT -5
So, when Ys VIII was announced for Switch, NISA also announced that the PC version was due out on January 30, as is the new English localization.
And now, they've already announced that the PC version is, again, delayed, with no new release date determined. (The localization patch, however, is still due on the 30th for the PS4 and Vita.)
Not that this matters to me with the Switch port on the way. Although I was a little concerned that if porting it to PC is going this poorly, would it have just as much trouble being ported to another console. However, it turns out that the Switch port is not being handled by NIS America, but by Nippon Ichi Software in Japan.
Post by Nester the Lark on Feb 9, 2018 23:27:22 GMT -5
Latest trailer for the Switch version of Ys VIII:
It was also confirmed that it will not only contain all of the content from the PS4 version of the game, but also the DLC costumes that were previously exclusive to the Vita version, so... definitive edition?
If that's accurate, then that's sooner than I expected. (Of course, there's still plenty of time for a delay.) Hopefully the English version won't be far behind considering it's already fully localized.
Post by Nester the Lark on Mar 16, 2018 18:06:53 GMT -5
Xseed has officially confirmed a PC port of Ys: Memories of Celceta for release sometime this summer. It's being handled by Hyde, the same studio that ported Ys Seven.
Between this and Ys VIII on Switch, I'll be able to have all the canonical Ys games that are officially available in English. The only one that's never had an official localization is Ys V: Lost Kefin, Kingdom of Sand, but it's expected that Falcom will likely remake it since the original version(s) is considered the weakest game in the series.
Nester the Lark: Hello, NinDB world! Post your shouts here! (But be careful not to wake the neighbors. )
Jul 21, 2020 8:45:06 GMT -5
nocturnal YL: Guys, guys! I can't believe what I found in Zelda 1! The game features an Elimination Mode that for some reason not many talked about! I wonder if it's fun? (Don't actually try it.)
Jul 23, 2020 8:32:38 GMT -5
nocturnal YL: Hey, I can edit shoutbox posts! This is already better than Twitter!
Jul 23, 2020 8:33:38 GMT -5
Nester the Lark: It seems like Cadence of Hyrule should be more popular than it is. Are people put off by the rhythm aspect? Or the randomly-generated maps?
Jul 24, 2020 14:01:59 GMT -5
nocturnal YL: ↑ Might warrant its own thread, but I think mixing rhythm and other genres usually resuls in gameplay too difficult for many. I can't handle it well either, judging from my scores in Dedede's Drum Dash.
Jul 24, 2020 22:46:56 GMT -5
nocturnal YL: ↑ For me personally, it simply hasn't been considered. It's a download-only game (until now) from a series I'm unfamiliar with and didn't feel like trying out.
Jul 24, 2020 23:02:40 GMT -5
Nester the Lark: Ironically, I did create a thread for Cadence of Hyrule, but then deleted it thinking there wouldn't be any discussion on it. Maybe I'll go ahead and make a new one.
Jul 25, 2020 8:58:56 GMT -5
Shrikeswind: Something to bear in mind about the shoutbox if you’re not already aware: It doesn’t show up on the mobile version of the forums. This shouldn’t be a major problem, but it can make it difficult to get into discussions for mobile visitors.
Jul 26, 2020 1:40:18 GMT -5
Shrikeswind: Also the more obvious character limit issues, and the format not really being conducive to longer-term discussion. It’s useful but limited; threads definitely still have their place.
Jul 26, 2020 1:45:06 GMT -5
Shrikeswind: (Honestly, Proboards mobile is pretty bad in general, but...)
Jul 26, 2020 1:46:07 GMT -5
Nester the Lark: Not sure if this works on all devices, but you can force the desktop version of the forum by scrolling all the way to the bottom and clicking the "Desktop" link at the lower right.
Jul 26, 2020 8:41:58 GMT -5
Shrikeswind: I’m aware. I’m typing this from my phone. I’m just pointing out that, for people who aren’t aware or who may be casually checking in on their phone, the shoutbox won’t be visible on
Jul 26, 2020 22:04:05 GMT -5
Shrikeswind: Is there a Discord for NinDB, by the way? It’s very popular with them there young’ns these days, so it might help activity.
Jul 26, 2020 22:07:47 GMT -5
Nester the Lark: There is no NinDB Discord. There was a brief discussion of it a few years ago, but nothing ultimately came of it. I rarely use Discord, myself.
Jul 27, 2020 8:58:28 GMT -5
Shrikeswind: Hm. Seems like it might be a good idea if activity picks up. Not to be a pessimist but I do have my doubts that'll happen though.
Jul 29, 2020 3:00:10 GMT -5
Shrikeswind: Okay not a Nintendo topic but I kinda need to talk about this because I just learned it and it's a thing so bleh.
Aug 2, 2020 23:44:57 GMT -5
Shrikeswind: You remember Disney's Hunchback of Notre Dame, right? So apparently, 5 year old me was incapable of discerning male and female in non-humans, because *apparently* there's a female gargoyle, and the goat's a boy.
Aug 2, 2020 23:47:59 GMT -5