Post by Nester the Lark on Apr 17, 2015 16:21:30 GMT -5
I mentioned in the Currently Playing thread that I was taking a break from the Ys series, but I guess I'm still on a Falcom kick, because I started playing a game called Gurumin: A Monstrous Adventure. It's a very Zelda-like action-adventure game, complete with dungeons, block-pushing puzzles, torch-lighting puzzles, and tons of pots to smash. Oddly enough, it's published by Mastiff, not Xseed.
I also got the NES classic Faxanadu on the Wii Virtual Console, even tho it's more of a Hudson game than a Falcom game. (But on the plus side, it's a Hudson game. )
And earlier today, Xseed announced that Ys VI: The Ark of Napishtim would be released on April 28, and the Steam and GOG versions will include a free digital art book called the Ys VI Material Collection that was originally included with a special edition of the game in 2004. Their official site is also online.
Guys, I'm not sure, but I might be becoming a Falcom fan. Either that or I'll suddenly get sick of them this weekend and never touch their games again. In the mean time, I'm having fun exploring their catalog, and based on what I've heard, Xseed is planning to bring a lot more of them to PC.
Post by Nester the Lark on Oct 15, 2015 15:12:45 GMT -5
Almost forgot I started this thread.
Xseed just announced that they're localizing Xanadu Next for Steam (and most likely GOG) next year, although this news was kinda expected since it was discovered that they registered a domain for the game last December. I've been waiting for this announcement because it sounds like a game I'd really like.
Xanadu Next (not to be confused with Tokyo Xanadu, which Falcom just released in Japan) originally came out in 2005, and is a metroidvania dungeon crawler. The game marked the 20th anniversary of the original Xanadu, which is apparently the best selling PC game ever in Japan. Xanadu Next was previously released in English... on the Nokia N-Gage. (No kidding. Apparently it was an awful port, tho.)
- full 3D with redrawn elements - lower screen features new content - has a chance at Wii U or NX release - different textures from the PC version - 'Moving a traditional 3D platforming game to true Stereoscopic 3D has been the greatest challenge' - use a button to switch the headgear to the bottom screen - supports C Stick - 30fps - based mostly off the PSP version - likely to see a 3DS theme released
Also, Tokyo Xanadu has been confirmed for a North American localization, as well as a PC port, by Aksys Games.
Post by Nester the Lark on Oct 20, 2016 21:27:38 GMT -5
It's been over a year since Xseed announced Xanadu Next. The game was supposed to be a quick turnaround due to it having little text to translate (especially compared to other Falcom titles), but apparently there have been some programming issues holding it up.
It must be getting close to release, tho, since their official website for it has just gone online. Also, they tweeted some screenshots of the English version. (Falcom retweeted it, but linked to their original Japanese website for some reason.)
Post by Nester the Lark on May 10, 2017 19:50:19 GMT -5
I'm posting this more for posterity (and because the forum is otherwise in a coma).
There's a new Ys fansite that just went online called Digital Emelas. Its goal is to help more (English-speaking) people become familiar with the series. It's run by an impressive team of Ys fans, including Jeff Nussbaum (whose fan translations were used as the official translations in some of Xseed's releases), Tom Lipschultz (Localization Producer at Xseed), Kirsten Miller (owner of Falcom fansite Endless History), and Kurt Kalata (founder of Hardcore Gaming 101), among several others. It's a really slick site that's worth checking out if you're at all curious about Ys.
In related news, Ys VIII: Lacrimosa of Dana has since been confirmed for localization by NIS America. It's also being ported to PC, and should be available this Fall.
Also, Trails of Cold Steel is being ported to PC by Xseed, planned for release this Summer.
Post by Nester the Lark on May 26, 2017 16:40:11 GMT -5
It's been confirmed that Ys VIII will be available on September 12 in North America and September 15 in Europe for PS4, Vita and Steam.
NIS America also addressed some concerns fans have about the game being localized by them instead of Xseed. They said that they intend to be consistent with Xseed's translations, and that the game will not be censored in any way. (NISA has a reputation for doing that, sometimes ungracefully.)
Post by Nester the Lark on Jun 2, 2017 15:53:44 GMT -5
Xseed has announced that they're localizing Zwei II as Zwei: The Ilvard Insurrection, releasing for PC this summer. (Source)
I'm really glad to hear this! Xseed's Ken Berry mentioned in a recent interview that Xanadu Next undersold, and I worried that maybe that meant they wouldn't be interested in localizing any other older Falcom games. (Altho he also mentioned that it might've been their own fault for not doing as much pre-promotion for it as most other Xseed titles get.)
It's too bad they're not also localizing the original Zwei, but apparently it's a bit harder to updated it to run on modern PCs.
Post by Nester the Lark on Jul 2, 2017 10:42:42 GMT -5
Here's a new trailer for the English version of Ys VIII, featuring the first reveal of the English voice work.
This was shown at Anime Expo where Falcom president Toshihiro Kondo made an appearance. It was apparently his first trip to the US. He gave a short talk and did a Q&A. Hopefully there will be a proper transcription of that soon.
Post by nocturnal YL on Jul 11, 2017 8:50:35 GMT -5
Interesting. On the platform choice thing, this reminds me of some observations that Japanese developers tend to stick to one platform while western ones would try to release their games on everything. This isn't always true, but I think this may be related to how Japanese games and publishers tend to be smaller in scale (think small companies like FuRyu), and so can't really afford to work on multiple platforms. Also, no one cares about the Xbox (which still has some Japanese shooters, for some reason).
I'm not counting on any of the existing PlayStation series to be moved to the Switch, but at the same time, it's going to be the only major portable system in maybe two years. I'm slightly hopeful.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5