Post by Nester the Lark on Apr 5, 2018 10:29:17 GMT -5
Honestly, I've had a hard time finding out what DLC is (and isn't) included with each version of the game. It's never laid out clearly anywhere.
In recent years, Falcom has gone a little crazy with the DLC, but as far as I know, it's all cosmetic, and doesn't actually include anything significant like new game content.
Also, I realized that the list of costumes included in the Switch version isn't even all of the costumes. It's still missing Adol's classic Silver Armor (which is what I was mainly interested in), as well as the Adventurer Clothes. Maybe that will be paid DLC?
Post by nocturnal YL on Apr 17, 2018 14:08:10 GMT -5
The PC port's issue seems to be summarized as the developer tried to make a PC game using a console game's mindset. In particular, it failed to take into account different PC settings and the fact that PC users prefer to have more options.
Though this shouldn't really affect console-to-console ports, that makes me kind of nervous about the Switch version.
Post by Nester the Lark on Apr 17, 2018 17:22:51 GMT -5
The PC port was commissioned and overseen by NIS America, and they seem to have a reputation for mangling things up a bit (like the initial English localization). But from what I know, the Switch port is being handled internally by Nippon Ichi Software in Japan, so I'm not too worried yet.
Couple of points: - The game has gone gold. - It runs at 30 fps, at least in docked mode. (PS4 version ran at 60 fps, Vita ran at 30.) They didn't clarify if there was any difference in performance between docked and handheld modes, so I've reached out to them on Twitter. Let's see if they bother to respond.
Post by nocturnal YL on May 1, 2018 1:20:16 GMT -5
The frame rate seems rather bad for an action game, especially when the camera is moving fast. Sometimes it feels like it's actually less than 30fps. Don't know if it's just the stream or if it's the game itself.
The graphics are pretty bad, with terrain graphics that look like they're taken straight from GameCube. But I think this applies even to the PS4 version. I want to see a PS4/Switch/Vita comparison.
But on the plus side, the loading time is really short. Maybe it's because of the bad graphics?
The game itself seems to be more story-inensive than I thought. Not sure if I'll like this, speaking as someone who's never played this series. Not sure about Adol's silent protagonist treatment, either.
Post by Nester the Lark on Jun 20, 2018 12:01:26 GMT -5
Early reviews for the Switch version of Ys VIII are coming out, and they're generally very positive while noting some minor performance issues, as well as some English localization/editing issues (still?).
Post by Nester the Lark on Jun 21, 2018 16:13:55 GMT -5
Here's NISA's blog for the four patches they're working on for the Switch version of Ys VIII. I guess they declared it "gold" a little too soon.
Here are the details:
Patch v1.01 Short Description: Fixes include adjustment to Nintendo Switch auto-sleep function, incorrect icons displaying, and text refinements. Current Status: Ready for Launch Actual Live Date: June 26
Patch v1.02 Short Description: Addressing crash issues, some aesthetic issues, and text refinements. Current Status: Testing Round 2 Expected Live Date: Launch week
Patch v1.03 Short Description: Text refinements. Current Status: Testing Round 1 Expected Live Date: Week after launch
Patch v1.04 Short Description: Japanese Voice Implementation and aesthetic refinements during cutscenes. Current Status: Testing Round 1 Expected Live Date: Mid July 2018
Post by Nester the Lark on Jun 22, 2018 10:37:56 GMT -5
I can't imagine why the Japanese version would have issues since there's no localization involved.
To tell the truth, I'm a little put off from it at this point. After all the problems the previous versions of the game have had, it seems like they should have their act together by now.
Also, I feel a little burned out from action-RPGs after playing so much Xenoblade.
On the other hand, if I don't play it on Switch, it's unlikely I'll be able to play the game at all. Plus, I have it on pre-order for a reduced price due to Amazon's low price guarantee, and it'd be a shame not to take advantage of that.
Post by nocturnal YL on Jun 22, 2018 11:03:16 GMT -5
There are bug fixes unrelated to localisation. Sometimes these may be distributed as first-day updates.
It sounds to me that they have some coordination problem between the Japanese and American branches. Maybe the Japanese team took too long, so the American branch could only use in-progress versions for localisation? Sounds like a case of pushing for a worldwide release when they shouldn't have done that.
Post by Nester the Lark on Jun 22, 2018 11:43:56 GMT -5
NISA actually streamed the game yesterday, and they explained the localization issue. They said that when they initially released the new translation for the PS4 and Vita versions, there were still some text issues that they patched later. For some reason, the Switch build was based on the pre-patch version. So, yeah, sounds like a coordination issue.
NISA seems to have a lot of corporate bureaucracy going on.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5