Now that I've had a chance to let Ys VIII sit with me a while, I decided to do a write-up for how I rank the Ys games I've played. I'm not very good at explaining why I like certain games, so this reads more like a fragmented retrospective. Still, I put a lot of work into this.
Away we go...
1 - Ys Origin (Trailer)Set 700 years before the events of
Ys I & II,
Ys Origin takes place entirely within
Ys I's Darm Tower. As such, it's less of a fleshed-out RPG and more of a linear dungeon crawler/tower climber. The emphasis on action and lack of series protagonist Adol Christin (except as an unlockable character in a bonus minigame) made this game rather unpopular when it was first released in 2006. However, it became one of the best-selling
Ys game outside Japan when Xseed localized it into English in 2012.
Origin was not my first
Ys game, but it was the one that made me a fan. Despite its emphasis on action, the brisk pace and modest length kept me from getting burned out as I have with more recent entries. At the same time, though, there are three playable characters, each with their own story and gameplay style, so the game is very replayable. Definitely one of the best action-RPGs I've ever played. (Cross your fingers that DotEmu will have it ported to Switch like they did PS4, Vita, and Xbox One last year.)
Also,
Yunica is adorable. I hope she appears in another game someday.
Music selection: “Beyond the Beginning”2 - Ys VI: The Ark of Napishtim (Trailer)When first released in 2004,
Ys VI was the first entirely new entry in the series after an eight-year hiatus. It acted as a tribute, referencing every previous game up to that point, and set the standard for the more action-oriented nature the series would adopt going forward. The additions of platforming and more active combat (as opposed to the infamous “bump” system) were actually lifted directly from
Ys V, but implemented in a way that was faster, smoother, and that fans actually liked.
For me,
The Ark of Napishtim strikes a great balance, feeling like a fully fleshed-out RPG, but without unnecessary padding, so it doesn't overstay its welcome. It's not without its flaws, but the overall experience was always very enjoyable for me. It is worth mentioning, however, that I played Xseed's localized PC release that added the ability to instantly warp to any save point. This eliminated the excessive backtracking present in previous versions of the game that many fans found off-putting. Without it, I could see it getting a bit tedious. (Luckily, warping is a standard feature in all future
Ys games.)
Music selection: “Quatera Woods”3 - Ys Seven (Trailer)Ever wonder why, unlike other
Ys games, the title “Ys Seven” lacks a subtitle and spells out its number instead of using the Roman numeral “VII?” Well, the short answer is probably that it's meant to evoke the new party system introduced in this game with the fact that you can have up to seven members at once.
However, it's also my understanding that Falcom was worried that fans might reject such a dramatic change. They called the game “Ys Seven” so that if it failed, they could brush it off as a side-game, and tell fans that the real “Ys VII” was still on the way. While the changes were controversial, the game was still very successful, so Falcom let it stand as the proper sequel.
Ys Seven was the beginning of Falcom trying to make longer-form
Ys games, and as such, I felt it started to drag a little bit towards the end. Still, I really enjoyed how big the world felt, and it really gave me the illusion of traveling across vast plains. And while it doesn't have the best implementation of the party system, I still liked the idea of Adol having companions. It was fun finally being able to play as returning fan-favorites like Dogi and Geis, and the new characters were pretty cool, too.
Music selection: “Lost Harmony Among People”4 - Ys VIII: Lacrimosa of Dana (Trailer)By the early 2010s, Falcom's
Trails/Kiseki series, known for its long, detailed narratives and deep lore, had overtaken
Ys in popularity, becoming their new flagship franchise. But so as not to let
Ys fall by the wayside, Falcom set out to make a new
Ys game that would be even more popular. As such,
Ys VIII is the biggest, longest, and most ambitious game in the series yet. Their efforts paid off, as it also managed to become the most successful
Ys game ever.
For me, however,
Ys VIII buckles under its own weight. As I've mentioned previously, the length of the game feels forced. The sections in which you play as Dana feel like padding (although the narrative aspects are kinda cool). The side-quests start to feel excessive and tedious if you're trying to get the good ending. And the raids... well, just more distractions from what I'd rather be doing: exploring the isle as Adol & company. I would've preferred to play a shorter, more focused game.
On the other hand, it has the best implementation of the party system yet. The “castaways stranded on an island” part of the story is done really well (even if it does limit variety in the setting), and building up the camp amounted to being like a town-building side-quest, which I tend to enjoy in RPGs. And I really liked the characters (as I often do in Falcom games). Fun, but flawed.
Music selection: “Sunshine Coastline”5 - Ys I & II Chronicles/Book I & II (Trailer)Originally intended to be one game,
Ys I & II are often bundled together, and have been remade and ported countless times over the years by different developers. The most well-known, perhaps, is Hudson Soft and Alfa System's impressive PC Engine/TurboGrafx CD version,
Ys Book I & II (the very first
Ys game I played). In the late '90s, Falcom, themselves, decided to update the games, titled
Ys Eternal and
Ys II Eteranl (oddly released separately). They were then updated and bundled together as
Ys I & II Complete in 2001, and then tweaked again in 2009 to become
Ys I & II Chronicles, the current canon versions of the original games.
But throughout all their incarnations, they've largely stayed faithful to the design of the originals. Until now, I've always placed them at the bottom of my
Ys rankings, pretty much solely due to the fact that even the
Chronicles versions feel archaic. Specifically, their level designs are still stuck in the late '80s, having no rhyme or reason, and being confusing and maze-like strictly for the purpose of causing the player to get lost. Additionally, some of the bosses in
Ys I are downright infuriating.
And yet, I have to admit, I find myself coming back to them occasionally, enough to get me to bump it up a notch. They have a certain old school charm that I've come to appreciate. I just have to see through the parts that haven't aged well to enjoy it.
Also, it has those amazing Yuzo Koshiro beats that set the tone for all future
Ys soundtracks.
Music selection: “First Step Towards Wars”6 - Ys: The Oath in Felghana (Trailer)While not originally intended to be an
Ys game,
Ys III: Wanderers From Ys is as much a black sheep to its series as
Zelda II: The Adventure of Link is to the
Zelda series. As such, it went from being an overhead action-RPG to a side-scrolling platform action game, and was no-less divisive among fans because of it.
After finishing work on
Ys I & II Complete, Falcom had plans to give
Ys III similar treatment. The dev team, however, successfully lobbied to create an entirely new
Ys game instead, resulting in
Ys VI: The Ark of Napishtim. After the success of that title, they revisited the idea of remaking
Ys III. However, rather than simply taking
Wanderers From Ys and giving it a graphical overhaul, they instead decided to use the
Ys VI engine to recreate
Ys III in the style of a traditional
Ys game, complete with overhead perspective (while still including much of the side-scrolling level design). The result was
Ys: The Oath in Felghana, often ranked among fans as one of the greatest
Ys games of all time.
And yet, here it sits at the bottom of my rankings. It's not that I think it's a bad game by any means, but something about it never quite clicked with me. The first time I played it was immediately after I had finished
Ys Origin three times in a row, followed by
Ys I & II Chronicles, so I thought maybe I was just a little burned out from the series. Yet, every time I've tried to revisit it since then, I've had difficulty staying interested in it.
I think part of it is that, as a remake, it feels like a short game artificially padded out to be longer. But unlike with
Ys VIII, the padding stems from high difficulty.
The Oath in Felghana is regarded as one of the hardest games in the series. While that's something
Ys fans generally appreciate (many hardcore fans set the games to “Nightmare” difficulty, even on their first playthrough), in this case, it feels like it's there simply to cause the player to spend extra time grinding. That's a really cheap and lazy way to artificially lengthen a game, and for me, it's a little off-putting.
As I said, I don't think it's a bad game. There's still plenty to like about it. It has a really good story, a great variety in settings, and excellent design and structure. But I always wish I liked it more than I do.
Music selection: “Seal of Time”Ys Games I Have Not (yet) Played:- The original
Ys III: Wanderers From Ys.
- Any version of
Ys IV, all of which are Japan-only* except for
Memories of Celceta.
- Any version of
Ys V, none of which have ever been available in English.*
- None of the spin-off titles, like
Ys vs. Sora no Kiseki: Alternative Saga,
Ys Strategy, and
Ys Online: The Call of Solum.
* Except for unofficial fan translations.
In Conclusion:I can't help but notice that I tend to favor the less popular, more divisive
Ys games, while ranking the more popular games in the bottom half. I know my tastes tend to be off-beat in general, so I shouldn't be surprised. It does make me wonder how I'll feel about
Memories of Celceta, which I often see considered one of the weaker
Ys games. It's available on PC in English now, and I hope to get around to trying it eventually.