Post by Manspeed on Dec 16, 2007 18:29:57 GMT -5
Sorry for hijacking your thread with my text walls Flip. Nobody seems to be reading them anyway, but I have to get these ideas out before I explode.
When I was in middle school, I tried to think up my own fantasy Nintendo system that would out the GCN. At the time I had no idea how marketing or development worked, so my idea sorta sucked. The final name for the system I settled on was "Nintendo Phoenix". Other titles included "G7" and "Nintendo Blast Drive". At first I thought up a quintology of Mario games for it, the first one being titled simply "Mario Land" (not so Super) and all I did was draw a cover for it showing Mario flying with a cape over the usual Goomba-infested landscape in style based on Paper Mario. Then I got around to Mario Land 2: The Sub-Con Story and Mario Land 3: Bowser's Revenge. None of these made it past the cover drawing stage. In addition, I had an "interquel" between ML2 and 3 called... wait for it... "Mario CD". I totally ripped off Sonic CD with this, right down to the enemy being a new Shadow Mario that isn't BJ in disguise. Later on I scrapped these and thought up a game titled "Mario Blast", which was yet another 3D romp, this time with a premise based on the "black magic" Bowser used back in SMB. Toads were turned into blocks (later changed to statues) and the goal was to free them. I also tried something different and replaced the usual coins with gems, which i ripped off from the Force Gems in Zelda: FSA. Another concept I had going for this game was a little helper that would follow Mario around and collect the gems for him (the SMG team stole my idea!). The helper went from being a tiny paragoomba to a microgoomba with fairy wings to a tiny mushroom with arms and fairy wings to a tiny flying angler fish with hands (based on the art style from SharkTale of all places). Typing this has reminded me of a few more old ideas from fifth grade, one of which was a linear 3D game with a plot that attempted to inject some continuity into the Mario series, with Bowser actually being dead at the start of the game and Kamek trying to resurrect him (now the NSMB team are stealing my ideas!) and tw others that ripped off both Sonic Aventures. One had individual stories for Mario, Luigi, Wario, Yoshi and Peach, and the plot was about Bowser releasing an evil Black Yoshi who runs on seven magical stones, and the other had the characters each getting a unique vehicle for certain stages, a story about a Cyborg Mario, and a mini-game where you can hatch and raise your own Yoshies!
I'd also like to note that I don't even wanna touch the ideas I've had for Zelda games. All I ever used to do was copy the typical "beat three dungeons, get themed legendary item, beat seven or eight more dungeons" formula and attach a certain theme to it. This was at a time where I barely knew about the complete Zelda mythos. I did once try to think up a Zelda rip-off starring Toad though...
When I was in middle school, I tried to think up my own fantasy Nintendo system that would out the GCN. At the time I had no idea how marketing or development worked, so my idea sorta sucked. The final name for the system I settled on was "Nintendo Phoenix". Other titles included "G7" and "Nintendo Blast Drive". At first I thought up a quintology of Mario games for it, the first one being titled simply "Mario Land" (not so Super) and all I did was draw a cover for it showing Mario flying with a cape over the usual Goomba-infested landscape in style based on Paper Mario. Then I got around to Mario Land 2: The Sub-Con Story and Mario Land 3: Bowser's Revenge. None of these made it past the cover drawing stage. In addition, I had an "interquel" between ML2 and 3 called... wait for it... "Mario CD". I totally ripped off Sonic CD with this, right down to the enemy being a new Shadow Mario that isn't BJ in disguise. Later on I scrapped these and thought up a game titled "Mario Blast", which was yet another 3D romp, this time with a premise based on the "black magic" Bowser used back in SMB. Toads were turned into blocks (later changed to statues) and the goal was to free them. I also tried something different and replaced the usual coins with gems, which i ripped off from the Force Gems in Zelda: FSA. Another concept I had going for this game was a little helper that would follow Mario around and collect the gems for him (the SMG team stole my idea!). The helper went from being a tiny paragoomba to a microgoomba with fairy wings to a tiny mushroom with arms and fairy wings to a tiny flying angler fish with hands (based on the art style from SharkTale of all places). Typing this has reminded me of a few more old ideas from fifth grade, one of which was a linear 3D game with a plot that attempted to inject some continuity into the Mario series, with Bowser actually being dead at the start of the game and Kamek trying to resurrect him (now the NSMB team are stealing my ideas!) and tw others that ripped off both Sonic Aventures. One had individual stories for Mario, Luigi, Wario, Yoshi and Peach, and the plot was about Bowser releasing an evil Black Yoshi who runs on seven magical stones, and the other had the characters each getting a unique vehicle for certain stages, a story about a Cyborg Mario, and a mini-game where you can hatch and raise your own Yoshies!
I'd also like to note that I don't even wanna touch the ideas I've had for Zelda games. All I ever used to do was copy the typical "beat three dungeons, get themed legendary item, beat seven or eight more dungeons" formula and attach a certain theme to it. This was at a time where I barely knew about the complete Zelda mythos. I did once try to think up a Zelda rip-off starring Toad though...