Banjo&KazooieBanjo&Kazooie SeriesBio: The Bird and Bear Duo adventure into the Fray! Their partnership and friendship brings a series of unique attacks. Be sure to not be caught off gaurd, they're resourseful!
Appearance: Like the good old N64 Models, but renewed and polished for the SSB series.
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Basic MovesA: Claw Attack
AA: Claw, Claw
AAA: Claw, Claw, Wing Attack
Ftilt: Beak Barge (slight forward movement)
Utilt: Uppercut (think Mario)
Dtilt: Sweep Kick (think Capt. Falcon)
FSmash: Breegull Bash
USmash: Flap Flip Kick (No Jump)
DSmash: Pack Whack (More charge time makes Banjo spin more times, ranging from 4 to 7, but the time of the attack is the same, Banjo just spins faster)
Dash A: Forward Winged Roll
Recovery: Leg Sweep to get momentum to stand up
Ledge Recovery: Banjo gets up and Kazooie Beak Barges (like when hanging from an edge in Banjo Tooie, two short and sweet pecks)
Desperate Recovery: Banjo slowly gets up and Claw Swipes
Nair: Feathery Flap (Kazooie comes out and flails and whacks. The duo floats a bit. They won't float as much if they do it a second time)
Fair: Rat-a-Tap (3 Pecks in mid air while Banjo Hunches in to a fetal state)
Uair: Wing Speard (Kazooie comes out and looks upwards. She spreads her wings as if trying to swim upwards)
Dair: A Double Legged Stomp in midair. *
Bair: Bregull Smash (Banjo grabs Kazooie by the feet and swings around to smash her into any unlucky foe behind them. Has a considerable amount of startup lag)
Grab: A Bear Hug. Banjo the Bear? Bear Hug?... Ok, anyway, Kazooie is out of the backpack to...
A/Z: Peck the Foe's head for 2% and Banjo
hugs squeezes for 2% damage.
Fthrow: WonderWing Whack (Kazooie envelopes Banjo, shines golden and whacks the foe away).
Uthrow: Banjo tosses the foe up into a fixed position while Kazooie Talon Torpedoes into the foe.
Dthrow: Banjo Suplexes the foe into the Ground. *
Bthrow: Banjo tosses the foe backwards while Kazooie jumps out of the backpack and into Breegull Blaster pose, then Banjo shoots out a Grenade Egg at the foe.
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Special MovesB: Egg Firing - Pressing B will make Banjo hunch into position. Kazooie will then come out of the backpack and shoot eggs from her beak. The eggs shot will be, in highest to lowest chance:
Normal Blue Eggs - 3 eggs shot out in succession, with low hitback, high stun (first 2 eggs), ok damage the best range of all 5 eggs.
35% Chance.Fire Eggs - 2 eggs shot out in succession, with the first with high stun and the second with moderate knockback. Both inflicting decent damage. Second best range.
25% Chance.Grenade Eggs - 1 egg is shot out that travels slightly slower than the Fire and Normal Blue Eggs, explodes upon impact and causes high damage and knockback. Second worst range. 15& Chance
Ice Eggs - 1 egg is shot out that freezes the foe upon impact and does weakest damage per egg. Medium range.
15% Chance.Clockwork Kazooie Eggs - 1 Egg is shot and immediately falls to the ground and a grey, robotic Kazooie-like bird-bomb comes out and follows the closest foe and detonates upon impact, dealing more damage than a Grenade Egg, or after a set time has passed. Obviously, the worst range in regards of the egg, but the robot can run around pretty quickly and can jump once.
10% Chance.You can also do a sort of "Reverse Egg Fire", which consists in pressing B and before Kazooie comes out, taping in the other direction that you are facing, so instead of Kazooie coming out in front, she... "spits" eggs from her behind. All eggs details are basically the same (3 Blue Eggs, Freezing Ice Eggs, Range,etc), and all eggs, except the Clockwork eggs, bounce twice.
Both types of explosives damage Banjo if he is in their explosion range, but only do minimal knockback and slight damage, and the same animation from the games when you launch a Grenade Egg too close to a foe.
Forward B: WonderWing - Kazooie comes out and covers Banjo while Banjo starts troting forwards. Kazooie keeps on Shielding Banjo as long as the B button is held and Banjo walks faster if the joystick is forward. Foes walked into are bounced a bit forward while stunned, causing minimal damage. Kazooie will stop shielding Banjo after a set time has passed, but if the B button is released before Kazooie enters the Backpack by herself, she opens her invulnerable wings swiftly, causing heavy damage and knockback.
Up B: Flight - the Duo jumps straight up, causing light damage, and then enters into glide mode. Pressing B while gliding will allow the duo to elevate themselves a bit (this can only be done once), but they can only fly up if they have enough speed.
Down B: Beak Buster - If on the Ground, Banjo and Kazooie Flap Flip jump straight up (does so quite quickly, faster than in the original Banjo&Kazooie games) and the duo does the Beak Buster attack. If in Mid-Air, Banjo and Kazooie just enters into position and smashes his way down. If the B button is held, instead of Beak Busting, the duo does their Bill Drill move, which stuns foes while hitting with all hits and blasts aways with the final hit. If it hits a shielded foe, the stun hits lower the shield to minimal so the final hit breaks the shield, leaving the foe open to attack.
Final Smash: Breegull Blaster - Basically, Banjo takes out Kazooie, pumps her neck like a Shotgun and wrecks everyone dreams of winning.
First, Kazooie will only Shoot Grenage Eggs, but the rate of Fire will be pretty fast, but one egg per B button press. Ocasionally (but not rarely), a Clockwork Kazooie Egg will be shot out... one inyected with Red Bull and Coffee Beans. It will move faster and can jump 3 times.
Pressing A will make Kazooie use Beak Bayonet. Pressing A again before returning to position will make Banjo swing Kazooie (Breegull Bash), but swing Kazooie like a bat, instead of into the Ground, to be able to use her again quickly.
As for Recovery means when knocked off the stage, Banjo himself can jump once and then pressing up again will make a Balloon (you'll have to forgive me here... I can't think of anything else!) will inflate and come out of his backpack. You can still shoot eggs, but the rate of fire will decrease.
Misc. Notes- Kazooie helps Banjo with their second jump, getting a lot of Air (sort of like Falco's Jumps, but backwards)
- The Back Throw's Grenade Egg travels faster than it does in the special move, Egg Firing, it almost travels as fast as the Normal Blue Eggs.
- Others can intercept the Back Throw's Grenade Egg, and if the foe has too much damage, the Grenade Egg won't make it and just explode after a set distance.
- Pressing the Shield button at anytime of the WonderWing trot and the attack will cancel, but you won't be able to do the attack for a short while (to prevent spamming).
- Banjo can jump twice (from the ground, once if already in midair) and then Balloon Recover while using his Final Smash.
- Banjo will be wearing a sort of mix of the Turbo Racers and the Springy Step Shoes when using the Duo's Final Smash. Obviously, since it is a mix, the effectivity of both is reduced compared to their games.
- Banjo is still vulnerable to attacks from behind when using the WonderWing. He can't turn around while using the attack.
- Banjo can still grab onto ledges when using his Final Smash, holding onto the ledge with one arm and still holding onto Kazooie with the other arm.
- Win Pose nº3 was obtained from a promotional image for Banjo Tooie I saw in a Player's Guide years ago.
Stats:Size: 3 (A bit taller than Mario)
Power: 3.5
Speed: About the Speed of Lucario
Jump: 4
Falling Speed 3.5/5 (only Banjo), 2.5/5 (Kazooie out of the Backpack)
Taunts:1- Banjo takes out a Jiggy, celebrates and Kazooie eats it.
2- Banjo looks around, Kazooie comes out and pecks Banjo's Head and giggles before being choked by Banjo.
3- Banjo takes out his Gameboy (or commonly known as the Brick Gameboy) and plays a bit, while Kazooie comes out and tries to see over Banjo's shoulder. An 8-bit KO jiggle plays, then a Game Over jingle, Banjo "D'oh"s and puts away his Gameboy while Kazooie giggles before entering the backpack again.
Entrance: Kazooie Beak Bombs onto the Stage, and Banjo and Kazooie crash land. Banjo gets up and scratches the back of his head.
Kirby Hat: Banjo Hat a la Yoshi and Backpack (a Robotic Kazooie comes out of the Backpack).
Costumes:1. Default
2. Mumbo Jumbo (Skull Backpack and Bushy Textured Shorts) and Woodpecker
3. Capt. Blubber (Blue pants, though) and Blue Jinjo
4. Klungo (White Backpack and Shorts) and Dragon Kazooie
5. Black Bear and Crow
6. Polar Bear and Dove
Win Poses:1.
This2.
This3. Kazooie is out of her Backpack, looking upwards while Banjo, outside of the screen, is falling. Banjo then crashes on the Foreground (leaving a Bear shaped Crater) and Kazooie looks away, with a pained face.
Or full image.Victory Music: That, from 1:20 to the end.
Franchise Logo: Either a Honeycomb or Banjo and Kazooie's faces, just like their faces next to their Health Bar in games.