vorpal
Pikpik Carrot
Posts: 32
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Post by vorpal on Oct 3, 2007 12:43:28 GMT -5
Or maybe it has nothing to do with disc space, and is just has to do with design style choices, variety, and whatnot.
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Flint
Bubbles
Im the one and only FLINT
Posts: 482
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Post by Flint on Oct 3, 2007 13:24:48 GMT -5
Sprites work for me with Nes and GB characters, I mean, its obvious that they could just grab a 3D model of Lakitu for his assist (like they did with Hammer Brother, I bet his 3d model its from other game, maybe Mario Party) but if they do this with lets say MOTHER 3 characters or Wario Ware (two games whose characters could fit also as sprites) then I would be disappointed, I want to see those characters in 3D since their games didn´t give me the chance.
And Tei, I fear for Paper Mario characters, (specially Super Paper Mario characters) as most of them, even if in the game, I bet they would still be in 2D (Specially Count Bleck and his gang, I think they are supposed to be 2D even if they faced a 3D Mario)
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Post by kirbychu on Oct 3, 2007 13:27:21 GMT -5
I honestly can't imagine most of the Super Paper Mario characters in 3D. Granted, I haven't finished it yet, but from what I've seen, the fact that all the people are 2D is a very important aspect of the world it's set in.
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Post by Game Guru on Oct 3, 2007 13:29:17 GMT -5
Or it may be the fact that we never seen a 3D Lakitu throw 3D Spinies except in Super Mario 64. Nintendo would have to design a 3D Spiny, which they didn't since the graphically dated Super Mario 64, and everything in New Super Mario Bros. is 2D save a few characters. So Nintendo takes a shortcut by making Lakitu & Spiny retro. Meanwhile, Hammer Bro has a 3D design already, hammers included... Excitebike meanwhile looks most memorable AS as a NES Sprite. Also, Excitebike doesn't change position in his screenshots, so they MAY be using 3D models for characters that DO move. I don't think any Mother characters will be sprites, though WarioWare characters MAY likely be drawings.
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Post by Dasher Misire on Oct 3, 2007 13:46:09 GMT -5
You can't steal Lakitu's cloud as it's a SMB Lakitu. And probably the same reason as Andross, most memorable.
I think Lakitus will pop up in SE and this separates them. Maybe not.
I like Excitebikers, but why they couldn't make it like Excitebike 64's look or the Melee trophy, or like Devil even, is way out of my head. I don't hate it, but I think it's a tad cheap. But I still want my 3D Balloon Fighter.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 3, 2007 14:23:42 GMT -5
You want to talk about lazy programming? I daresay the clones in Melee are the worst form of lazy programming! Just copy and paste the moveset codes and just change the variables to make clones better or worse than the originals. And besides the sprites, may they be lazy programming, still give out that retro feeling considering this is yet another testament to Nintendo's history. That's a different scenario though. Melee had less than a year's development time and there wasn't enough left by the end of the cycle for Sakurai to give the extra characters he wanted to include their own unique movesets. Brawl has been in production since May of last year; time constraints are no excuse. Not to mention clones are passé now as Sakurai said they'd be changed or cut out. The only common ground here is that they're in a SSB game. Good point. Andross is clearly based from his SNES look. So what makes him any special? Even the SNES game had Andross looking 3D just like his AT in Brawl... So I could argue that Andross was ripped straight from the SNES game. Again, different scenario. Andross was 3D even in StarFox, and if you compare the SF model to this one, you can see the difference in texture. You couldn't argue your way out of a wet paper bag with this stuff. Now, if you told me that Sakurai ripped the Pokémon models out of Battle Revolution--I might believe you there, since Pokémon have always been a lazy point in the SSB games. (Sprites in the first game and then taken from the Stadium games in Melee.) But you got nothing. Everyone else here has at least one valid point, but you just seem to be making arguments for the sake of it.
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Post by Arcadenik on Oct 3, 2007 14:42:55 GMT -5
So if we are happy with Pokemon just being ripped from Pokemon Stadium games then what's the matter with NES sprites being ripped from the NES games? But I guess the issue here is that Assist Trophies are supposed to be 3D, no matter if its ripped from a SNES game, but it cannot be 2D, even if its from a Wii game. So yeah, all right, I get it now.
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Post by kirbychu on Oct 3, 2007 14:59:52 GMT -5
The issue here is that, by today's standards, NES graphics are jagged and ugly. I don't mind these, personally, but they do look extremely out-of-place in such a realistic environment.
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Post by Arcadenik on Oct 3, 2007 15:07:04 GMT -5
Of course its out of place! That's how Smash games always have been!
We got 2D fighters in 3D environments, 3D fighters in 2D environments, realistic characters in cel-shaded environments, etc. Cartoony fighters and realistic fighters fighting each other.
Since when did everything have to fit in Smash?
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Post by kirbychu on Oct 3, 2007 15:21:40 GMT -5
Uhh, not quite the same. Classic stages aside, everything in Melee had a major graphical upgrade from the game they originated from. Aside from the Pokémon, which looked fine as they were anyway.
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Post by Flip on Oct 3, 2007 15:23:55 GMT -5
Excitebike is fine, because it's how people would remember it. It's goofy, anyways.
Lakitu is a bit lazy. I mean... we have the Hammer Bros. in 3D. wtf?
THO if ATs DO appear in Subspace (which, as far as we know, they do), maybe there's some crazy "the games are coming alive!" level where you fight pixelated enemies from old games? And, to coincide with Lakitu being an enemy in that stage, they placed it in the game as an AT as well?
I mean, it's clear that Hammer Brother appears as both a Subspace Enemy and an AT and they do EXACTLY the same thing.
How is Lakitu any different?
So I motion that this update proves there will be a Retro Level in Subspace ;p
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vorpal
Pikpik Carrot
Posts: 32
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Post by vorpal on Oct 3, 2007 15:28:23 GMT -5
I think most of you are just retro haters Everything has to fit, but somehow a retro look isn't allowed... even though the Mushroom Kingdom Stage has been around since the first SSB. "But that was a stage, this is different!" How? This is a game about combining several different video games together into an all-out slug-fest/cameo-heavy gamer heaven. I personally think that the Excitebike NES sprites gives MORE character to this AT than an Excitebike 64 rendition would have done. Obviously the reason to keep Excitebike as an NES sprite has nothing to do with disc space or programmer laziness. It's all about nostalgia and capturing that retro-feel that those little sprites automatically bring up in so many people's memories. I think the same could be said for Lakitu. If it was just a 3-D render... sure that would be fine. What does the SMB sprite do that the 3-D render cannot? It brings up all those feelings when we (I guess some of us) were little kids, running away from that cloud-guy. Not to say that all ATs should be like this, but I think those two in particular are good choices in this respect. I don't think it would have been as effective to make Hammer Brother or the Devil in this particular fashion. This is a deliberate stylistic choice. Not laziness, nor space-saving.
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Post by Arcadenik on Oct 3, 2007 15:33:47 GMT -5
They are not retro haters, they are pixel haters. But great posts, fliptroopa and vorpal, totally agree with you guys. Sakurai chose to make Excitebike and Lakitu pixels because 1) he wanted to and 2) for nostalgia purposes and 3) it saves time and space and most importantly 4) its his game so he can do whatever HE SEES FIT. Sakurai is making the game as he sees fit, not what we see fit. So sure, we may be disappointed with some aspects of the game but there are plenty other aspects to enjoy the game.
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Post by kirbychu on Oct 3, 2007 15:41:54 GMT -5
You guys think that Fryguy is a pixel or retro hater? I laugh at you. Loudly and openly.
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Post by Smashchu on Oct 3, 2007 16:00:23 GMT -5
You want to talk about lazy programming? I daresay the clones in Melee are the worst form of lazy programming! Just copy and paste the moveset codes and just change the variables to make clones better or worse than the originals. And besides the sprites, may they be lazy programming, still give out that retro feeling considering this is yet another testament to Nintendo's history. That's a different scenario though. Melee had less than a year's development time and there wasn't enough left by the end of the cycle for Sakurai to give the extra characters he wanted to include their own unique movesets. Brawl has been in production since May of last year; time constraints are no excuse. Not to mention clones are passé now as Sakurai said they'd be changed or cut out. The only common ground here is that they're in a SSB game. It actually started Oct 05. They had a trailer for E3 06, so why would it start after showing the trailer? But this is probably a design chose. To make it feel retro. I personally like it. Not everything has to be trendered. Well, 99.9% should, but that's not the point. The point is to give a little feel from older games, by giving use sprite characters. Plus, the excitebikers wouldn't look good rendered. The trophy wasn't that great either.
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