Post by Nester the Lark on Jun 8, 2018 16:47:53 GMT -5
Just wanted to post this somewhere. This is the first English interview with Treasure's Masato Maegawa in many years. It doesn't reveal anything Earth-shattering, but it's nice to get an update on the company. Some of Maegawa's answers are very vague, and it could partially be due to translation issues, but I think that's just how he is anyway. Treasure is a very secretive company.
Hey look, an Atelier spinoff! I was hoping they'd announce something like a Warriors-style game when they said they'd announce Atelier news this week, but this is even better!
Just as I suspsected, after completing so many story arcs, they'd be trying to do something to bridge the series together. It'd be a shame to have all these characters appear only in phone games.
I'm also rather pleased to see them retaining the same basic system configuration (PS4, PS Vita, Switch). From what I heard, initial sales for the Switch version of Lydie & Suelle was disappointing, amounting to less than 20% of total sales and trailing behind PS Vita. Honestly, I wouldn't blame them for dropping Switch in the future, but I can't bring the PS4 outside…
But yeah, non-mobile game that bridges multiple worlds in the same series together. I wish Fire Emblem would do this too.
Post by Nester the Lark on Jul 19, 2018 19:09:17 GMT -5
The first two games in the Sega Ages series will be Sonic the Hedgehog and Thunder Force IV, and they're scheduled to be released in August in Japan for 925 yen. (Source)
Here are the special features for each game:
Sega Ages: Sonic the Hedgehog
- Original Mode: Enjoy the original Sega Genesis / Mega Drive version of Sonic the Hedgehog. Stage selection, which was a cheat code in the original version, can be turned on / off at startup. Additionally, the “Spin Dash” action added in Sonic the Hedgehog 2 and “Drop Dash” action aided in Sonic Mania have also been added (which can be disabled in the game options). Also, in addition to the standard Japanese and overseas game versions, you can also choose to play the Mega Play version. Mega Play was a Sega Genesis / Mega Drive formatted for arcades to play popular Sega Genesis / Mega Drive games. The Mega Play version is a time attack game where the goal is to clear familiar stages within the time limit, allowing players to enjoy a condensed form of Sonic the Hedgehog‘s thrill and sense of speed through stages configured to emphasize speed.
- Ring Keep Mode: A support mode added in 3D Sonic the Hedgehog 2 for 3DS. Since the player will always start the stage with 10 rings, it is easy to come back from boss battles or mistakes made right after the stage begins.
- Challenge Mode: 1) A worldwide ranking mode where players compete to clear “Green Hill Zone Act 1” with the best time. 2) A worldwide ranking mode where players compete in score attack in the Sega Genesis / Mega Drive version. Even just one mistake will end the challenge.
Sega Ages: Thunder Force IV
- STYX Mode: A mode where you can play as the FIRE LEO-03 “STYX,” the fighter spacecraft used by the player in Thunder Force III. While you can play using all of the weapons from Thunder Force III, will the older model spacecraft make the fight harder in Thunder Force IV? STYX Mode is unlocked by clearing Original Mode once.
- Original Mode: Enjoy the original Sega Genesis / Mega Drive version of Thunder Force IV. You can choose between the Japanese and overseas game versions. Also, in addition to being able to increase the difficulty by configuring slowdown reduction, you can also configure whether the background music stops or continues during voice-over playback when powering up like the original version. - Kids Mode: A beginner mode with a lower difficulty from the original version that offers handicaps such as the player not losing their weapon upon making a mistake. This is based on the element added to the Thunder Force Gold Pack 2 version of Thunder Force IV for Sega Saturn.
I'm really looking forward to Thunder Force IV. I hope it releases outside Japan at around the same time. Also, it's interesting that the drop dash from Sonic Mania is being added to Sonic 1.
In other news, here's a very early look at the games in CyberConnect2's "Trilogy of Vengeance."
That Tokyo Ogre Gate game actually looks pretty cool. Like a mix between 3D Sonic the Hedgehog and Shinobi PS2.
Columns II Online Battle will, of course, include online play, and OutRun will have some new music arrangements.
I'm also thrilled to see more Thunder Force! AC is actually just an arcade version of Thunder Force III (some of the levels and music are different), and it was re-ported to the SNES as Thunder Spirits (with tons of lag).
But you know what would be even cooler? If Sega would actually start releasing the games they've already announced!
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5