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Post by Arcadenik on Feb 24, 2009 22:19:54 GMT -5
I think its because Nintendo didn't actually invent hanafunda cards. Its kinda like how Bicycle didn't actually invent playing cards. "Nintendo" was probably just a brand name for these hanafunda cards over 100 years ago.
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Post by Spud on Feb 24, 2009 23:00:06 GMT -5
Where did I ever say he would do that? I was merely suggesting how it could be done. That snarky post was completely uncalled for. No, he would summon a giant jar full of viruses. He could also have Mario's "flaming palm" forward Smash replaced with the huge fist from Smash 64. Same goes the midair "meteor punch". which could be replaced with Mario's old forward drill kick also from Smash 64. He'd effectively be Mario's Falco, minus the similar Final Smash. I deserve a cookie for finding this post.
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Post by Flip on Feb 25, 2009 16:00:09 GMT -5
I think Arcadenik has the right idea. And Rainman would be hilarious! He could be paper thin and "turn" like the Paper Mario characters. Super-light and floaty, quirky attacks... Man, he would rival Game and Watch in so many ways. I enjoy the moveset they give him too, though I can see the 20 point card moveset making a bit more sense.
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Post by rukifellth on Feb 25, 2009 17:39:21 GMT -5
I have an idea but I'm unsure what you guys would think:
Imagine Count Bleck in SSBR...
If there would be an Adventure mode simhilair to SSBB, then there would surely be an interesting detail to Count Bleck's consience wether he truly is evil, or just a really tragic character, for example: Imagine a scene where Ganondorf or any other villian asks a minor villian like on their progress, when he finds out that they have failed to stop the heroes, he would be angered and smack him/her down a flight of stairs at the same time that Bleck enters the room and bears witness to this event. Offcourse, he would feel pitty for the poor minor villian and help him/her up.
Surely like in Super Paper Mario, he would eventually help the goodguys stop the badguys, but still interesting none or less...
Also, considering that a fairy accompanies Link in SSBB, you could toy with the Blumiere+Timpani relationship, giving the fairy (wether it is Navi or a unique fairy) an important role to the story...
As for his abilities, I imagine him being super flat just like in SPM, and that smash attacks would have him smack you with his staff, maiby even in a rotating move showing how flat he is...
As for his Special abilities:
Normal B: Vortex- Bleck fires a tiny blackhole like projectile that when it connects with an enemy, he will be dragged in and suffer increasing damage (like from a Lip Flower) and finally it would explode...
Forward B: Prognosticus Touch- He would open up his cape and charge towards the desired direction held (like from Fox's Up B) with a red trail behind him. This is simhilair to one of his attacks in SPM...
Up B: Flipside- Named so, for it's strange way of teleportation. A square is drawn at two places, one on Bleck, and another at the desired location (chosen by which direction is held) he will then flip out of the first box and into the other box. If another player is inside the other box, then he/she will be flipped and switch place with Bleck. Unique and very sneaky for a surprice KO...
Down B: Chaos Heart- He create a square shaped, hexagon patterned glass barrier around himself, using the chaos heart. This functions like PSI-Magnet, but reflects ALL attacks...
FINAL SMASH: The Dark Prognosticus- He summons the Dark Prognosticus, and uses it's dark powers to summon a MASSIVE Black Hole that sucks in anything near it, players and items alike. Opponents can avoid it by trying to run away, but the hole will grow larger, so you better keep running. Eventually, Bleck will raise his staff, and swing it down, destroying the entire black hole, and causing FATAL DAMAGE to the opponents caught inside the black hole, and offcourse, launch them a great distance... OUCH...
TAUNTS:
His first taunt would be lower his hat down with a menacing look on his face...
His second one would be laughing his trademark laughter (BLEH HEH HEH HEH! BLECK!)
And the third one would be him picking up the Dark Prognosticus and read a page on it...
As for his win poses, I'm rather unsure, help would be appreciated...
But I would strongly suggest seeing him in SSBR, mostly because he is an interesting character with a lot of depth. But he would also be a good representant for the Paper Mario Series...
That and I got a cool idea for an Event Match featuring him: Fighting on an evil themed level, Bleck must fight and win against: Mario, Luigi, Peach and Bowser (the heroes of Super Paper Mario)...
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Post by Manspeed on Feb 25, 2009 17:46:54 GMT -5
There's no way in hell they're putting a boss character from a Mario spin-off in the next Smash Bros. Good try on the moveset though. I deserve a cookie for finding this post. Ooohh, I'm gunna fuckin'.... *hands over cookies begrudgingly* All this talk about Kalas and the guy on the Hanafuda cards had me wondering if the kid from Card Hero could be a viable option. He could fight by using the cards as weapons or summoning the monsters.
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BeamClaws
Balloon Fighter
Beam claws closes the gap with his excellent foot speed!
Posts: 934
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Post by BeamClaws on Feb 25, 2009 19:31:59 GMT -5
I think Diskun should be the new WTF, and he should be ALMoST paper thin, just as thick as a disk.
^B: Insert: he floats upward slowly similar to being inserted as a disk, a bit of startup lag, but during the move, is unable to be knocked away. <B: Disk read error: will turn sideways and jut forward a little bit, anyone hit will freeze. If done again, they're knocked away. B: Eject: will grab a character and eject him, knocking him a short distance and damaging him. VB: Please insert: Wil stop, and when a character "inserts" their attack, a slight lag will occur, and Diskun will counter-attack.
Final Smash: Now loading...: Anybody within a certain radius will start being exremely slow, and in that area, diskun's attacks are stronger and faster, so you could pummel 'em all.
Pretty nifty moveset, eh?
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Post by Manspeed on Feb 25, 2009 20:48:21 GMT -5
What's he gonna do for regular attacks? I can't think of anything myself, and that normally doesn't happen.
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BeamClaws
Balloon Fighter
Beam claws closes the gap with his excellent foot speed!
Posts: 934
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Post by BeamClaws on Feb 25, 2009 20:59:21 GMT -5
Uh, flipping around like a disk,? Punches? Kicks?
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Post by Manspeed on Feb 25, 2009 21:44:18 GMT -5
How can he punch without fists or kick without knees? He doesn't even look like he was designed to move, much less fight. Face it, Disk-Kun is merely a logo rather than a character. Making him playable would be like making the N64 N playable.
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BeamClaws
Balloon Fighter
Beam claws closes the gap with his excellent foot speed!
Posts: 934
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Post by BeamClaws on Feb 25, 2009 21:47:12 GMT -5
But he has a name and a trophy.
And by kick, I mean he moves his whole body into the kick.
And he doesn't need to have fists to punch.
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Post by Arcadenik on Feb 25, 2009 22:02:57 GMT -5
That's exactly the reason why I don't think Diskun would work as a playable fighter. He's a logo with severe physical limitations - no arms, no hands, no legs (well he does have feet but they don't seem to do anything ) - that I really think he would make more sense as a Tabuu-like boss in the Adventure Mode where he uses Family Basic powers to telepathically type out magic spells to attack your character. Sometimes you come across a character (such as Magikarp and Mother Brain) with physical limitations that you just cannot turn them into viable fighters. That's why Metroid and Nintendog are perfect as Asisst Trophies. Mr. Game & Watch and R.O.B. seem to be unlikely due to their unusual physical builds but they could be worked around. So Sakurai gave Mr. Game & Watch many weapons from his games despite being 2D and gave R.O.B. rocket boosts and laser eyes (stereotypical robot attacks), spinning arms (R.O.B. spins his arms when you use it to play Gyromite) and gyros (R.O.B. uses them when you play Gyromite). That's why I think Hunting Dog could be worked around his physical limitations. Sure, he never fought in Duck Hunt but he could have the unseen hunter shoot from the fourth wall just like how you play Duck Hunt. The dog is always hiding behind the grass in Duck Hunt, right? So, why not have the dog hide behind a bush that he carries around (a walking bush with legs just like in Looney Tunes)? If he's not in his bush, the hunter cannot fight for the dog (the dog isn't ready to hunt) so the Down B move could have the dog by jumping behind the bush to get ready to hunt! He gains smash attacks, aerial attacks, and special attacks in addition to his standard attacks (typical dog fighting moves such as biting, pouncing, and scratching). Smash attacks would involve the dog pointing and the hunter shooting at wherever the dog is pointing at (kinda like Lucas's up and down smash). Aerial attacks would involve the ducks pecking from the bush to defend the dog (kinda like Olimar with the Pikmin). B could be Duck. Hold down the button to have a duck fly out of the bush. You control the duck's flight path like Lucas's PK Thunder and the hunter shoots down the duck when you let go of the button. Side B could be Clay Pigeon. The dog tosses a frisbee and you control where it goes (up, down, or straight) like how you use Zelda's Din's Fire. The hunter shoots the frisbee when you let go of the button. Up B could be Fly Away. The dog could fly out of the bush by holding onto two ducks. Using this move would leave the dog vulnerable because it makes him leave his bush (meaning don't spam this move and use it only to recover). Down B could be Bush. Its a very important move like I explained why above. Final Smash could be Open Season. The dog hides behind the bush and the hunter shoots at the stage like Snake's Final Smash. As an extra measure, the dog could have a leash (its pretty much expected from dogs) that he could use to reel in opponents and to tether recover like how Link uses his Hookshot. That's how I was able to work around Hunting Dog's physical limitations to come up with a plausible moveset based on Duck Hunt. You just cannot do that with Diskun, at least not as a playable character.
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Post by Johans Nidorino on Feb 25, 2009 22:21:28 GMT -5
Here's a compilation of characters that are not necessarily from specific video games, except for the Sheriff and Jumpman (but I would count Jumpman for his retro and iconic value in contrast to an actual Mario). I'd also add Mr. Pocket Printer, the Miis (or a replacement for them), and yeah, Hanafuda characters. I'm wondering if there are even more of these characters in pre-1980 Nintendo toys. Also, a friend of mine named "Gameboy" came up once with this idea. This could happen if you focus on Nintendo hardware and consider that this system has been kind of forgotten lately. Arcadenik: I got an idea; let's do this with the dog. Your moveset is excellent, but that isn't the dog anymore (which is actually good if you want him to match Mr. Game & Watch). What if you name this entity "Duck Hunter"? You know, as in "you", the player of Duck Hunt. The dog is not the protagonist of Duck Hunt, but if you name this after the Zapper user, it now sounds quirky enough and pays homage to the game and Nintendo's efforts in creating good game experiences. "Zapper" as the name might be even better if you don't want to limit this to Duck Hunt but reference the rest of Zapper games.
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BeamClaws
Balloon Fighter
Beam claws closes the gap with his excellent foot speed!
Posts: 934
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Post by BeamClaws on Feb 25, 2009 22:39:52 GMT -5
No, Diskun could be worked around, as I said, he moves his whole body into his attacks.
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Post by Manspeed on Feb 25, 2009 22:47:46 GMT -5
I think it's getting a bit ridiculous now with trying to make things that aren't even characters playable. Come on guys, we have to draw the line somewhere, right?
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Post by Arcadenik on Feb 25, 2009 22:54:16 GMT -5
Zapper. Duck Hunter. Hunting Dog. Duck Hunt Dog. Barker Bill. Doesn't matter what the name is, I just want to play as that darn dog. Though the name "Zapper" would imply a playable Zapper Light Gun or Wii Zapper when you mention it to other people. LOL Maybe the dog's stage could represent the classic Zapper NES games. Hogan's Alley cardboard cutouts, the Wild Gunman, and Mr. Stevenson (Gumshoe) could appear in his stage along with the ducks. Its kinda like how the fish from Balloon Fight appeared in the Ice Climber stage in Brawl. It could be called "Shooting Range" or something. That Game Boy with robotic limbs makes me cringe. It makes me think of a zoid made up of Nintendo consoles. Game Boy makes up the body, Virtual Boy makes up the head, Power Gloves make up the hands. Lets just stop with R.O.B. as the only playable Nintendo hardware (though I'm surprised he didn't get a Virtual Boy color scheme as one of his color swaps, his head looks almost like the Virtual Boy). I'd like a Game Boy stage though... maybe like Mushroomy Kingdom only with Super Mario Land in original Game Boy palettes. That would properly represent the Game Boy as opposed to that thing. I think it's getting a bit ridiculous now with trying to make things that aren't even characters playable. Come on guys, we have to draw the line somewhere, right? Lets have the gold Nintendo Seal of Quality logo as a playable character!
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