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Post by Koopaul on Mar 2, 2009 21:04:52 GMT -5
That list is not mine. It is a composition of everyone's requests made in this topic. See the numbers next to them? Those are my votes, I Exalted the ones I wanted and Smited the ones I didn't want.
Take that list you guys and add your votes.
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Post by Manspeed on Mar 2, 2009 21:56:16 GMT -5
Nobody wanted to see Roy and Mewtwo removed but they did. So yeah, just because "nobody" wants it doesn't mean it won't happen and just because "everybody" wants it doesn't mean it will happen. Mewtwo was the biggest thing in Pokemon at the time. Of course people wanted to see him. Roy on the other hand was added as a marketing move for a game that hadn't even been released yet. So tell me, who in their right mind wants to see Baby Mario attached to Yoshi's back in the next SSB? What purpose would it serve? I think it makes more sense to add more Mario and Zelda characters than more F-Zero characters. Really, those two franchises are way more popular and marketable than F-Zero will ever be. Its no wonder Sakurai planned on giving Mario 5 slots (Dr. Mario), Zelda 5 slots (Toon Zelda/Toon Sheik) and Pokemon 6 slots (Plusle & Minun AND Mewtwo) in Brawl and didn't even plan on giving F-Zero 2 slots. Even Fire Emblem is more popular than F-Zero that it was going to have 3 slots (Roy).Thing is, those first three series you mentioned have their limits, and marketability isn't the only factor that determines what series gets what amount of characters. With that logic in mind, the game would consist of ONLY Mario and Pokemon characters. Pretty much every franchise already present in Melee got at least one more character in Brawl except for F-ZERO. Why is this? It's not fair. Oh, about Dixie Kong, its highly likely that she was going to be teamed up with Diddy Kong. Its the only explaination why Diddy Kong's down special is that banana throwing move, especially when we already have a banana peel item. I read somewhere that Sakurai got excited at the idea of Diddy Kong and Dixie Kong as a team when it was suggested on the Brawl poll. I think Sakurai didn't add Dixie Kong in because he had some problems with the game code to make them work as an Ice Climbers-like team that switch characters like Zelda/Sheik. My suggestion would be keeping Dixie untouchable (invincible, following Diddy closely, and won't do anything) whenever Diddy is in the lead, and vice versa - just like in Donkey Kong Country 2. Also, I haven't seen any good reason just how Diddy Kong and Dixie Kong working together as a team would ruin Diddy Kong's gameplay.That's no excuse to just stick her in now. Diddy's already an established character. Are you seriously gonna force people who already learned the character to re-learn him for the sake of reviving an abanded plan for Dixie? If anything, it would be better to just have her be by herself or paired with Kiddy or something. Japan hates Wars games? Then why are there many Wars games on Famicom, Super Famicom, GameBoy, GameBoy Advance, Wii, and DS? I think its pretty popular enough to have about 10 games in Japan and it is apparently popular enough over here in North America that we got about 5 games. They never sold particularly well. Now tell me why there wasn't anything more than an Assist and a few stickers in Brawl. So who else could represent the Zapper games if it cannot be Hunting Dog? Wild Gunman? Maybe but he's too obscure. Mr. Stevenson? You play his game by shooting at him to make him jump (not a good start to build a moveset on) and he's way more obscure than Wild Gunman. Hunting Dog is the most recognizable Zapper-related character and Duck Hunt sold way more than Wild Gunman, Gumshoe, and Hogan's Alley, thus Hunting Dog would be more marketable than Wild Gunman and Mr. Stevenson. In case you haven't noticed, Ice Climbers (in Japan), Mr. Game & Watch, Marth (in Japan), Pit, and R.O.B. were very recognizable retro characters - just like Little Mac, Takamaru (in Japan), and Hunting Dog are now. Wild Gunman and Mr. Stevenson don't fall under this category, they fall under the "so obscure that the few people who recognize them are mostly Nintendo historians" category.I said it before and I'll say it again: Why does the Zapper need a character to represent it?Metroid doesn't need more characters but F-Zero does? Why on earth would Metroid get less characters than F-Zero when Metroid is way more popular and marketable? Additionally, Captain Falcon is the central focus of his series just like Samus is the central focus of her series. F-Zero is all about Captain Falcon's races and Metroid is all about Samus's adventures.Like I said before, marketability has nothing to do with it. F-ZERO has an enormous cast of unique characters, including one that already had enough credentials to get in after Captain Falcon. Why does Metroid need another character just because it's marketable? Oh, and Man-Frog? Limiting yourself to 50 characters is pretty much the same as using the roster screen size as a way to decide who should get in. Something you're guilty of, too. I wasn't limiting myself at all. I was just pointing it out.
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Post by Johans Nidorino on Mar 2, 2009 23:19:01 GMT -5
That list is not mine. It is a composition of everyone's requests made in this topic. See the numbers next to them? Those are my votes, I Exalted the ones I wanted and Smited the ones I didn't want. Take that list you guys and add your votes. That sounds ok because nominations require voting (are nominations over?), but it wouldn't hurt to summarize with a short sentence why are you exalting or smiting a character. So tell me, who in their right mind wants to see Baby Mario attached to Yoshi's back in the next SSB? What purpose would it serve? I believe I've only seen two people in this message board expressing their dislike of this idea. Anyway, as one of the wrong-minded ones, I don't have any surprising answers to this. I'd say babies are the reason why Yoshi became a star in platforming games and that they now appear frequently in spin-offs, but then you could reply that Yoshi has also appeared without them and that the grown-up versions of them are in Smash. Still, if I were stubborn and couldn't make it work in the middle of regular matches, I'd resort to doing stuff resembling this Event Match, if storing models for babies isn't too costly in my game. This has nothing to do with complete playable characters, though, and I don't like the idea of a playable Baby Mario.
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Post by TV Eye on Mar 2, 2009 23:29:04 GMT -5
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Post by 8bitretroshit on Mar 3, 2009 2:00:53 GMT -5
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Post by Koopaul on Mar 3, 2009 10:38:14 GMT -5
That list is not mine. It is a composition of everyone's requests made in this topic. See the numbers next to them? Those are my votes, I Exalted the ones I wanted and Smited the ones I didn't want. Take that list you guys and add your votes. That sounds ok because nominations require voting (are nominations over?), but it wouldn't hurt to summarize with a short sentence why are you exalting or smiting a character. Yeah I should have added why. But hey it's better than the bickering going on around here. No one else seems to be nominating anything (just arguing) so I assume now's the time to vote. I'll edit my post with an explanation for my votes.
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Post by Arcadenik on Mar 3, 2009 14:50:51 GMT -5
Honestly, SSB4 just need all the "big 8" - not SSB's big 8, no, I meant Mario's big 8. Nintendo makes so many Mario's spin-offs because they sell. That's why I think it would be appropriate to reflect all these spin-offs with the original cast: Mario, Luigi, Peach, Bowser, Yoshi, Donkey Kong, Wario, and Toad. As far the Donkey Kong series is concerned, Donkey Kong, Diddy Kong, Dixie Kong, and King K. Rool are the iconic characters - its because they are the stars of the popular Donkey Kong Country trilogy. However, Diddy Kong and Dixie Kong should be teamed up together just like in Donkey Kong Country 2 like I strongly believe Sakurai intended them to be. I noticed that no one gave a good explanation just how Dixie would ruin Diddy. The only explanation I got sounds like a typical fear of change. Dixie shouldn't be teamed with Diddy because it would mean we have to relearn how to play Diddy. This is not a good reason if it is based on fear of change. We all had to relearn how to play all the veterans in Brawl because they did not play the same as they did in Melee... so it does not matter whether Dixie is teamed with Diddy or not, we still would have to relearn how to play Diddy in SSB4 anyway. About Yoshi, there are not many iconic characters in his series except the babies and Kamek. I picked Baby Mario as the second Yoshi rep because he's the most significant out of the bunch plus he was the first Yoshi character (besides Yoshi) to be playable in Mario spin-offs. I think he should ride on Yoshi's back when you're playing as Yoshi and fight alone with Yoshi's Egg following behind when you're playing as Baby Mario. Just like in Super Mario World 2: Yoshi's Island - Yoshi's most popular game. About Wario, Nintendo treats WarioWare's Wario and Wario Land's (and Marioverse's) Wario as two identical yet distinct individuals. What better way to reflect that by giving Wario both WarioWare and Wario Land costumes with different movesets? I believe Wario is the best character who can represent both WarioWare and Wario Land rather than having obscure Wario characters like Captain Syrup and Ashley playable. I'm beginning to think that wanting less Mario/Zelda/Pokemon characters for the sake of having more characters for franchises with one rep is akin to wanting less male characters for the sake of having more female characters. Saying its not fair for "franchise A" to get one new character when "franchise B" gets nothing sounds just the same to saying its not fair for many male characters to be playable when few female characters are playable. It is not Sakurai's fault F-Zero isn't as marketable as Mario/Zelda/Pokemon. The same applies to Pokemon generations as well. It is not Sakurai's fault the first generation is the most popular generation compared to later generations. Why does the Zapper need a representative? The Zapper represents one of the oldest genres - light gun games. Nintendo's first arcade was a light gun game - Laser Clay Shooting System. Duck Hunt could be considered a spiritual successor of said arcade game and the "Shooting Range" game in Wii Play is clearly based on Duck Hunt. Not only was the Zapper compatible with Duck Hunt, but also Wild Gunman, Hogan's Alley, and Gumshoe. None of them really stood out on the Famicom but Nintendo's decision to bundle Duck Hunt with the NES to showcase the Zapper made Duck Hunt synomyous with the NES, the Zapper, and video gaming culture. Duck Hunt's dog and ducks are some of the iconic NES characters in Nintendo's history that it would be a nostalgic treat to see a playable Duck Hunt character in SSB4. Kinda like how it was a nostalgic treat to see unexpected iconic retro characters like Mr. Game & Watch and R.O.B. playable. I really don't think Mr. Game & Watch and R.O.B. had many supporters to be playable before they showed up in Melee and Brawl. They were unexpected so I really think it would be reasonable to expect one unexpected retro iconic unlockable character and I think Hunting Dog fits the bill. As for Smiting Andy, Sami, or Commanding Officer just because one cannot imagine an Advance Wars character as a fighter. Lack of imagination is not a good reason to disclude a character. I remember when some fans suggested Red as a playable character, Red was shot down because its hard to imagine Red as a playable character. Sakurai found a creative way to include Red as a playable character - call him Pokemon Trainer, stay in the background, and let his starter Pokemon do the fighting for him, just like in the games. I used that concept to include Andy as a playable character - call him Commanding Officer, stay in the background in his tank, and let his infantry soldiers fight for him, just like in the games.
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Post by Koopaul on Mar 3, 2009 15:17:08 GMT -5
-I never followed that big "eight" thing. I always had a "super seven" Toad was never on my list as a character of equal importance as the other seven.
-Diddy Dixie team up is like saying Diddy is not a good enough to be a character on his own, and the same with Dixie. The fact that they have to share a slot says they are only 50% worthy. Now a character like Squirtle, yes he shouldn't be on his own. He needs the other two to make it complete.
-Does Yoshi NEED Baby Mario? Or is he good enough on his own?
-As for Wario, why give him two movesets when you can combine them into one? Next time they should take Wario and give him a good mix of both worlds. Having two Wario's is a silly idea. They are not two individuals, they are the same person just from a different type of game. It would be like having "RPG Mario" or "8-Bit Mario" which is dumb.
-Also it's not about over repping, it about having enough. The balance is there, it couldn't be more balanced. Just like Kirby, you got the perfect trio right there, you add one more and you get thing off whack.
-I know ow important the Zapper series is. But we can represent it without having to use a character.
-Red... err... Pokemon Trainer wasn't hard to imagine. You actually play as an individual Pokemon rather than the Trainer who simply serves as a background decor. But Commanding Officer, yeah I can imagine it. But I can't imagine it would be anything that good. The thing is, it's more comfortable to have one character at one time, which Pokemon Trainer was all about. Your Officer has multiple men out at one time... That sounds uncomfortable. It's hard enough to master a duo like Nana & Popo. I want Advanced Wars stage, music, and AT, but a character is pushing it.
Enough talk. Show me ya votes! C'mon, just copy what I have and add or subtract from it.
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Post by Manspeed on Mar 3, 2009 16:01:14 GMT -5
As far the Donkey Kong series is concerned, Donkey Kong, Diddy Kong, Dixie Kong, and King K. Rool are the iconic characters - its because they are the stars of the popular Donkey Kong Country trilogy. However, Diddy Kong and Dixie Kong should be teamed up together just like in Donkey Kong Country 2 like I strongly believe Sakurai intended them to be. I noticed that no one gave a good explanation just how Dixie would ruin Diddy. The only explanation I got sounds like a typical fear of change. Dixie shouldn't be teamed with Diddy because it would mean we have to relearn how to play Diddy. This is not a good reason if it is based on fear of change. We all had to relearn how to play all the veterans in Brawl because they did not play the same as they did in Melee... so it does not matter whether Dixie is teamed with Diddy or not, we still would have to relearn how to play Diddy in SSB4 anyway.His intention for Melee was to replace Ness with Lucas outright. Look at how that turned out. About Yoshi, there are not many iconic characters in his series except the babies and Kamek. I picked Baby Mario as the second Yoshi rep because he's the most significant out of the bunch plus he was the first Yoshi character (besides Yoshi) to be playable in Mario spin-offs. I think he should ride on Yoshi's back when you're playing as Yoshi and fight alone with Yoshi's Egg following behind when you're playing as Baby Mario. Just like in Super Mario World 2: Yoshi's Island - Yoshi's most popular game.He doesn't NEED another character! It's already obvious that in spite of the Egg symbol, he and his games are being treated as just another part of the Mario series. Period end. About Wario, Nintendo treats WarioWare's Wario and Wario Land's (and Marioverse's) Wario as two identical yet distinct individuals. What better way to reflect that by giving Wario both WarioWare and Wario Land costumes with different movesets? I believe Wario is the best character who can represent both WarioWare and Wario Land rather than having obscure Wario characters like Captain Syrup and Ashley playable.Uh, not they don't. Wario is Wario is Wario is Wario. If there was more than one they'd have said so by now. I'm beginning to think that wanting less Mario/Zelda/Pokemon characters for the sake of having more characters for franchises with one rep is akin to wanting less male characters for the sake of having more female characters. Saying its not fair for "franchise A" to get one new character when "franchise B" gets nothing sounds just the same to saying its not fair for many male characters to be playable when few female characters are playable. It is not Sakurai's fault F-Zero isn't as marketable as Mario/Zelda/Pokemon. The same applies to Pokemon generations as well. It is not Sakurai's fault the first generation is the most popular generation compared to later generations.But it IS Sakurai's fault that certain characters get into the game while others don't. He decides what's what, and it certainly isn't because of "marketability" as you put it. If that were the case, he wouldn't be adding the likes of Toon Link, ROB and Lucas. Why does the Zapper need a representative? The Zapper represents one of the oldest genres - light gun games. Nintendo's first arcade was a light gun game - Laser Clay Shooting System. Duck Hunt could be considered a spiritual successor of said arcade game and the "Shooting Range" game in Wii Play is clearly based on Duck Hunt. Not only was the Zapper compatible with Duck Hunt, but also Wild Gunman, Hogan's Alley, and Gumshoe. None of them really stood out on the Famicom but Nintendo's decision to bundle Duck Hunt with the NES to showcase the Zapper made Duck Hunt synomyous with the NES, the Zapper, and video gaming culture. Duck Hunt's dog and ducks are some of the iconic NES characters in Nintendo's history that it would be a nostalgic treat to see a playable Duck Hunt character in SSB4. Kinda like how it was a nostalgic treat to see unexpected iconic retro characters like Mr. Game & Watch and R.O.B. playable. I really don't think Mr. Game & Watch and R.O.B. had many supporters to be playable before they showed up in Melee and Brawl. They were unexpected so I really think it would be reasonable to expect one unexpected retro iconic unlockable character and I think Hunting Dog fits the bill.Why do the light gun games need a representative? What about Nintendo's toy company days? Does that need a character? How about the Color TV Game? Or even the left Famicom controller with the microphone on it? Do ALL of Nintendo's peripherals need characters? Seriously, as far as "unexpected" characters go, they aren't guaranteed to be based off an old NES peripheral, nor do Nintendo's light gun games need rep in the form of a character. It doesn't make any sense. As for Smiting Andy, Sami, or Commanding Officer just because one cannot imagine an Advance Wars character as a fighter. Lack of imagination is not a good reason to disclude a character. I remember when some fans suggested Red as a playable character, Red was shot down because its hard to imagine Red as a playable character. Sakurai found a creative way to include Red as a playable character - call him Pokemon Trainer, stay in the background, and let his starter Pokemon do the fighting for him, just like in the games. I used that concept to include Andy as a playable character - call him Commanding Officer, stay in the background in his tank, and let his infantry soldiers fight for him, just like in the games. I'm not "smiting" them. I'd like to see a Wars character as much as the next guy. The thing is, all the moveset suggestions in the world aren't going to magically make one appear in the next SSB. We're not getting one unless Sakurai and the Japanese public have a change of heart., and that's the beginning and the end of it. Seriously, Arcadenik. Your logic is the kind that only a biased fan can have. I'm gonna have to agree with Teev on the status of this thread.
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Post by Arcadenik on Mar 3, 2009 16:45:12 GMT -5
Super Seven? That's the first time I heard that. I've always recognized Toad as one of the Big Eight since Mario Kart 64. Also its interesting you said Diddy and Dixie together in one slot means they are 50% worthy. Does that mean Zelda and Sheik are 50% worthy too? Hmmm...? Zelda can fight just fine without needing to transform into Sheik, you know. Sheik was added there because it would be more interesting to transform between the two. Same idea with Diddy and Dixie, teaming them together would make them more interesting. Yoshi does not need Baby Mario just like Zelda does not need Sheik. I think it would be a lot more interesting if Baby Mario was riding on Yoshi's back. It could even give Yoshi the extra weight he needs. If Wario cannot have two movesets (he must keep both costumes) then I'd like for Wario to, at least, experience temporary Wario Land transformations depending on the type of attack he got hit with. That would make Wario more interesting and challenging to master. I expected Wario to have Wario Land transformations, not some biting move and a stupid farting move in Brawl. Oh, and Vampire Wario as Wario's alternate costume Final Smash, please. You realize that by saying adding one more would throw the balance out of whack, it means we don't need Samurai Goroh. You know Captain Falcon is all F-Zero needs. What's the point of adding Samurai Goroh if its not for the sake of having more F-Zero characters? Represent the Zapper without a character? So, what? Have the Zapper as an item? What a cop-out. Its almost like saying we can represent Game & Watch with a stage without having to use a character or we can represent the Famicom era with a bunch of items (Flipper, Unira) and Assist Trophies (Excitebike, Devil) without having to use a character (Ice Climbers was chosen to represent the Famicom era). Hunting Dog is the best character to represent the Zapper games, not Wild Gunman nor Mr. Stevenson. Oh, and before you counter with Animal Crossing. I believe Sakurai already explained that when he was being interviewed by Iwata. I think he said something about Animal Crossing characters fighting would be out of their character. So, Hunting Dog fighting wouldn't be out of his character since he's already a hunting dog. SSB is about learning and mastering characters. Playing with three infantry soldiers instead of two Ice Climbers would likely give fans a new challenge to master. Gimmick characters like Zelda/Sheik, Ice Climbers, Pokemon Trainer, and Olimar are there to give you a bit of a challenge - not wanting Commanding Officer because of that is like saying you don't want a new challenge to master.
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Post by kirbychu on Mar 3, 2009 17:55:21 GMT -5
Super Seven? That's the first time I heard that. I've always recognized Toad as one of the Big Eight since Mario Kart 64. To be fair, Toad isn't actually playable in most of the games. He more often just serves as a guide for the menus.
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Post by Arcadenik on Mar 3, 2009 18:21:02 GMT -5
Sakurai intended for Lucas to replace Ness in Melee but didn't do so in Brawl. Okay. Maybe Sakurai will change his mind and not add Dixie Kong, Toon Zelda/Toon Sheik, Plusle & Minun, Roy, Dr. Mario, and Mewtwo in SSB4. That'd be great if he really did that! About Yoshi being part of Marioverse, thank you for stating the obvious. About Wario being Wario being Wario being Wario, thanks for stating the obvious again. Of course its Sakurai's fault for making a great roster! Sakurai said he isn't interested in making a roster full of nothing but popular and overrated characters when Brawl was first announced. There's nothing wrong with adding a few unexpected characters to go with a bunch of expected characters. Lets look at who's expected and unexpected in all SSB games. SSB64's Expected: Mario, Donkey Kong, Link, Yoshi, Kirby, Fox, Pikachu, Luigi SSB64's Unexpected: Samus (wow, long time no see), Captain Falcon, Ness, Jigglypuff (instead of Meowth?) Melee's Expected: Bowser, Peach, Zelda, Sheik, Mewtwo, Ganondorf, Falco Melee's Unexpected: Ice Climbers (no Pit?!), Marth (who's Martha?), Mr. Game & Watch (he's 2-D!), Dr. Mario (another Mario), Young Link (another Link), Pichu (another Pikachu), Roy (who?) Brawl's Expected: Meta Knight (finally!), Pit (finally!), Wario (finally!), Ike, Diddy Kong (finally!), Lucas (cannot say we were surprised since we all knew Sakurai wanted him in Melee), Sonic (world's #1 most wanted third party after Snake was confirmed), King Dedede (finally!), Lucario, Toon Link (we had to expect a cel-shaded Young Link as a replacement) Brawl's Unexpected: Zero Suit Samus (another Samus), Snake (third-party is in!), Pokemon Trainer (Red can't fight!), Olimar (but he's too tiny!), R.O.B. (playable peripheral?!), Wolf (no Krystal?! another Fox clone?!) I don't like all the negativity towards representing Nintendo history. Do we need a character to represent the Famicom era? Do we need a character to represent the Game & Watch units? Do we need a playable R.O.B.? No, no, and no, but it would be very nice to have. Additionally, there are no characters, let alone viable characters, among Nintendo toys and on Color TV Games. We already have the Super Scope as an item but there's no characters for it. Why? I think its because ST Falcon (Battleclash) and Tin Star (two of the only viable Super Scope characters) are too obscure and the Super Scope wasn't very successful in both North America and Japan. The Zapper is very successful and popular on both sides of the Pacific that it would be nice to have a character for it. The only viable Zapper characters are Hunting Dog, Wild Gunman, and Mr. Stevenson but Hunting Dog is synomyous with the Zapper so it makes sense for him to represent the Zapper games. I think Mr. Game & Watch was added because Sakurai thought it would be interesting and funny to see a monochromic 2-D man playable. I also think R.O.B. was added because Sakurai thought it would be interesting and funny to see a playable peripheral and R.O.B. happens to be the only viable peripheral Nintendo has.
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Post by Manspeed on Mar 3, 2009 20:04:58 GMT -5
Admit it Arcadenik. You only want Baby Mario, Dixie paired with Diddy, two Warios and the Dog just because they're your ideas. You can't speak for Sakurai, everybody who's played SSB, every video gamer, every die-hard Nintendo nut like us here on NinDB, and everybody in general when you try to justify these suggestions of yours. I'm though with debating the issue.
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Post by Koopaul on Mar 3, 2009 20:11:43 GMT -5
I just think Hunting Dog screams AT. He starts sniffing around then jumps into the background and scares up some ducks. A gun cursor appears and starts shooting for the ducks, but he's a lousy shot and occasionally hits the fighters! The dog comes out and laughs whenever you get hit.
EDIT: Man-Frog, there's nothing to debate, this is NOT a prediction thread, this is a composition of NinDB's perfect roster. We can submit any idea we want, even if Sakurai would never do it in a million years. This is not Sakurai's list, this is not my list, this is not your list... this is OUR list.
That's why we need to vote. WHY HASN'T ANYONE VOTED YET?
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Post by Manspeed on Mar 3, 2009 20:26:36 GMT -5
Chillax, Koopaul. I'll vote. Arcadenik's list STILL doesn't reflect the opinions of everyone here at NinDB. It only reflects his OWN. That's what I was trying to get at. EDIT: Here's my vote. The list still seems kinda lacking though. Andy or Sami | 0 | Animal Crosser | -1 | Ashley | -2 | Balloon Fighter | -1 | Bowser Jr. | -2 | Captain Rainbow | -1 | Commanding Officer | -2 | DeMille | 0 | Dixie Kong | 2 | Diskun | -2 | Dr. Mario | 0 | Hunting Dog | -2 | Isaac | 1 | Jill | 0 | K. Rool | -1 | Krystal | 0 | Little Mac | 2 | Lyn | -2 | Mach Rider | 1 | Masked Man | -2 | Meowth | -2 | Mewtwo | 0 | Midna | -2 | Muddy Mole | 0 | Porky | -1 | Plusle & Minun | 0 | Ray MK | 2 | Ridley | 0 | Roy | -2 | Saki Amamiya | 1 | Samurai Goroh | 2 | Starfy | 2 | Sukapon | 1 | Takamaru | 1 | Tingle | -1 | Toad | 0 | Toon Zelda | 0 | Vaati | -2 |
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