They haven't done the same with Pokeball Pokemon in all three games so I don't know if they will do that with the Assist Trophies. I doubt they would do that, though they could do it if they wanted to. In my opinion, the beauty of Assist Trophies and Pokeballs are the surprises inside. What fun are they if you always know who will show up?
Which is about how it is with the current balance. You always get the same 3 or 4 assists while never seeing the rest. Same goes for pokémon.
A my music style adjustment system is desperately needed, if not a much better % balance.
The Golden Hammer lets you float when you tap A repeatedly, whether its squeaky or not. I think it should come back. Its a great item.
I think Dragoon is just right as is. It can be difficult to get all three parts and you can drop them when you get knocked around a lot. That's why the one-hit KO is your reward for the hard work getting all the parts. Plus there's a chance you might miss when firing the Dragoon when your opponent moved just on time or just dodged it on time. So its not flawless since it could backfire on you by not hitting its target.
I don't like clone items. Golden Hammer is just a stonger version of the hammer with the ability to float. The good thing about the old hammer was that it made it hard for you to move and recover. The Golden Hammer breaks that, by giving you the power to float. The regular hammer used to be a really good item, now that it has a shinier version rivaling it... well, ain't so good anymore.
-Getting the pieces is hard work? Getting a Dragoon is easy as pie! It was like one of the most common items in my game. I almost never got to see a Smash Ball because of it. Also the Dragoon is extremely hard to dodge because you can't predict when it will hit you. Unlike other things in Smash Bros. where you get a chance to dodge because you can see when the projectile is coming at you. Dragoon is instantaneous unlike Snake final Smash in which there is time between his grenade fire and when the grenade actually hits.
Dizzy Dial - from the Paper Mario series; throw it at your opponent and it will reverse their controls - left becomes right and vice versa; could be very effective against human players
Superminty Leaf - from the original Kirby's Dream Land; this mint leaf is so fresh you will breathe icy cold air that can freeze your opponents; works like Superspicy Curry only its cold instead of hot
Ultra Hand - a Nintendo toy from the 1960s; pick it up and you will save it like you do with the Dragoon parts so when you fall off the screen and reach the left or right side of the screen, the item will automatically activate and reach all the way towards the edge of the closest platform and pull you right to it
Last Edit: Mar 14, 2009 10:44:37 GMT -5 by Arcadenik
Post by seanking64 on Mar 15, 2009 11:38:47 GMT -5
Tell that to all my friends who briefly banned Diddy Kong from their games (and I believe even briefly gave up Brawl to go back to Melee) because they were so annoyed at how his banana peels would screw everybody over.
A signature? How can this be?
Playing Loud: Fire Emblem Path of Radiance, Castlevania Order of Sumthingsumthing
Possible Inevitabilities: Fire Emblem Shadow Dragon, Moon, New Play Control! Donkey Kong Jungle Beat, Legendary Starfy, Klonoa Something Something
I noticed yesterday that there are only 3 Pokemon allowed out at a time, as opposed to Brawl's 6. Seems sort of pointless, if you ask me. Also, and we've done this before, the selection is just far crappier this time around. They nixed a few "standy" attackers (Unown/Beedril, Hitmonlee/Scizor, Clefairy) and then more interesting ones (Chansey, Zapdos, Raikou, Articuno, etc.). I also noticed that you get the same like... 10 Pokemon. Constantly. In Melee, I recall legendaries being slightly more common and the variety being a bit more compelling. There are more Pokemon than Melee, but it doesn't feel that way in the slightest. Also, why weren't there female Wobbas? :<
The Golden Hammer is a really great item. It's a hammer with more maneuverability and the reference alone makes it worthwhile. Plus the "glitch" hammer is even crappier than the glitch DK Hammer, because at least that gives you the head to throw. As far as the Dragoon, it's a clever idea and more often than not in multiplayer matches it's a fail anyway when you're all a high level of gameplay. It's cheap at low, novice level Smash, but when you're all pros it's actually really nice because it replaces the Smash Ball and it's all the more exciting when somebody actually pulls off a KO. Beside: the custom animations for each character are pretty nifty, esp. Game and Watch's
I don't understand why the Cloaking Device was nixed, considering there's still an Invisible Mode. It could just have easily become the "Blue Box" or "Magic Cape" or, hey! novel idea here, something from Metal Gear. Red Shell became Hothead but they really aren't the same thing; Barrel Cannon just needed to be tweaked and they cut it instead :/ ; Flipper was fantastic but they apparently thought it was a poor man's Bumper and didn't want both >.> ; and the Parasol was really goofy and I enjoyed it.
Arcadenik, this is how the Ultra Hand should work: you carry it like any other item, and by pressing A you launch a tether grab automatically. It works like the Clawshot and pulls in characters, who you can launch again using any of your custom throws. It's fast as hell and has longer reach than the other tethers, but it's got a very short frame where it can actually grab foes. It can be used in midair as a tether ledge grab too, for any character.
It's a nasty claw on a spring deal, right? Make it a tether for any character. That would be awesome.
I've always thought that the Cloacking Device should be kept with it's original effect save for actually being able to receive damage, while the Vanish Box could appear as a separate item that makes you transparent and thus immune to attacks but not invisible.
The Mint Leaf would never work that way because A) it's called Sweet Potato in Japan, and thus the "minty" effect wouldn't make any contextual sense and B) it's effects in Kirby 1 were nothing like how you described them there.
If anything, it would give the character unlimited jumps for a short time or something.
Post by Boo Destroyer on Mar 15, 2009 21:07:35 GMT -5
Brawl already did give the Superspicy Curry quite the facelift. Super-dormant things have a tendency to be completely redone.
Edit: Additionally, just for reference: Not everything in most games have official names. This is somewhat evident in some Melee and Brawl trophies: for example, the turtle from Majora's Mask was referred to as just a "Turtle" without any actual name known for it.
If something definitely doesn't have an official name, it's best called what it is.
Laser - from the Star Fox series. It's like the laser enhancement item in the series, but it's held and aimed just like the Cracker Launcher, but it fires strong lasers (limited, too).
REMOVE: Banana Peel - The oldest trick in the book. Do you think we could fall for that even in a game?
Seeing as we've already got the Cracker Launcher, Raygun and Super Scope weapons, do we really need a Laser gun item? Why don't we have Tiny's Feather Bow from DK64 as a weapon as well!
I agree with removing the Banana Peel item though. Given that there is a tripping mechanic implemented in Brawl (and knowing Sakurai, it will be in the next game), I fail to see the point of this item apart from sheer 'comedy' value.
nocturnal YL: My current plan is to play Atelier Firis DX now, which online guides suggest is long. Atelier Lydie & Suelle DX will likewise be long (longer than the original too, due to DLC, DX additions and I'll make the best items). I'll maybe play Ys Origin after.
Jun 14, 2021 10:28:43 GMT -5
nocturnal YL: Not sure about what I'll play after. Another Atelier game will probably be out by then, either completing the Secret series or giving us Arland 5. Either way, I'll probably play those before going elsewhere. Dusk will have to wait for quite a bit…
Jun 14, 2021 10:31:02 GMT -5
Nester the Lark: Wondering if I should get Mario Golf at launch or wait a couple of months. I have so many other things to play that my gaming (and wallet) might need a little breathing room.
Jun 17, 2021 9:23:48 GMT -5
Nester the Lark: The problem with playing Hyrule Warriors and a modern Ys game at the same time is that even though the combat feels somewhat similar, the controls are completely different, and I get confused.
Jun 23, 2021 8:57:58 GMT -5
Shrikeswind: Yeah I'm here, but kinda vaguely. Sorry, I haven't had too much to say lately.
Jul 8, 2021 11:28:57 GMT -5
Shrikeswind: By the way, I don't know if you guys have been keeping up with OCR on YouTube, but apparently they're dropping an album for a game I grew up on, Jet Force Gemini. Really pumped; I'll post a review when they finish.
Jul 8, 2021 11:30:44 GMT -5
Shrikeswind: Or at least when my Top 3 from that game are on the Toobz. Just one more song to go.
Jul 8, 2021 11:31:13 GMT -5
Nester the Lark: I feel like I've been neglecting the forum more than usual lately. Been distracted by other things. I'll try to post something when I get the chance.
Jul 16, 2021 10:38:22 GMT -5
nocturnal YL: I don't have time to make posts. Atelier Firis DX takes forever to play. When I'm not playing, I'm in a read-only mode, reading guides and watching (unrelated) videos.
Jul 17, 2021 13:25:38 GMT -5
nocturnal YL: On that note, I'll probably make a review on the whole trilogy, so it will be a while until I talk about these games in details here. I can say Atelier Firis DX has far exceeded my expectation and has taken over Totori as my 3rd fav.
Jul 17, 2021 13:31:06 GMT -5
nocturnal YL: Uh, I take that back. Atelier Firis has a lot of merits, but also a lot of drawbacks. It's extremely tedious for 100% completion, and there are all kinds of other flaws. Still good for the exploration aspect and certain plots like Liane's character events.
Aug 9, 2021 13:38:12 GMT -5
nocturnal YL: I don't know where I'd place it. A bit above Atelier Totori? A bit below it? I still think it's pretty good, at any rate. If only they could keep this game's engine but dial back its scale and make a traditional Atelier. Totally not foreshadowing anything.
Aug 9, 2021 13:45:07 GMT -5
Nester the Lark: I've finished Ys IX, so I'll be working on a detailed write-up and comparison with Ys VIII.
Aug 17, 2021 8:09:12 GMT -5
Spud: I try to keep up with here, but the proboard RSS feed suuuucks. And Thunderbird is barely passable as a feed aggregator. I feel like the internet was just better in 2007.
Sept 3, 2021 10:43:42 GMT -5
Nester the Lark: I may have a little time to catch my breath...
Sept 6, 2021 19:09:08 GMT -5
nocturnal YL: Game progress update: Atelier Lydie & Suelle DX — defeated Falgior, so it's about 1/3 done (about 1/4 if I count post-game item grinding); WarioWare: Get It Together! — played up to the staff credits (about 5%, I guess).
Sept 15, 2021 12:30:19 GMT -5
nocturnal YL: This pic is how I'd rate my games on Nintendo Switch so far (subject to change). Numbers are meant to show relative positions; like temperatures in °C and °F, absolute values don't mean much.
Sept 15, 2021 12:36:36 GMT -5