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Post by Arcadenik on Mar 16, 2009 13:08:27 GMT -5
Cape Feather - pick it up and you get the yellow cape from Super Mario World that lets you glide; might be useless to Pit, Meta Knight, and Charizard (though I think Mario should be able to glide since he already has the cape as his side B)
Oil Panic - a Game & Watch item; this monochromic 2D bucket holds lots of oil; throw it at the ground to spill the oil on the floor to make it slippery to walk on; could cause anyone to trip when walking on the spilt oil; even better, throw it at your opponent to cover them in oil, making them slippery they cannot be grabbed nor can pick up items and cannot grab onto the ledge and have harder time walking and running
P-Balloon - from Super Mario World; touch it (not pick it up) while its floating in the air to inflate and float around but you are unable to attack in this state; but look at the bright side, you won't be knocked around while floating, you would simply take damage as if you're a floating Sandbag; so you should throw your opponent towards a P-Balloon to turn them into an easy target
Viruses - the three Viruses from Dr. Mario; throw it at your opponent and it will latch onto them and inflict damage; red Virus could inflict burn damage because its Fever, blue Virus could inflict freeze damage because its Cold, yellow Virus could paralyze (meaning they cannot move as if their shields broke) and inflict poison damage because its Weird; I think its a good reference to Dr. Mario and the Driver Virus item from the Mario Kart arcade games
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Post by Boo Destroyer on Mar 16, 2009 15:23:04 GMT -5
I'd rather the Super Feather make you fall down slower than usual, giving you a better chance at recovery.
Anyway, I'll cut right to my new stage ideas:
Gateway Galaxy It’s a stage based on Super Mario Galaxy. Now, to recreate the experience of that game, here’s a stage that will have your head spinning! You’re on a spherical planet with its own gravitational pull. Don’t worry if you’re at or near the bottom of the planet, your controls will switch depending on what angles you’re standing on. Lumas appear everywhere on this stage.
Be wary, though. KO’ing people here isn’t as easy as you’d think. Sending your opponents flying forward only sends them further across the planet. So here, you must rely on sending your opponents upwards. Or you can just use the Star Bits that fall onto it and throw them at your opponents, simple.
Mekanos That factory area from DKC3. It's quite a large stage with many tricks and traps.
Every so often, the alarm will sound and a crosshair will appear and track down and shoot at players if it catches them. If it locks onto you, try your best to avoid it when it fires! If you do get locked on, you can even pass it onto other players! Just touch them to give it to them! Makes for a ferocious game of crosshair tag.
Dream Land Express Here, we're on a locomotive of some sort bound for many places across Dream Land! Nothing too special happens on the train itself, but it does stop at many a station frequently. You can even see passengers boarding and leaving.
You can even spot the characters Fatty Whale, Dyna Blade, and many more at certain points. Enjoy that scenery.
Balloon Fight Obviously, the setting is exactly like that of the NES game.
Along with a set of scattered terrain, the Flippers everywhere will knock you around.
And when you hear a tune of some sort play (the one heard when you start the first level, to be precise), enemy balloonists will appear on the battleground and will fly around on balloons to bump you around (this won't deal any damage, but it sure is a pain to put up with). They can be attacked and have their balloons popped. Once they are, they can be attacked once more and will plummet into the water below.
If you get too close to the water, a Big Fish will appear to chomp away at you. Be careful!
Mii Channel Time to relive the experience of the Miis! The Miis that appear here are the ones that are saved on your Wii's Mii Channel.
Every so often, they will carelessly walk onto the battlegrounds and can be picked up. And thrown at others.
The rest of my ideas coming up are, of course, existing stages with refurnishings. The reason I do this is that I feel they're all good as a whole, but could just use a few other things to 'em.
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BeamClaws
Balloon Fighter
Beam claws closes the gap with his excellent foot speed!
Posts: 934
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Post by BeamClaws on Mar 16, 2009 15:25:24 GMT -5
How about racoon leaf? It's more fitting to SSb's comedic atmosphere.
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Post by Arcadenik on Mar 16, 2009 16:14:03 GMT -5
Okay, how about we replace the Cape Feather with both Roc's Cape (gliding with the cape) and Super Leaf (slow falling with the tail)?
Also, Boo Destroyer, haven't you posted your stage ideas on that stage idea contest thread a few months ago?
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Post by Manspeed on Mar 16, 2009 16:24:49 GMT -5
How about racoon leaf? It's more fitting to SSb's comedic atmosphere. How is one flying power-up from a Mario game more fitting than another flying power-up from a Mario game? !LOGIC
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Post by Arcadenik on Mar 16, 2009 16:36:56 GMT -5
I know what flying power-up from a Mario game is not fitting in Smash. P-Wing. It lets you fly infinitely. Of course, Wario's Final Smash lets him fly infinitely when you tap A in the air. So, I guess P-Wing could work in Smash (its possible). Edit: Had a brainstorm just now. The P-Wing could let you do infinite Up B. Imagine using Mario's uppercut over and over again in the air and Samus's Screw Attack over and over again just like in Metroid games. Though it would not work with some characters like Jigglypuff, Yoshi, Ike, Kirby, and King Dedede since they go up then down or don't go up at all.
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BeamClaws
Balloon Fighter
Beam claws closes the gap with his excellent foot speed!
Posts: 934
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Post by BeamClaws on Mar 16, 2009 16:43:00 GMT -5
Which is funnier, Captain Falcon with a cape or Captain Falcon with racoon ears and tail?
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Post by Manspeed on Mar 16, 2009 17:20:35 GMT -5
Both. That a good enough answer?
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Post by Boo Destroyer on Mar 16, 2009 19:07:46 GMT -5
Eh, so I did. Thought it would be high time to get to another thing. Oh well.
Items is by far the trickiest part. I know of another one, though:
Animal Crate Jump on this to break it open to free the DKC animal friend inside. The face on the crate determines who's in there:
Rambi: Ride him to charge into opponents. Expresso: Ride on him to fly around and jump on any players, like the footstool technique for easier KOs. Enguarde: Works like Rambi, but only appears in areas with water around (should there even be more stages with water next time). Winky: Ride on him to jump on opponents to deal damage. Squawks: You'll be holding onto his talons and he will be able to spit out eggs at enemies. Squitter: Ride on him to spit out webs at opponents. Rattly: Works like Winky, but jumps higher.
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Post by kame64 on Mar 16, 2009 21:15:11 GMT -5
I'm assuming that the animal crate system would work similarly to the Poke balls and the assist trophies?
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Post by Boo Destroyer on Mar 16, 2009 21:17:06 GMT -5
To make use of these animal friends, you'll have to jump on them to ride them.
If left alone for a while, they'll start to act on their own.
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Post by Koopaul on Mar 16, 2009 22:12:01 GMT -5
Well I would suggest instead of the feather or leaf from Mario series (because Mario has enough damn items)
We take that idea as the Deku Leaf
It works just like the Parasol item did in Melee only when you press A with it on the ground you shoot out a gust of wind. Two unique items in one!
As for the Animal Crates I think it would be better if they were left as AT's you can ride.
That way Poochy from the Yoshi series can make a well deserved appearance.
Speaking of Yoshi. Its about time he got himself an item. Hm?
HUFF'N PUFF'N
These babies act like Mr. Saturns and walk around. But when you throw at someone it will circle right back to you like a boomerang.
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Post by Arcadenik on Mar 17, 2009 7:30:28 GMT -5
Oh, come on now. Not wanting one more Mario character for the sake of having other franchises get one more character is one thing, but not wanting more Mario items for the sake of having items from other franchises is getting a bit silly. What's next? No more Mario stages, songs, trophies, and stickers so that other franchises get more stages, songs, trophies, and stickers? Its starting to sound more and more like the "we need more female characters so no more male characters" argument.
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Post by Boo Destroyer on Mar 17, 2009 7:58:48 GMT -5
Don't bring that into it now.
Anyway, the DKC animal helpers are better in their crates. It stays true to how they acted and how they appeared.
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Post by Arcadenik on Mar 17, 2009 8:26:00 GMT -5
Okay, its just that I'm getting tired of the whole "X has enough content in the game so it shouldn't have anything new so that Y can have some content in the game" line of thinking.
Also, can we pick up crates and throw them to get the animal buddy inside? Or do we have to jump on it to break it open? I think its fairly reasonable to expect at least just Rambi as the only animal buddy. But Enguarde? Maybe in Hanenbow, but he wouldn't work in many stages.
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