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Post by Manspeed on Apr 21, 2009 14:57:06 GMT -5
The idea for a Kirby "Link to the Past" is brilliant. They did it for Mario and Metroid too, so why not Kirby? Amazing Mirror was sort of that, even though the whole game took place in the "dark world" involved. I say the dual-world thing has already worn out it's welcome. Zelda practically invented it.
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Post by kirbychu on Apr 22, 2009 2:05:09 GMT -5
I say the dual-world thing has already worn out it's welcome. Zelda practically invented it. I'm inclined to agree. Dual-world stories have been done to death, especially in Nintendo games. At this point they're about as original an idea as rescuing Peach from Bowser.
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Post by Boo Destroyer on Apr 22, 2009 7:46:07 GMT -5
THE SUBSPACE EMISSARY PLUS: The Elements So Far[/u]
The bread and butter of SSE+. Before I get into any more scenarios for this, I'll have to start with who and what is in it and how they work.
PLAYABLE HEROES Mario Luigi Peach Donkey Kong Diddy Kong Yoshi Wario Link Zelda/Sheik Toon Link Toon Zelda/Tetra - kind of a Zelda clone, but Tetra isn't like Sheik Samus/Zero Suit Kirby Ribbon - lightweight character; specializes in mainly magical abilities and recovery Fox Falco Krystal - not a clone of Fox, but she has a choice between her Adventures and Assault outfits, which change her moves accordingly (she has it different) Pikachu Pokémon Trainers (Red, Gold, May, Dawn) - for each of the four generations. they carry the following kinds of Pokémon: stage 1 water-type, stage 2 grass-type, stage 3 fire-type (hope you follow) Captain Falcon Jody Summer - not a Falcon clone, but specializes in many explosive abilities Ness Lucas Marth Roy Ike Pit Ice Climbers Olimar - with Pikmin, obviously Mr. Game & Watch
PLAYABLE VILLAINS Wario Bowser King K. Rool - another burly fighter, of course Ganondorf Toon Ganondorf - specializes in both his swords; much different from the other Ganondorf Meta Knight - quite the complex one; dejected that he lost his Halberd to the SS Army and seeks to get it back King Dedede Wolf Rival Pokémon Trainers (Blue, Silver, Wally, Pearl) - stage 1 grass-type, stage 2 fire-type, stage 3 water-type Mewtwo Lucario Samurai Goroh - specializes in his sword. a bit like Ike, but not as strong and slow as him
BACKUP ALLIES (for the heroes) Basically, they act just like the helpers of Kirby Super Star. They will be assigned to certain teams when going through those levels the first time. But once that level has been beaten, they'll be accessible via the Assist Trophy item at any time. They'll be permanent from this point on, though. Once their stamina is completely drained, they'll disappear; use another to get one back, but whom you'll get is random, of course.
Surely, you can get an idea of how their attack patterns work...
Daisy Birdo Rosalina Dixie Kong Tiny Kong Lanky Kong Chunky Kong Medli Makar Midna Peppy Slippy Pokémon Trainers (Green, Kris, Brendan, Lucas) - stage 1 fire-type, stage 2 water-type, stage 3 grass-type Lyn Elincia Sothe Micaiah Louie
BACKUP ALLIES (for the villains) Waluigi Bowser Jr. Kip & Kass - attack as a duo Kalypso Kludge Zant King Bulblin Dark Samus Leon - attacks with deadly, swift slash moves Panther - attacks with mostly Assault weapons and some slashes Pigma - plunders enemies of coins Andrew
SHOP MERCHANTS Instead of items randomly appearing all over the areas, they'll only appear out of any "!" cubes. That, and they can be bought from certain shops throughout. However, there are different currencies for each of the stores and who accepts what: Coins (Mario), Rupees, and simply Smash Coins. When an item is bought from these shops, your character will be able to start off with that item in the next level you start.
Toad - runs the basic item shop. here, you'll just get the simplest ones there are Toadette - runs the costume shop. you can change your characters' outfits (not color changes, but for certain characters...) E. Gadd - will let you buy parts to build up special machines (ah, this one's a surprise...) Funky Kong - will let you use said parts to put together some sorts of machines Tingle - runs the bank, where you can keep all your earnings (from thwarting enemies, no doubt) Beedle - sells a lot more advanced items Salvatore - not a store, but he runs a few simple mini-games Adeliene - offers you pieces of Nintendo artwork....stickers. Tom Nook - sells just about all items. (hard to find, however) 9-Volt & 18-Volt - a bonus shop where they'll offer you, say, various pieces of Nintendo history
GUARDIAN SPIRITS These are basically NPCs who watch over the land and do everything they can to protect it. But as the evil forces came in, they lost their power and must be freed to help them regain that power.
Fracktail - of the desert Dyna Blade - of the mountains Valoo - of the skies Jabun - of the sea Deku Tree - of the forests Groudon - of the inside of the earth Kyogre - of the ocean depths Dialga - of time Palkia - of space
MISCELLANEOUS NPCs These guys mostly serve as cutscene devices and simply move the story along in their ways. No introduction on them now, but you'll find out more about them when I get to more scenarios.
Toadsworth Pauline Peasley Candy Kong Cranky Kong Xananab Malon Saria Anju & Kafei Aryll Link's Grandma Great Fairy - they run save points in certain levels Linebeck Luminoth Dr. Stewart Palutena Queen Merelda K.K. Slider All the other AC villagers (main ones, not neighbors)
Okay, so these are just a few of them, but fret not, there won't be way too many of them, mind.
RIDE-ABLE CHARACTERS & VEHICLES There are some helper characters that serve as "rides". And at certain points throughout the adventure, there will be auto-scrolling vehicle parts.
Rambi - well, you know these guys by now... Expresso Enguarde Winky Squawks Rattly Squitter Epona - available at only a few points as Link. Can plow through enemies King of Red Lions - a ride around the ocean areas, first used a bit as Toon Link. Jump to avoid any obstacles! Rick Coo Kine Nago Pitch Chuchu Tricky - like Epona, but a lot stronger
Wario Bike Arwing - a flying and shooting moment Wolfen Blue Falcon - a high speed race from the side-view! jump to avoid any obstacles when you see "!"
Items, enemies, mid-bosses, bosses, and world map info up next.
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Post by kirbychu on Apr 22, 2009 9:04:41 GMT -5
Meta Knight... isn't a villain. He was shown as one in Kirby Super Star, but in every game outside of that one he's very much a hero. You'd be better off putting him as a playable hero in place of Ribbon, who really has no basis for anything. Unless you're having her throw crystals for every one of her attacks, you'll just be entirely making stuff up for her. If you really need two Kirby villains, how about Daroach instead? Why more DK and StarFox characters than Zelda ones? Giant WTF on your StarFox choices, but I'm not at all surprised that you're giving Krystal such special treatment.
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Post by Boo Destroyer on Apr 22, 2009 9:47:32 GMT -5
Meta Knight, an in-betweener then? And meh, as if there weren't a lot of original things (moves, specifically) already. Case in point: Ice Climbers. Zelda characters will fit the role of NPCs, but such is usually expected outside of Link, Zelda, and Ganondorf. Perhaps Peppy and Slippy are much better off as NPCs as well. So I'm into Krystal and you're not. Simple. Let's not start this hullabaloo again, thank you very much.
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Post by nocturnal YL on Apr 22, 2009 9:49:05 GMT -5
Hmm, two replies to you, kirbychu.
One, this is a fan work. The author can use whatever character he wants. You can disagree with him, but those are never mistakes.
Two, this is again a fan work. Why pay too much attention to the proportion of number of characters represented? It's not like he'll be actually making this game =P
I'd rather: - say whatever you said as a suggestion or personal preference rather than saying the author did anything wrong. - think of a fan game on my own if I feel like to. Or, ever better, make fake screenshots, or even program it yourself. With all those tools available today, making games isn't really that hard if you are determined to.
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Post by kirbychu on Apr 22, 2009 9:55:52 GMT -5
It isn't the fact that you're using Krystal. It's the fact that you're using Krystal over other, more important characters. If you're reaching to her, at least throw Falco in too, huh? No problem with Slippy and Peppy being there as allies, it just seemed you could slip a couple more Zelda ones in, too. Maybe Ruto or Kafei would work? YL, I never said he did anything wrong. I was giving him suggestions. I assume, since he's posting his ideas on a forum, that that was okay. Christ.
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Post by Koopaul on Apr 22, 2009 9:59:12 GMT -5
The thing I'm not fond of is not BD's character choices but the fact that he mostly just lists characters and stuff instead of getting into detail about the gameplay ideas for his games.
Try to come up with some unique yet comfortable controls. Maybe some interesting modes.
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Post by Boo Destroyer on Apr 22, 2009 10:06:09 GMT -5
Awright, you guys. Cool it. There had to be some way to kick-start this thing, after all. And being a remake/redoing of SSE, I'm sure you'd already figure out what's in it, in terms of gameplay, yes?
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Post by Koopaul on Apr 22, 2009 10:18:36 GMT -5
Eh well that was one of my irks with Subspace. The fact that the controls were designed for a fighting game. I'd much prefer controls better suited for a platforming beat up.
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Post by Boo Destroyer on Apr 22, 2009 10:29:58 GMT -5
That's exactly it now. Instead of the damage percentage system, every character uses a simple stamina system of a decent enough amount to hang in there. Have it deplete and he/she'll fall and lose a life. No obnoxious knocking around and sending flying in this. They even have their own attack and defense power which can be “leveled up” over time by felling a lot of enemies (not way too RPG-ish, mind). Yeah, stickers are back and Adeliene will offer them for you. But thanks to the shops, there are no "start with item" effects.
Try not to forget: I do stay along the lines of the formulas that each series is known for. Reason I don't get right to anything like that is, you know, I thought that would have been a given to begin with. No point in rewriting stuff that you already know. I start on anything that's particularly noteworthy (in the whole of the game) and rather different (in terms of gameplay when called for), so yeah. This isn't saying that I won't be back for updates on previous game ideas...
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Post by Boo Destroyer on Apr 22, 2009 17:22:39 GMT -5
My previous ideas, the first three, will be needing some rekindling. Please refer to the first page of this topic to find out more about them. But here are the controls and other game modes for each of them. I've got down their basic elements before, but here's to a rundown of how else they're composed: CONTROLSPRINCESS POWER! (Wii)(Peach, Daisy, and Rosalina go on an adventure of their own and become transforming heroines in the process) *This one's a 3D platformer like SM64. The Nunchuk is required for this game. Control Stick: Move A: Jump B: Use Spell (in dress)/Attack (in Super Suit) D-Pad (Left): Bring up a simple spell menu (in dress only) D-Pad (Right): Bring up Item/Inventory menu D-Pad (Up/Down): Go through spells and items and choose which one you want to use with A (when said menus are open) C: Transform into Super Suit or back (if available) Z: Crouch You'll find out more about the spells and other abilities back there too. YOSHI & BIRDO (DS)(Yoshi & Birdo cooperate together DKC-style in this side-scrolling adventure on Yoshi's Island) D-Pad: Move L&R: Scroll the screen a bit (like in SMW) B: Jump & Hover Midair -> Down: Ground Pound Touch Screen: Make use of special items like the Fire & Ice Fruits and the POW Block Yoshi's controls Y: Use the tongue to eat and make eggs X: Throw eggs Birdo's controls Y: Inhale to make eggs (new ability) X: Load available eggs into mouth and spit The two can also ride on each other at times. Birdo's on Yoshi's back and Yoshi gets a piggyback from Birdo. The dual egg-spit/swallow act is in effect when this happens. KIRBY: DARK POPSTAR (DS)(A cosmic disturbance has come about in PopStar. Kirby must stop this threat) D-Pad: Move Y: Swallow/Absorb & Use Copy Ability (Also attack as Meta Knight or Dedede) B: Jump/Hover A: Generate ability helper (Kirby only) Touch Screen: Change between the four characters (to fit the situation, etc.) GAME MODESThe main menus and any other modes. Obviously, they've all got their Story Modes with 3 or 4 files, so this one's for other modes like multiplayer and what-not. PRINCESS POWER! (Wii)Multiplayer: This is just like the one from Super Mario 64 DS: knock stars off of each other to get the most to win. Of course, like Mario, Luigi, and Wario...Peach, Daisy, and Rosalina will be the main playable characters here. Birdo's also one of them and serves the same purpose as Yoshi did before. Birdo's main form of attacking is spitting eggs. Spells have gone out the window in only this mode. When in their dresses, it'll just be simple, basic punches and kicks here. You can't transform at will here either, but you'll have to pick up a color-coded gem for your character to do that. (The transformation in multiplayer mode is instant; no henshin sequence) This is when you get the upper-hand in the match. All the moves in this state are retained, though, and this is where fierce bouts for stars begin. If someone else is transformed, go find your character's gem to do so as well to even it out. Take a lot of damage in the transformed state, however, and you'll revert back to normal. KIRBY: DARK POPSTAR (DS)Gourmet Race on Rails: A cross between the one from Super Star and a mini-game from Canvas Curse. For two players only. Choose one of three characters: Kirby, Meta Knight, or King Dedede. Then go on a mine cart race to the goal while getting the most food along the way! Helper Deathmatch: Four players can compete as each one of the helpers and lay the smackdown on each other in Dedede's ring! Like some sort of moshpit. To prevent imbalance, helpers like Bugzzy will have their moves altered fairly. See if you can totally hold off in this intense brawl! Darklet Hunters: Another multiplayer mode for helpers. Choose any one of them and then choose one of four levels. The layout of many of them are quite maze-like and Darklets will appear everywhere. Defeat the most of them to win. Simple? Probably... Suffice to say, of all the game ideas I've come up with thus far, these three still remain my personal favorites.
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Post by Boo Destroyer on Apr 22, 2009 22:57:50 GMT -5
Another multiplayer mode for Kirby Dark PopStar: Wi-Fi Battles! That's right. This supports up to 8 players online. Normally, you'll start off with Kirby, but as you progress through the Story Mode a lot further, you'll unlock more characters to play as in this mode. Those other characters are, of course, the helpers. You know all 19 of them by now, right? Them and Kirby, 20 characters playable total for this mode. Obviously, Kirby can make use of Copy Abilities all over (however, Copy Essences are the only way to go; he can't swallow other players), and the helpers have their own abilities all the time. Basically, this mode captures the competitive essence of Metroid Prime Hunters, Halo, and any other FPS like that, except it's a platformer and not an FPS. As in Darklet Hunters mode, the maps here are laid out somewhat like mazes, except there are now eight to choose from. Players vote on which maps to play on and the roulette will decide. Additionally, most moves in the abilities and their strength will be altered accordingly, if not fairly to prevent imbalance (i.e. Bugzzy, Rocky, Plasma Wisp). No flinching upon light damage and hovering/multi-jumping has a limit (if you will). Lastly, there are typical Kirby items scattered about: Maxim Tomato, Superspicy Curry, Power Candy (Invincibility), food... Play modes range from the following: Battle Royale: The simplest way to play. Just rack up the most points from KOing your opponents. You can even play on teams here. Survival: Everyone has a set amount of lives. Be the last one standing to win. Teams are available for this mode too. Capture the Flag: For teams only. Get into your enemy's base to grab the flag and then take it back to your base. Watch out if they get it too! Attack anyone who has the flag to make them drop it. You can't attack nor run with the flag in hand, so it's best to have a teammate defending you when you do this. Get the enemy flag over to your base first to win. Rainbow Star Tag: A Rainbow Star is placed at a random location on the map. If one grabs it, this little game of tag will initiate. Go after the player who has it (flashing rainbow colors as a sign of if they have it and a countdown will begin) and knock it off of them to claim it for your own. Whoever holds it when its timer runs out wins. The winner of the match gets to determine the rules of the next match.
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Post by Boo Destroyer on Apr 23, 2009 23:52:46 GMT -5
I didn't get anything up for multiplayer modes in Yoshi & Birdo before, but better late than never. Here goes: Yoshi vs Birdo modePlayer 1 is Yoshi and Player 2 is Birdo. Similar to New SMB's Mario vs Luigi. Obvoiusly, there's no cooperation and the object of this is to knock coins right off of your opponent and get the most coins to win. They're all over the level, but when they're all picked up, here's where the intense battle between the two begins. Enemies are all around the levels to get in your way. Eating them won't generate eggs, so your only means of getting eggs to attack your opponent and knock coins off of them is to use the Egg Blocks at places. You can set an amount of rounds (3, 5, or 7) to win. Bonanza ModePick a Yoshi or a Birdo of any color (8 players total, NO Wi-Fi) and participate in the following activities: Heart Fruit Hunt: There are several Heart Fruits scattered around the level, but all except one are fake...But when one gets the real one, this makes for a game of tag! Pelt the player with it with eggs, ground-pound them, do whatever it takes to knock it off of them and get it for your own. Fruit Race: Eat the most fruits while reaching the finish line first. Sounds familiar, but this seems better suited for Yoshi. Looking back on it now, something like SSE+ just isn't for me. Guess I was better off doing just one-series-at-a-time ones after all. Told you I'd get back on these.
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Post by Boo Destroyer on Apr 25, 2009 12:48:49 GMT -5
METROID PRIME LEGACY Wii/Metroid series
I just got Metroid Prime Hunters (DS) and I've become compelled to start on this. It basically gets down the best (and the most staple elements) of what the series has to offer and it's set on a separate continuity from the usual Metroid storyline. The other six bounty hunters from MPH return plus the three from Prime 3 Corruption are here along with one more hidden hunter, along with several other villains.
THE STORY
The Space Pirate colonies have dangerously expanded. Outposts, experimental facilities, and other such hideouts are stationed on several planets. If they succeed in their operations (reckless searching and usage of Phazon and hostility towards native races to each planet), this can prove disastrous for the entire galaxy. As always, Samus is bound to stop them, but...
Other hunters seek to destroy the Space Pirates before one another. Crossing paths will prove even more deadly. Because of them, Samus is now in a fierce competition of whoever destroys all the Space Pirate colonies first will make their legacy known throughout the galaxy. And this is where the battle for the bounty instigates.
SOME BASIC POINTS
Being on the Wii, the controls here are the same as that of Prime 3.
Of course, planetary travel is in effect here. You can even issue commands to your gunship via Command Visor.
I won't be listing them all here right now, but in terms of items and weapons, there are many of the basic pickups in story mode. All the other hunters' weapons and missiles are only available in multiplayer mode.
The other hunters will appear a lot at certain points in the game (story mode) in an attempt to impede your progress. Like with Hunters, they'll still come around on other planets a lot.
OTHER MODES
Multiplayer: Why yes, the multiplayer mode from Hunters is back. The rules and all are the same as before. Matches can be played both online and offline (with up to 4 players as well). You can even have CPU players in there!
Bonus Mini-Missions: When you have cleared the Story Mode at least once, these special missions will be open for you to play. You'll assume the roles of each of the other bounty hunters (from MPH), one for each, and will have to accomplish a certain task to complete the mission. More info now:
MINI-MISSIONS
Here's a more in-depth look at what each hunter's mission is. They take place before the main storyline of this game begins.
Kanden After breaking free from the experimentation that brought him about, Kanden now seeks more power to become the strongest bounty hunter there is. Inside the complex laboratory, there are four weapons placed around. Acquire all of them and exit the lab. Now Kanden will be able to prove himself worthy out there.
Sylux Sylux has infiltrated a Galactic Federation space outpost. Take down any Federation Troopers that stand in your way and reach the core of the base to plant a bomb. Hurry back to your ship to escape within 7 minutes before the base gets destroyed.
Weavel Upon betrayal of the Space Pirate troop, Weavel seeks revenge on them. He busts into one of their bases to take down their highest-ranking soldiers. However, their quarters are heavily guarded (the further you go in there, the more guarded it gets). Reach this spot and assassinate these soldiers. They are quite deadly compared to the grunts, so be careful.
Trace As a Kriken, Trace has been dispatched to a distant planet with an unknown native species to conquer its civilization and make it a part of the Kriken Empire. Reach their temple and seize their ruler in combat to gain power of the planet.
Noxus In a desperate attempt at finding more peace-starved species throughout the galaxy, Noxus stumbles upon the Luminoth of the planet Aether (no Dark Aether here). Several hostile species still roam about on Aether. Reach a Luminoth beacon to send a distress signal as a call to other species who want peace throughout the galaxy.
Spire On his home planet, Spire has sparked that certainty that there may still be more of his kind around. And it so happens there are a few of them. Locate the other (four) Diamont survivors. For each one you find, they'll follow you around from this point on and serve as a backup. Don't let even one of them fall or this mission will be a failure.
Haven't played a whole lot of Prime 3, so I'm not familiar with Rundas, Gandrayda, and Ghor yet. Their missions and the last hunter's mission (a mystery till later) are unlocked once you beat all six of these, though.
More details on this next; this post being but an overview.
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