Post by Boo Destroyer on Nov 12, 2010 17:58:23 GMT -5
Oh yeah, one other thing I also forgot:
With the babies out of the picture, Yoshi's health meter this time would be deteremined by...cookies. The ones from Yoshi's Cookie. There's up to nine cookies in this "health meter"; Normal enemy attacks take away one half of each cookie while stronger attacks and boss attacks would normally take away one whole cookie or two.
[/u] PUMP MAN Weapon: Hydro Cannon Near-similar in appearance to Air Man, Pump Man has a faucet on his chest. This is how he uses the Hydro Cannon, which totally sends out a gush of water at his foes.
SOLAR MAN Weapon: Light Shower A robot that thrives on solar energy. His shoulders are solar panels, a sun emblem on his chest, and his face is like that of Astro Man and Galaxy Man. His Light Shower casts a light that totally blind all enemies in sight.[/quote] ...
Post by Boo Destroyer on Dec 20, 2010 17:54:46 GMT -5
F-ZERO FIGHTERS Wii, 1-2 players
Inspired by an idea that Man-Frog has been bringing up every now and then, I too am in favor of an F-Zero fighting game. But rather than going the Capcom approach about it, I'd rather take a cue from Tekken or Soul Calibur on this one. The gameplay would be arranged similarly to those two, of course. Uses either the Classic Controller or the Wii Remote + Nunchuk (eh, well...) to play.
While I can't really come up with full-blown movesets for each character, I'll give you the basic gist of what their fighting styles are like:
Captain Falcon: Basic well-rounded punches and kicks, and sometimes that damn gun in his holster already (Also not the way it was in Smash Bros. Take that, nerds. ) Dr. Stewart: Similar to Captain Falcon, but swifter Pico: He's said to have a whole load of guns... Samurai Goroh: Stronger punches and kicks, and occasionally his katana Jody Summer: More on the acrobatic side, and sometimes a blaster of her own Mighty Gazelle: Uses his robotic transformations and other weapons of that sort Mr. EAD: Burly attacks and body slams, and sometimes a few Mario-based moves (Most moves he makes even have SMB1 sound effects, especially when jumping) Octoman: Using his many arms/tentacles, mainly to grab/entangle his opponents Bio Rex: Being a dinosaur, this should be straightforward (Could be kinda similar to Riptor from Killer Instinct) Dr. Clash: Uses his many gadgets and gizmos to attack Super Arrow: Similar to Captain Falcon and a bit stronger, sometimes using his bird to attack Mrs. Arrow: Similar to Jody and a bit stronger Michael Chain: Basically the game's boxer The Skull: Using ghastly attacks and sometimes supersonic noise to put his opponents on ice John Tanaka: Possibly a martial artist Gomar & Shioh: Sticking together and fighting together all the time Baba: Using capoeira techniques Silver Neelsen: Although old and senile, he'll still try his best to put up a fight. Intended as the resident joke character Zoda: Mostly uses crazy, sinister weapons of his own Black Shadow: Basically this game's M. Bison
Lily Flyer: Her military training could prove effective here... Spade: Using a bunch of magic tricks to attack, with cards and what-not Don Genie: As a mafia lord, using a few guns and other such weapons Dai Goroh: Watered down version of Goroh Digi-Boy: Uses some of his gadgets and other junk to attack Deathborn: The strongest of all the characters
Renji Oroboro: A ninja. Mmm, yeah... Nate Hunter: An apparent corrupt cop, so... Drake Soldero: Being a gang member, he'd use a few weapons like a crowbar and a handgun Dr. Jiron: Fights similarly to Dr. Clash Zanei: Fights like Deathborn (as a disciple of his), but a bit watered down in comparison
Eh, couldn't quite come up with all of them just yet (maybe later), but there's a few of them for now.
Post by Boo Destroyer on Jan 7, 2011 4:45:51 GMT -5
SUPER MARIO GALAXY 3 3DS, 1-4 players (I'd call it SMG3DS, but I donno)
If they could try a third shot at Super Mario Galaxy, it would be on the 3DS. The thrill of flinging around from planet to planet with the 3D deal the system has to offer…
Of course, it would be just like the other two, many of the same deals from before are retained. This time around, in addition to new galaxies (via world map), the hub is different as well.
Following Bowser's attack on Peach's Castle once again, Mario's later found himself on board a spaceship (to go after Bowser) called the Shooting Star, manned by an acquaintance of Rosalina's named Prince Helio. He's Mario guide this time, allowing him to go around the ship and take control of the helm to set a course for any galaxies available. Some of the rooms in the Shooting Star range from passenger quarters (getting them aboard just like in SMG2 after certain levels) and a power-up testing room (where you can actually practice/experiment with using power-ups).
Controls (now modified for the 3DS): Analog Stick: Move A: Talk to others when standing near them B: Jump Y: Spin Move X: Shoot Star Bits (firing at the center, and locking onto enemies and obstacles if they're around), swallow with Yoshi (using the tongue like in Sunshine) L: Crouch (and Ground Pound in the air) R: Position camera behind Mario Start: Pause the game Control Pad: Move camera
All the power-ups from before (including the Ice Flower) and even Yoshi (plus his power-up fruits) return. There are two new ones to boot:
Thunder Flower: When Mario gets this, he'll become Thunder Mario. Performing a Spin Move will allow him to release a spherical electric barrier around himself to shock and eliminate any nearby enemies.
It also provides invulnerability to electric attacks from enemies, but steer clear of any water. Contact with water results in damage and loss of the thunder power.
Goomba Trinket: Basically a small magical Goomba statuette on a pedestal. When Mario get this, he'll become Goomba Mario!
This time for him, being squashed has its upsides: Some sort of hammer machine can flatten Goomba Mario, allowing him to walk through very short, narrow passages. Get slammed again by another hammer contraption to revert to normal.
Multiplayer Multiplayer? Multiplayer in my 3D Mario? Say it ain't so! No no no wait! On the 3DS? Why yes, please!
Co-op multiplayer on a handheld is more beneficial in that every player has their own screen, naturally. So since NSMBW introduced multiplayer in 2D Mario platforming, this may follow suit for 3D Mario platforming.
Mario, Luigi, and the Blue and Yellow Toads can work their way around levels together all at once! Some options in multiplayer allow for straight-up competitions to reach the goal first and coin contests (clear the level with the most to win).
Post by nocturnal YL on Jan 7, 2011 10:41:36 GMT -5
Nay, you should shake the 3DS to spin!! And the the customer support of NoA would receive loads of enquiries =P
Whoa, whoa, crouching and ground-pounding... it's the other way in Sunshine!
Anyway, yeah, a 3D Mario on 3DS would be an excellent idea. I doubt if a system based on SMG will fully work (some moves will feel awkward, especially with cursor aiming), but if there's a 3D Mario there, I'm sure elements from SMG will be taken there.
Nester the Lark: I was thinking how I considered the original Donkey Kong Country to be a generic Super Mario Bros clone with fancy graphics, but SMB Wonder only just caught up to the level of quality that DKC Tropical Freeze gave us almost a decade ago.
Nov 20, 2023 14:57:21 GMT -5
nocturnal YL: This is surprising. I see DKC as the least Mario-like platformer to feature a Mario character. The Wario Land games still feature Mario-style blocks and pipes, for example, while DKC lacks many Mario elements.
Nov 21, 2023 8:16:55 GMT -5
Nester the Lark: True that DKC lacks a lot of specific Mario-like details, but it has the basic gameplay in that you run, jump, and defeat enemies by landing on them. I didn't see it as having much more than this, thus why I considered it generic.
Nov 21, 2023 9:27:07 GMT -5
Evie ❤✿: Yeah, psychologically there is a 'first example' thing. When something new is released and is thought to be innovative, and becomes popular it can lead to comparing newer games to be like it (so we have newer genres like "Metroidvania").
Nov 24, 2023 18:28:16 GMT -5
Evie ❤✿: I find it interesting with platformers, it's less often that we regard platform games after Mario as "Mario-like". On this note, I also find it interesting how certain genres are treated differently.
Nov 24, 2023 18:29:32 GMT -5
Evie ❤✿: In addition to the "platform" (rather than Mario-like) and Metroidvania examples (incidentally there were games like Metroid and Castlevania before their release), some games are seen as "rip-offs" if people think they're too similar.
Nov 24, 2023 18:31:26 GMT -5
Evie ❤✿: An example is how some people treat Fossil Fighters, Robopon, Yo-Kai Watch as Pokémon 'rip-offs' or clones, and the 'monster-battling' genre is often seen as less 'mainstream' than something like 'platformer'.
Nov 24, 2023 18:32:39 GMT -5
Evie ❤✿: Also on that note, often people on databases, wikis, etc. stick to only a few genre labels like "platform", "arcade", "fighting", "racing" etc. but there are many more ways to describe a game.
Nov 24, 2023 18:35:03 GMT -5
Evie ❤✿: The developers may choose to advertise their game using their own genre, so for instance Starfy was given the label "marine action" in Japan rather than "platformer". I think in essence these don't exist in isolation though.
Nov 24, 2023 18:36:28 GMT -5
Evie ❤✿: It also reminds me of how there was apparently a debate on whether NES The Legend of Zelda is an adventure game or RPG (or something like that).
Nov 24, 2023 18:37:27 GMT -5
Nester the Lark: Happy 6th anniversary to my favorite RPG, Xenoblade Chronicles 2!
Nov 30, 2023 20:54:33 GMT -5
nocturnal YL: The Super Mario Bros. Wonder speedruns don't feel much like Mario speedruns. Any% takes more than 80 minutes, and features slow Wonder Seed segments and a lot of loading time. They're rather boring to watch compared to even the New SMB games.
Dec 2, 2023 6:08:10 GMT -5
nocturnal YL: I've got a lot of Nintendo Switch demos that I haven't got to play. At this rate I'll never clear my backlog even if I don't buy anything.
Dec 2, 2023 10:36:45 GMT -5
nocturnal YL: I've finally finished Ciel nosurge DX. Its end is directly connected to the beginning of Ion's part in Ar nosurge DX, which means I'll have to play through that to experience the whole story.
Dec 2, 2023 12:45:14 GMT -5
nocturnal YL: Going through everything takes more time than finishing an entire quadrilogy in the Atelier series. I think it'll be another few months before I even touch another game.
Dec 2, 2023 12:46:32 GMT -5
nocturnal YL: Also, this is of no use to most people reading this, but Surge Concerto confusingly has save data bonus that goes both ways. To experience the story in chronological order, do Sekai Link in Ar nosurge DX as soon as possible, then play Ciel nosurge DX.
Dec 2, 2023 13:05:55 GMT -5
nocturnal YL: Any advice you find online about needing to advance Ar nosurge's story to a certain point does not apply to the DX version. Just make the save data and leave it behind to avoid Ciel nosurge spoilers and not understanding Ar nosurge's story.
Dec 2, 2023 13:07:17 GMT -5
nocturnal YL: (By the way, the PS3 and PS Vita versions of Ar nosurge is available in English, but not Ciel nosurge. The DX version is entirely Japan-only. I have much to complain when it comes to localisation for both Gust and the whole of KOEI TECMO GAMES.)
Dec 2, 2023 13:12:43 GMT -5
Nester the Lark: Been a bit busy recently and haven't had a chance to respond to things until now.
Dec 7, 2023 10:50:24 GMT -5
nocturnal YL: Stories I've read that deal with fantasy races tend to have only a few named members in those races, and those tend to be outlier individuals. We don't get to know generic members in great detail. One exception is Xenoblade, which does the exact opposite.
Dec 9, 2023 23:29:12 GMT -5