|
Post by Johans Nidorino on May 15, 2009 10:49:11 GMT -5
"Oh mammma míiiiiia" (That's not only Super Mario Advance 1 though)
Games like Pokémon Stadium 2 can't be remade or re-released because all the content in the library is obsolete. Re-imagined could work, but then that wouldn't be a VC game anymore.
|
|
|
Post by Shrikeswind on May 15, 2009 13:27:09 GMT -5
More importantly, CHIKORITA FOLLOWS YOU.
Why is the fact that there will be changes such a scandal? I don't care how it all turns up. Sure, there are some changes that are kinda annoying, but COME ON. Is it REALLY worth getting up-in-arms about?
|
|
|
Post by kirbychu on May 15, 2009 14:23:37 GMT -5
So far I haven't heard of a single change in this game that I didn't think was great.
|
|
|
Post by Manspeed on May 15, 2009 15:14:57 GMT -5
That may be because they aren't "Changes" at all. They're updates! They only added more!
|
|
|
Post by Koopaul on May 15, 2009 16:24:55 GMT -5
Updates are technically changes you know. I'm sure the new Special attack system will be in place and the new TMs will be in use.
|
|
|
Post by kirbychu on May 15, 2009 19:47:14 GMT -5
Oh, and about Whirlpool not being a HM any more? Rather than making it a non-tradeable TM, like someone suggested, I think they're more likely to just make it a tutor move. Y'know, like they did with all Generation 1's TMs in FRLG.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 15, 2009 20:20:31 GMT -5
Anyway, my point is a polished up classic game is still as good as a new one in my opinion. Also consider the young generation of gamers who never got a chance to play those games before. This point of view is all well and good if you have both an original game that has some degree of high-quality make, and if the remake manages to not only fix the problems that appear in the original with age, as well as adding a buttload of new stuff for the people who had played the original. Case in point: Sonic Adventure, the first one, was a fantastic game for its time, but unfortunately, it hasn't aged well at all. Any problems with the game that were bearable at the time for the sake of all the innovative, new shit it came with have become enhanced and glaring over time with newer games following the same format. And then you take Sonic Adventure DX, the GCN remake, which had the benefit of new content (getting to play as Metal Sonic throughout Sonic's story levels), but by the same token used the exact same graphics and had all of the same problems the original had because the thickies at Sonic Team didn't even bother to address them. Add that to the problems that the sequel brought with it and you get a pretty bad bung-up. To quote Jeff Dunham and Walter, Sonic Adventure is the type of game that has "aged like milk." I'll always have fond memories of my times playing the game when it first came out, but you couldn't get me to go back and play it at this point in my life. Meanwhile, take any of the SMB Advanced titles. They take classic games that have retained their awesomeness over the years, then graphically update them with tons of new features, appeasing to both fans of the originals, and newcomers that had never gotten to play them on the NES or SNES, because, as Fry and others have pointed out, we have a much younger generation of gamers on our hands that weren't even alive when those classics were released. And then you have a guy like me who missed out on every console up through the N64 and Dreamcast! So the SMBA games were a blessing. The only flaws the original SMB games have are strictly technological, confined by the capabilities of electronics in the era. These games have aged more like wine. Any core Pokemon game falls between the "milk" and "wine" sections; they were great for their time, and though their flaws were acceptable, most are, again, technological constraints, and any recent updates to them not only resolve some-if-not-most of those problems, but bring the software to match contemporary quality. With DPP, we now expect 3-D environments, animated Pokemon Sprites with every installment (rather than just the "Yellow" of each generation), a constantly revised and improved-upon battle system, and concepts that have since come along (such as tag-team battles) that shook up the pre-established norm. These "mine/vilk" games don't necessarily need these updates, but playing Red, Green, Gold and Silver with contemporary technological advances has been/will be awesome despite the bitchfest-inducing changes. The Play For Wii games are similar to the core Pokemon games in this aspect, except instead of new content to go along with technological advancements, we have the same exact game, making most of them moot for people who have played and own the originals. Especially since the Wii motion sensor sucks ass XD Not to mention that you'll sometimes wind up with games that had terrible originals and awesome remakes, and vice-versa. It happens pretty often! Whirlpool will either replace Rock Climb or just become some untradeable HM/TM. Maybe. I know it won't happen, but I'd love it so hardcore if Whirlpool replaced Rock Smash. I'm really annoyed that such a flimsy in-battle move is used with such frequency outside of combat, and I'm tired of having to drop members of my main team out for HM Bitches. I think I'd prefer it if HM moves didn't have a fixed attack value, their power instead being based on the user's level; I wouldn't bear such a grudge against Rock Smash, Whirlpool and Cut (and to a degree, Strength) if that were the case. Not gonna happen, though, because GAMEFREAK loooves their Rock Smash. XD
|
|
|
Post by Shrikeswind on May 15, 2009 21:08:55 GMT -5
Rock Smash seems like it ought to be stronger, too, since it takes a HELL of alot to bust a rock with nothing but your own brute strength. Especially if you're like Charizard and are doing it WITH YOUR HEAD.
|
|
|
Post by Johans Nidorino on May 16, 2009 1:07:52 GMT -5
Those are interesting ideas for the HM moves (well, the weaker ones). But I'd be happy enough if the Move Deleter were available early in your adventure. Personally, I use Rock Smash as a support move when I don't mind if my HM slave will faint but will lower Defense a little.
Whirlpool replacing Rock Smash could work since the latter was a mere TM back then (and HMs are untradeable). There's also the possibility of any of the two becoming move tutor moves that could be taught many times.
|
|
|
Post by kirbychu on May 16, 2009 4:57:34 GMT -5
And then you take Sonic Adventure DX, the GCN remake, which had the benefit of new content (getting to play as Metal Sonic throughout Sonic's story levels), but by the same token used the exact same graphics SA:DX actually did have new graphics, but for some reason they didn't update the character models for Eggman, Gamma and Chaos, which made them really jarring against the new models for Sonic, Tails, Knuckles, Amy, and whoever else was in that game, I forget. Shame, since Eggman's was the only one I really had a hard time looking at on the Dreamcast. The textures were completely overhauled, too. And Station Square was a lot more detailed, adding shop signs and extra decoration about the place. It shows that they tried, even if they did fail.
|
|
|
Post by Koopaul on May 16, 2009 12:32:07 GMT -5
Because I'm a Nintendo whore, I never played the Dreamcast, nor would I have considered touching it.
So Sonic Adventure games for the Gamecube were all new to me.
I must be honest with you, before the Gamecube era I barely touched Sonic games! Sonic Advanced was the first Sonic game I played deeply as was Sonic Adventure 2: Battle!
After that I started playing classic Sonic games more through the Sonic Mega Collection.
Point is, the entire franchise was new to me despite being old.
|
|
|
Post by Shrikeswind on May 16, 2009 12:41:08 GMT -5
More importantly, CHIKORITA FOLLOWS YOU.
So, who's getting what starter? I'm laying my claim on Totodile.
|
|
|
Post by The Qu on May 16, 2009 15:54:15 GMT -5
Cyndiquil, same as my original game.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 16, 2009 19:24:32 GMT -5
Gonna roll with Cyndaquil XD he was my favorite of the 2Gen starters. Because I'm a Nintendo whore, I never played the Dreamcast, nor would I have considered touching it. That's a shame, you missed out on a fantastic console, right there.
|
|
|
Post by Johans Nidorino on May 17, 2009 2:46:10 GMT -5
I'd recommend Cyndaquil. I already trained one in this generation, so it will be Totodile for me.
Here's more footage shown during the latest Pokémon Sunday, although pictures of this had already been shown through the week (FR/LG-like cutscenes when entering areas, the Pichu event, artworks for Ho-Oh and Lugia).
Azalea Town music at 2:30!
|
|