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Post by Shrikeswind on Apr 24, 2010 16:03:47 GMT -5
Which is plausible. I mean, if I have a party, and it gets ruined, I'm gonna try and do it again, but without the ruination. And if Mario thinks Luma died, then Luma's return would be a logical reason for Mario to require reintroduction: Mario doesn't think it's the same Luma.
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Post by Manspeed on Apr 24, 2010 17:35:21 GMT -5
One thing though: Where exactly was it stated that the Star Festival happening again?
Moreover, where was it even stated that the Luma Mario meets at the beginning of this game is in fact the same one from the last game?
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Post by Koopaul on Apr 24, 2010 17:52:15 GMT -5
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Post by Manspeed on Apr 24, 2010 21:21:53 GMT -5
Who knows? Either the press release is not entirely correct, or the stuff we just proposed is what caused it. Either way it shouldn't be too big of a deal.
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Post by Boo Destroyer on Apr 30, 2010 13:14:11 GMT -5
If anyone had to know, they've updated the Japanese site a bit more: www.nintendo.co.jp/wii/sb4j/action/index.htmlThis part, specifically. Though I bet some of you have already seen this. On the upper-right section, what could those other two tricks be?
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Post by nocturnal YL on May 5, 2010 15:13:12 GMT -5
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Post by Koopaul on May 10, 2010 0:24:36 GMT -5
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Post by nocturnal YL on May 10, 2010 2:56:02 GMT -5
Hmm... that makes the appeareance of the Cosmic With in this game even more mysterious.
I guess the "Never met the Lumas" thing is still being rational. Probably the events at the end of SMG1 erased history and things were like if they never happened.
It's not like Mario needs a story that "makes sense", either.
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Post by Manspeed on May 10, 2010 10:18:44 GMT -5
So I guess this is the first example of parallel continuity in a Mario game.
Miyamoto must've been so pissed about the scenario writer of the first game sneaking Rosalina's backstory in there that he had it erased outright.
Either that or they wanted a little more leeway when coming up with a story for this game, seeing how the Star Festival was over at the end of the last game.
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Post by nocturnal YL on May 11, 2010 13:32:57 GMT -5
Breaking this barrier also means they are now even more free in making Mario games. Apparently, Miyamoto doesn't want to be bound by the past when making new games.
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Post by Fryguy64 on May 11, 2010 19:29:34 GMT -5
Miyamoto did kinda start the whole process with Super Mario Sunshine. If he didn't want all that extra story stuff, he should have simply spared us the rubbish about Baby Bowser thinking Peach was his momma, and Mario being dragged through court.
I mean seriously... Nothing gets me in the mood for tropical island platforming like a good court case about graffiti!
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Post by nocturnal YL on May 12, 2010 14:40:14 GMT -5
The Japanese site has left the "teaser site" period and it now shows some feature of a Japanese Nintendo game site (Iwata Asks, videos, "last update", etc) if you don't keep track of the Japanese site. www.nintendo.co.jp/wii/sb4j/index.htmlThe beginner DVD bores me.
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Post by Koopaul on May 12, 2010 17:54:54 GMT -5
Again we see differently Fryguy. I liked the direction Sunshine went with the story. It wasn't just Peach getting kidnapped by Bowser again. Mario was framed by a mysterious blue impostor who polluted the island and covered it in darkness.
Not the best story but so much more refreshing than what we are usually given. I never ask for much, just something a little different.
On top of that there were a ton of mini-stories going on in each level, like the Sand-Bird Saga, you talk to people and see how they were feeling about the situation at hand.
It was like REAL (well as real as Mario ever got)
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Post by Fryguy64 on May 13, 2010 3:54:07 GMT -5
I actually liked the little events and personalities in each of the levels, as it helped to make each stage a little more unique from the last.
But the main overarching storyline and events that took place in Delfino Plaza were - as with Galaxy - the game's weakest elements.
Mario's the kind of guy who would have grabbed a pump and cleaned up the island to rescue the Shine Sprites without all that other nonsense. Why couldn't they just go on holiday, island polluted, Mario cleans it...
Don't get me wrong though, I love the game, I love that the levels seem to be grounded in a kind of "real" place on this one island, that the pump was a safety net for the hugely vertical levels (Fludd would have come in very handy on Tick Tock Clock!) and that the place has a personality...
But giving a solid game an atmosphere and personality is a much better approach than trying to shoehorn in an unnecessary story.
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Post by Koopaul on May 13, 2010 22:49:50 GMT -5
Well stories in most video games are unnecessary anyway, technically. Same goes for Easter Eggs, Cameos, and throwbacks to older games...
No, they serve another purpose. Fan service. No not the bouncey kind of fan service... But the kind that make fans of the series squeal with joy!
Sometimes a story may be unnecessary but certain fans may enjoy seeing their hero in certain scenarios.
It wasn't the set-up for the gameplay (Mario being forced to do this) it was the fact that our hero had an evil look-alike that was giving him a bad name and causing everyone on that island to hate Mario!
A game where everyone hates Mario? Why that's so unique!
Shadow Mario was really Bowser's son? Shocking!
Bowser Jr. was given the paintbrush by E. Gadd? What a mystery!
Do any of these thing serve the gameplay any purpose? No more than Samus sleeping at an inn in Mario RPG.
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