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Post by Fryguy64 on Jun 4, 2009 5:49:37 GMT -5
I expect we'd be more likely to see the Toad Brigade as a short minigame rather than fully-fledged playables. For example, navigating their rickety ship around a course in order to transport Mario to a new area of that galaxy.
It's going to be HARDER than SMG? I hope that means "as a whole", and the hardest parts of SMG2 aren't actually that much harder than the hardest parts of SMG (damn coin challenge in the toy galaxy...)
I am with Koopaul. Against the crowd, I actually loved Super Mario Sunshine. For once we had a platformer where we didn't have "lava world", "ice world" and so on. Instead we had a load of varied locations based around a consistent holiday resort island. The villages, docks, theme park, cliffs... It looked like a holiday resort too. And better still, Mario took his crazy-ass moves into this coherent location, giving you free-reign of the rooftops, hills and ocean. And nobody mentions the verticality of the stages. Fludd may be a sore point for some, but he allowed stages to just keep going up, without becoming incredibly frustrating by falling off and having to start all over. Just activate your jet pack!
Super Mario Galaxy took away one thing that I loved about SMS and even SM64 - free-reign. I love throwing Mario all over the walls and seeing where I can make him go. SMG was more like the original Super Mario Bros. - in many cases once you go somewhere then there's no turning back.
It was still an outstanding game, but it lacked the replayability that both SM64 and SMS had (and even similar games, such as Banjo and DK64).
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Post by nocturnal YL on Jun 4, 2009 6:14:21 GMT -5
It's going to be HARDER than SMG? I hope that means "as a whole", and the hardest parts of SMG2 aren't actually that much harder than the hardest parts of SMG (damn coin challenge in the toy galaxy...) I finished Mario's with 4 tries. And Luigi's was a one-hit KO. Seriously, is this challenge difficult at all? Mario Sunshine was a big fail for me: bad camera control. You leave the game for a while and the camera automatically spins - it doesn't adjust itself that you go forward by just tilting forward. And the game's too difficult. You don't get to see which blue coins have you obtained either. Anything with a bad user interface is automatically bad as a whole in my books.
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Grandy02
Balloon Fighter
I'm so happy today
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Post by Grandy02 on Jun 4, 2009 8:12:02 GMT -5
I am with Koopaul. Against the crowd, I actually loved Super Mario Sunshine. For once we had a platformer where we didn't have "lava world", "ice world" and so on. Instead we had a load of varied locations based around a consistent holiday resort island. The villages, docks, theme park, cliffs... It looked like a holiday resort too. And better still, Mario took his crazy-ass moves into this coherent location, giving you free-reign of the rooftops, hills and ocean. And nobody mentions the verticality of the stages. Fludd may be a sore point for some, but he allowed stages to just keep going up, without becoming incredibly frustrating by falling off and having to start all over. Just activate your jet pack! Super Mario Galaxy took away one thing that I loved about SMS and even SM64 - free-reign. I love throwing Mario all over the walls and seeing where I can make him go. SMG was more like the original Super Mario Bros. - in many cases once you go somewhere then there's no turning back. It was still an outstanding game, but it lacked the replayability that both SM64 and SMS had (and even similar games, such as Banjo and DK64). Holy, finally there's someone who shares my thoughts! Exactly what I didn't like about Galaxy, it is too linear. Free exploration of the worlds is one reason why I love SM64, Sunshine and also similar games like Banjo-Kazooie/Tooie.
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Post by Sqrt2 on Jun 4, 2009 8:29:31 GMT -5
I just hope that there are no more ball-rolling/ray-surfing stages, because I'm completely hopeless at them...
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Post by Dances in Undergarments on Jun 4, 2009 8:40:40 GMT -5
I think there's room for both the Mario 64/Sunshine type 3D Mario and the more '2D Like' Galaxy-styled 3D Mario. But personally I prefer the latter, so I'm happy to see more of it.
Sunshine's cohesive theme was cool, but came dangerously close to outstaying its welcome, me thinks. Any more beach themed worlds and it probably would have been overkill.
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Post by Fryguy64 on Jun 4, 2009 8:51:39 GMT -5
I just hope that there are no more ball-rolling/ray-surfing stages, because I'm completely hopeless at them... Aww, I loved the Ray Surfing... even though I was also hopeless ;D Sunshine's cohesive theme was cool, but came dangerously close to outstaying its welcome, me thinks. Any more beach themed worlds and it probably would have been overkill. I can get on board with that. Sunshine definitely took the resort idea about as far as it would go, and a sequel wouldn't work (in fact, I begrudged the Sunshine-themed world in Super Mario 64 DS for this reason). But it was a cool idea, and I'd be interested to see if Nintendo could do the same with other locations. Big City perhaps, or just in and around the Mushroom Kingdom. 3D Mario is off exploring mysterious painting worlds, tropical islands and the entire damn universe, but the opening run in SMG to Peach's castle just begs to be an idea explored further.
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Post by Dances in Undergarments on Jun 4, 2009 9:28:48 GMT -5
But it was a cool idea, and I'd be interested to see if Nintendo could do the same with other locations. Big City perhaps, or just in and around the Mushroom Kingdom. 3D Mario is off exploring mysterious painting worlds, tropical islands and the entire damn universe, but the opening run in SMG to Peach's castle just begs to be an idea explored further. I'm down with this. A 3D Mario where the world is one cohesive world, like it is in say, Zelda, or, even, say, Mario & Luigi, rather than the usual theme of having it split into levels would also be quite nice. This would work well with that 64/Sunshine esque Mario, too.
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Post by Manspeed on Jun 4, 2009 9:31:48 GMT -5
I've wanted that since Banjo-Tooie nailed the cohesive world angle. They could even use it for a potential "Super Mario Reunion" wankfest featuring as much past Mario stuff as possible. ;D
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Flint
Bubbles
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Post by Flint on Jun 4, 2009 10:34:19 GMT -5
My only problem with Sunshine was the bluecoins and the lack of a way of knowing wich one I had already grabbed (I had to print a list of every coin location and check one by one to find the ones I had missed)
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Post by Hiker of Games on Jun 4, 2009 10:54:39 GMT -5
A New Play Control version of Sunshine with that one tiny feature added to track blue coins would basically make that game perfect.
Fryguy pretty much nailed why Sunshine is my favorite of the 3D Marios and why Galaxy was the weakest in the 3D trilogy. That's not to say it was a bad game, mind. Mario games are so damn good that even the weakest is better than most games on the market. But I'd love to see Mario tackle a more cohesive Mushroom World theme, similar to say, the first Paper Mario or Super Mario RPG.
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Post by 8bitretroshit on Jun 4, 2009 11:26:03 GMT -5
I'd like that. In fact when I saw screenshots of Mario RPG in a magazine wayyy back (despite the game not getting a SNES release in Europe) I thought it would be a Solstice-style platformer in a huge open Mushroom Kingdom world. Secretly hoping something similar gets made sometime in glorious three-dee.
Oh and again, Galaxy >>>>> Sunshine for me. Going back to roam around the same area's again and again to try and find minor shit like blue coins and graffiti isn't my definition of fun.
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Deleted
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Post by Deleted on Jun 4, 2009 11:36:02 GMT -5
I've wanted that since Banjo-Tooie nailed the cohesive world angle. I liked the concept myself, but Rare flubbed it by making every world just far too expansive, helter-skelter and hectic. It's great that you can go to levels through other levels all the way on the other side of the (unnecessarily gargantuan) hub world, but it doesn't work if everything about the game is too big to the point of being confusing. I got soooo lost in that game on more than one occasion because of it, and it killed the experience for me. I think I finally gave up in Grunty Industries. Anyway, I can't highlight which 3D Mario I prefer over the others because each has their strengths and weaknesses. Mario 64 was revolutionary and incredible fun, but technologically limited. Sunshine was a blast, being just shy of a Mario sandbox game, but bad camera and almost-overuse of the tropical settings brought it close to the level of tedium. Galaxy was just as inventive as 64 (although in a different aspect), and even though it was linear, the levels were hella-fun. It didn't matter that they were standard platforming fare, thematically speaking, they were still bright and colorful and silly and a blast to play through - even the levels I didn't like as much, like Melty Molten Galaxy, or Deep Dark Galaxy. A New Play Control version of Sunshine with that one tiny feature added to track blue coins would basically make that game perfect. Silly Masa, you know Nintendo would never do something like put new content in a New Play Control game
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Post by nocturnal YL on Jun 4, 2009 11:45:36 GMT -5
Secretly hoping something similar gets made sometime in glorious three-dee. Oh and again, Galaxy >>>>> Sunshine for me. Going back to roam around the same area's again and again to try and find minor shit like blue coins and graffiti isn't my definition of fun. Agreed.
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Post by Johans Nidorino on Jun 4, 2009 11:51:17 GMT -5
I'm very happy that Galaxy hasn't died yet. It wouldn't hurt if the galaxies are less linear this time. Just to have a bit of both approaches in the whole series.
When I first heard that Galaxy 1 was going to support gameplay for 2 simultaneous players, I imagined it would be like what has been shown for New Super Mario Bros. Wii. And I wasn't too disappointed but I still wonder when will see that in 3-D Mario platformers (multiplayer in Mario games took so long, I had begun wishing for it to exist in 3-D games).
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Post by nocturnal YL on Jun 4, 2009 11:57:08 GMT -5
3D + multiplayer usually means split screen. Representing 2 or 4 players on diffent spots of a planetoid isn't easy, especially when the "planetoid" is something that looks like the capsule thingy. And remember, making Galaxy actually runs at 60fps itself is a challenge. Split screen means you need the power of two Wii consoles. And Wi-Fi only multiplayer proves to be a failure.
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