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Post by Flip on Jun 14, 2009 22:46:13 GMT -5
Yeah, that's old news. Miyamoto suggested it, I believe. Bullshit if you ask me.
Anyway, there seems to be the "Mario Spin-Off Curse" for characters. Like, if you appear in spin-off games primarily, you will never make it past a cameo in a major Mario title (inc. RPG and Kart) ever. There is a short maybe... 1 year span after your spin-offs release, but beyond that point? Might as well consider your goose cooked.
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Post by Boo Destroyer on Jun 14, 2009 22:49:22 GMT -5
Meh:
[/u] to allow the game to play itself when the player encounters an area too difficult for them to handle.[/quote]
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Post by TV Eye on Jun 14, 2009 22:56:20 GMT -5
It's the point that it's in the game is what bothers me.
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Post by Koopaul on Jun 14, 2009 23:03:56 GMT -5
No reason to hate the Wii though.
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Post by Boo Destroyer on Jun 14, 2009 23:15:03 GMT -5
It should just be a simple video-viewer thing merely to show you how to get past anything but still have you get through it yourself. Just as long as it doesn't interfere with the main gameplay. But does the man even bother to talk about this some more? Hell, even if it does cut through gameplay, it should come to a halt and let the player take over when any button is pressed at all. So long as there's a "Press ____ Button to Stop and Take Control" notice on-screen if it IS in effect. It couldn't get any simpler: don't choose this option and play the game.
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Post by TV Eye on Jun 15, 2009 0:24:36 GMT -5
I can't stand owning a Wii because it's not a gaming system anymore. Wii Fit is not a standalone game, and neither is Wii Sports Resort. And what the fuck is the Vitality Sensor?
Now, when an actual game comes out, there's an option that makes it so you don't have to play it.
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Post by Boo Destroyer on Jun 15, 2009 1:30:30 GMT -5
If you're honestly thinking of putting it to use at all, that's your problem. I can't be the only one breathing a sigh of relief over the fact that it isn't even needed if you want to play.
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Post by TV Eye on Jun 15, 2009 2:21:43 GMT -5
That's not the point. This whole "appealing to the casual audience" thing has gone too far. I'm not the kind of douchebag that leaves NinDB for some minuscule bullshit like thores and Smashchu did, but I feel like taking a hiatus because I get ridiculed for speaking my mind. So...um. Yeah. But before I go, I have one thing to say... Fuck Nintendo. They've done nothing but disappoint me so, who knows. Maybe I'll get a PS3. I've always liked Metal Gear Solid anyways. Assassin's Creed 2 looks like it kicks a tremendous amount of ass. Have you seen it? Fuckin', Leonardo da Vinci flying machines and shit. So, yeah. Smite me if you want, I don't give a shit.
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Post by Boo Destroyer on Jun 15, 2009 2:25:48 GMT -5
Bai bai. :<
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regiwi
Pikpik Carrot
Make sure you get my good side... oh wait, I only have good sides!
Posts: 53
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Post by regiwi on Jun 15, 2009 3:00:03 GMT -5
I remember reading about this ages ago, months before E3 on a Zelda site. While it's a pretty stupid idea, as long as it doesn't interfere with the game I couldn't give a crap. I wish they didn't shoot themselves in the foot though, because even when these things are optional, the very idea of them existing seems to make people sick. Clearly it's what's done TV in finally (I know he hasn't been impressed for a while anyway judging from previous posts). Well have fun with your PS3 TV.
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Post by Da Robot on Jun 15, 2009 3:46:04 GMT -5
That's not the point. This whole "appealing to the casual audience" thing has gone too far. I'm not the kind of douchebag that leaves NinDB for some minuscule bullshit like thores and Smashchu did, but I feel like taking a hiatus because I get ridiculed for speaking my mind. So...um. Yeah. Whoa, I remember how thores left but Smashchu didn't have a reason for leaving did he? He just left (and he returned once) without explanation.
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Post by Fryguy64 on Jun 15, 2009 5:42:19 GMT -5
A few points to make on this one:
1. Teev! Don't leave! Just because Nintendo regularly gives you painful feelings in the head doesn't mean you can't hang out! And your ideas don't get ridiculed nearly as much as everyone else's.
2. Onto the main point... Pandering to the Tards...
The entire Super Mario Bros. series has one thing going for it - the challenge. We regularly establish that there's no story in the series. The ONLY thing it has is a solid set of game mechanics applied to a world tailored to explore those mechanics thoroughly, cranking the challenge up from level to level.
I can understand having an auto-play feature for something that is ultimately story-driven. I love the world and story of a game like Golden Sun, but I don't want to wander around the woods levelling up for hours and earning money for dozens of potions because I have to face that damn boss for the third time (requiring me to trek through the dungeon for the third time as well).
Or Phoenix Wright. I love solving the earlier mysteries, but the later mysteries have such a twisted logic that it's almost impossible to progress without resorting to GameFAQs or something. Which I am ultimately guilty of... In fact, I often play the second half of the games with GameFAQs open next to me.
Mario's solid mechanics and world have also been created with a certain margin for error, making them easy to get better at, and rarely resulting in sticking points that prevent progress.
So why Nintendo feels the need to put in this self-playing option is a mystery to me. I'm sure as hell not going to use it, but I also despair for anybody who does. It's almost like Nintendo has abandoned "creating a new generation of gamers".
The correct way to do this would a demo hint-system, similar to the one used in Donkey Kong: Jungle Beat. If you get stuck at a certain point, the game will show you what to do, and then return you to where you started so you can do it yourself.
When teaching a child a skill, such as spelling, you show the child what to do and then have them repeat it. You don't do their homework for them and pass it off as their achievement. And if you do, you're a crap parent!
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Deleted
Deleted Member
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Post by Deleted on Jun 15, 2009 9:52:10 GMT -5
The thought of having a game play itself for me is - it's blasphemous and obnoxious. I don't play Mario games exclusively for the fun factor, because the challenge is just as enjoyable. Same thing goes for a Megaman game - they're supposed to be hard, a test of your skill. I'm good enough to get through the Robot Masters, but once I get to the Wily Castles, I become as useless as a flaccid penis in a wild co-ed orgy. That doesn't mean I want help getting through it - doing it myself is one helluva achievement and it makes me feel like half the gamer I want to be.
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Post by Hiker of Games on Jun 15, 2009 10:48:18 GMT -5
Stupid though it may sound, I'm clinging on to perhaps ridiculous hope for the game. Maybe this will be a Mario game with proper challenge. Perhaps to the point that some gamers WILL need a free pass to get past certain places. I'm reminded of a demo of Mirror's Edge I played, where your character has to imitate moves performed by a NPC. I found it a bit rubbish (trying to do neat jump roofing action doesn't work in First Person), but the idea was sound.
Having some crazy platforming hijinks would be pretty cool. If it was so obnoxiously hard you cant' figure it out, rather than load up Gamefaqs, you can watch the computer do it. That might be your personal Jugem's Cloud, but it will also be a challenge to try and replicate the computer's amazing timing.
This is, of course, an absurdly optimistic look at it. Either way, even if this functionality is there, it's not like Nintendo is forcing us to use it.
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Post by Flip on Jun 15, 2009 15:42:22 GMT -5
But it sounds to me, and I could be wrong, that the game just "takes over" for you. This is not "CPU's time to beat" type deals like the Ghosts in Mario Kart. This is legitimate "shit, I am in this part of Bowser's lair with only a Super Mushroom, my friends are dead, and I am stuck, OWAIT," hit the magic button, game takes over from there. It's "live" video in the sense that the game is literally playing your character. None of it is prerecorded.
Yes, you can feasibly use this to learn "ridiculous tricks and times" to beat, but at the same time I will guarantee that the computer will make just as many mistakes as you do, it only knows "what do do" from the beginning.
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