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Post by Dances in Undergarments on Jun 4, 2009 7:14:59 GMT -5
As for the controls, I just hope that it supports the GC controller, because I don't like the idea of actually having to flail my arms around, trying to slash the various enemies that I happen to encounter (this is the reason why I don't play Dragon Swords Quest anymore!). GTFO. The Wii should embracing its unique (well soon to not be all that unique but anyhoo) control scheme. Especially with motion plus coming.
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Post by Fryguy64 on Jun 4, 2009 8:42:01 GMT -5
People had exactly the same concerns when the Wii was first announced, and when Twilight Princess was confirmed to going to use the remote. What actually happened was you unsheathed your sword by twitching the remote, and you used tiny twitches to activate the pre-determined attacks.
Basically, they replaced the A Button with motion control. And it did actually help with the immersion somewhat. But after getting used to it for a while, it felt increasingly unnatural that the sword swings weren't matching the direction of your twitches.
Wii Motion Plus offers one-to-one replication of movements, but we don't know how it will react to this symbolic twitch-style of play yet. Has anybody here used it? Nope!
I'm sure Nintendo is aware that the average Zelda player doesn't want to spend 15-20 hours flailing around every time they come across an enemy. But hopefully twitching to the left will slash to the left, twitching to the right will slash to the right, and so on. That's all I ask.
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Post by Dances in Undergarments on Jun 4, 2009 9:34:57 GMT -5
I don't really want to jump around like a turdburger either, but suggesting that say, pressing A to block and then A again to counter an attack is a good idea when you could totally just go 'wuh sha wuh wuh wuh shhhha' with your on screen avatar following those sword wuhs and shhhas is completely arse backwards. As Fry said, they don't have to be exaggerated movements, but if i hold up my remote at a 45 degree angle in front of me, then twist it around and thrust it downwards Link should do the same - and, like I said, if the thought of just hitting a button to make Link do that then doing it yourself is more appealing then, well, buy an Xbox.
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Flint
Bubbles
Im the one and only FLINT
Posts: 482
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Post by Flint on Jun 4, 2009 10:03:35 GMT -5
I actually feel than the stronger aspect of the Wiimote its the chance of pointing to the screen with a cursor for stuff, waggle its nice for short breaks of gaming (like me beating King hippo in Punch out) but not for long times.
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Post by TV Eye on Jun 4, 2009 10:41:05 GMT -5
if the thought of just hitting a button to make Link do that then doing it yourself is more appealing then, well, buy an Xbox. Yes, yes, that's all fine and good, but I'm gonna have to be the devil's advocate and say... The Xbox doesn't have a Zelda game. The one thing I hated in Mario Galaxy and Twilight Princess was the extraordinary amount of handcramps I got. Mario Galaxy was the worst. It was so unresponsive when I swung the Wiimote, took me fifty tries to get him to spin once. I would've rather had it where I'd just press a button for him to attack, or to at least change it in the options, but no.
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Post by Manspeed on Jun 4, 2009 12:00:42 GMT -5
What the hell kind of Wii Remote were you using!?
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Post by nocturnal YL on Jun 4, 2009 12:06:43 GMT -5
Mario Galaxy was the worst. It was so unresponsive when I swung the Wiimote, took me fifty tries to get him to spin once. I would've rather had it where I'd just press a button for him to attack, or to at least change it in the options, but no. Wii REMOTE FAILAlright. You better give it a check. Out of battery? Has actual problems? Does swinging work for other games (use WarioWare Smooth Moves)? And do you wait for the Luma to get back to Mario/Luigi's cap before swinging again? Because if you don't and you swing real fast, it's not strange to have 50 illegal swings (no pun intended) in between.
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Post by TV Eye on Jun 4, 2009 13:37:45 GMT -5
Guys, I'm exaggerating here.
In all seriousness though, the swings did seem pretty unresponsive, and I never really had a problem with Twilight Princess. Mario Galaxy's swinging was a bitch though.
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Post by Johans Nidorino on Jun 4, 2009 14:21:39 GMT -5
Unresponsive? I remember myself spinning the Remote twice sometimes, but I'm not sure if it was just a tic of mine to make sure Mario did the spin attack. But I guess that was just in the beginning. It'd be impossible to do something like that because M.C. Escher plays tricks with perspective to do things that are not possible. The closest you could really do would be something like the Forest Temple in OoT, where rooms rotate and change the layout. Miyamoto has said the idea for running around planets and the strange gravity in SMG was inspried from M.C. Escher images, so he has used it before. Well, dungeons like that would be a start ;D Fry, you need to finish Majora's Mask if you haven't yet ;D
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Post by Fryguy64 on Jun 4, 2009 15:15:12 GMT -5
Teev, if you're getting hand cramps may I suggest doing some hand exercises. ... ....... .............
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Post by Koopaul on Jun 4, 2009 15:57:17 GMT -5
I to spin in Galaxy as less as possible. I rather jump on my enemies, spinning into them is too easy.
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Post by nocturnal YL on Jun 4, 2009 16:19:18 GMT -5
the swings did seem pretty unresponsive I don't know about your specific case, but for me, things like "I shaked the Wii Remote but Mario doesn't spin" seldom happens. In fact, sometimes Mario spins when I was only intending to point it to the screen. I to spin in Galaxy as less as possible. I rather jump on my enemies, spinning into them is too easy. And gives no coins too. Bad if you want to do some high score challenges. I do them both: spin, and then homing-stomp! Some theorical high scores are practically impossible though, as they feature coins that fall into bottomless abyss as soon as they pop out.
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Post by TV Eye on Jun 4, 2009 16:29:52 GMT -5
Teev, if you're getting hand cramps may I suggest doing some hand exercises. Pshaw! Why do you think I get cramps?
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Post by Nester the Lark on Jun 4, 2009 22:20:22 GMT -5
Here's an interesting bit of info. Matt Cassamasina at IGN mentioned that the artwork for Link that was shown at the roundtable discussion depicted him as being a bit older than he was in Twilight Princess. Shigeru Miyamoto also indicated this in this video interview, saying that Link is "older than he was previously," and "more approaching adulthood." He also points out that Link is not holding a sword, saying that that was a hint.
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Post by Game Guru on Jun 5, 2009 1:07:11 GMT -5
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