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Post by The Qu on Nov 17, 2010 1:19:08 GMT -5
It looks like the PAL version somehow got leaked. While GoNintendo has said they will not be publicizing leaked footage from this incident, you bet your friendly neighorhood Qu will.
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Post by Nester the Lark on Nov 17, 2010 12:44:53 GMT -5
Personally, I'd like to avoid too many spoilers, so I would appreciate it if you didn't post videos and screen shots directly into this thread. You can still link to them, but please mark them if they include spoilers. That goes for discussion of spoilers, as well. Otherwise, I wouldn't come into this thread at all, but, y'know, I'm the moderator and I have to. Shame about the leak, tho.
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Post by Wildcat on Nov 17, 2010 12:53:36 GMT -5
I concur with Nester, minus the mod part. I'm pretty psyched about this game, and would like to not lose any part of the magic with spoilers. If you wish to post them, please mark them! ^_^
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Post by The Qu on Nov 17, 2010 13:46:38 GMT -5
Don't worry, guys. Anything I was going to post was going to be spoilered or linked so you can avoid it if you want. Honestly, I'm not interested in story spoilers or anything. More along the lines of what areas are in the game and what characters are. EDIT: Remember this piece of concept art? Someone on another forum who works with Disney got a quote from Warren about this. "Yes, the scene depicted in the concept art is in the game. In fact, the rocket plays a pretty major role in the story and the first glimpse you get of it is positively epic. There’s some business later on involving the rocket that’s pretty funny, I think, and pretty exciting. Overall, the rocket is one of my favorite things in the game! The scene and the location were inspired by the old Rocket to the Moon attraction at Disneyland. I loved that rocket when I was a kid – it just looked the way a rocket should look! I thought that then and I still think that now. The world would be a better place if rockets actually looked like the old Moonliner!" -- Warren I'm going to guess that this rocket is the one Oswald takes Mickey too to get him out of the Wasteland. This was mentioned in spoilers from last week, from the Disney World demo.
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Post by Arcadenik on Nov 17, 2010 19:29:25 GMT -5
Ha! That's how I am like, too! With the new Zelda games, I don't care about spoiling myself with the story. I only want to know what items, dungeons, and characters are in it. With the Mario games, I don't give a damn about the story. I only want to know who the playable characters are and what power-ups, enemies, and levels are in it. So, naturally, with Epic Mickey, I want to know which obscure Disney characters, places, and objects and what kind of levels are in it.
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Post by kirbychu on Nov 25, 2010 12:16:41 GMT -5
Got my copy today. I'm loving it so far. The cutscenes are gorgeous.
EDIT: So, i'm at Dark Beauty Castle for the second time now. A lot of characters from newer Disney movies appear as statues and things inside it. It's pretty cool.
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Post by Deleted on Dec 12, 2010 4:02:48 GMT -5
I've been hearing very mixed-to-negative things about this game. Those of you who have played it, what's your take? I've still got the special edition unopened on my floor, and I'd like to be able to return it if it turns out to be suckish.
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Post by The Qu on Dec 12, 2010 4:11:50 GMT -5
Your milage will vary, to say the least. If you enjoy a game for its story, you might like this. If you like a game for its atmosphere, or how well the world is crafted, you might like this. Music? You will probably like that regardless, actually. The music is just well done, period.
The gameplay is, at times, repetitive. But you may not mind that, depending on your taste. I didn't mind it. The moral choices are hardly moral most of the time, honestly. But they were never marketed as that in interviews, so that's not something I mind. They are more like Junction Points, as they are called in the guide- they are points in which the quest branches diverge. A great deal of the quests are fetch quests, but honestly, they deal with more than just get from point a to point b to point a. But not by much, in all honestly.
The length is shorter than I'd like- I beat it in maybe 15 hours in a really comprehensive run-, but the game is meant to be replayed, so maybe that's for the best.
If you want to ask about any specifics, feel free too!
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Post by 8bitretroshit on Dec 12, 2010 4:23:24 GMT -5
I dig it so far, tho the dark surroundings are pretty dull and according to reviews most of the game is like that aside from the cartoon inspired 2D segments.
And those goblins keep asking me for those little quests which is getting on my nerves, but I suppose it's my fault for expecting a straightforward Mario-like platformer.
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Post by kirbychu on Dec 12, 2010 9:13:10 GMT -5
It's easily one of my favourite Wii games, but it's the type of game that really polarizes the audience. Everyone I've spoken to either loves it or hates it. It has a lot of little technical flaws, which are a deal-breaker for a lot of people. Gameplay-wise it kinda feels like an N64-era game. Personally I love that about it, though. I miss the Banjo-Kazooies and DK64s of that period. We don't get that kind of game much any more. For me, though, the story, animation, characters, environments, music and the fact that almost everything was already familiar to me (though slightly skewed) made all those technical flaws unnoticeable. I just finished my third playthrough and I still haven't had any issues with the camera, which seems to be everyone's main gripe. I have had issues with the targetting a couple of times, though. That can be tricky when you're in a crowded room. The moral choices are hardly moral most of the time, honestly. Huh. I felt the opposite. When I was going for the bad ending, just about every choice I made was accompanied by a character making sure I felt thoroughly bad about what I'd just done. XD
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Post by parrothead on Dec 13, 2010 0:15:03 GMT -5
While I was searching for Virtua Fighter-based sprite sheets, I found this comic.
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Post by Koopaul on Dec 13, 2010 19:50:20 GMT -5
I haven't gotten it yet, but it seems certain things look incomplete. For example in the videos when Mickey land from jumping I don't see a dust cloud pop up. In most professional games when a character lands on the ground you feel a sensation of thud which is assisted by those dust clouds or debris which flies up. The textures in the game look too smooth and shiny. Mickey looks like plastic. While he is a cartoon character I still don't think that's an excuse.
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Post by 8bitretroshit on Dec 14, 2010 3:09:44 GMT -5
I'm appreciating this game more now I'm out of the darkish Goblin starter zone. Pretty neat how my actions of ignoring Lil Pete's stupid quest has influence on events and other characters later in the game. It's also more fun to ruin people's shit with paint thinner, though I only do it if it's the easier way to get things done. I wonder if there's a middle ending for balancing good and bad actions.
The sinister 'It's a small world' boss music made me smirk.
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Post by kirbychu on Dec 14, 2010 7:39:22 GMT -5
I haven't gotten it yet, but it seems certain things look incomplete. For example in the videos when Mickey land from jumping I don't see a dust cloud pop up. In most professional games when a character lands on the ground you feel a sensation of thud which is assisted by those dust clouds or debris which flies up. Dust clouds are a lazy and unrealistic way of suggesting a character's weight. Mickey's is suggested, as it should be, by having him animated using Disney's 12 principles. The squash n' stretch when he lands from a jump is great, and the animation when he falls from a great height (accompanied by him splashing breifly into an inky puddle on impact) is brilliant. The textures in the game look too smooth and shiny. Mickey looks like plastic. While he is a cartoon character I still don't think that's an excuse. I'm not sure where that model is from, but it isn't the in-game one (highlighted by the fact that his ears are in the wrong positions). He has a matte finish in the game, which they've used to create a cool effect between him and Oswald - in the right light, the highlights on Mickey's black areas are blue, and the ones on Oswald's are red, making them mirrors of each other's colour scheme. Mickey being blue with red shorts and Oswald being red with blue.
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Post by Nester the Lark on Jan 13, 2011 23:45:26 GMT -5
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