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Post by kirbychu on Oct 17, 2009 14:28:39 GMT -5
It isn't the models that're the problem. It's the shaders they're using that're making the renders look godawful. Everything is shiny and... almost metallic-looking.
Though, looking again, the actual game shots don't have that problem... just the official art. Which is worrying.
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Post by Dasher Misire on Oct 17, 2009 15:30:14 GMT -5
The graphics look fine. They look cartoony. Seeing them in motion may help.
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Post by kirbychu on Oct 17, 2009 18:18:46 GMT -5
Oh for god's sake. Yes, the graphics are cartoony. This is good.
The characters appear to be made of plastic. This is bad.
Read what I am saying and you will see I am in fact not attacking the game for being cartoony. I very rarely buy a game that is not cartoony. Visually, Twilight Princess is my least favourite Zelda game, and Wind Waker is my favourite. Got it? Right. Carry on.
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Post by Manspeed on Oct 17, 2009 22:52:59 GMT -5
Maybe the 90s style rendering was a deliberate design choice? I mean, I personally love it. Those scans gave me heavy memories of the photo spreads in the early 90s issues of Nintendo Power.
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Post by Koopaul on Oct 18, 2009 0:27:37 GMT -5
Mickey seems awfully... lanky. Shouldn't his limbs be shorter? It just doesn't seem right.
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Post by The Qu on Oct 18, 2009 3:03:11 GMT -5
That is part of the return to the 30s model, Koopaul. They shortened Mickey's limbs and made him look more baby-ish when they redesigned him in the late 30s.
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Post by Dasher Misire on Oct 18, 2009 10:18:09 GMT -5
Yeah Qu, that was one of the problems with the Kingdom Hearts II 30's Mickey model. It was way too modern looking, so alongside Wise Little Hen Donald and the 30s Goofy. (I forget when he first got that appearance. Whoopee Party?)
And Kirbychu, the shininess for me makes it seem like an older game. Like a toy perhaps, or something in the light. It perhaps doesn't bother me since I'm thinking of the Mario renders in the 90's and how shiny they could get.
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Post by kirbychu on Oct 18, 2009 10:39:43 GMT -5
Mario renders have never been shiny like that. It's a rendering technique associated with cheap games from the Playstation 1 and 3D models of balls from the 80s. Because it was the only rendering technique available to them. Because it is a cheap and severely out of date one.
If this game was related to old games, then I would believe you guys saying that they're going for a retro look. But it's not about games, it's about cartoons. And cartoons have never looked like that. It's just badly done.
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Post by Dasher Misire on Oct 18, 2009 21:33:05 GMT -5
Eh. I still love the renders. It doesn't bother me, but I guess I can see where you might come from.
Still love seeing Oswald in 3D and the old characters in 3D and just BACK.
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Post by Koopaul on Oct 18, 2009 21:39:10 GMT -5
They should gloss it over with a blurry jumpy effect. then again if they did that it should be in black and white.
Also I didn't think Mickey's limbs were that long in Steam Boat Willie.
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Post by kirbychu on Oct 19, 2009 6:43:45 GMT -5
Classic Mickey's limbs were different lengths depending on what he was doing. In some shots they were the same as they are today, in some they were more than twice as long as that.
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Post by Da Robot on Oct 23, 2009 20:46:10 GMT -5
New interview, talking about how Spector got to work with Disney and on Epic Mickey. Also here's something that might interest the Duck Tales fans.
WS: Also, I want to do a Duck Tales game. Convince the world that a Duck Tales game needs to be made. I can’t convince anybody at Disney to let me do a Duck Tales game. How can that be?
GI: Everybody I know, when you ask about the cartoons that they are fond of from childhood, there’s that varying list of all the action ones, the G.I. Joes and the Transformers and the Thundercats and all that stuff, but everybody loves Duck Tales.
WS: Carl Barks really is the greatest American comic book writer and artist ever. Some people would say Will Eisner. There’s competition. But Carl Barks is the best, and he wrote and drew the stories that inspired half of those Duck Tales episodes, and they are watered down. You would not believe the beauty and the power of those stories. They’re not for kids. They’re really very adult or certainly appealing to the broadest possible audience, which is kind of where I want to be now. I don’t want to make games for kids, I don’t want to make games for gamers, I want to make games for everybody. I think if someone did Carl Barks or Duck Tales right, it would be awesome. Donald Duck and Uncle Scrooge were Indiana Jones 50 years before Indy was a glimmer in Spielberg’s eyes. It’s just amazing, and they’re doing nothing with him right now.
GI: You can make that happen.
WS: Yeah, we’ll see. That’s a big organization to buck.
GI: But once you do Mickey, it all opens up, doesn’t it?
WS: We’ll see. I hope you’re right.
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Post by Dasher Misire on Oct 23, 2009 20:48:37 GMT -5
His love for Carl Banks, Scrooge, and Ducktales makes me respect Spector more than possible.
I really love this guy, he knows exactly what's wrong with Disney. He's a true fan. And I seriously hope the park ride dream and movie dream of his come true. I'd love to see Mickey and Oswald at Disney World by a Wasteland ride.
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Post by somemannerof on Oct 24, 2009 8:32:00 GMT -5
Eh, personally, I'm still a little pissed about what he said regarding the Phantom Blot.
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Post by Dasher Misire on Oct 24, 2009 22:34:03 GMT -5
Phantom Blot was boring as a plain thief. Good for one or two comics but that's really it.
This concept of an actual blot is wonderful.
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