I haven't dropped the ball. The rest of the site's system updates are going to go ahead as planned, but I'm going to do the rest of them in a block before E3.
The hold-up is that I am slaving away on putting all the cameos online. Yup. All of them. But how, I hear you ask? Well...
First of all, I have scoured my site archives and pulled up the last lot of cameos that were featured on NinDB. I have so far reformatted around 70% of them for the site, and the rest won't take long. That's the easy part, and I expect the archived cameos will be online in time for E3 as well.
The hard part is scouring the Cameos board for submissions. I have been super-crap! I am basically making a master list of submissions going all the way back to 2004, and there are so many that I never got around to adding or simply skimmed over. And I'm only up to the end of 2006! I already have what looks like hundreds of cameos to add... which doesn't include Smash Bros...
All of the information and images gathered for the Smash Bros. guide is still all in existence, just not finished. However, given how many times I've worked on chunks of it, I expect it won't take long to sort out.
What will take a long time is scouring the SSB board to make sure I haven't missed anything.
I really needed to get my shit together in order to get the cameos back online. There's the cameos that were online but were taken down when I moved to nindb.net, then there's the hundreds, possibly thousands, of submissions since then. Then there's the issue with more than one person submitting the same cameo, sometimes with a gap of years between them.
So, I have scoured the entire cameos board, my emails and the website and created a number of archives. There's one huge archive containing every submission between 2004-2011. So many of them are - and always have been - missing from NinDB that I am ashamed in myself.
I have locked the system-based cameo topics in the cameos board because now I have these archives I would like to go back to individual game-based cameo topics straight away.
The next step is to do a rush on them, and the system cameos, getting as much as possible online before E3. But this time it's actually happening!
Oops- turns out this is a photoshop from NeoGAF. Earlier in a thread, somebody typo'd SML2 to SMB2 and somebody mocked that up. Man, I feel dumb.
EDIT: On a completely unrelated sidenote, the reason Nintendo doesn't make N&B Blocks anymore, from a post on NeoGAF:
Lego tried to sue Nintendo over the bricks, not the level. It wasn't exactly surprising, though, since N&B was a pretty shameless rip-off; the bricks even had the same size as Lego bricks. But the main reason Lego went to court was apparently Nintendo's TV spots, in which two children tried to build a rocket, but only one them used the cool rounded N&B bricks while the other one used the lame, blocky bricks by another company... and he wasn't satisfied with them.
The commercial didn't mention Lego by name, but it was enough for Lego to sue Nintendo over comparative advertising and also plagiarism.
I was gonna say, I'm sure that level didn't have N&B written anywhere!
All I have left to do is the lost Starbeans cameos for Mario & Luigi: Superstar Saga and then I'm down to just the DS cameos. While there's a lot of these, I have in fact done most of the work reformatting and rewriting them already. They just need link and submission info.
I'm not exaggerating when I say there have been hundreds of cameo submissions, some dating back to 2004, that have never been on the site. Plus the huge number that were on the site and had to be taken down when the site moved to nindb.net.
Then I'll take a break from cameos and focus on E3 and the site's 10th birthday in June.
I'm having some forums nostalgia! Going through my old emails, I've found one from Johans Nidorino introducing himself and the original "Smelly Hippie" email that encouraged Tei to join the board (as "Tei the Smelly Hippie" no less).
The exciting discoveries of Kazumi Totaka's Song in VB Wario Land, Pikmin 2 and Luigi's Mansion, a request from NoA to review Chibi-Robo (didn't happen thanks to not being American) and loads more!
I think they were trying to drum up fan support for the game by getting fansites to review the game on their sites. They were going to send out a copy of the game and all I'd have had to do was play it and write up my opinions...
It would have gone something like this:
Chibi-Robo! is one of the most disappointing games on the GameCube. I put the disc in, turned it on and the first thing I was greeted with was a title screen that doesn't match the title on the box, but I wouldn't recommend any game called "This game does not work on your system"... I couldn't even work out how to get off the title screen, the controls are so bad!
Seriously though, I love Chibi-Robo so much I probably would have put a review up even though my site doesn't do reviews. It's one of the few games to make me feel something other than "I Win!"
Post by nocturnal YL on Jun 4, 2011 0:41:57 GMT -5
I've seen a non-English language system that allows GPs (likes) and BPs (dislikes), counted separetely, with whoever done it known to others. The member's profile shows how many GPs did they get as well. In other words, it's like dA's favs (plus the dislike part, but I haven't seen anyone use that).
But I don't think this is enough reward for Fry. Maybe we as NinDB regulars should think of something.... hmm...
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5