It took me a few seconds to realise it was two different designs. My first thought was "Why is Tails twice?"
So I think the correct answer is "yes".
On a related note, many classic fans are outraged that Classic Tails is the wrong shade of orange. In this case, I'm willing to concede that they have a point. If Sega are going to bring back the classic designs, they may as well do it properly. Ironically, I seem to be the only one who noticed the nose was off, and I'm more into the modern design!
Last Edit: Jul 20, 2011 15:45:19 GMT -5 by kirbychu
Post by Nester the Lark on Jul 20, 2011 17:09:51 GMT -5
Actually, "modern" Sonic has been around for more than 10 years, which is longer than "classic" Sonic was around before that, so they're both pretty retro at this point. Calling one "modern" seems like kind of a misnomer, I think.
On that note, Sonic is due for another redesign. I say they go completely chibi this time around, combining his head and body into one round sphere with a short, spiky buzz-cut. And make his eyes puce.
Since a lot of fans are still struggling to come to terms with the design that's been in place since '98 (most of them are in the 'denial' or 'anger' stages), I think another redesign would probably push them over the edge.
I never understood why "physics" are such a huge deal to Sonic fans. "New SMB Wii," didn't play exactly like SMB3 or SMWorld, and Mario fans didn't care. Sonic 2 didn't play exactly like Sonic 1, and Sonic 3 didn't feel like Sonic 2, so Sonic 4 doesn't have to be exactly the same, I say. (Granted the spindash, and some things did need some work.) But fans kinda missed the point to Sonic 4: Ep.1, wich was for Sega to gauge what fans liked, or didn't like about it, so they could improve the formula, and physics for "Episode 2," and make it a better game.
As for Sonic Generations 3DS, I've seen footage of it, and personally I think it looks pretty cool. The modern stages look just as good as "Sonic Rush Adventure," (wich is in my opinion the best recent Sonic side-scroller) and the classic ones look fine to me.
I'm also glad to see they included the Mushroom Hill zone from "Sonic & Knuckles" in the 3DS version.
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5
nocturnal YL: Ah… Bad timing. I didn't read this until now, when it's almost over.
Sept 27, 2020 12:59:22 GMT -5
Nester the Lark: Well, if you're still interested, they'll be uploading the replays to their YouTube channel later this week.
Sept 27, 2020 17:58:41 GMT -5
Shrikeswind: I like that Mayles put her back in her kneepads. What's the last game they were in? One of the Kongas? It was a good look for her, albeit very 90's.
Oct 4, 2020 19:37:15 GMT -5
Shrikeswind: The jokes call to me, their siren song a temptation I can hardly bear, yet I must stay my tongue. Confound my dirty sense of humor.
Oct 16, 2020 13:05:51 GMT -5
Nester the Lark: The replies I see to anything Nintendo posts on Twitter are probably an indication as to why they abandoned Miiverse and decided that social media should be someone else's responsibility.
Oct 20, 2020 16:48:02 GMT -5
nocturnal YL: As mentioned in Twitter, I'm currently playing Atelier Meruru DX. I'm thinking about writing reviews for the Arland series afterwards, as well as making a second Nintendo Switch review video after I finish either this or my next game.
Nov 7, 2020 8:46:05 GMT -5
Nester the Lark: ^ I would be interested in seeing your reviews of the Arland games.
Nov 7, 2020 10:56:31 GMT -5
Nester the Lark: So, there's been Hyrule Warriors and Fire Emblem Warriors. But guys, how about this: Punch-out Warriors! It's like Punch-out, but you fight all of your opponents at once!
Nov 12, 2020 12:12:00 GMT -5
Shrikeswind: Sounds punchy, but unless it's a real knock-out I don't think it'd be a hit.
Nov 15, 2020 16:11:31 GMT -5