I hate the battle system, I hate the overworld map system, I hate how the Chao are glorified equipment, and I hate how they use WRPG stat terminology resulting in "Accuracy" being labeled as "Power" and "Evade" being labeled as "Defense".
- The game (obviously) - Casino Night Zone stage - Special lenticular sleeve for the game box - A CD of selected music from across the series - A making-of DVD - An artbook covering all 20 years of the series - Statue of Classic and Modern Sonic - A numbered gold ring
It's pretty expensive, and it looks like it's only available in PAL regions. There's some neat stuff in there, though. I preordered it.
Last Edit: Sept 24, 2011 6:02:03 GMT -5 by kirbychu
The Casino Night Zone is a also preorder bonus pretty much everywhere, including Europe. You'd have to check which stores are doing it, though.
130 bucks? I got it for £70, which is about $110... I dunno how these things are priced in the US, but that's about the same amount my girlfriend paid for the Assassin's Creed Brotherhood and Mass Effect 2 special editions, which had less stuff in them. I thought it was a steal! If they were selling the statue on its own they'd probably be asking at least £50 for it, based on other statues that size I've seen.
I don't own it but I did get a chance to play a fair chunk of it yesterday.
THIS GAME IS REALLY #@$%ing GOOD.
>Classic Sonic isn't a perfect recreation but is DAMN close. >Modern Sonic plays pretty much like a more refined version of Unleashed. >ALL of the levels are absolutely HUGE and VARIED. >Modern Sonic's levels in particular are NOT "boost-to-win". In fact, the later levels have hardly any areas where you can boost. >The levels they picked make perfect sense when you consider they act as certain level tropes for Classic Sonic (e.g. Seaside Hill = Aquatic Ruin, Crisis City = Lava Reef, etc.). >The music is amazing. Especially both the themes for Rooftop Run. >In addition to 9 levels for each Sonic, you also have a metric ton of extra side missions for each level. >There's a little shop where you can buy "skills" for each Sonic (such as the game giving you 10 extra rings on start-up or being able to move quicker underwater). My personal favorite is Classic Sonic's ability to bring a power-up into a level and use it via Y button, Mario-style. >There may be an excessive amount of characters here, but instead of being forced to play as them, all you do is rescue them. >Omochao is back! >The game actually gets harder as it goes on, and not in an unfair way. The second half of the game is hard in the same way the second half of Sonic 3 is hard. I #@$%ing love it.
Only gripes: -Classic Sonic can't really roll. -Classic Tails doesn't follow Sonic, nor is there a 2-player co-op mode. -You can't throw Omochao off cliffs.