Grabbing this item is similar to grabbing the Cracker Launcher in the form of aiming. Using a Standard A attack makes the Ultra Hand launch out with a Boxing Glove, to perform a ranged physical attack.
Using the Grab button makes the Ultra Hand Launch out normally and grab a foe, bringing them back to the user of the Ultra Hand, allowing for ranged Grabbing.
The travel Distance of the Ultra Hand would be about the same size as Link/Samus' ranged grabs. Characters with ranged grabs would have theirs replaced with the Ultra Hand.
What I tried to do with this is use something from Nintendo's pregaming era and make it into an item. The Ultra Hand seemed the best option, since it's the most relevant as of late, with its own Wiiware game based off it. I admit that the execution isn't the best, but hey, this is all just sloppy fan wank.
Basically a replacement for Bonsly. You grab him and throw him at people, but after a random amount of time has passed, he begins to turn red and go back into his regular state damaging the fighter holding him. Then he charges off the stage, hurting anyone in the way.
When summoned, Yuris floats into the air and heads for the center of the stage. When he gets there he creates a large ice ball which rips through the center of the stage causing massive damage and possibly freezing whoever gets hit by it.
I had the same idea about Darmanitan, too! Only I didn't think of the Bonsly part.
Now I have couple Zelda-themed Assist Trophy ideas I would like to share with you.
Cuccos - The Legend of Zelda: A Link to the Past (SNES, 1991)
When you summon a Cucco, it calls other chickens to come in from all sides of the screen. The large flock of chickens fly toward everyone except the summoner. They fly from one side and disappear in the other side.. just like the Beedrill did in SSB64 and the Unown did in Melee. Some chickens may land on the stage and try to repeatedly peck on someone off the stage like Marill did in Melee. Be on the look out for a blue flying Cucco (Cojiro)... that one will KO you in one hit. They appear as they did in The Legend of Zelda: Ocarina of Time 3D.
Aquamentus - The Legend of Zelda (NES, 1986)
This dragon is usually the first boss you will face in the original NES game. This dragon flies around while attacking everyone with fireballs and its tail. Nothing special about that... but what makes this Assist Trophy stand out from the bunch is that it appears as a monochrome 2D dragon! Yes, Aquamentus appears as it did in Game & Watch: Zelda!
Post by Prince~Of~Light on Jun 15, 2011 18:12:08 GMT -5
Origin: Super Mario Galaxy (2007)
When appearing, they will float a little bit above the ground, while slightly tilted to the air. These are large enough for letting a player fit inside them.
Launch Star can be activated by pressing A near it, much like Warp Star. When used, the player will be spinned briefly inside it, and launch powerfully away to the air at high speed, much like in Galaxy.
These Launch Stars however, give a 7 second time of fast-moving, unlimited flight which can be directed very freely. When flying, your player glows and seems to emit stardust around him. He also leaves a glowing path similar to shooting star: this looks like the translucent,glowing paths from Galaxy.
You can press A for a Spin which lets you deal decent damage and high knockback. Star Spin uses the quick starry energy seen from Galaxy when Mario used it, and technically is similar to Wing Ability's Gust Roll from Kirby Air Ride.
After seven seconds the speed drops severely down and your character loses it's translucent, stardusty glow.This renders your character into helpless state. Be sure to find safe ground to descend on at this point or you'll plummet surely on your doom.
To prevent Launch Star's overpower, occasionally Launch Stars tend to break when you are just launching from them, making them crash on the ground comically. These broken Launch Stars then turn into Sling Stars, which lets your character get slinged off spinning, which can also be used as an attack (albeit weak.). This is similar to Barrel Cannon. Sling Stars stays on the screen for 8 seconds.
- The characters may even shout or yell at the time when they're launched. The tone and the mood of the exclamation depends on the character: for example Mario would say "Wahoo!" from Super Mario Galaxy, Yoshi again says "Woooowwwwww!" from Yoshi's Story delightedly, etc. - Some characters start to yell right start at the spinning and time their exclaimation's to change or get louder when they're catapulted: For example Pikachu would yell "Piiiiii," while spinning, then yell "Kaaaaa!!!" triumphantly when launched. (This comes from Pokemon Yellow when he's out of the PC's storage system.Piiiiii- Kaaaa!)
These look very good so far. Though I think Cucco would work more as an item.
Description: When thrown, they will have the same effect as the Mr. Saturn; however, after they bounce off, they will move toward the direction the one who threw it goes. But it can't jump as high as most playable characters. When it runs into any opponent, it will damage him/her/it the same way it did before.
This all terrian bot turns into it's robot form and then runs along the stage, kicking those who get in it's way (SUPER LEG SMASH!). Then it turns around and transfroms into a truck and then drives back . . .
This is the second item from the Animal Crossing series. Unlike most items, the Bee Hive cannot be picked up at all. It can only be attacked like we already do with the Soccer Ball item. When the Bee Hive hits a character or a surface like walls or floors, bees swarm out around the hive to sting nearby opponents (including yourself) for a few seconds and the damage percentages rapidly increase much like how Olimar's Final Smash raised damage percentages while the spaceship took off. One sting would be 1% so imagine how much more repeated stings would deliver.
The mouse-like mobile bomb first appeared in The Legend of Zelda: Ocarina of Time. It works just like the Hothead item in which it moves along the stage when you throw it. Unlike the Hothead item, it will explode when it collides with a character, a container (Barrels, Crates, etc.), or another explosive item (Bob-omb, Smart Bomb, etc.).
The original Game Boy from 1989. It is very durable that you can throw it around. When it hits an opponent, the opponent is stunned for a few seconds as if they were hit by the Deku Nut item. When an opponent walks/runs past the Game Boy that you threw, they pick it up and play it. They are distracted for a few seconds and is unable to attack as they walk around with eyes glued on the Game Boy screen like a five-year-old boy who walks around in the mall while playing with his Nintnedo DS or like that woman who fell into the water fountain in the mall while she was texting and walking at the same time. They snap out of it sooner if they were attacked.
The Ice Flower debuted in Mario & Luigi: Partners in Time and later appeared in Super Mario Galaxy and New Super Mario Bros. Wii. It is the ice version of the Fire Flower item so they work the same. Unlike the Fire Flower, the Ice Flower shoots blizzards that can freeze enemies at high percentages. It is essentially the mobile version of the Ice Climbers' Down+B move.
It debuted in Kirby's Dream Land as an item and later appeared as one of the many Copy abilities in subsequent Kirby games. Pick it up and it does nothing. Press the A button while holding the microphone and your character will start singing. The sound waves will damage nearby opponents within the radius just like the Barbara the Bat Assist Trophy. You can use this item up to three times before it disappears. The radius grows bigger and bigger the second and third times you use it.
It debuted in Mario Bros. way back in 1983 and appeared in many Mario games since then. Throw it to the ground and it will produce a powerful earthquake. The earthquake will cause all grounded opponents to get buried as if they were hit with the Pitfall item and cause all grounded containers (Crates, Barrels, etc.) to break open and let items scatter and cause all grounded explosive items (Bob-ombs, Smart Bombs, etc.) to explode.
A pinwheel-like item from The Legend of Zelda: Spirit Tracks. Hold down the A button and you will simply blow the tornado straight ahead of you. You can tilt the control stick up and down while holding down the A button to alter the tornado's path. The tornado merely blows the opponents and items away in a similar manner to Squirtle's Water Gun.
A single, yellow X Parasite pops out of its trophy casing and targets the closest foe with more than one stock. It latches onto the foe and melds into the foe, making the foe glow a yellowy tint. For now, the foe takes 1% damage per second, until KO'd.
Once the foe returns to the battle, an Lvl 5 CPU clone of said character returns as well. The Clone has100HP and once it's HP is depleted, then the clone melts and vaporizes.
If the X parasite comes in contact with a foe that only has one stock left (only possible in stock matches), then only the clone will return.
Either way, Ditto and any other clone character works, but I would prefer the X parasite, as if would be more than an instant clone of the foe, damaging the enemy and only becoming a clone only when the foe has returned with 0%.
Last Edit: Jun 20, 2011 17:16:05 GMT -5 by Shadrio
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5