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Post by Fryguy64 on Jun 15, 2011 8:15:50 GMT -5
To prevent the now-confirmed SSB4 discussion erupting into the same mad "I have a good idea for an x in SSB4", I will reboot the Super Smash Bros. Dream threads I started following Brawl's release.
Please post your ideas for new Super Smash Bros. items, Poké Ball Pokémon and Assist Trophies here
Rules
1. Include as many details as you can on how the item, Pokémon or Assist Trophy will affect the characters or the stage.
2. Be creative. Don't just replace one item with another "cameo" item, but try and come up with something unique that would make the game more exciting.
3. Stick to first-party Nintendo games for your source, unless third party characters have been confirmed.
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Post by Johans Nidorino on Jun 15, 2011 11:18:34 GMT -5
XatuFrom: Pokémon Gold and Silver, 2000 After being released from the Poké Ball, Xatu does some gestures with its wings. Then it disappears. Many seconds later, an horizontal psychic beam appears from one side of the stage. It's Future Sight, an attack previously targeted by Xatu at one random foe's position.
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Post by Shadrio on Jun 15, 2011 12:28:51 GMT -5
You just couldn't resist, could you, Johans? Ultra Hand Pre-Videogaming Nintendo - 1966 Grabbing this item is similar to grabbing the Cracker Launcher in the form of aiming. Using a Standard A attack makes the Ultra Hand launch out with a Boxing Glove, to perform a ranged physical attack. Using the Grab button makes the Ultra Hand Launch out normally and grab a foe, bringing them back to the user of the Ultra Hand, allowing for ranged Grabbing. The travel Distance of the Ultra Hand would be about the same size as Link/Samus' ranged grabs. Characters with ranged grabs would have theirs replaced with the Ultra Hand. What I tried to do with this is use something from Nintendo's pregaming era and make it into an item. The Ultra Hand seemed the best option, since it's the most relevant as of late, with its own Wiiware game based off it. I admit that the execution isn't the best, but hey, this is all just sloppy fan wank.
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Post by The Qu on Jun 15, 2011 12:37:48 GMT -5
Wow, both of those are pretty cool. The Ultra Hand gets a decent amount of love from Nintendo, so I wouldn't be surprised to see it in Smash eventually.
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Post by TV Eye on Jun 15, 2011 13:07:50 GMT -5
DarmanitanIt first appears in Zen Mode for a given amount of time. Art by PokefactoryBasically a replacement for Bonsly. You grab him and throw him at people, but after a random amount of time has passed, he begins to turn red and go back into his regular state damaging the fighter holding him. Then he charges off the stage, hurting anyone in the way.
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Post by Leon on Jun 15, 2011 16:08:49 GMT -5
Yuris The Last Story, 2011 When summoned, Yuris floats into the air and heads for the center of the stage. When he gets there he creates a large ice ball which rips through the center of the stage causing massive damage and possibly freezing whoever gets hit by it.
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Post by Arcadenik on Jun 15, 2011 17:01:11 GMT -5
@ TV Eye I had the same idea about Darmanitan, too! Only I didn't think of the Bonsly part. Now I have couple Zelda-themed Assist Trophy ideas I would like to share with you. Cuccos - The Legend of Zelda: A Link to the Past (SNES, 1991) When you summon a Cucco, it calls other chickens to come in from all sides of the screen. The large flock of chickens fly toward everyone except the summoner. They fly from one side and disappear in the other side.. just like the Beedrill did in SSB64 and the Unown did in Melee. Some chickens may land on the stage and try to repeatedly peck on someone off the stage like Marill did in Melee. Be on the look out for a blue flying Cucco (Cojiro)... that one will KO you in one hit. They appear as they did in The Legend of Zelda: Ocarina of Time 3D. Aquamentus - The Legend of Zelda (NES, 1986) This dragon is usually the first boss you will face in the original NES game. This dragon flies around while attacking everyone with fireballs and its tail. Nothing special about that... but what makes this Assist Trophy stand out from the bunch is that it appears as a monochrome 2D dragon! Yes, Aquamentus appears as it did in Game & Watch: Zelda!
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Post by Fryguy64 on Jun 15, 2011 17:31:41 GMT -5
Hate to rain on your parade, but that dragon is just "Dragon", and not Aquamentus. It doesn't walk on all fours, it doesn't have a unicorn horn... Manual pageI know that manual ain't perfect in its naming, but the appearance as well suggests it's a different dragon.
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Post by Prince~Of~Light on Jun 15, 2011 18:12:08 GMT -5
Launch Star Origin: Super Mario Galaxy (2007)When appearing, they will float a little bit above the ground, while slightly tilted to the air. These are large enough for letting a player fit inside them. Launch Star can be activated by pressing A near it, much like Warp Star. When used, the player will be spinned briefly inside it, and launch powerfully away to the air at high speed, much like in Galaxy. These Launch Stars however, give a 7 second time of fast-moving, unlimited flight which can be directed very freely. When flying, your player glows and seems to emit stardust around him. He also leaves a glowing path similar to shooting star: this looks like the translucent,glowing paths from Galaxy. You can press A for a Spin which lets you deal decent damage and high knockback. Star Spin uses the quick starry energy seen from Galaxy when Mario used it, and technically is similar to Wing Ability's Gust Roll from Kirby Air Ride. After seven seconds the speed drops severely down and your character loses it's translucent, stardusty glow.This renders your character into helpless state. Be sure to find safe ground to descend on at this point or you'll plummet surely on your doom. To prevent Launch Star's overpower, occasionally Launch Stars tend to break when you are just launching from them, making them crash on the ground comically. These broken Launch Stars then turn into Sling Stars, which lets your character get slinged off spinning, which can also be used as an attack (albeit weak.). This is similar to Barrel Cannon. Sling Stars stays on the screen for 8 seconds. Notes- The characters may even shout or yell at the time when they're launched. The tone and the mood of the exclamation depends on the character: for example Mario would say "Wahoo!" from Super Mario Galaxy, Yoshi again says " Woooowwwwww!" from Yoshi's Story delightedly, etc. - Some characters start to yell right start at the spinning and time their exclaimation's to change or get louder when they're catapulted: For example Pikachu would yell " Piiiiii," while spinning, then yell " Kaaaaa!!!" triumphantly when launched. (This comes from Pokemon Yellow when he's out of the PC's storage system.Piiiiii- Kaaaa!) These look very good so far. Though I think Cucco would work more as an item.
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Post by parrothead on Jun 16, 2011 0:51:37 GMT -5
Name: Happy Panechu Origin: Koro Koro Puzzle Happy Panechu! (2002) Description: When thrown, they will have the same effect as the Mr. Saturn; however, after they bounce off, they will move toward the direction the one who threw it goes. But it can't jump as high as most playable characters. When it runs into any opponent, it will damage him/her/it the same way it did before.
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Post by Da Robot on Jun 18, 2011 2:26:16 GMT -5
Assist Trophy Boulder ? The red truck from EXCITEEE . . . Bots . . .? YES! ;D This all terrian bot turns into it's robot form and then runs along the stage, kicking those who get in it's way (SUPER LEG SMASH!). Then it turns around and transfroms into a truck and then drives back . . . . . . And then it drops a sandwich . . . no wait . . . A SUPER SANDWICH! (which heals you!) 2. Be creative. Don't just replace one item with another "cameo" item, but try and come up with something unique that would make the game more exciting. Mission complete, Fry. It would be mission accomplished but I can't find a bloody picture or footage of the Excitetruck "bot" version. EDIT: Mission accomplished! I found Boulder footage!
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Post by Arcadenik on Jun 19, 2011 9:22:45 GMT -5
I have a few more item ideas. Bee Hive This is the second item from the Animal Crossing series. Unlike most items, the Bee Hive cannot be picked up at all. It can only be attacked like we already do with the Soccer Ball item. When the Bee Hive hits a character or a surface like walls or floors, bees swarm out around the hive to sting nearby opponents (including yourself) for a few seconds and the damage percentages rapidly increase much like how Olimar's Final Smash raised damage percentages while the spaceship took off. One sting would be 1% so imagine how much more repeated stings would deliver. Bombchu The mouse-like mobile bomb first appeared in The Legend of Zelda: Ocarina of Time. It works just like the Hothead item in which it moves along the stage when you throw it. Unlike the Hothead item, it will explode when it collides with a character, a container (Barrels, Crates, etc.), or another explosive item (Bob-omb, Smart Bomb, etc.). Game Boy The original Game Boy from 1989. It is very durable that you can throw it around. When it hits an opponent, the opponent is stunned for a few seconds as if they were hit by the Deku Nut item. When an opponent walks/runs past the Game Boy that you threw, they pick it up and play it. They are distracted for a few seconds and is unable to attack as they walk around with eyes glued on the Game Boy screen like a five-year-old boy who walks around in the mall while playing with his Nintnedo DS or like that woman who fell into the water fountain in the mall while she was texting and walking at the same time. They snap out of it sooner if they were attacked. Ice Flower The Ice Flower debuted in Mario & Luigi: Partners in Time and later appeared in Super Mario Galaxy and New Super Mario Bros. Wii. It is the ice version of the Fire Flower item so they work the same. Unlike the Fire Flower, the Ice Flower shoots blizzards that can freeze enemies at high percentages. It is essentially the mobile version of the Ice Climbers' Down+B move. Mike It debuted in Kirby's Dream Land as an item and later appeared as one of the many Copy abilities in subsequent Kirby games. Pick it up and it does nothing. Press the A button while holding the microphone and your character will start singing. The sound waves will damage nearby opponents within the radius just like the Barbara the Bat Assist Trophy. You can use this item up to three times before it disappears. The radius grows bigger and bigger the second and third times you use it. POW Block It debuted in Mario Bros. way back in 1983 and appeared in many Mario games since then. Throw it to the ground and it will produce a powerful earthquake. The earthquake will cause all grounded opponents to get buried as if they were hit with the Pitfall item and cause all grounded containers (Crates, Barrels, etc.) to break open and let items scatter and cause all grounded explosive items (Bob-ombs, Smart Bombs, etc.) to explode. Whirlwind A pinwheel-like item from The Legend of Zelda: Spirit Tracks. Hold down the A button and you will simply blow the tornado straight ahead of you. You can tilt the control stick up and down while holding down the A button to alter the tornado's path. The tornado merely blows the opponents and items away in a similar manner to Squirtle's Water Gun.
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Post by Johans Nidorino on Jun 19, 2011 14:59:20 GMT -5
FlyswatterFrom: Mario Paint, 1992 It provides instant Meteor Smashes when swung. It's gonna hurt.
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Post by Prince~Of~Light on Jun 20, 2011 16:43:42 GMT -5
FlyswatterFrom: Mario Paint, 1992 It provides instant Meteor Smashes when swung. It's gonna hurt. It should be a throwable item then? Or usable in air.
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Post by Shadrio on Jun 20, 2011 17:13:45 GMT -5
X Parasite Metroid Fusion A single, yellow X Parasite pops out of its trophy casing and targets the closest foe with more than one stock. It latches onto the foe and melds into the foe, making the foe glow a yellowy tint. For now, the foe takes 1% damage per second, until KO'd. Once the foe returns to the battle, an Lvl 5 CPU clone of said character returns as well. The Clone has100HP and once it's HP is depleted, then the clone melts and vaporizes. If the X parasite comes in contact with a foe that only has one stock left (only possible in stock matches), then only the clone will return. Either way, Ditto and any other clone character works, but I would prefer the X parasite, as if would be more than an instant clone of the foe, damaging the enemy and only becoming a clone only when the foe has returned with 0%.
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