Post by Flip on Jan 29, 2012 12:58:12 GMT -5
We're doing mostly ATs in here, so here's a few item ideas to balance her out a bit:
Kuribo's Shoe: jump inside to reduce damage you take for a while and increase your jumping. When jumping on opponents, a Footstool Jump becomes much easier and has a 75% chance of becoming an automatic Meteor Attack. Lasts about 20seconds. From SMB3.
Chocolate Bar: Doc Louis's favorite, eat this to heal 25% health and increase the distance of your attacks. Also increases the duration of your charged Smashes, making them more powerful. While a character has this effect, they flash red and attacks create a miniature "burst" of energy ahead of them to indicate their increased damage range. From Punch-Out Wii.
Acorn of Power: grab this hard-to-see item to increase your power significantly. Characters who hold this will flash red and gold and have an increased knockback potential for all their attacks. From Link's Awakening.
Super Lollipop: grab this massive candy to make yourself invincible for a short time. Plays the tune as your character flashes white, sparkles gold and red stars, and becomes slightly quicker for 10seconds. From Kirby's Dreamland.
Crossbow: a projectile shooting weapon, snag it to fire arrows straight ahead and pierce opponents. Charging allows it to fire three arrows at once. Carries a quiver of 20 bolts. From Nazo no Murasamejou.
Angel Harp: grab this item to play a short melody and cause items to rain from the sky. Does not work if only item turned on, but will limit itself to only the other items turned on with it. From Kid Icarus.
Pyoro: pick him up to get a usable tether grab. Press attack to shoot his long tongue and grab the ledge, or use his tongue to snag an item from far away. Once an item is grabbed, Pyoro will eat it. Pyoro can also attack opponents, pulling them toward the player but will drop them dealing light damage. Throwing Pyoro makes him angry and causes him to be unusable for a short time. From Wario Ware.
Magic Key: grab this item and use it smack opponents, about the range of a Fan but the power of Beam Sword. Tossing it deals high knockback. If you hold onto it too long, though.... you might just find yourself being chased by a Phanto! From SMB2.
Crystal Orbiter: a mid-range melee weapon, you can swing this to attack or charge it to cause two crystal orbs to circle you and take damage for a short time. The more damage the crystals take, the faster they move and more damage they deal to opponents. Must hold wand to keep crystals. From Kid Icarus.
Grabber: use this classic Nintendo toy to snag opponents, distant items and tether to ledges. Different from Pyoro in that when you grab an item, you can hold onto it with the grabber and launch it back at opponents for damage.
Blue Ring/Red Ring: grab these rings to add a little graphic next to your damage counter. The Blue Ring decreases the damage you take for up to a full minute; the Red Ring increases the damage you deal for up to a full minute. From Legend of Zelda.
Wonder Horsehide: grab this baseball to throw a variety of pitches at the opponent. Either attacking or throwing it will pitch it; use the stick to aim it and change the pitch thrown. From Star Tropics.
Kuribo's Shoe: jump inside to reduce damage you take for a while and increase your jumping. When jumping on opponents, a Footstool Jump becomes much easier and has a 75% chance of becoming an automatic Meteor Attack. Lasts about 20seconds. From SMB3.
Chocolate Bar: Doc Louis's favorite, eat this to heal 25% health and increase the distance of your attacks. Also increases the duration of your charged Smashes, making them more powerful. While a character has this effect, they flash red and attacks create a miniature "burst" of energy ahead of them to indicate their increased damage range. From Punch-Out Wii.
Acorn of Power: grab this hard-to-see item to increase your power significantly. Characters who hold this will flash red and gold and have an increased knockback potential for all their attacks. From Link's Awakening.
Super Lollipop: grab this massive candy to make yourself invincible for a short time. Plays the tune as your character flashes white, sparkles gold and red stars, and becomes slightly quicker for 10seconds. From Kirby's Dreamland.
Crossbow: a projectile shooting weapon, snag it to fire arrows straight ahead and pierce opponents. Charging allows it to fire three arrows at once. Carries a quiver of 20 bolts. From Nazo no Murasamejou.
Angel Harp: grab this item to play a short melody and cause items to rain from the sky. Does not work if only item turned on, but will limit itself to only the other items turned on with it. From Kid Icarus.
Pyoro: pick him up to get a usable tether grab. Press attack to shoot his long tongue and grab the ledge, or use his tongue to snag an item from far away. Once an item is grabbed, Pyoro will eat it. Pyoro can also attack opponents, pulling them toward the player but will drop them dealing light damage. Throwing Pyoro makes him angry and causes him to be unusable for a short time. From Wario Ware.
Magic Key: grab this item and use it smack opponents, about the range of a Fan but the power of Beam Sword. Tossing it deals high knockback. If you hold onto it too long, though.... you might just find yourself being chased by a Phanto! From SMB2.
Crystal Orbiter: a mid-range melee weapon, you can swing this to attack or charge it to cause two crystal orbs to circle you and take damage for a short time. The more damage the crystals take, the faster they move and more damage they deal to opponents. Must hold wand to keep crystals. From Kid Icarus.
Grabber: use this classic Nintendo toy to snag opponents, distant items and tether to ledges. Different from Pyoro in that when you grab an item, you can hold onto it with the grabber and launch it back at opponents for damage.
Blue Ring/Red Ring: grab these rings to add a little graphic next to your damage counter. The Blue Ring decreases the damage you take for up to a full minute; the Red Ring increases the damage you deal for up to a full minute. From Legend of Zelda.
Wonder Horsehide: grab this baseball to throw a variety of pitches at the opponent. Either attacking or throwing it will pitch it; use the stick to aim it and change the pitch thrown. From Star Tropics.