Grabbing this item is similar to grabbing the Cracker Launcher in the form of aiming. Using a Standard A attack makes the Ultra Hand launch out with a Boxing Glove, to perform a ranged physical attack.
Using the Grab button makes the Ultra Hand Launch out normally and grab a foe, bringing them back to the user of the Ultra Hand, allowing for ranged Grabbing.
The travel Distance of the Ultra Hand would be about the same size as Link/Samus' ranged grabs. Characters with ranged grabs would have theirs replaced with the Ultra Hand.
What I tried to do with this is use something from Nintendo's pregaming era and make it into an item. The Ultra Hand seemed the best option, since it's the most relevant as of late, with its own Wiiware game based off it. I admit that the execution isn't the best, but hey, this is all just sloppy fan wank.
Basically a replacement for Bonsly. You grab him and throw him at people, but after a random amount of time has passed, he begins to turn red and go back into his regular state damaging the fighter holding him. Then he charges off the stage, hurting anyone in the way.
When summoned, Yuris floats into the air and heads for the center of the stage. When he gets there he creates a large ice ball which rips through the center of the stage causing massive damage and possibly freezing whoever gets hit by it.
I had the same idea about Darmanitan, too! Only I didn't think of the Bonsly part.
Now I have couple Zelda-themed Assist Trophy ideas I would like to share with you.
Cuccos - The Legend of Zelda: A Link to the Past (SNES, 1991)
When you summon a Cucco, it calls other chickens to come in from all sides of the screen. The large flock of chickens fly toward everyone except the summoner. They fly from one side and disappear in the other side.. just like the Beedrill did in SSB64 and the Unown did in Melee. Some chickens may land on the stage and try to repeatedly peck on someone off the stage like Marill did in Melee. Be on the look out for a blue flying Cucco (Cojiro)... that one will KO you in one hit. They appear as they did in The Legend of Zelda: Ocarina of Time 3D.
Aquamentus - The Legend of Zelda (NES, 1986)
This dragon is usually the first boss you will face in the original NES game. This dragon flies around while attacking everyone with fireballs and its tail. Nothing special about that... but what makes this Assist Trophy stand out from the bunch is that it appears as a monochrome 2D dragon! Yes, Aquamentus appears as it did in Game & Watch: Zelda!
Post by Prince~Of~Light on Jun 15, 2011 18:12:08 GMT -5
Origin: Super Mario Galaxy (2007)
When appearing, they will float a little bit above the ground, while slightly tilted to the air. These are large enough for letting a player fit inside them.
Launch Star can be activated by pressing A near it, much like Warp Star. When used, the player will be spinned briefly inside it, and launch powerfully away to the air at high speed, much like in Galaxy.
These Launch Stars however, give a 7 second time of fast-moving, unlimited flight which can be directed very freely. When flying, your player glows and seems to emit stardust around him. He also leaves a glowing path similar to shooting star: this looks like the translucent,glowing paths from Galaxy.
You can press A for a Spin which lets you deal decent damage and high knockback. Star Spin uses the quick starry energy seen from Galaxy when Mario used it, and technically is similar to Wing Ability's Gust Roll from Kirby Air Ride.
After seven seconds the speed drops severely down and your character loses it's translucent, stardusty glow.This renders your character into helpless state. Be sure to find safe ground to descend on at this point or you'll plummet surely on your doom.
To prevent Launch Star's overpower, occasionally Launch Stars tend to break when you are just launching from them, making them crash on the ground comically. These broken Launch Stars then turn into Sling Stars, which lets your character get slinged off spinning, which can also be used as an attack (albeit weak.). This is similar to Barrel Cannon. Sling Stars stays on the screen for 8 seconds.
- The characters may even shout or yell at the time when they're launched. The tone and the mood of the exclamation depends on the character: for example Mario would say "Wahoo!" from Super Mario Galaxy, Yoshi again says "Woooowwwwww!" from Yoshi's Story delightedly, etc. - Some characters start to yell right start at the spinning and time their exclaimation's to change or get louder when they're catapulted: For example Pikachu would yell "Piiiiii," while spinning, then yell "Kaaaaa!!!" triumphantly when launched. (This comes from Pokemon Yellow when he's out of the PC's storage system.Piiiiii- Kaaaa!)
These look very good so far. Though I think Cucco would work more as an item.
Description: When thrown, they will have the same effect as the Mr. Saturn; however, after they bounce off, they will move toward the direction the one who threw it goes. But it can't jump as high as most playable characters. When it runs into any opponent, it will damage him/her/it the same way it did before.
This all terrian bot turns into it's robot form and then runs along the stage, kicking those who get in it's way (SUPER LEG SMASH!). Then it turns around and transfroms into a truck and then drives back . . .
This is the second item from the Animal Crossing series. Unlike most items, the Bee Hive cannot be picked up at all. It can only be attacked like we already do with the Soccer Ball item. When the Bee Hive hits a character or a surface like walls or floors, bees swarm out around the hive to sting nearby opponents (including yourself) for a few seconds and the damage percentages rapidly increase much like how Olimar's Final Smash raised damage percentages while the spaceship took off. One sting would be 1% so imagine how much more repeated stings would deliver.
The mouse-like mobile bomb first appeared in The Legend of Zelda: Ocarina of Time. It works just like the Hothead item in which it moves along the stage when you throw it. Unlike the Hothead item, it will explode when it collides with a character, a container (Barrels, Crates, etc.), or another explosive item (Bob-omb, Smart Bomb, etc.).
The original Game Boy from 1989. It is very durable that you can throw it around. When it hits an opponent, the opponent is stunned for a few seconds as if they were hit by the Deku Nut item. When an opponent walks/runs past the Game Boy that you threw, they pick it up and play it. They are distracted for a few seconds and is unable to attack as they walk around with eyes glued on the Game Boy screen like a five-year-old boy who walks around in the mall while playing with his Nintnedo DS or like that woman who fell into the water fountain in the mall while she was texting and walking at the same time. They snap out of it sooner if they were attacked.
The Ice Flower debuted in Mario & Luigi: Partners in Time and later appeared in Super Mario Galaxy and New Super Mario Bros. Wii. It is the ice version of the Fire Flower item so they work the same. Unlike the Fire Flower, the Ice Flower shoots blizzards that can freeze enemies at high percentages. It is essentially the mobile version of the Ice Climbers' Down+B move.
It debuted in Kirby's Dream Land as an item and later appeared as one of the many Copy abilities in subsequent Kirby games. Pick it up and it does nothing. Press the A button while holding the microphone and your character will start singing. The sound waves will damage nearby opponents within the radius just like the Barbara the Bat Assist Trophy. You can use this item up to three times before it disappears. The radius grows bigger and bigger the second and third times you use it.
It debuted in Mario Bros. way back in 1983 and appeared in many Mario games since then. Throw it to the ground and it will produce a powerful earthquake. The earthquake will cause all grounded opponents to get buried as if they were hit with the Pitfall item and cause all grounded containers (Crates, Barrels, etc.) to break open and let items scatter and cause all grounded explosive items (Bob-ombs, Smart Bombs, etc.) to explode.
A pinwheel-like item from The Legend of Zelda: Spirit Tracks. Hold down the A button and you will simply blow the tornado straight ahead of you. You can tilt the control stick up and down while holding down the A button to alter the tornado's path. The tornado merely blows the opponents and items away in a similar manner to Squirtle's Water Gun.
A single, yellow X Parasite pops out of its trophy casing and targets the closest foe with more than one stock. It latches onto the foe and melds into the foe, making the foe glow a yellowy tint. For now, the foe takes 1% damage per second, until KO'd.
Once the foe returns to the battle, an Lvl 5 CPU clone of said character returns as well. The Clone has100HP and once it's HP is depleted, then the clone melts and vaporizes.
If the X parasite comes in contact with a foe that only has one stock left (only possible in stock matches), then only the clone will return.
Either way, Ditto and any other clone character works, but I would prefer the X parasite, as if would be more than an instant clone of the foe, damaging the enemy and only becoming a clone only when the foe has returned with 0%.
Last Edit: Jun 20, 2011 17:16:05 GMT -5 by Shadrio
nocturnal YL: My current plan is to play Atelier Firis DX now, which online guides suggest is long. Atelier Lydie & Suelle DX will likewise be long (longer than the original too, due to DLC, DX additions and I'll make the best items). I'll maybe play Ys Origin after.
Jun 14, 2021 10:28:43 GMT -5
nocturnal YL: Not sure about what I'll play after. Another Atelier game will probably be out by then, either completing the Secret series or giving us Arland 5. Either way, I'll probably play those before going elsewhere. Dusk will have to wait for quite a bit…
Jun 14, 2021 10:31:02 GMT -5
Nester the Lark: Wondering if I should get Mario Golf at launch or wait a couple of months. I have so many other things to play that my gaming (and wallet) might need a little breathing room.
Jun 17, 2021 9:23:48 GMT -5
Nester the Lark: The problem with playing Hyrule Warriors and a modern Ys game at the same time is that even though the combat feels somewhat similar, the controls are completely different, and I get confused.
Jun 23, 2021 8:57:58 GMT -5
Shrikeswind: Yeah I'm here, but kinda vaguely. Sorry, I haven't had too much to say lately.
Jul 8, 2021 11:28:57 GMT -5
Shrikeswind: By the way, I don't know if you guys have been keeping up with OCR on YouTube, but apparently they're dropping an album for a game I grew up on, Jet Force Gemini. Really pumped; I'll post a review when they finish.
Jul 8, 2021 11:30:44 GMT -5
Shrikeswind: Or at least when my Top 3 from that game are on the Toobz. Just one more song to go.
Jul 8, 2021 11:31:13 GMT -5
Nester the Lark: I feel like I've been neglecting the forum more than usual lately. Been distracted by other things. I'll try to post something when I get the chance.
Jul 16, 2021 10:38:22 GMT -5
nocturnal YL: I don't have time to make posts. Atelier Firis DX takes forever to play. When I'm not playing, I'm in a read-only mode, reading guides and watching (unrelated) videos.
Jul 17, 2021 13:25:38 GMT -5
nocturnal YL: On that note, I'll probably make a review on the whole trilogy, so it will be a while until I talk about these games in details here. I can say Atelier Firis DX has far exceeded my expectation and has taken over Totori as my 3rd fav.
Jul 17, 2021 13:31:06 GMT -5
nocturnal YL: Uh, I take that back. Atelier Firis has a lot of merits, but also a lot of drawbacks. It's extremely tedious for 100% completion, and there are all kinds of other flaws. Still good for the exploration aspect and certain plots like Liane's character events.
Aug 9, 2021 13:38:12 GMT -5
nocturnal YL: I don't know where I'd place it. A bit above Atelier Totori? A bit below it? I still think it's pretty good, at any rate. If only they could keep this game's engine but dial back its scale and make a traditional Atelier. Totally not foreshadowing anything.
Aug 9, 2021 13:45:07 GMT -5
Nester the Lark: I've finished Ys IX, so I'll be working on a detailed write-up and comparison with Ys VIII.
Aug 17, 2021 8:09:12 GMT -5
Spud: I try to keep up with here, but the proboard RSS feed suuuucks. And Thunderbird is barely passable as a feed aggregator. I feel like the internet was just better in 2007.
Sept 3, 2021 10:43:42 GMT -5
Nester the Lark: I may have a little time to catch my breath...
Sept 6, 2021 19:09:08 GMT -5
nocturnal YL: Game progress update: Atelier Lydie & Suelle DX — defeated Falgior, so it's about 1/3 done (about 1/4 if I count post-game item grinding); WarioWare: Get It Together! — played up to the staff credits (about 5%, I guess).
Sept 15, 2021 12:30:19 GMT -5
nocturnal YL: This pic is how I'd rate my games on Nintendo Switch so far (subject to change). Numbers are meant to show relative positions; like temperatures in °C and °F, absolute values don't mean much.
Sept 15, 2021 12:36:36 GMT -5