Grabbing this item is similar to grabbing the Cracker Launcher in the form of aiming. Using a Standard A attack makes the Ultra Hand launch out with a Boxing Glove, to perform a ranged physical attack.
Using the Grab button makes the Ultra Hand Launch out normally and grab a foe, bringing them back to the user of the Ultra Hand, allowing for ranged Grabbing.
The travel Distance of the Ultra Hand would be about the same size as Link/Samus' ranged grabs. Characters with ranged grabs would have theirs replaced with the Ultra Hand.
What I tried to do with this is use something from Nintendo's pregaming era and make it into an item. The Ultra Hand seemed the best option, since it's the most relevant as of late, with its own Wiiware game based off it. I admit that the execution isn't the best, but hey, this is all just sloppy fan wank.
Basically a replacement for Bonsly. You grab him and throw him at people, but after a random amount of time has passed, he begins to turn red and go back into his regular state damaging the fighter holding him. Then he charges off the stage, hurting anyone in the way.
When summoned, Yuris floats into the air and heads for the center of the stage. When he gets there he creates a large ice ball which rips through the center of the stage causing massive damage and possibly freezing whoever gets hit by it.
I had the same idea about Darmanitan, too! Only I didn't think of the Bonsly part.
Now I have couple Zelda-themed Assist Trophy ideas I would like to share with you.
Cuccos - The Legend of Zelda: A Link to the Past (SNES, 1991)
When you summon a Cucco, it calls other chickens to come in from all sides of the screen. The large flock of chickens fly toward everyone except the summoner. They fly from one side and disappear in the other side.. just like the Beedrill did in SSB64 and the Unown did in Melee. Some chickens may land on the stage and try to repeatedly peck on someone off the stage like Marill did in Melee. Be on the look out for a blue flying Cucco (Cojiro)... that one will KO you in one hit. They appear as they did in The Legend of Zelda: Ocarina of Time 3D.
Aquamentus - The Legend of Zelda (NES, 1986)
This dragon is usually the first boss you will face in the original NES game. This dragon flies around while attacking everyone with fireballs and its tail. Nothing special about that... but what makes this Assist Trophy stand out from the bunch is that it appears as a monochrome 2D dragon! Yes, Aquamentus appears as it did in Game & Watch: Zelda!
Post by Prince~Of~Light on Jun 15, 2011 18:12:08 GMT -5
Origin: Super Mario Galaxy (2007)
When appearing, they will float a little bit above the ground, while slightly tilted to the air. These are large enough for letting a player fit inside them.
Launch Star can be activated by pressing A near it, much like Warp Star. When used, the player will be spinned briefly inside it, and launch powerfully away to the air at high speed, much like in Galaxy.
These Launch Stars however, give a 7 second time of fast-moving, unlimited flight which can be directed very freely. When flying, your player glows and seems to emit stardust around him. He also leaves a glowing path similar to shooting star: this looks like the translucent,glowing paths from Galaxy.
You can press A for a Spin which lets you deal decent damage and high knockback. Star Spin uses the quick starry energy seen from Galaxy when Mario used it, and technically is similar to Wing Ability's Gust Roll from Kirby Air Ride.
After seven seconds the speed drops severely down and your character loses it's translucent, stardusty glow.This renders your character into helpless state. Be sure to find safe ground to descend on at this point or you'll plummet surely on your doom.
To prevent Launch Star's overpower, occasionally Launch Stars tend to break when you are just launching from them, making them crash on the ground comically. These broken Launch Stars then turn into Sling Stars, which lets your character get slinged off spinning, which can also be used as an attack (albeit weak.). This is similar to Barrel Cannon. Sling Stars stays on the screen for 8 seconds.
- The characters may even shout or yell at the time when they're launched. The tone and the mood of the exclamation depends on the character: for example Mario would say "Wahoo!" from Super Mario Galaxy, Yoshi again says "Woooowwwwww!" from Yoshi's Story delightedly, etc. - Some characters start to yell right start at the spinning and time their exclaimation's to change or get louder when they're catapulted: For example Pikachu would yell "Piiiiii," while spinning, then yell "Kaaaaa!!!" triumphantly when launched. (This comes from Pokemon Yellow when he's out of the PC's storage system.Piiiiii- Kaaaa!)
These look very good so far. Though I think Cucco would work more as an item.
Description: When thrown, they will have the same effect as the Mr. Saturn; however, after they bounce off, they will move toward the direction the one who threw it goes. But it can't jump as high as most playable characters. When it runs into any opponent, it will damage him/her/it the same way it did before.
This all terrian bot turns into it's robot form and then runs along the stage, kicking those who get in it's way (SUPER LEG SMASH!). Then it turns around and transfroms into a truck and then drives back . . .
This is the second item from the Animal Crossing series. Unlike most items, the Bee Hive cannot be picked up at all. It can only be attacked like we already do with the Soccer Ball item. When the Bee Hive hits a character or a surface like walls or floors, bees swarm out around the hive to sting nearby opponents (including yourself) for a few seconds and the damage percentages rapidly increase much like how Olimar's Final Smash raised damage percentages while the spaceship took off. One sting would be 1% so imagine how much more repeated stings would deliver.
The mouse-like mobile bomb first appeared in The Legend of Zelda: Ocarina of Time. It works just like the Hothead item in which it moves along the stage when you throw it. Unlike the Hothead item, it will explode when it collides with a character, a container (Barrels, Crates, etc.), or another explosive item (Bob-omb, Smart Bomb, etc.).
The original Game Boy from 1989. It is very durable that you can throw it around. When it hits an opponent, the opponent is stunned for a few seconds as if they were hit by the Deku Nut item. When an opponent walks/runs past the Game Boy that you threw, they pick it up and play it. They are distracted for a few seconds and is unable to attack as they walk around with eyes glued on the Game Boy screen like a five-year-old boy who walks around in the mall while playing with his Nintnedo DS or like that woman who fell into the water fountain in the mall while she was texting and walking at the same time. They snap out of it sooner if they were attacked.
The Ice Flower debuted in Mario & Luigi: Partners in Time and later appeared in Super Mario Galaxy and New Super Mario Bros. Wii. It is the ice version of the Fire Flower item so they work the same. Unlike the Fire Flower, the Ice Flower shoots blizzards that can freeze enemies at high percentages. It is essentially the mobile version of the Ice Climbers' Down+B move.
It debuted in Kirby's Dream Land as an item and later appeared as one of the many Copy abilities in subsequent Kirby games. Pick it up and it does nothing. Press the A button while holding the microphone and your character will start singing. The sound waves will damage nearby opponents within the radius just like the Barbara the Bat Assist Trophy. You can use this item up to three times before it disappears. The radius grows bigger and bigger the second and third times you use it.
It debuted in Mario Bros. way back in 1983 and appeared in many Mario games since then. Throw it to the ground and it will produce a powerful earthquake. The earthquake will cause all grounded opponents to get buried as if they were hit with the Pitfall item and cause all grounded containers (Crates, Barrels, etc.) to break open and let items scatter and cause all grounded explosive items (Bob-ombs, Smart Bombs, etc.) to explode.
A pinwheel-like item from The Legend of Zelda: Spirit Tracks. Hold down the A button and you will simply blow the tornado straight ahead of you. You can tilt the control stick up and down while holding down the A button to alter the tornado's path. The tornado merely blows the opponents and items away in a similar manner to Squirtle's Water Gun.
A single, yellow X Parasite pops out of its trophy casing and targets the closest foe with more than one stock. It latches onto the foe and melds into the foe, making the foe glow a yellowy tint. For now, the foe takes 1% damage per second, until KO'd.
Once the foe returns to the battle, an Lvl 5 CPU clone of said character returns as well. The Clone has100HP and once it's HP is depleted, then the clone melts and vaporizes.
If the X parasite comes in contact with a foe that only has one stock left (only possible in stock matches), then only the clone will return.
Either way, Ditto and any other clone character works, but I would prefer the X parasite, as if would be more than an instant clone of the foe, damaging the enemy and only becoming a clone only when the foe has returned with 0%.
Last Edit: Jun 20, 2011 17:16:05 GMT -5 by Shadrio
Nester the Lark: I was thinking how I considered the original Donkey Kong Country to be a generic Super Mario Bros clone with fancy graphics, but SMB Wonder only just caught up to the level of quality that DKC Tropical Freeze gave us almost a decade ago.
Nov 20, 2023 14:57:21 GMT -5
nocturnal YL: This is surprising. I see DKC as the least Mario-like platformer to feature a Mario character. The Wario Land games still feature Mario-style blocks and pipes, for example, while DKC lacks many Mario elements.
Nov 21, 2023 8:16:55 GMT -5
Nester the Lark: True that DKC lacks a lot of specific Mario-like details, but it has the basic gameplay in that you run, jump, and defeat enemies by landing on them. I didn't see it as having much more than this, thus why I considered it generic.
Nov 21, 2023 9:27:07 GMT -5
Evie ❤✿: Yeah, psychologically there is a 'first example' thing. When something new is released and is thought to be innovative, and becomes popular it can lead to comparing newer games to be like it (so we have newer genres like "Metroidvania").
Nov 24, 2023 18:28:16 GMT -5
Evie ❤✿: I find it interesting with platformers, it's less often that we regard platform games after Mario as "Mario-like". On this note, I also find it interesting how certain genres are treated differently.
Nov 24, 2023 18:29:32 GMT -5
Evie ❤✿: In addition to the "platform" (rather than Mario-like) and Metroidvania examples (incidentally there were games like Metroid and Castlevania before their release), some games are seen as "rip-offs" if people think they're too similar.
Nov 24, 2023 18:31:26 GMT -5
Evie ❤✿: An example is how some people treat Fossil Fighters, Robopon, Yo-Kai Watch as Pokémon 'rip-offs' or clones, and the 'monster-battling' genre is often seen as less 'mainstream' than something like 'platformer'.
Nov 24, 2023 18:32:39 GMT -5
Evie ❤✿: Also on that note, often people on databases, wikis, etc. stick to only a few genre labels like "platform", "arcade", "fighting", "racing" etc. but there are many more ways to describe a game.
Nov 24, 2023 18:35:03 GMT -5
Evie ❤✿: The developers may choose to advertise their game using their own genre, so for instance Starfy was given the label "marine action" in Japan rather than "platformer". I think in essence these don't exist in isolation though.
Nov 24, 2023 18:36:28 GMT -5
Evie ❤✿: It also reminds me of how there was apparently a debate on whether NES The Legend of Zelda is an adventure game or RPG (or something like that).
Nov 24, 2023 18:37:27 GMT -5
Nester the Lark: Happy 6th anniversary to my favorite RPG, Xenoblade Chronicles 2!
Nov 30, 2023 20:54:33 GMT -5
nocturnal YL: The Super Mario Bros. Wonder speedruns don't feel much like Mario speedruns. Any% takes more than 80 minutes, and features slow Wonder Seed segments and a lot of loading time. They're rather boring to watch compared to even the New SMB games.
Dec 2, 2023 6:08:10 GMT -5
nocturnal YL: I've got a lot of Nintendo Switch demos that I haven't got to play. At this rate I'll never clear my backlog even if I don't buy anything.
Dec 2, 2023 10:36:45 GMT -5
nocturnal YL: I've finally finished Ciel nosurge DX. Its end is directly connected to the beginning of Ion's part in Ar nosurge DX, which means I'll have to play through that to experience the whole story.
Dec 2, 2023 12:45:14 GMT -5
nocturnal YL: Going through everything takes more time than finishing an entire quadrilogy in the Atelier series. I think it'll be another few months before I even touch another game.
Dec 2, 2023 12:46:32 GMT -5
nocturnal YL: Also, this is of no use to most people reading this, but Surge Concerto confusingly has save data bonus that goes both ways. To experience the story in chronological order, do Sekai Link in Ar nosurge DX as soon as possible, then play Ciel nosurge DX.
Dec 2, 2023 13:05:55 GMT -5
nocturnal YL: Any advice you find online about needing to advance Ar nosurge's story to a certain point does not apply to the DX version. Just make the save data and leave it behind to avoid Ciel nosurge spoilers and not understanding Ar nosurge's story.
Dec 2, 2023 13:07:17 GMT -5
nocturnal YL: (By the way, the PS3 and PS Vita versions of Ar nosurge is available in English, but not Ciel nosurge. The DX version is entirely Japan-only. I have much to complain when it comes to localisation for both Gust and the whole of KOEI TECMO GAMES.)
Dec 2, 2023 13:12:43 GMT -5
Nester the Lark: Been a bit busy recently and haven't had a chance to respond to things until now.
Dec 7, 2023 10:50:24 GMT -5
nocturnal YL: Stories I've read that deal with fantasy races tend to have only a few named members in those races, and those tend to be outlier individuals. We don't get to know generic members in great detail. One exception is Xenoblade, which does the exact opposite.
Dec 9, 2023 23:29:12 GMT -5