Vince (Art Academy, New Art Academy And Art Academy Sketchpad but not Pokemon Art Academy, that's his brother Professor Andy)
Vince appears on stage and sets up an easel and canvas and starts painting. This causes large lines of paint to appear around the stage and even off the stage that can act as platforms or barriers (sort of like the linework in the Pictochat stage)
But now here's the next idea. Different colored paint lines can actually provide status buffs to fighters standing on them. Eg, red increases attack strength, yellow increases speed, blue heals slowly, green increases jump height/spring like effect, black might be slippery (like oil) etc.
So there could be situations like small vertical lines that serve as walls, or a green line below a ledge or a long blue line that could appear underneath a stage like Battlefield, causes players to fight there.
Eventually the lines will start flashing and the paint lines will be removed (just to alert players if they happen to be standing over the edge on a paint line and need to know when to get off it).
Post by Boo Destroyer on Feb 26, 2016 23:52:47 GMT -5
Double Cherry (Super Mario 3D World)
Just pick one up and you'll create a double of your fighter, who moves and attacks in unison. You aren't able to get a third "double", by the way. The double fighter is temporary and will disappear after a while.
Ice Flower (Mario series)
Like how the Fire Flower shoots flames at enemies, the Ice Flower will shoot an icy mist that will freeze them.
Piranha Plant (3D World and Mario Kart 8)
It's in the pot. Hold onto it when you pick it up, but you can't attack with A when you hold it. But when you get near other players, it will automatically lash out and snap at them.
Skull Hammer (Zelda: The Wind Waker)
Press A to swing it to attack others. But use a Smash Attack with it, and you'll slam it on the ground, causing a shockwave and dealing significant damage to an unlucky opponent. Anyone nearby won't be damaged, but pushed back like wind from the impact of the slam.
Laser (Star Fox)
Remember how unconventional things like the Fire Bar, Steel Diver, and Hocotate ship got converted into items? This has a trigger added to the bottom of it, and is a shooting weapon.
Press A once to make it shoot lasers (from the two things on the side).
And hold A to charge your laser! You can also lock on the enemies this way! (...What? I'm serious)
Wario Bomb (WarioWare)
It's a throwing/explosive item. Pick it up, and it starts flashing red. Throw it, but nothing happens, and it lands on the ground regularly. Pick it up again and keep throwing it.
But later on, the 3-2-1 will appear over it and then it goes off, regardless of where it is and who’s holding it.
Ultra-Spicy Spray (Pikmin)
Pick this up and it will power up your stats significantly and make your character burn up with a red fiery aura. Of course, it's temporary.
Fishing Rod (Animal Crossing)
I always found it odd how the Villager didn't have this as part of his/her moveset, not even as a tether recovery. It's used like a battering item, but it can grab items from afar and bring them to you. Also opponents and ledges (when pressing A in the air)
Prism Shield (Kirby's Return to Dream Land)
Like how the Back Shield protects you from behind, this item will be an overhead shield for you as you continue fighting.
Walks around and leaves joined boxes in random arrangements, creating platforms and walls. If attacked he dons the "block afro" then walks around like a turtle which can push other characters around. Doesn't cause any damage.
Post by nocturnal YL on Jun 14, 2018 11:26:16 GMT -5
I've got this:
Some Panel de Pon character
Doesn't matter who that is. Lip, Furil, someone else, the attack will be the same: summon a giant garbage block and have it drop onto the ground. Any fighter caught in it will take damage, but not crushed and lost stock. The block will remain on the stage as part of the terrain for a while before disappearing.
Post by Shrikeswind on Aug 26, 2020 21:39:41 GMT -5
Because I said I would.
This is Zanik. She's a cave goblin from RuneScape who plays a prominent role in one of the game's quest-lines (most of which see her in a brand new redesign. This is the one that Jagex seems to have settled on, which is great because it was getting absurd how many face-lifts she was getting.) Her skills are adventuring, public speaking, military strategy, assassination, and being needlessly adorable. For Smash Bros., we'll be designing her as an Assist Trophy, focusing on one of those skills...no, not public speaking.
So when you spawn Zanik, she will smash a moving-over-distance sphere (so named because Oldak, its inventor, is terrible at naming things) and teleport to a random location on the stage - specifically, any location an item can spawn where there is a solid platform underneath her. After teleporting, she will key into the nearest enemy fighter and fire her crossbow at them. Zanik has several moves she can use; she can teleport, fire a standard shot, or use Snipe, Fragmentation Shot, Incendiary Shot, Pulverise, or Defiance.
Under normal circumstances, she'll teleport to a location then fire 4 shots at the nearest target. This repeats until she's teleported 6 times. If she takes damage, she'll leap backwards then fire a Frag Shot at her attacker to cause a damage-over-time effect. If she's particularly far from her target, she'll use Snipe, aiming for a second before firing but also disabling their shield for 2 seconds. If her target is shielding, she'll use Defiance to instantly destroy the shield; after the target leaves stun, their shield will be disabled as if she'd used Snipe. Deadshot and Pulverise are finishers; after she has used all 6 teleports, if she ends up near an opponent, she'll pull out the kyzaj, this giant thing, and use Pulverise to launch her target high up. If she's got some distance, she'll instead use Incendiary Shot, firing a shot that is effectively a really powerful gooey bomb. Either way, after she uses either, she teleports away.
Some final notes: If Zanik falls off stage, she'll teleport back on after crossing the blast line, consuming 1 teleport. She teleports between attacks unless she's using her standard shots, in which case she teleports after the fourth shot in the cycle. The shield-locks don't affect special moves like Reflector or PSI Magnet, nor does it affect character-specific shields like Link's Hylian Shield or Bowser Jr.'s Clown Car effect. It is specifically against the bubble shield.
Post by Evie the Mother Hen ❤✿ on Aug 31, 2020 15:39:36 GMT -5
Cool ideas! Before Ultimate as well as DLC like Sans/Cuphead, I imagine most would see the chances of a MMORPG rep in Super Smash Bros. being added to Smash Bros. as virtually 0%, but maybe now Runescape or another MMORPG like World of Warcraft, and MMORPGs already on Nintendo consoles have a chance. Runescape would be interesting because it would be another game in addition to Banjo Kazooie (Rare) (Star Fox was worked on by Argonaut as well as Nintendo though) originally from a British studio.
✿ Love others, but don't forget to care for the self. 🦋
Please be gentle with me if I go off on a tangent and am not understanding something. Capricious.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5