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Post by nocturnal YL on Jun 21, 2015 2:47:49 GMT -5
I'm trying to summarize this game's capability. Objects: 60 types with an unexplained "Customize" button. ( Screenshot) Shake variations that I know of: Bill Blaster --> Red Bill Blaster (shoots homing Bullet Bills, or shoot non-Bullet Bills at a high speed) Goomba's Shoe --> goomba's high heel? Koopa Troopa --> Red Koopa Troopa (SMB1) Super Mushroom --> Luigi Mushroom Modifiers: Super Mushroom + Enemy --> Big enemy (Doesn't seem to work with Bill Blasters) Wing + Enemy or item --> Flying enemy or item (flying Piranha Plant not supported) Stacking enemies, items or Bill Blaster Theme-dependent: The game physics itself SMB1 Mystery Mushroom (gives costume) / SMB3 Super Leaf / SMW Cape Feather / NSMBU Propeller Mushroom SMB1, SMB3 Goomba's Shoe / SMW, NSMBU Yoshi SMB1, SMW Spike Balls / SMB3 Jelectros Costumes (amiibo): Wii Fit Trainer ( video) Link ( video, video) Marth ( video) Isabelle ( video) Luigi ( video) Yoshi ( video) Kirby (no footage, mentioned here) Peach ( video) 90 types of amiibo supported, players without amiibo will get them by getting others' stages or clearing 100-Mario challenge ( Nintendo Life, NOA press release) Themes: Overworld, Underground, Underwater, Ghost House, Airship, Castle Combinations that don't already exist (SMB1/SMB3 Ghost House, SMB1/SMW Airship) get new graphics and BGMs Please let me know if I get anything wrong. Also, feel free to fill in any other details.
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Post by Arcadenik on Sept 14, 2015 21:58:48 GMT -5
So who else got Super Mario Maker? I got it, made some levels, and uploaded them.
Goomba Underground: 7E5F-OOOO-OO3A-96D9 Bouncy Shell Tower: 2A6D-OOOO-OO3A-A5BO Hammered Clouds: 5O49-OOOO-OO3A-BOOD scratch that, it is now 7341-0000-003D-FEB7 (I edited it a bit and added some SFX effects (light bulbs) to let you know there are invisible blocks above you)
I don't know if the codes use the letter 'O' or the number '0'.
EDIT: Oh, by the way, we are getting a Super Mario Maker stage in SSB4.
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Post by nocturnal YL on Sept 15, 2015 8:54:07 GMT -5
I have that!
I have uploaded two levels so far.
141E-0000-0015-D4D0 God's Garden, a mid-high difficulty stage. Play it yourself and see why I've named it so.
C801-0000-0022-F498 Disturbance of Agustria, a simple auto-play BGM from Genealogy of the Holy War. I ran into the sprite limit, so I couldn't make the music richer or combine both sections into one.
Those are zeroes, and these are hexadecimal numbers.
Good levels are hard to come up with.
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Post by Nester the Lark on Sept 17, 2015 14:20:18 GMT -5
Picked SMM up a couple of days ago. Here's my first uploaded stage:
Step By Step: B9E7-0000-0047-3E4A
It's not a very difficult course, but it isn't intended to be. It's more an exercise in introducing an idea and gradually increasing the difficulty.
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Post by nocturnal YL on Sept 18, 2015 11:14:35 GMT -5
I couldn't beat Arcadenik's levels, so I went back and check if you guys could clear mine. I'm actually kind of happy that you both didn't clear my level. *insert evil villain laugh here*
At any rate, thanks for trying out my levels!
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Post by Nester the Lark on Sept 19, 2015 12:05:17 GMT -5
Sky Ruins: 298B-0000-0051-07A6
This started out as a high concept, and I just kinda improvised from there. Again, I don't think it's a terribly difficult stage (unless you're bad at jumping), but I think it's an entertaining "journey."
On a side note, I was surprised to discover this morning that my Step By Step stage has a less than 50% completion percentage after 17 attempts. Was it really that hard?
EDIT: Sorry, I meant 17 attempts from nine players.
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Post by nocturnal YL on Sept 19, 2015 14:47:55 GMT -5
All attempts count, and people often make mistakes. A completion rate of less than 50% is pretty normal. Also, SMB1's difficult control contributes to a lot of jump-related deaths.
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Post by Nester the Lark on Sept 20, 2015 21:12:11 GMT -5
Yeah, my percentages for both stages have gone down since then.
I honestly feel a little bad when I see that some people never actually finish my stages. They weren't designed to be super difficult (although I'm sure they seem a lot easier to me, the designer, than someone going in blind), so it's basically like a sign that they didn't find my stages that much fun to play.
I mean, frankly, designing a "murder machine" doesn't take that much skill. (I also have no interest in the hands-off "Rube Goldberg" stages that seem to be really popular for some reason.) I'm aiming to make stages that players can enjoy the journey of. If players are unable or unwilling to complete that journey, then that can be seen as a failure on my part.
I did earn my first star today, tho, for the Sky Ruins stage, so someone liked it.
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Post by Nester the Lark on Sept 22, 2015 12:38:55 GMT -5
March of the Koopas: 9ACE-0000-0061-9D20
I spent a lot of time trying to polish and balance this stage. I'm not claiming it's a masterpiece or anything, but if you decide to try it out, I hope you enjoy exploring it.
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Post by Nester the Lark on Sept 25, 2015 17:29:25 GMT -5
Mario Bros...?!: D843-0000-006C-F2B4 This started out as an attempt to re-create the original Mario Bros (which I'm sure numerous other people have already done), but then... well, I'll say no more. On a side note, are any of you actually still playing Mario Maker?
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Post by Nester the Lark on Sept 30, 2015 12:03:55 GMT -5
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Post by Manspeed on Sept 30, 2015 14:35:14 GMT -5
That didn't take too long.
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Post by nocturnal YL on Oct 1, 2015 9:48:24 GMT -5
I wuld be more surprised if this took much longer to hit the million mark, even for a Wii U game. It's essentially a file editor (and you don't see synthesizers or BASIC compilers getting mainstream popularity), but it's also considered a main series (kind of) Mario game, and one that lets you make the game's contents yourself at that. I have currently paused playing Super Mario Maker. I have an idea that mixes costumes and automatic Mario (identity crisis yay!), but clearing the expert levels is simply too demanding. I have to keep resetting until I get a level that isn't too unforgiving.
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Post by Nester the Lark on Oct 1, 2015 14:33:17 GMT -5
IMHO, the least fun thing to do in SMM is the "expert" level of 100 Mario Challenge. The stages are just plain spiteful towards the player. All it does is make me want to play a real Mario game.
In other news, Shinya Arino from GameCenter CX is going to be a DLC costume in Japan:
Kacho on!
No idea if this could make it outside Japan, but if we can get the Squid Girl gear in Splatoon, I suppose there's a chance.
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Post by nocturnal YL on Oct 1, 2015 14:53:14 GMT -5
People will eventually make stages with this costume in it, and players will be curious about it. Better make it available worldwide than making it read-only for overseas players, if you ask me. They're also accepting submissions of levels for Mr Arino to play live at 22:00 (JP) on 12/12, which can be viewed in Niconico Live and YouTube Live. You have to submit the level first for the level to be eligible, as the submission form asks for the course ID. www.nintendo.co.jp/wiiu/amaj/arinoplay/index.html
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