I really, really hate the new Pink Coin update. Not only can you not set how many Pink Coins you need for a key, they also don't work with checkpoints. I've spent ages working on a stage, only to have to delete it, because the checkpoint screws me over when trying to upload it.
I pretty much stopped caring about costumes in general, since unlocking the basic costumes is too much work. 16 incredibly difficult levlls to unlock one costume!? Ugh.
Expert has gotten a lot easier since Super Expert came out.
Yeah, good thing they added another level of difficulty, because while playing on Expert prior to the update, occasionally you'd come across some really neat levels, but having to do 15 other levels, which were generally just fusterclucks or troll levels (I'd always skip a level with even one door leading to an unavoidable death, those levels are cancer to good level design), was too much of a hassle. Also reducing the amount of stages needed to be passed down to six on the final difficulty was a good touch.
Still wish you could share a level to a friend without having to use a computer. I've definitely come across some really neat levels I would have loved to share with my bro.
I really, really hate the new Pink Coin update. Not only can you not set how many Pink Coins you need for a key
Yeah you can? In the upper right corner.
You can't put ten coins in the level, put five of them in the main level to unlock a door, and have the other five in the sub-level to unlock another door.
Anyway, I've made some more levels, if anyone's interested...
F98C-0000-01D7-3D58 - Just a minute... 4A37-0000-01E0-6553 - Big Mario takes to the sky 1DA8-0000-01E9-DED9 - Nintendo Quiz (Turn comments on) BF1E-0000-01F2-2187 - Going the wrong way D2CB-0000-0215-637C - Spike Pillar Castle
Please don't forget to star if you liked any of them.
Them were some pretty good levels, though I still have some gripes with that last one. I'll try finishing it later. As for myself, I've only really tweaked both my levels and made one new one. If anyone's interested:
I also want to share some stages I found either really interesting or really fun:
~アカヘビ~akahebi: EFCA-0000-01C-BF69 Really great use of the editor, definitely haven't thought of uses like this Mansion Escape: 9358-0000-0097-20C1 Been meaning to make a stage like this one, maybe with a Zelda Dunegon theme Power-Up Puzzle Palace: BD32-0000-0067-CA07 Another one of those stages that feel like an overworld, but with puzzles
Last Edit: Mar 23, 2016 17:40:59 GMT -5 by Shadrio
Sure is unexpected to see him here. I thought we'd lost him forever, what with no new game since 2008.
...What, are these things becoming the new Smash Bros. now?
It's great to see him back and all of the first three Game Boy Advance titles are now on Japanese Wii U Virtual Console.
Densetsu no Stafy - July 29, 2015 Densetsu no Stafy 2 - March 26, 2016 Densetsu no Stafy 3 - April 6, 2016
Starfy's appearance may have been a promotion for the recent Densetsu no Stafy 2 Virtual Console release and it seems interesting that Densetsu no Stafy 3 was released so shortly after.
I'd personally love to see Nintendo release the fifth game (The Legendary Starfy) that was only released in Japan, North America and Oceania for Europe via Wii U VC if they can, and re-release it in North America, Oceania. I feel that would be a great way for Nintendo to breath life back into the series outside of Japan, and the activity, as well as the positive Starfy reception has suddenly given me a lot more hope that Nintendo may release a new game.
The diversity of Costume Marios is interesting and I personally love it, with characters like Barbara the Bat, Chibi-Robo, Donbe, Hikari, Mallo, the unique Super Mario Maker mascots and popular media costumes not originating from video games (per se).
Speaking of characters originating outside video games... I really would love to see Captain N, Princess Lana, Duke, and Game Boy... and of course video game characters like Simon Belmont, King Hippo, Eggplant Wizard, and even Mother Brain (because why not?).
nocturnal YL: I just found out that Atelier Ayesha DX has an out-of-bounds glitch, and it's very easy to get. That's the third game I've found something like that, after Meruru and Firis. There isn't much interesting to see, though. You just fall off and respawn.
Feb 15, 2024 12:42:55 GMT -5
nocturnal YL: Almost at the end of Atelier Ayesha DX. Got everything in the base game, but the extras are incredibly difficult.
Feb 18, 2024 14:40:03 GMT -5
nocturnal YL: I'm not sure if I have enough remaining time to prepare for the extra battles (large amounts of items are involved, and restocking takes time). If I can't do it, I'll just end my playthrough. I didn't miss any story contents as far as I know.
Feb 18, 2024 15:26:02 GMT -5
nocturnal YL: The synthesis puzzles are fun and a bit difficult, and the time limit is quite tight. It generally feels close to Arland (but more complex). The story and UI aren't good in comparison, but this game is otherwise great. Comparable with Totori overall.
Feb 18, 2024 15:57:20 GMT -5
nocturnal YL: Cool. Atelier Ayesha DX has a save data corruption glitch, and now I cannot even start the game.
Feb 20, 2024 12:46:12 GMT -5
nocturnal YL: It happened after I reached the ending. Something was off (the end credits did not show), and I looked around the Extra menu trying to launch it, and bam! Game crashed, and Launching the game now results in a black screen.
Feb 20, 2024 13:13:21 GMT -5
nocturnal YL: And I'm 100% sure it's save data corruption. Deleting the save data solved the problem, and restoring it would reinstate the issue.
Feb 20, 2024 13:14:49 GMT -5
nocturnal YL: Ironically, I re-joined NSO to protect my Ciel nosurge DX save data, which ended up not needing it. I haven't closed my Atelier Ayesha DX session and have set my save data backup to fully manual. And it's this seemingly stable game that ended up failing.
Feb 20, 2024 13:46:19 GMT -5
Nester the Lark: I hope you haven't lost too much.
Feb 20, 2024 15:15:25 GMT -5
nocturnal YL: That's the entire save file, about 70 hours of progress, possibly gone. I wrote to KOEI TECMO GAMES about that, but last time I told them about a Firis DX bug they replied "we could reproduce, but game is too old to reopen development", so I'm not hopeful.
Feb 20, 2024 15:23:25 GMT -5
nocturnal YL: I almost 100% completed everything other than the original game's DLC or the Plus features too. Though I guess with better knowledge of the extra bosses, I'll be better prepared in a hypothetical 2nd run. Still prefer a proper New Game+ though.
Feb 20, 2024 15:28:16 GMT -5
Nester the Lark: Wow, and after you put all that time into it. That would really sour my impression of a game. Do you plan to redo everything?
Feb 20, 2024 18:17:54 GMT -5
nocturnal YL: I think I'll most likely move on for now. Maybe I'll get back to it in the future; I'm thinking about replaying everything in the series at some point (since a few games have second-playthrough-only bonuses), which might be years from now.
Feb 21, 2024 9:13:09 GMT -5
Nester the Lark: I started the demo for Unicorn Overlord. I've barely gotten into it, but it's already VERY impressive!
Feb 23, 2024 11:17:39 GMT -5
nocturnal YL: KOEI TECMO GAMES sent me a politely-worded "sorry, can't help, also this game is out of support". I expected as much.
Feb 27, 2024 9:23:09 GMT -5
nocturnal YL: Guess I shouldn't get too hung up about it. Atelier Ayesha DX is a relatively short game with a speedrun time of 2 hours. It probably won't take more than 30 hours if I skip cutscenes and battle animations.
Feb 27, 2024 10:18:58 GMT -5