Post by nocturnal YL on Jun 21, 2015 2:47:49 GMT -5
I'm trying to summarize this game's capability.
Objects: 60 types with an unexplained "Customize" button. (Screenshot)
Shake variations that I know of: Bill Blaster --> Red Bill Blaster (shoots homing Bullet Bills, or shoot non-Bullet Bills at a high speed) Goomba's Shoe --> goomba's high heel? Koopa Troopa --> Red Koopa Troopa (SMB1) Super Mushroom --> Luigi Mushroom
Modifiers: Super Mushroom + Enemy --> Big enemy (Doesn't seem to work with Bill Blasters) Wing + Enemy or item --> Flying enemy or item (flying Piranha Plant not supported) Stacking enemies, items or Bill Blaster
Theme-dependent: The game physics itself SMB1 Mystery Mushroom (gives costume) / SMB3 Super Leaf / SMW Cape Feather / NSMBU Propeller Mushroom SMB1, SMB3 Goomba's Shoe / SMW, NSMBU Yoshi SMB1, SMW Spike Balls / SMB3 Jelectros
Post by Arcadenik on Sept 14, 2015 21:58:48 GMT -5
So who else got Super Mario Maker? I got it, made some levels, and uploaded them.
Goomba Underground: 7E5F-OOOO-OO3A-96D9 Bouncy Shell Tower: 2A6D-OOOO-OO3A-A5BO Hammered Clouds: 5O49-OOOO-OO3A-BOOD scratch that, it is now 7341-0000-003D-FEB7 (I edited it a bit and added some SFX effects (light bulbs) to let you know there are invisible blocks above you)
I don't know if the codes use the letter 'O' or the number '0'.
EDIT: Oh, by the way, we are getting a Super Mario Maker stage in SSB4.
Last Edit: Sept 15, 2015 14:11:26 GMT -5 by Arcadenik
Post by Nester the Lark on Sept 19, 2015 12:05:17 GMT -5
Sky Ruins: 298B-0000-0051-07A6
This started out as a high concept, and I just kinda improvised from there. Again, I don't think it's a terribly difficult stage (unless you're bad at jumping), but I think it's an entertaining "journey."
On a side note, I was surprised to discover this morning that my Step By Step stage has a less than 50% completion percentage after 17 attempts. Was it really that hard?
EDIT: Sorry, I meant 17 attempts from nine players.
Post by Nester the Lark on Sept 20, 2015 21:12:11 GMT -5
Yeah, my percentages for both stages have gone down since then.
I honestly feel a little bad when I see that some people never actually finish my stages. They weren't designed to be super difficult (although I'm sure they seem a lot easier to me, the designer, than someone going in blind), so it's basically like a sign that they didn't find my stages that much fun to play.
I mean, frankly, designing a "murder machine" doesn't take that much skill. (I also have no interest in the hands-off "Rube Goldberg" stages that seem to be really popular for some reason.) I'm aiming to make stages that players can enjoy the journey of. If players are unable or unwilling to complete that journey, then that can be seen as a failure on my part.
I did earn my first star today, tho, for the Sky Ruins stage, so someone liked it.
Post by nocturnal YL on Oct 1, 2015 9:48:24 GMT -5
I wuld be more surprised if this took much longer to hit the million mark, even for a Wii U game. It's essentially a file editor (and you don't see synthesizers or BASIC compilers getting mainstream popularity), but it's also considered a main series (kind of) Mario game, and one that lets you make the game's contents yourself at that.
I have currently paused playing Super Mario Maker. I have an idea that mixes costumes and automatic Mario (identity crisis yay!), but clearing the expert levels is simply too demanding. I have to keep resetting until I get a level that isn't too unforgiving.
Post by nocturnal YL on Oct 1, 2015 14:53:14 GMT -5
People will eventually make stages with this costume in it, and players will be curious about it. Better make it available worldwide than making it read-only for overseas players, if you ask me.
They're also accepting submissions of levels for Mr Arino to play live at 22:00 (JP) on 12/12, which can be viewed in Niconico Live and YouTube Live. You have to submit the level first for the level to be eligible, as the submission form asks for the course ID. www.nintendo.co.jp/wiiu/amaj/arinoplay/index.html
Nester the Lark: I was thinking how I considered the original Donkey Kong Country to be a generic Super Mario Bros clone with fancy graphics, but SMB Wonder only just caught up to the level of quality that DKC Tropical Freeze gave us almost a decade ago.
Nov 20, 2023 14:57:21 GMT -5
nocturnal YL: This is surprising. I see DKC as the least Mario-like platformer to feature a Mario character. The Wario Land games still feature Mario-style blocks and pipes, for example, while DKC lacks many Mario elements.
Nov 21, 2023 8:16:55 GMT -5
Nester the Lark: True that DKC lacks a lot of specific Mario-like details, but it has the basic gameplay in that you run, jump, and defeat enemies by landing on them. I didn't see it as having much more than this, thus why I considered it generic.
Nov 21, 2023 9:27:07 GMT -5
Evie ❤✿: Yeah, psychologically there is a 'first example' thing. When something new is released and is thought to be innovative, and becomes popular it can lead to comparing newer games to be like it (so we have newer genres like "Metroidvania").
Nov 24, 2023 18:28:16 GMT -5
Evie ❤✿: I find it interesting with platformers, it's less often that we regard platform games after Mario as "Mario-like". On this note, I also find it interesting how certain genres are treated differently.
Nov 24, 2023 18:29:32 GMT -5
Evie ❤✿: In addition to the "platform" (rather than Mario-like) and Metroidvania examples (incidentally there were games like Metroid and Castlevania before their release), some games are seen as "rip-offs" if people think they're too similar.
Nov 24, 2023 18:31:26 GMT -5
Evie ❤✿: An example is how some people treat Fossil Fighters, Robopon, Yo-Kai Watch as Pokémon 'rip-offs' or clones, and the 'monster-battling' genre is often seen as less 'mainstream' than something like 'platformer'.
Nov 24, 2023 18:32:39 GMT -5
Evie ❤✿: Also on that note, often people on databases, wikis, etc. stick to only a few genre labels like "platform", "arcade", "fighting", "racing" etc. but there are many more ways to describe a game.
Nov 24, 2023 18:35:03 GMT -5
Evie ❤✿: The developers may choose to advertise their game using their own genre, so for instance Starfy was given the label "marine action" in Japan rather than "platformer". I think in essence these don't exist in isolation though.
Nov 24, 2023 18:36:28 GMT -5
Evie ❤✿: It also reminds me of how there was apparently a debate on whether NES The Legend of Zelda is an adventure game or RPG (or something like that).
Nov 24, 2023 18:37:27 GMT -5
Nester the Lark: Happy 6th anniversary to my favorite RPG, Xenoblade Chronicles 2!
Nov 30, 2023 20:54:33 GMT -5
nocturnal YL: The Super Mario Bros. Wonder speedruns don't feel much like Mario speedruns. Any% takes more than 80 minutes, and features slow Wonder Seed segments and a lot of loading time. They're rather boring to watch compared to even the New SMB games.
Dec 2, 2023 6:08:10 GMT -5
nocturnal YL: I've got a lot of Nintendo Switch demos that I haven't got to play. At this rate I'll never clear my backlog even if I don't buy anything.
Dec 2, 2023 10:36:45 GMT -5
nocturnal YL: I've finally finished Ciel nosurge DX. Its end is directly connected to the beginning of Ion's part in Ar nosurge DX, which means I'll have to play through that to experience the whole story.
Dec 2, 2023 12:45:14 GMT -5
nocturnal YL: Going through everything takes more time than finishing an entire quadrilogy in the Atelier series. I think it'll be another few months before I even touch another game.
Dec 2, 2023 12:46:32 GMT -5
nocturnal YL: Also, this is of no use to most people reading this, but Surge Concerto confusingly has save data bonus that goes both ways. To experience the story in chronological order, do Sekai Link in Ar nosurge DX as soon as possible, then play Ciel nosurge DX.
Dec 2, 2023 13:05:55 GMT -5
nocturnal YL: Any advice you find online about needing to advance Ar nosurge's story to a certain point does not apply to the DX version. Just make the save data and leave it behind to avoid Ciel nosurge spoilers and not understanding Ar nosurge's story.
Dec 2, 2023 13:07:17 GMT -5
nocturnal YL: (By the way, the PS3 and PS Vita versions of Ar nosurge is available in English, but not Ciel nosurge. The DX version is entirely Japan-only. I have much to complain when it comes to localisation for both Gust and the whole of KOEI TECMO GAMES.)
Dec 2, 2023 13:12:43 GMT -5
Nester the Lark: Been a bit busy recently and haven't had a chance to respond to things until now.
Dec 7, 2023 10:50:24 GMT -5
nocturnal YL: Stories I've read that deal with fantasy races tend to have only a few named members in those races, and those tend to be outlier individuals. We don't get to know generic members in great detail. One exception is Xenoblade, which does the exact opposite.
Dec 9, 2023 23:29:12 GMT -5