|
Post by Nester the Lark on Jul 8, 2023 21:39:18 GMT -5
I didn't mean to imply that Western artist can't do good anime-style art. In this case, though, it looks like anime-style is what they were going for, but they didn't quite get it right. (Actually, I see examples of this fairly often with some indie games on the NA eShop.)
Come to think of it, there was an old feature on HG101 showing Japanese box art for Western games that I remember being really interesting. (Not sure if it's still online.) Some were completely redrawn with an anime art style. Other times, there were minor adjustments for cultural differences. (A character with a big teethy grin would be altered to have their mouth closed, for example.) Also, I remember the box art for the SSX games would feature the Japanese character Kaori Nishidake on the cover.
|
|
|
Post by Nester the Lark on Jul 8, 2023 13:54:04 GMT -5
Hardcore Gaming 101 recently posted an article on game I had forgotten about called Sudeki. It's an early example of a Western RPG deliberately trying to imitate the look and feel of a Japanese RPG. It was developed by Climax Studios, a British developer, and published by Microsoft Game Studios for, of all things, the original Xbox in 2004. (Also Windows.) This was back when Microsoft still thought Xbox had a chance to gain traction in Japan. I have not played it, but it strikes me as the inverse of when a Japanese publisher tries to appeal specifically to the Western market by imitating a Western style, but it doesn't quite feel authentic. I'm especially amused by the difference between the Western and Japanese box art. You can tell the Western box art is trying to use an anime style, but it just looks awkward, whereas the Japanese box art was probably actually done in Japan and looks far better.
|
|
|
Post by Nester the Lark on Jul 4, 2023 18:26:43 GMT -5
I wanted to share a couple of fan comics I found on Tumblr. They're both from the same artist. Comic 1: Worst search party everI actually didn't find this as much of an issue in Tears of the Kingdom as the comic implies. Most of the important characters recognize Link. This happened more in Breath of the Wild, but it made more sense there considering everybody thought all of the original Champions were killed 100 years prior. Comic 2: Link keeps a little too much to himselfEven with this, I'd say Link is more "talkative" than in previous Zelda games, but I like that by simply giving him dialog, it exposes a lot of absurdity.
|
|
|
Post by Nester the Lark on Jul 4, 2023 18:00:36 GMT -5
The reason I posted it here is because in the top post, I said we could make up our own rules. So, I decided that posting a list of 2D Super Mario games was simply setting the rule of "only includes 2D Super Mario games." (And I'm just ignoring the "Top 25" part.)
I don't know if I'll do more of these, or at least not right away. It started off as a personal challenge, but I don't necessarily feel the need to do a ranking of every game series I play.
I suppose I should at least update my Ys rankings, like I said I would do almost two years ago, but that wouldn't amount to anything more than simply adding Ys IX to the previous list. It could use better descriptions, though.
|
|
|
Post by Nester the Lark on Jul 3, 2023 9:23:54 GMT -5
I'm not sure where else to post this, so I guess I'll use this thread as a general ranking thread. Anyway, after ranking all of the Fire Emblem games I’ve played, I decided I wanted to do another ranking list. But for what series? Xenoblade? Zelda? Update my old Ys ranking? No, I decided to challenge myself again, and go with an entirely different genre this time. Since Super Mario Bros Wonder is due out in just a few months, I’ve decided to rank all of the 2D Super Mario games I’ve played so far. A couple of notes: I will not be including Yoshi’s Island. Despite being titled “Super Mario World 2,” I really see it as a launching point for the Yoshi series. Also, Mario isn’t even the playable character. I will also not be including Super Mario Bros 35, given that it was a limited-time online game. So, with that out of the way, *in Mario’s voice* here we go!My 2D Super Mario Rankings 12 - New Super Mario Bros.When this game first came out, it was both exciting and refreshing to see a new “2D” Super Mario game so many years after Super Mario World. Once that novelty wore off, however, it ended up being pretty unremarkable, and attempting to replay it never held my interest. The “shock” of Bowser turning into Dry Bowser is one of the few memorable things about it. 11 - New Super Mario Bros. WiiA good step up from the original “New” SMB. They brought back the Koopalings, and the stage design is better. It’s still lacking something, however, and I didn’t find myself going back to it much. Also, the controls feel unusually “heavy,” even more so than the other games in the “New” series. 10 - Super Mario LandAs a full Super Mario game on a handheld system, this was pretty novel for its time. Coming from Gunpei Yokoi’s team rather than Shigeru Miyamoto’s, it also feels really weird, and not quite Mario-like. It’s still interesting, though, and I actually like the shooter stages, but it hasn’t aged very gracefully, making it more of a novelty. 9 - Super Mario Bros. 2/The Lost LevelsDespite being built off of the original Super Mario Bros, the level design in The Lost Levels has a very different mentality that leans toward being a kaizo game. As such, it has a very different appeal. It’s interesting, but I don’t find myself coming back to it very often. 8 - Super Mario MakerThis is more like creativity software rather than a straight-up Mario game, but on that level, it’s very well done. I love that the interface is based on Mario Paint, and there are a lot of ways to play with it. On the other hand, I didn’t have that many ideas for stages, and playing other people’s stages wasn’t always that much fun, so my enjoyment was a bit limited. 7 - Vs. Super Mario Bros.While this is the arcade version of the original SMB, I think it’s different enough to stand on its own. It’s much more difficult, and shares several stages with The Lost Levels, placing it somewhere in between. As such, it’s not as balanced as the original SMB, but I enjoy it as a pure arcade experience. 6 - Super Mario Land 2: 6 Golden CoinsThis one still feels a little weird, but it’s also more faithful to the spirit of the main Super Mario Bros games. It’s filled with creativity and surprises, and even allows you to play each area in any order. A great game, and a huge improvement over the original. 5 - New Super Mario Bros. U + New Super Luigi UThis is more like it. Finally, the “New” series feels somewhat inspired. It still doesn’t quite top the originals, but it’s a good attempt. New Super Luigi U (which was included with my copy) follows The Lost Levels’ mentality of design, but even that’s done right. The levels are challenging, but short. Overall, an excellent game. 4 - Super Mario WorldThis may sound quaint now, but I still remember playing Super Mario World for the first time and thinking, “I’m playing a 16-bit Mario game!” While not the most graphically impressive 16-bit game of its time, it still felt like a significant step up from every previous Mario game. It’s also the first game in the series to truly shed its arcade-style roots, and gives players much more opportunity to explore. The idea of “Dinosaur Land” was also a new twist. It feels like a true adventure. 3 - Super Mario Bros. 2/USAGiven that this was not originally a Mario game, and its gameplay is completely different than anything else in the series, trying to figure out where to rank it nearly sent me into a doki doki panic. But regardless of its origins, it’s a great platform game in its own right, and I’ve come to appreciate it because it’s unique. It had its own influence on the series going forward, and as far as I’m concerned, it’s earned its place as a true Mario game. 2 - Super Mario Bros.I’m sure my nostalgia plays a big part here, but it’s hard to top the purity of the original SMB. It left a huge impression on me back then, and no matter how many times I’ve played it, I feel like I can always go back and still enjoy it. It’s a real “comfort food” game, which is how I’ve come to think of this series now. 1 - Super Mario Bros. 3Despite being preceded by two other separate sequels, this feels like the true follow-up to the original Super Mario Bros. It evolves the original design to its full potential, and every future iteration, from World and 6 Golden Coins to the “New” series, is built on top of this. Again, I’m sure my nostalgia plays a part here, but the excitement and sense of wonder I felt about SMB3 back then has never been topped by any other 2D SMB game.
|
|
|
Post by Nester the Lark on Jun 28, 2023 11:05:43 GMT -5
I thought I’d share some of the funny, weird, and interesting things I’ve noted while playing Tears of the Kingdom: With all the huge chunks of the sky ruins constantly falling out of the sky, I wonder how many innocent people have been killed by them. In Tears of the Kingdom, it’s possible to get so high up in the air that you can actually see a curvature to the world. Interestingly, this was also in Breath of the Wild, but it wasn’t normally possible to get that high up without using glitches and exploits. In Breath of the Wild, there’s a side quest where Link can buy a house and do some minor decorating. If you visit that house in Tears of the Kingdom, it seems that Zelda now lives there. I suppose it’s likely Link gave her the house because she started teaching at a local school, but it’s also funny to think that she just moved in and kicked him out. There are separate minor NPCs named Rex and Pyra, like the protagonists of Xenoblade Chronicles 2. It’s probably just coincidence (or maybe a subtle reference by the localization team), as the “Pyra” NPC’s Japanese name is not Homura. There are many details indicating about how much time has passed between games. One of the more amusing cases involves an alcoholic drink called a “Noble Pursuit” that’s sold at a bar in Gerudo Town. In Breath of the Wild, they refuse to serve it to Link due to him being too young, but in Tears of the Kingdom, he can order it no problem. Despite not being the "real" versions of the characters, the Sages' avatars still have some tangibility and can be interacted with to a degree. This includes funny things like being blown away by bombs, headbutted by wild boars, and even eaten (and spat out) by Like Likes. (Sidon should stay away from cork puzzles.) The avatars don't take any damage, however. In Breath of the wild, there are helmets based on the Divine Beasts that could be obtained via amiibo, and these have been carried over into Tears of the Kingdom. If Link wears one, then the corresponding Sage's avatar will also wear it. (e.g. If Link is wearing the Vah Medoh helmet, Tulin's avatar will also be wearing it.) I'm not aware of any gameplay benefits, but I’ve seen speculation that it gives them a buff to their attacks. Kass, the accordion-playing Rito bard, was one of the most beloved side characters in Breath of the Wild, but he’s nowhere to be found in Tears of the Kingdom. His five children still live in Rito Village, and he’s alluded to once at the end of a certain side quest, but otherwise, he’s conspicuously absent with no explanation. I wonder if he’s being saved for DLC. And here are a couple of other amusing things I posted on Twitter:
|
|
|
Post by Nester the Lark on Jun 25, 2023 9:24:05 GMT -5
Here are my answers: What is your favorite Ys game?Ys Origin What is your favorite moment?Hmm... Maybe in Yunica's route in Ys Origin after (spoiler) dies, and "Beyond the Beginning" kicks in. Who is your favorite male character?I agree with the popular opinion -- Adol Christin. In second place, not sure. Maybe Dogi. Who is your favorite female character?As alluded to earlier, Yunica Tovah from Origin. In second place, I think Laxia from Ys VIII. What is your favorite sword of Adol's?I actually don't remember most of these. What is your favorite item?I don't have one. What is your most used skill?Not sure. Maybe Adol's Force Edge from Ys VIII, if that's the one I'm thinking of. Also, Yunica's Whirlwind. What is your favorite music?I'll always have a soft spot for Yuzo Koshiro's classic "First Step Towards Wars." Also, "Genesis Beyond the Beginning." I especially love this incredible live version by Falcom jdk Band from 2013. Who was the hardest boss for you?I agree with the popular opinion -- Dark Fact from Ys I. Although, I did manage to beat him on Nightmare difficulty. Also, Galbalan from Oath in Felghana. Especially if you're playing on PC, haven't bought a proper game controller yet, and use only mouse and keyboard... like I did the first time. Oh, and maybe Lanaluna from Ys VI. I always seem to have trouble there for some reason. What age do you hope Adol will be in the next game?24 or 25. I want to see what happens to him after Monstrum Nox.
|
|
|
Post by Nester the Lark on Jun 24, 2023 9:15:55 GMT -5
There was a poll recently in Japan asking fans about their favorite things in the Ys series. English results are in this Reddit thread. (Original Japanese article here) Here are the results: What is your favorite Ys game? 1- Ys VIII: Lacrimosa of DANA 2- Ys I & II 3- Ys IX: Monstrum Nox 4- Ys: The Oath in Felghana 5- Ys SEVEN 6- Ys Origin 7- Ys III: Wanderers from Ys 8- Ys VI: The Ark of Napishtim 9- Ys V: Lost Kefin, Kingdom of Sand / Ys: Memories of Celceta What is your favorite moment? 1- Farewell to Feena (II) 2- Adol meets Dana (VIII) 3- Reunion between Adol and Crimson King (XI) 4- Opening (II) 5- True Ending: Farewell to Dana (VIII) 6- Ending (SEVEN) 7- Bell Tower Scene (II) 8- Final Dispossession (Quest) (IX) 9- Dana's Past (VIII) 10- Chester's Death (III / Felghana) Who is your favorite male character? 1- Adol 2- Hummel 3- Dogi 4- Geis 5- Toal 6- Chester 7- Jules 8- Crimson King 9- Credo 10- Marius Who is your favorite female character? 1- Dana 2- Feena 3- Lilia 4- Elena 5- Reah 6- Ricotta 7- Tia / Krysha 9- Olha 10- Laxia What is your favorite sword of Adol's? 1- Mistilteinn 2- Cleria Sword 3- Silver Sword 4- Short Sword 5- Rusted Sword 6- Caliocerion 7- Isios Blade 8- Emelas Swords 9- Brave Sword 10- Talwar What is your favorite item? 1- Silver Harmonica 2- Old Seal Ring 3- Mask of Eyes 4- Roda Tree Seed 5- Golden Vase 6- Black Pearl 7- Hermit's Scale 8- Book of Ys 9- Gale Feather 10- Adventure Journal What is your most used skill? 1- Pentagram 2- Bump System (Half-Character Shift) 3- Force Edge 4- Judgement 5- Counter Trick 6- Aura Fencer 7- Down-Thrust 8- Fire Magic 9- Vermillion Scythe 10- Abyssal Blade What is your favorite music? 1- To Make the End of Battle youtu.be/cVCpaINqUcI2- The Boy Who Had Wings youtu.be/ATBcYQjE6rw3- Sunshine Coastline youtu.be/HvBla5NUlvk4- A-to-Z youtu.be/Kz9yQ-qzWiM5- Feena youtu.be/Rgdn5V31dWg6- The Sibylline Road youtu.be/bGda1iypk7Y7- Iclucian Dance youtu.be/xogTY-BvV6s8- First Step Towards Wars youtu.be/4CKQqDMusIo9- Genesis Beyond the Beginning youtu.be/Ytz61uka79M10- Dana youtu.be/xI4_b-ZqmK411- Hope Alive youtu.be/-ta-Tlo2mnM12- Valestein Castle youtu.be/HSzaK_ueHY413- Norse Wind youtu.be/nTJNYniviRw14- Mighty Obstacle youtu.be/02A9KsvsoW015- Tower of the Shadow of Death youtu.be/1GNWcJLEKYwWho was the hardest boss for you? 1- Dark Fact 2- Galbalan 3- Mephorash 4- Vagullion 5- Oceanus 6- Pictimos 7- Darm 8- Chester 9- Dalles 10- Kava Kelos What age do you hope Adol will be in the next game? 1- 25 2- 22 3- 30 4- 20 5- 27 6- 35 7- 40 8- 63 9- 28 10- 24 Comments: Favorite male character: Adol was expected, but Dogi wasn't second? Favorite female character: No Yunica anywhere invalidates the entire list. What age do you hope Adol will be in the next game? In general, it seems that people want to see an older Adol. Number one is age 25, which is one year older than he was in Ys IX. Age 63 also made the list, which is canonically the age Adol "dies" (or technically, goes missing, and his journal entries cease). Sometimes, it does seem like Falcom wants to cram half of Adol's 100 adventures into a five-year time span.
|
|
|
Post by Nester the Lark on Jun 21, 2023 14:20:17 GMT -5
OK, full (and lengthy) thoughts.
Saying the Direct was "slim pickings" was maybe a little harsh. They showed plenty of good things, but nothing terribly Earth-shattering for me.
I was surprised to see both Shinya Takahashi and Yoshiaki Koizumi hosting it. Yeah, Koizumi is the "Mario guy," but for all those Mario announcements, it doesn't seem like he actually introduced them much. Still, I like seeing him, and with that WarioWare bit, I'm happy to see that Nintendo can still have a little bit of fun in their Directs.
So, yeah, all those Mario games. And a Luigi game. And a Wario game. And a Peach game. Makes sense considering the success of the Mario movie.
I loved Super Mario RPG on the SNES, but I don't plan to get the remake. I wonder if this is intended to pick up the slack for the Paper Mario games not being RPGs anymore, and Alpha Dream not being around to make more Mario & Luigi games. Could this be the beginning of it becoming its own series?
Interesting to see a new WarioWare game so soon. I guess Get It Together must've been successful.
I'm wondering what that new Princess Peach game will be like. The stage seems to be a theme. I don't think it will be like the old Super Princess Peach game.
So, all four Pikmin games will be available on Switch. Miyamoto is trying really hard to make Pikmin a thing. I've still only played the first one on GameCube. It was always in the back of my mind to try another one, but I just never really bothered.
I want to mention the Metal Gear Solid collection only because it includes the non-canon NES game Snake's Revenge. I was joking recently on Twitter that since Hideo Kojima is gone, Konami should reboot Metal Gear as a continuation of Snake's Revenge. I'm kind of impressed that Konami included it, and it probably wouldn't have happened if Kojima was involved.
Ah, the annual Just Dance. I know it's kind of a joke, but I was thinking how this was a series that started off on the Wii, and was a gimmick to take advantage of the motion controls. Yet, it's still going all these years later. I imagine they don't cost that much to produce, but they keep selling.
I guess the most interesting game for me in this Direct is Super Mario Bros Wonder. This looks like the best "modern" 2D (or 2.5D) Mario game yet. The classic Mario games had their own sense of "wonder" to them at the time, whereas the "New" SMB games relied more on comfortable familiarity. The "wonder" was reserved more for the 3D Mario games. By using the word "Wonder" in the title of this new game, I hope that means they're trying to bring that sense of wonder back to the 2D games.
I like how the perspective of the characters now resembles what the 2D sprites used to look like, rather than the generic side perspective of the "New" series. It reminds me of how they handled the graphics in A Link Between Worlds.
It's interesting that Daisy is a playable character. I wonder if there are others that haven't been announced yet, like Rosalina, or if there will be more added via DLC. (EDIT: I just noticed in the trailer that it looks like you can also play as Yoshi.)
Side note: It's interesting that new 2.5D Mario and Sonic games are coming this year, and they both have similarly colorful, vibrant graphics with a cute style, plus 4-player co-op. It's hard not to draw comparisons. I know Sonic Superstars is being developed by Arzest, but I hope it turns out OK. Both games are really appealing to my childhood nostalgia.
Overall, it was a decent Direct. Not much for me personally, but it was entertaining. I'll give it a C+.
Last note: Metroid Prime 4 is still completely M.I.A. There hasn't been any mention of it since 2021 when Metroid Dread was revealed. Retro Studios is still hiring new talent. It's been six years since the game was first announced, and over four years since development was restarted. It's pretty clearly in development hell at this point.
I know Nintendo announced it early to assure people about the types of games that were coming to Switch, but now it puts them in the awkward situation of not really being able to cancel it. Some people think Nintendo is just saving it for the launch of the next platform. There's also still time to reveal it for Switch before the end of the year. But there's been less reveled about it than there was for even Tears of the Kingdom in the past five years.
I'm not personally invested in it, but I am curious about it, and I feel kinda bad for the fans being strung along all this time.
|
|
|
Post by Nester the Lark on Jun 20, 2023 10:36:53 GMT -5
|
|
|
Post by Nester the Lark on Jun 20, 2023 10:24:17 GMT -5
I’ve been thinking more about why I enjoyed Engage as much as I did, and another major factor is that it was the least-stressful Fire Emblem game I’ve played. I think it was due to a combination of playing on Casual mode, having infinite rewind, non-degradable weapons (Take that, Tears of the Kingdom!), and the more lighthearted tone. I felt like I was free to experiment without having to worry about severe penalties.
Three Houses did have some of these things, but it still felt a bit stressful. I played it in Classic mode, but frankly, I can’t imagine my experience would’ve been any different had I played it in Casual mode. Maybe I still had a hangover in my mentality from going straight into Three Houses after playing the old school Fire Emblem games, bypassing the 3DS era entirely.
Engage's Somniel did slow things down a bit, but for some reason, I didn't mind it as much as Garreg Mach in Three Houses. Maybe it's because it wasn't as big, and had a more pleasant atmosphere. Also, there was no classroom simulator.
Either way, I think a lot of things with Engage just fell into place for me. More of what I liked, less of what I didn't.
|
|
|
Post by Nester the Lark on Jun 19, 2023 21:03:11 GMT -5
Baten Kaitos I & II is due out September 14.
That's less than a week before The Legend of Nayuta. I might not get Baten Kaitos at launch anyway. Given the track record of Bandai Namco's HD remasters, I might want to wait to see what the quality is like.
|
|
|
Post by Nester the Lark on Jun 16, 2023 9:04:35 GMT -5
My Fire Emblem Rankings This is something I've been working on for a while. I hoped to get it done earlier, but then Tears of the Kingdom came out. Anyway, until recently, it's been tricky for me to pick a "favorite" Fire Emblem game, as there wasn't a particular one that stood out above the rest. But after playing Engage, I decided to challenge myself and try to rank all eight Fire Emblem games I've played so far. I think I've come up with a list that I feel mostly comfortable with. 8 - Fire Emblem: Shadow Dragon and the Blade of LightAdmittedly, I have never cleared this one. But I have put about 30 hours into it across various restarts. I appreciate it for what it is: a look back at where the series began. I'm not sure if I would've enjoyed this had it been localized back in the day, but it still gives me a sense of nostalgia for that era. That's all I really expected from it. 7 - Fire Emblem: Three HousesI feel a little bad placing this one so low. I respect its ambition and experimentation, but ultimately, I find it too much of a slog to play through. It downplays the traditional strategic FE gameplay in favor of other gameplay elements that I don't find engaging. I did manage to play through two of the four routes, but that did more to affirm my misgivings. An attempt at a third playthrough went nowhere. 6 - Tokyo Mirage Sessions ♯FE EncoreThis is a difficult one to place due to it being an entirely different type of game, so it's hard to compare with "proper" FE games. Just based on pure entertainment value, though, I enjoyed it quite a bit for its story, humor, and gameplay. However, I wish its ties to Fire Emblem were a little stronger. 5 - Fire Emblem: The Blazing BladeI feel a bit sentimental about this one because it was the first Fire Emblem game I played. After having known about the series from coverage in Nintendo Power magazine in the '90s, it was a cool feeling to finally be able to play it. I enjoyed it, but it took me about 16 years to finally beat it because it turned out I was not good at Fire Emblem. 4 - Fire Emblem: Shadow DragonFor me, this is a much better way to experience the first Fire Emblem. It maintains the simplicity of the original, but feels much more polished and playable. It has its flaws (and in my case, playing it via the Wii U Virtual Console meant holding the Gamepad in an uncomfortable way), but I appreciated the "purity" of the old school gameplay. 3 - Fire Emblem: Path of RadianceEvery other Fire Emblem game on this list I had played through at some point within the past five years, but it had been over a decade since I first finished Path of Radiance in 2011. I recently went back and played through about a third of it to refresh my memory, and I was surprised how well it held up. Given a full playthrough, I might even bump it up a notch. 2 - Fire Emblem: The Sacred StonesWhile this one is usually compared with Gaiden, it's also a step towards modern FE with its world map, branching paths, class options, skirmishes, and side content. In my case, I played it on Wii U Virtual Console, and the save state option was like a type of rewind. Maybe because of these things, it's what I would default to if I tried to pick a favorite FE. At least until... 1 - Fire Emblem EngageI've been trying to put my finger on why this game clicked with me more than the others. It's not ambitious and experimental like Three Houses, but it is a finely polished traditional experience. In that sense, this is like a "comfort food" FE game. The classical fantasy story and lighter tone are also things that appeal to my personal tastes. It just felt really good to play, and ended up being the best FE experience I've had yet. I'm looking forward to doing another playthrough of it.
|
|
|
Post by Nester the Lark on Jun 10, 2023 10:03:47 GMT -5
Crafting is really dependent on whether one likes creating things in games. The general market says yes. And whether the Korok puzzles are fun is directly linked to this. Similarly, whether one likes physics puzzles would determine whether Korok puzzles and shrines are fun. Again, the general market says yes. This is especially in today's environment of online videos showcasing all kinds of absurd setups. I don't really mind the physics puzzles. It's the crafting that goes with them. But there's another type of shrine I also don't like: the proving grounds. In these shrines, all of your equipment is taken away, and you have to start from scratch. (You do get to keep stamina and heart containers, at least.) I understand why they do this -- to balance the challenge -- but then that also undermines why I built up my equipment in the first place. A lot of shrines are treated as tutorials, and I guess that's fair enough. In BotW, there was a single shrine used as a combat tutorial, and the devs probably thought people would easily stumble upon it early in the game. But it turned out that not everyone did, so some people went through a majority of the game not knowing about Perfect Dodges or Flurry Rushes. The best shrines, in my opinion, are the ones where simply getting to them is considered the challenge, and you're given your prize immediately upon entering. At least there are more of these in TotK than there were in BotW. For me, the main use of the shrines is that they become warp points for fast travel. You don't even have to complete the shrines to use them this way; just activate them. But their less-intuitive placement in TotK can undermine this as well. I do think those videos showing Link driving a giant robot to take down enemies are fun. I don't know how practical they are, though. They do take a lot of parts, for one. Most of the more elaborate crafting you see online is just for fun. The more practical stuff is usually very simple. ( This was a funny way to defeat a Gleeok, though.) There's an ability where you can save the "blueprint" of your crafted work, and the game will automatically assemble it for you later if all the parts available. And if the parts are not available, it will create them at the expense of certain resources. You can also find "schema stones" with pre-made blueprints. I almost never use this ability, however. Sometimes the game is nice enough to provide pre-made things for you, or only require you to fuse two halves together. So, that helps, too. Personally, I find that if I try to get even remotely creative with the crafting, it ends up just being a waste of time, so I've learned to keep things as simple as possible. Put a fan on a piece of wood. Done.
|
|
|
Post by Nester the Lark on Jun 8, 2023 13:50:21 GMT -5
Looking over this post, maybe I went a bit overboard. But anyway, here are some of my thought on Tears of the Kingdom. I want to stress that this is just my opinion, and it disagrees with some popular opinions.
As of this post, I've spent at least 140 hours on Tears of the Kingdom. I've finished all main quests and completed the story. There's still plenty of side content left to do, but I think I've done more than 50 percent of it.
Because Tears of the Kingdom is a direct sequel to Breath of the Wild, and because the former builds on the world and gameplay of the latter, it's hard not to directly compare them. So, I'll organize my thoughts as such just because it's an easy frame of reference.
This will not contain any story spoilers, but will have some mild gameplay and content spoilers. Nothing major that isn't already being discussed openly online, but just a warning for anyone looking to go in completely blind.
Things that were improved over Breath of the Wild:
Narrative – I didn't mind BotW's simpler story considering the game was a “back to basics” approach to Zelda, but TotK is a definitive improvement. I wouldn't go so far as to say it transcends typical Zelda narratives (it's certainly no Xenoblade), but I found it engaging and has kind of a cool twist.
On that note, it was also refreshing to play a Zelda game in which most characters already know who Link is, and acknowledge his past accomplishments.
Dungeons – You could say that the “dungeons” in TotK are just slightly dressed up versions of the Divine Beasts from BotW, but the tweaks here go a long way towards giving them more personality. In the main four dungeons, you're accompanied by a party member with a special skill, which somewhat takes the place of finding and using special items in older Zelda games. The puzzles are built around a theme as opposed to manipulating the dungeon, itself. Also, each dungeon is preceded by a sequence in which you travel to it with your companion, which provides a good buildup.
Bosses – I found the Blights in BotW to be rather dull. The bosses in TotK, on the other hand, feel more like classic Zelda bosses. They stand more on their own, and are much more fun to battle.
Enemy variety – In BotW, it tended to feel like you were fighting the same handful of enemies over and over, just with different colors and amounts of HP. TotK vastly increases the types of enemies, from minor enemies to large mini-bosses, and they all have their own characteristics. There are even super bosses now.
Challenge – BotW was already considered more challenging than previous Zelda games, and at first, death came fast and easy. But once you got the hang of things, it became fairly easy. TotK ratchets it up a fair bit. Enemies are even more dangerous and take off bigger chunks of health. And I'm not sure if it's my imagination, but the timing for doing a Perfect Dodge seems a bit tighter. It's also more balanced in the late game as things still seem reasonably challenging, even with upgraded weapons and armor. I still find myself preparing extra meals and potions before a major fight.
Costumes – BotW gave you a lot of clothing options, but TotK has way more! A lot of the new armor also has useful properties. (Finally! There's something that helps you climb when it's raining!)
The legacy outfits that you could unlock with amiibo are also back, and they even added a new one for the Link's Awakening amiibo that came out later. But better yet, amiibo are no longer required, as now they can all also be found in-game! (It really caught me off guard when I first stumbled across the Cap of the Wind.)
There are a couple of things missing, however. One is the Switch t-shirt. The other is Rex's salvager suit from Xenoblade Chronicles 2. I can understand why these bits of cross promotion no longer make sense, but it's still a little disappointing. I'm hoping that maybe they'll patch the salvager suit back in when the Pyra & Mythra amiibo are released this summer.
Things that have gotten worse since Breath of the Wild:
Weapon durability – This may be a clichéd complaint at this point, but it's still an issue, and the devs did virtually nothing to address it. In some ways, fusing weapons with items makes matters even worse because now you're spending extra time customizing your weapons that will still break after using them a while.
Shrines – Upon repeat playthroughs of BotW, it became increasingly apparent to me that the shrines were a weak point for me. They're back in TotK, there are even more of them, and they're less fun to solve for various reasons.
Koroks – They're back, and somehow, the devs figured out a way to make them more annoying.
Well, they weren't really annoying in BotW. They just felt like padding, and a bare minimum reward for exploration. (Not to mention, the only purpose of their “seeds” is for expanding your inventory space, which is only necessary due to weapon durability, and you know how I feel about that.)
In TotK, there's a new type of Korok puzzle in which you have to reunite one with a another who is some distance away (and often in a really annoying location). These are all too common, and being rewarded with a whopping two Korok seeds still doesn't seem to be worth the effort. No wonder there are so many videos of people setting these guys on fire or launching them into space.
Sage abilities – Your reward for finishing a Divine Beast in BotW was a Champion ability. These were often extremely useful for exploration and combat. Well, I guess the devs thought they were too useful, because the Sage's abilities in TotK are nowhere near as good.
But the real issue is how they're implemented. In BotW, they were activated directly via controller input. In TotK, Link isn't given these abilities. Rather, an avatar of your companion follows you around, and you have to interact with them to use their ability. It's extremely clumsy, and it's too easy to activate an ability accidentally or not be able to use the one you need because your companion either decided to wander off or bunch up with the other avatars.
Other notes that didn't fit into the above categories:
Despite the poor implementation of the Sage's abilities, I do enjoy how you build a party over the course of the game. This is unique for a Zelda game, which are normally solo affairs. Your companions are otherwise pretty useful in that they are good in combat, and they even draw enemy agro. Seeing them run alongside Link on the overworld has a little bit of a Xenoblade feel.
However, the constant flashing effect for when they spawn and despawn as you navigate the terrain can be really annoying. Each Sage can be disabled in the options menu, but that means you also can't use their ability. There's room for improvement, but I still generally like what the devs were trying to do here.
Side note: You can no longer summon Wolf Link with the Wolf Link amiibo, and he isn't in the game at all. The Sages' avatars somewhat build upon the idea, though, which was something I wanted to see.
It has to be said, but I really dislike crafting. I know I'm in the vast minority on this, and admittedly, people have made some really clever things, but it's just not for me. I find it frustrating, and I get annoyed when the game forces it on me. Even doing the bare minimum is too much.
I have mixed thoughts about the exploration in TotK. It was one of the highlights of BotW, and TotK certainly tries to expand upon it, but there are some issues.
The world was extremely well designed in BotW. Everything felt perfectly placed. You could stand on nearly any plateau and see at least a couple of shrines or points of interest to go to. But in refashioning the same world for TotK, everything feels just ever so slightly off. Naturally, they've moved shrines and other things around so you're not just going to the same places and doing the same things, but their placement is less intuitive and often more obscure.
Also, after having played BotW so much, there's a sense of over-familiarity. I feel less compelled to get off the beaten trail, even if I know it will probably be different in some way or another. It just feels like ground I've covered before.
As for the sky, it's fairly sparse and oddly repetitive. It feels like I'm exploring the same small islands over and over. The underworld seemed a lot more exciting at first, but I quickly realized it's tedious to stumble around in pitch blackness. When you can see it, most of it is drab and gray anyway.
On the other hand, it's interesting to see the “progression” of the world, and how things have evolved since the previous game. It's suggested that about five or six years have passed since BotW (perhaps corresponding with the real life time between the releases of BotW and TotK). Characters have grown and formed new relationships. New settlements have formed, and some old settlements have been abandoned. It shows the world trying to rebuild after the events of BotW, and gives a strong sense of the passage of time.
It's interesting to note that Link is probably in his early-to-mid 20s at this point, making him the oldest playable version of the character in any Zelda game.
Finally, this might be an odd complaint, but TotK feels almost too big. There's so much of everything that it sometimes starts to feel like I'm being made to jump through hoops just to accomplish simple tasks. (Increasing the Energy Wells is a good example.) Yeah, you could argue that it's extra “gameplay,” but when there's too much, it's just tedious and exhausting. BotW was already a huge game. TotK can feel a little excessive.
Final thoughts:
I feel like I've spent a lot of time complaining, but I want to be clear that I've highly enjoyed Tears of the Kingdom, and I'll likely spend another few hundred hours on it. But given that it's a direct sequel and has been in development for a number of years, it's harder to overlook certain flaws.
I do appreciate, however, that the changes in Tears of the Kingdom help make it feel like its own distinct experience that stands on its own. Because of this, I don't feel like it's a replacement for Breath of the Wild.
I'm not sure yet how I'll ultimately feel about it once some time has passed. I think that'll come down to if I feel like replaying it in the future. Maybe some of my issues with it won't matter to me as much by then. Until then, I'm not comfortable with trying to rank it among other Zelda games. At this point, though, I can say that Breath of the Wild left a bigger impression on me, and still stands as my favorite in the series.
|
|