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Post by Nester the Lark on Nov 15, 2024 10:04:52 GMT -5
So, while I’m still working on Ys X, I’ve also bought Samurai Shodown 2019. It happened to be on sale on the eShop, which I almost never see. (I think only twice since the Switch release in 2020, not counting the launch sale.) Not only that, but it was an 85% discount! All the DLC is on sale too. I got the deluxe bundle that includes the first season pass. It was too good of a deal to pass up.
I haven't played it too much yet, but I just wanted to say I'm extremely impressed with how good the port is! It's not quite as sharp as other versions, but it doesn't seem to be missing any detail, and it runs at 60 fps. It looks really impressive in motion.
Loading times can be a little long, and there's no rollback net code, but it's still above average for a Switch port.
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Post by Nester the Lark on Nov 13, 2024 10:29:00 GMT -5
According to Nintendo Life, the Saudi PIF's investment in Nintendo has actually been decreasing in recent months. It is now down to 6.3 percent.
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Post by Nester the Lark on Nov 10, 2024 17:20:04 GMT -5
Super Nintendo World Direct announced, showcasing the Donkey Kong Country part of the theme park. Direct linkDirect link
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Post by Nester the Lark on Nov 10, 2024 9:22:09 GMT -5
Things have been pretty quiet around here lately, so in the interest of conversation, I wanted to bring something up.
As with the past couple of Ys games, Ys X includes options during conversations allowing you to choose how Adol responds to certain things. It doesn’t affect the story or affinity with other characters; it’s merely for flavor and to let players shape Adol’s personality to a degree.
But I was thinking about how I have a certain mentality for choosing how to respond, and it’s the same for other games with similar conversation choices, like Xenoblade 1 and 2.
It actually goes back to the game Wing Commander III: Heart of the Tiger, which I think might be the first video game I played that had conversation choices of this type. In that game, the purpose of the choices was that it affected the other characters’ morale, which in turn affected their performance during the combat sections of the game. So ideally, you want to pick the choice that would raise their morale so that they fight better. (Interestingly, the writing was clever enough that there was actually a difficulty curve to it. The choices got more ambiguous and difficult the further you got in the game.)
So because of that, my mentality has carried forward into other games with conversation choices. In Ys, I try to pick the option that’s more encouraging for the other characters. It makes Adol’s personality seem warm and empathetic, which I like.
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Post by Nester the Lark on Oct 29, 2024 9:22:27 GMT -5
Ys Memoire: The Oath in Felghana is officially releasing in the West on January 7. That's slightly sooner than I was expecting.
I've also resumed Ys X now that I have the full game. I'm in Chapter 4, and it feels like the game is finally starting to open up more.
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Post by Nester the Lark on Oct 29, 2024 9:15:15 GMT -5
Oh my...
Well, at this point, I thought it would likely be for the Switch successor, but no complaints from me!
EDIT: It includes new story elements, according to Nintendo.
I have not played the original, but I've heard that it ends on a cliffhanger, so perhaps this is intended to wrap that up.
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Post by Nester the Lark on Oct 19, 2024 17:44:29 GMT -5
I've finished the Ys X demo. It took me 9.5 hours playing at my usual leisurely pace. It ended just before a boss fight with a giant sand worm in chapter 3.
I think I started to get a better handle on the combat, but I still don't think it flows as well as in Ys 8 and 9. It's more defense-oriented than previous games.
I am surprised that Falcom made combat bloody again. Didn't think they would bring back that level of violence to the modern Ys games.
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Post by Nester the Lark on Oct 15, 2024 9:15:32 GMT -5
I have finished The Legend of Zelda: Echoes of Wisdom. There's no in-game time, but the Switch's system timer indicated that I played for "30 hours or more," for whatever that's worth. I think most people played through the game faster than I did, but I spent a lot of time doing side content rather than just focusing on the main story. I haven’t done 100 percent, but I did do most of it as I went along. Here are my thoughts: Echoes of Wisdom manages to feel both traditional and unconventional at the same time. It's heavily influenced by A Link to the Past, particularly in the layout and content of the overworld, and it has traditional Zelda-style dungeons. But while there is a scripted sequence of events, there is still some non-linearity, as well as some of the open-world aspects from Breath of the Wild/Tears of the Kingdom, and puzzles are built with that "create your own solution" approach. Of course, the main new feature is that we get to play as Princess Zelda instead of Link, and it turns out to have much more significance than simply being an avatar swap. Basically, Echoes of Wisdom poses the question "what if instead of playing as a sword fighter, you were a summoner?" True to Princess Zelda’s role of representing the Triforce of Wisdom, the gameplay requires the player to be more cunning. While there is still plenty of action, it is decidedly more passive and strategic. Also, while the story is fairly simple, I still found it to be satisfying, and experiencing it entirely from the perspective of Princess Zelda was more interesting than I was expecting. In comparison to Tears of the Kingdom, Echoes of Wisdom is a much smaller, simpler game, but I think it also felt like a fresher experience. While Tears of the Kingdom is a great game, I think it's also an example that more is not always better, and I wasn't terribly fond of its crafting system. However, I really enjoyed collecting and experimenting with the Echoes in Echoes of Wisdom. The only real downside is how much of a slog the inventory system is, but at least I wasn't expected to be constantly gluing things together. My only other issue is that there are three stealth sequences. Thankfully, they're not difficult, and they're fairly short. Finally, I want to mention that the endgame was exactly what I had hoped Tears of the Kingdom's endgame would be: Spoilers for the final parts of both games: In Tears of the Kingdom, given that Link is accompanied by other characters in each of the main dungeons, I thought maybe Zelda would be his companion in the final dungeon, and the two of them would work through it together. After all, the opening sequence where Link and Zelda are exploring the ruins together seems to foreshadow this. That turned out not to be the case, although technically Zelda does help Link in the final boss fight.
However, in Echoes of Wisdom, Zelda and Link do take on the final dungeon and boss fight together, providing support for each other. I loved how this played out, and I loved seeing their relationship established this way through gameplay. I need to let Echoes of Wisdom sit with me for a while, but as of now, I think I appreciate it more than Tears of the Kingdom. It's not a grand epic like the "main" 3D Zelda games, but it was a more refreshing experience than Tears of the Kingdom's iteration on Breath of the Wild.
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Post by Nester the Lark on Oct 2, 2024 9:19:51 GMT -5
So, yeah, there's a major new update for F-Zero 99 with some pretty extensive patch notes. It's a pleasant surprise. I've been playing it a bit again in the past month, and I was worried that the game had run its course due to the very low number of other players online. But I'm glad to see it still getting support, and I hope this gives it a bit of a boost (pun intended) in activity. Between this and the F-Zero games added to NSO+EP, including the previously Japan-only F-Zero Climax, I'm happy to see Nintendo still trying to give this series a push.
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Post by Nester the Lark on Oct 1, 2024 9:30:59 GMT -5
Bump. Shutaro, the director of Bloodstained: Ritual of the Night, and who also worked on several Castlevania games, has been diagnosed with cancer. He is stepping away from work on the sequel.
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Post by Nester the Lark on Oct 1, 2024 9:16:06 GMT -5
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Post by Nester the Lark on Sept 28, 2024 9:38:37 GMT -5
So, I've finished two dungeons and I'm in the third area, and so far, I'm quite enjoying the game!
But there's one thing I wanted to bring up. Because Zelda is the main character, this is a rare occasion to experience Link as a character from a third-person perspective. (Zelda's diary in Breath of the Wild provides a little bit of this, as well.)
Although he's mostly been missing from the game so far (aside from playing as him in the opening sequence), we get a little bit of backstory for him from other characters. They describe his personality, and even mention that he lost his ability to speak after disappearing into one of the rifts. One character even speculates that Link hopes to get his speaking ability back.
While I don't expect any major character revelations that dramatically alter how Link has been portrayed in the series, I'm looking forward to seeing how things play out with him.
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Post by Nester the Lark on Sept 26, 2024 9:21:20 GMT -5
It's been announced that Ken and Chun Li from Street Fighter will be guest characters in Fatal Fury: City of the Wolves. Direct linkThis is not altogether surprising given that Terry and Mai were announced for Street Fighter 6 a few months ago. (Terry is already available.) Although, this announcement was apparently made a little earlier than intended because SNK didn't want them to leak. Even though there have been Capcom and SNK crossover games released before, having Fatal Fury and Street Fighter characters appear in each other's games still feels like a big deal. In other news, Cristiano Ronaldo (yes, the real life football player) is also coming to Fatal Fury: City of the Wolves... for some reason.
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Post by Nester the Lark on Sept 24, 2024 14:01:31 GMT -5
Here's part 3.It seems that Zelda being the main protagonist and Tomomi Sano being the first woman director of the series is just coincidence. Link was originally planned to be the protagonist, but his sword-and-shield gameplay got in the way of the echoes, so they decided to replace him with another character. That combined with all the requests players have had to be able to play as Princess Zelda naturally led them to make her the protagonist this time. Aonuma also makes some interesting comments about the lore. Kit & Krysta have remarked several times that Aonuma and the Zelda dev team don't really care about the lore or timeline, despite that some fans obsess over it. Aonuma seems to address that somewhat here:
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Post by Nester the Lark on Sept 23, 2024 16:33:45 GMT -5
I'm surprised I didn't already make a thread for this, but I guess I haven't had much to say. I'll probably have more to discuss once I play the game. Anyway, here are the first two parts of an Ask the Developer interview. Of note, the director from Nintendo's side was Tomomi Sano, the first woman to be a director of a Zelda game. It's not mentioned if this had any significance with Zelda being the main character (it's suggested that the project started with Link as the main character), but perhaps that will be addressed in the next part. But yeah, I'm looking forward to playing this game. I never did get around to playing the remake of Link's Awakening. The last top-down Zelda game I played was The Minish Cap*, which I played on the Wii U Virtual Console, so it's been a while. * Not counting Cadence of Hyrule.
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